Merge pull request #321 from robojumper/a-bit-more-npc

A few NPC functions
This commit is contained in:
robojumper
2026-05-30 23:55:12 +02:00
committed by GitHub
6 changed files with 380 additions and 28 deletions
+2 -1
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@@ -5356,11 +5356,12 @@ JSystem/JStudio/JStudio_JStage/object-light.cpp:
JSystem/JStudio/JStudio_JStage/object-message.cpp:
.text start:0x804C3870 end:0x804C39D4 align:16
.data start:0x80570378 end:0x805703B8
.data start:0x80570378 end:0x805703A0
toBeSorted/JSystem/unk_jstage_maybe.cpp:
.text start:0x804C39E0 end:0x804C3FC8 align:16
.rodata start:0x804FBF98 end:0x804FBFA8
.data start:0x805703A0 end:0x805703B8
.sdata2 start:0x8057F9A0 end:0x8057F9B8
JSystem/JStudio/JStudio_JParticle/control.cpp:
+14 -14
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@@ -1215,10 +1215,10 @@ ActorNpcEventFlowManager__getParamsAsShortShort = .text:0x80032030; // type:func
ActorNpcEventFlowManager__getParamsAsShortCharChar = .text:0x80032050; // type:function size:0x1C
getParamsAsCharCharCharChar = .text:0x80032070; // type:function size:0x24
setupActorRefs__10dFlowNpc_cFv = .text:0x800320A0; // type:function size:0x84
fn_80032130 = .text:0x80032130; // type:function size:0x48
fn_80032180 = .text:0x80032180; // type:function size:0x2C
fn_800321B0 = .text:0x800321B0; // type:function size:0x1CC
fn_80032380 = .text:0x80032380; // type:function size:0xC0
getActorForId__10dFlowNpc_cFl = .text:0x80032130; // type:function size:0x48
getObj__10dFlowNpc_cFl = .text:0x80032180; // type:function size:0x2C
flowNpcIdToProfile__10dFlowNpc_cFl = .text:0x800321B0; // type:function size:0x1CC
getIdx__10dFlowNpc_cFl = .text:0x80032380; // type:function size:0xC0
baseID_Wait<10sStateID_c>__Fv_RC12sStateIDIf_c = .text:0x80032440; // type:function size:0xC
baseID_Demo<10sStateID_c>__Fv_RC12sStateIDIf_c = .text:0x80032450; // type:function size:0xC
fn_80032460 = .text:0x80032460; // type:function size:0x4
@@ -1266,7 +1266,7 @@ __dt__20sFState_c<8dAcNpc_c>Fv = .text:0x80033DF0; // type:function size:0x58
__dt__23sFStateFct_c<8dAcNpc_c>Fv = .text:0x80033E50; // type:function size:0x6C
__dt__76sStateMgr_c<8dAcNpc_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>Fv = .text:0x80033EC0; // type:function size:0xA0
__dt__46sFStateMgr_c<8dAcNpc_c,20sStateMethodUsr_FI_c>Fv = .text:0x80033F60; // type:function size:0xA4
ActorNpcBase__ctor2 = .text:0x80034010; // type:function size:0x27C
__ct__8dAcNpc_cFP14dFlowMgrBase_c = .text:0x80034010; // type:function size:0x27C
ActorNpcBase__addToNpcList = .text:0x80034290; // type:function size:0x50
fn_800342E0 = .text:0x800342E0; // type:function size:0x34
fn_80034320 = .text:0x80034320; // type:function size:0x88
@@ -1381,10 +1381,10 @@ acNpc_vt_0x1DC__8dAcNpc_cFv = .text:0x80036820; // type:function size:0xC
acNpc_vt_0x1E0__8dAcNpc_cFv = .text:0x80036830; // type:function size:0x8
acNpc_vt_0x1E4__8dAcNpc_cFv = .text:0x80036840; // type:function size:0xC
addHeadNeckSpineCallbacks__8dAcNpc_cFPQ23d3d13AnmMdlWrapperP22dNpcMdlCallbackMulti_cP21dNpcMdlCallbackBase_cP21dNpcMdlCallbackBase_cP21dNpcMdlCallbackBase_c = .text:0x80036850; // type:function size:0xC8
fn_80036920 = .text:0x80036920; // type:function size:0x148
fn_80036A70 = .text:0x80036A70; // type:function size:0x128
fn_80036BA0 = .text:0x80036BA0; // type:function size:0x6C
fn_80036C10 = .text:0x80036C10; // type:function size:0x84
initHeadNeckSpineCallbacks__8dAcNpc_cFPQ23d3d13AnmMdlWrapperP22dNpcMdlCallbackMulti_cP20dNpcMdlCallbackAng_cP20dNpcMdlCallbackAng_cP20dNpcMdlCallbackAng_c = .text:0x80036920; // type:function size:0x148
newAnmTexSrt__8dAcNpc_cFPQ23d3d13AnmMdlWrapperP12mAllocator_cPCcPCc = .text:0x80036A70; // type:function size:0x128
setAnmTexSrt__8dAcNpc_cFPQ23d3d13AnmMdlWrapperPQ23m3d11anmTexSrt_cPCc = .text:0x80036BA0; // type:function size:0x6C
createAnmChr__8dAcNpc_cFPQ23d3d13AnmMdlWrapperPCcPCcP12mAllocator_cPQ23m3d8anmChr_c = .text:0x80036C10; // type:function size:0x84
acNpc_vt_0x9C__8dAcNpc_cFv = .text:0x80036CA0; // type:function size:0xFC
acNpc_vt_0xA0__8dAcNpc_cFv = .text:0x80036DA0; // type:function size:0xBC
acNpc_vt_0xA4__8dAcNpc_cFv = .text:0x80036E60; // type:function size:0xC8
@@ -1432,7 +1432,7 @@ fn_800387A0 = .text:0x800387A0; // type:function size:0x50
getCurrentActorEventFlowManager = .text:0x800387F0; // type:function size:0x50
vt_0x38__7dFlow_cCFv = .text:0x80038840; // type:function size:0x8
fn_80038850 = .text:0x80038850; // type:function size:0x94
fn_800388F0 = .text:0x800388F0; // type:function size:0xD4
getPathIndexForId__8dAcNpc_cFllb = .text:0x800388F0; // type:function size:0xD4
fn_800389D0 = .text:0x800389D0; // type:function size:0x90
fn_80038A60 = .text:0x80038A60; // type:function size:0x10C
fn_80038B70 = .text:0x80038B70; // type:function size:0x138
@@ -1472,8 +1472,8 @@ timingB__22dNpcMdlCallbackMulti_cFUlPQ34nw4r3g3d13WorldMtxManipQ34nw4r3g3d6ResMd
fn_80039910 = .text:0x80039910; // type:function size:0x70
fn_80039980 = .text:0x80039980; // type:function size:0x70
fn_800399F0 = .text:0x800399F0; // type:function size:0x180
fn_80039B70 = .text:0x80039B70; // type:function size:0x70
fn_80039BE0 = .text:0x80039BE0; // type:function size:0x68
clampAngle__FR4mAngP4mAngR4mAng = .text:0x80039B70; // type:function size:0x70
clampAngleXY__FR7mAng3_cP4mAngP4mAngR7mAng3_c = .text:0x80039BE0; // type:function size:0x68
fn_80039C50 = .text:0x80039C50; // type:function size:0x40C
vt_0x20__20dNpcMdlCallbackAng_cFPC9dAcBase_c = .text:0x8003A060; // type:function size:0x4
fn_8003A070 = .text:0x8003A070; // type:function size:0x12C
@@ -13980,7 +13980,7 @@ fn_802591F0 = .text:0x802591F0; // type:function size:0x28
fn_80259220 = .text:0x80259220; // type:function size:0x338
fn_80259560 = .text:0x80259560; // type:function size:0x10
fn_80259570 = .text:0x80259570; // type:function size:0x30
AcBomb__initModels = .text:0x802595A0; // type:function size:0xC0
createHeap__9dAcBomb_cFv = .text:0x802595A0; // type:function size:0xC0
AcBomb__create = .text:0x80259660; // type:function size:0x3D8
fn_80259A40 = .text:0x80259A40; // type:function size:0x84
fn_80259AD0 = .text:0x80259AD0; // type:function size:0x2C
@@ -14673,7 +14673,7 @@ fn_8027B4C0 = .text:0x8027B4C0; // type:function size:0x58
fn_8027B520 = .text:0x8027B520; // type:function size:0x6C
fn_8027B590 = .text:0x8027B590; // type:function size:0xA0
fn_8027B630 = .text:0x8027B630; // type:function size:0xA4
fn_8027B6E0 = .text:0x8027B6E0; // type:function size:0x38
getActualFlowNpcId__11dAcNpcInv_cCFv = .text:0x8027B6E0; // type:function size:0x38
fn_8027B720 = .text:0x8027B720; // type:function size:0x54
fn_8027B780 = .text:0x8027B780; // type:function size:0x54
AcNpcInv__init = .text:0x8027B7E0; // type:function size:0x74
+99 -8
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@@ -7,7 +7,11 @@
#include "d/a/obj/d_a_obj_base.h"
#include "d/d_message.h"
#include "libms/flowfile.h"
#include "m/m3d/m_anmchr.h"
#include "m/m3d/m_anmtexsrt.h"
#include "m/m3d/m_mdl.h"
#include "m/m3d/m_smdl.h"
#include "m/m_allocator.h"
#include "m/m_angle.h"
#include "m/m_mtx.h"
#include "m/m_quat.h"
@@ -15,6 +19,8 @@
#include "s/s_State.hpp"
#include "s/s_StateInterfaces.hpp"
#include "toBeSorted/d_d3d.h"
#include "toBeSorted/d_flow_mgr.h"
#include "toBeSorted/sound_info.h"
class dAcNpc_c;
@@ -210,6 +216,70 @@ public:
/* vt 0x3C */ virtual u16 getSwitchChoice(const MsbFlowInfo *element, u16 param) const override;
/* vt 0x40 */ virtual bool triggerEntryPointChecked(s32 labelPart1, s32 labelPart2) override;
enum FlowNpcId_e {
FLOW_NPC_SELF = 0, // pseudo-id
FLOW_NPC_ZLD = 1,
FLOW_NPC_DSK,
FLOW_NPC_TALK_KENSEI,
FLOW_NPC_RVL,
FLOW_NPC_KBN,
FLOW_NPC_KBN2,
FLOW_NPC_SORAJIMA_MALE,
FLOW_NPC_SORAJIMA_FEMALE,
FLOW_NPC_SKN,
FLOW_NPC_SKN2,
FLOW_NPC_KNIGHT_LEADER,
FLOW_NPC_CE_FRIEND,
FLOW_NPC_GHM,
FLOW_NPC_OIM,
FLOW_NPC_YIM,
FLOW_NPC_MOLE_NORMAL,
FLOW_NPC_MOLE_NORMAL2,
FLOW_NPC_SENPAI,
FLOW_NPC_DRB,
FLOW_NPC_SENPAI_B,
FLOW_NPC_SORAJIMA_MOTHER,
FLOW_NPC_SLRP,
FLOW_NPC_SLB,
FLOW_NPC_GRA,
FLOW_NPC_MOLE_TACKLE2,
FLOW_NPC_PDU,
FLOW_NPC_SMA2,
FLOW_NPC_MED_HUS_NIGHT,
FLOW_NPC_MED_WIFE_NIGHT,
FLOW_NPC_DOUGUYA_NIGHT,
FLOW_NPC_DOUGUYA_MOTHER,
FLOW_NPC_AZUKARIYA_NIGHT,
FLOW_NPC_AZUKARIYA_FATHER,
FLOW_NPC_SENPAIA_MOTHER,
FLOW_NPC_AKU_HUMAN,
FLOW_NPC_SALBAGE_MORRY,
FLOW_NPC_DOUGUYA_MOTHER_LOD,
FLOW_NPC_JUNK_MOTHER_LOD,
FLOW_NPC_SENPAIA_MOTHER_LOD,
FLOW_NPC_BBRVL,
FLOW_NPC_SORAJIMA_MAN_D,
FLOW_NPC_SORAJIMA_MAN_E,
FLOW_NPC_DAISHINKAN_N,
FLOW_NPC_PMA,
FLOW_NPC_DRBC,
FLOW_NPC_MOLE_MG,
FLOW_NPC_GRD,
FLOW_NPC_GRC,
FLOW_NPC_SLB2,
FLOW_NPC_CE_LADY,
FLOW_NPC_MOLE,
FLOW_LINK = 100,
FLOW_NPC_INV_OFFSET = 101,
};
dAcObjBase_c *getActorForId(s32 flowNpcId);
u16 flowNpcIdToProfile(s32 flowNpcId);
dAcObjBase_c *getObj(s32 idx);
s32 getIdx(s32 flowNpcId);
private:
void extract2xU16Params(const MsbFlowInfo *element, u16 *p1, u16 *p2);
void extract4xU8Params(const MsbFlowInfo *element, u8 *p1, u8 *p2, u8 *p3, u8 *p4);
@@ -220,7 +290,7 @@ private:
// exact type isn't known but this Makes Sense
/* 0x068 */ dAcRef_c<dAcObjBase_c> mObjRefs[16];
/* 0x128 */ UNKWORD field_0x128[4];
/* 0x138 */ UNKWORD field_0x138;
/* 0x138 */ s32 field_0x138;
/* 0x13C */ UNKWORD field_0x13C;
};
@@ -232,6 +302,7 @@ private:
class dAcNpc_c : public dAcObjBase_c {
public:
dAcNpc_c();
dAcNpc_c(dFlowMgrBase_c *flowMgr);
virtual ~dAcNpc_c();
/* vt 0x080 */ virtual bool giveItem(u8 param, ITEM_ID item_id);
@@ -283,7 +354,7 @@ public:
/* vt 0x0E8 */ virtual void acNpc_vt_0xE8();
/* vt 0x074 */ virtual void *getObjectListEntry() override {
return &mActorListEntry;
return &mNpcListEntry;
}
/* vt 0x0EC */ virtual int acNpc_vt_0xEC() {
@@ -353,10 +424,10 @@ public:
/* vt 0x184 */ virtual void acNpc_vt_0x184();
/* vt 0x188 */ virtual void acNpc_vt_0x188();
/* vt 0x18C */ virtual void acNpc_vt_0x18C();
/* vt 0x190 */ virtual void acNpc_vt_0x190();
/* vt 0x194 */ virtual void acNpc_vt_0x194();
/* vt 0x198 */ virtual void acNpc_vt_0x198();
/* vt 0x19C */ virtual void acNpc_vt_0x19C();
/* vt 0x190 */ virtual const mAng &acNpc_vt_0x190();
/* vt 0x194 */ virtual const mAng &acNpc_vt_0x194();
/* vt 0x198 */ virtual const mAng &acNpc_vt_0x198();
/* vt 0x19C */ virtual const mAng &acNpc_vt_0x19C();
/* vt 0x1A0 */ virtual void acNpc_vt_0x1A0();
/* vt 0x1A4 */ virtual void acNpc_vt_0x1A4();
/* vt 0x1A8 */ virtual void acNpc_vt_0x1A8();
@@ -412,14 +483,34 @@ protected:
d3d::AnmMdlWrapper *mdl, dNpcMdlCallbackMulti_c *multi, dNpcMdlCallbackBase_c *head,
dNpcMdlCallbackBase_c *neck, dNpcMdlCallbackBase_c *spine
);
bool initHeadNeckSpineCallbacks(
d3d::AnmMdlWrapper *mdl, dNpcMdlCallbackMulti_c *multi, dNpcMdlCallbackAng_c *head, dNpcMdlCallbackAng_c *neck,
dNpcMdlCallbackAng_c *spine
);
m3d::anmTexSrt_c *
newAnmTexSrt(d3d::AnmMdlWrapper *mdl, mAllocator_c *allocator, const char *mdlName, const char *anmName);
void setAnmTexSrt(d3d::AnmMdlWrapper *mdl, m3d::anmTexSrt_c *texSrt, const char *anmName);
bool createAnmChr(
d3d::AnmMdlWrapper *mdl, const char *mdlName, const char *anmName, mAllocator_c *allocator, m3d::anmChr_c *anm
);
static const char *sHeadNodeName;
static const char *sNeckNodeName;
static const char *sSpine2NodeName;
private:
/* 0x330 */ u8 field_0x330[0x358 - 0x330];
/* 0x358 */ fLiNdBa_c mActorListEntry;
void addToNpcList();
void loadMainPos(f32 offsetY1, f32 offsetY2);
void loadMainPos(const mVec3_c *offset);
void loadMainAndHeadPos(f32 posYOffset, f32 headYOffset, d3d::AnmMdlWrapper *mdl);
void loadMainAndHeadPos(const mVec3_c *posOffset, const mVec3_c *headOffset, d3d::AnmMdlWrapper *mdl);
static s32 getPathIndexForId(s32 id, s32 roomId, bool spth);
/* 0x330 */ u8 field_0x330[0x340 - 0x330];
/* 0x340 */ SoundInfo mSoundInfo;
/* 0x358 */ fLiNdBa_c mNpcListEntry;
/* 0x364 */ dFlowNpc_c mFlow;
/* 0x4A4 */ u8 field_0x4A4[0x4C0 - 0x4A4];
/* 0x4C0 */ STATE_MGR_DECLARE(dAcNpc_c);
+16
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@@ -0,0 +1,16 @@
#ifndef D_A_NPC_INV_H
#define D_A_NPC_INV_H
#include "d/a/npc/d_a_npc.h"
class dAcNpcInv_c : public dAcNpc_c {
public:
dAcNpcInv_c() {}
virtual ~dAcNpcInv_c() {}
s32 getActualFlowNpcId() const;
private:
};
#endif
+2 -2
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@@ -60,11 +60,11 @@ public:
void setAnmFile(void *data) {
mAnmFile = nw4r::g3d::ResFile(data);
}
nw4r::g3d::ResFile getAnmFile() {
nw4r::g3d::ResFile &getAnmFile() {
return mAnmFile;
}
nw4r::g3d::ResFile getMdlFile() {
nw4r::g3d::ResFile &getMdlFile() {
return mMdlFile;
}
+247 -3
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@@ -3,13 +3,19 @@
#include "c/c_math.h"
#include "common.h"
#include "d/a/d_a_base.h"
#include "d/a/d_a_player.h"
#include "d/a/npc/d_a_npc tke.h"
#include "d/a/npc/d_a_npc_inv.h"
#include "d/d_message.h"
#include "d/d_room.h"
#include "d/d_sc_game.h"
#include "d/d_stage.h"
#include "f/f_list_mg.h"
#include "f/f_profile_name.h"
#include "m/m3d/m3d.h"
#include "m/m3d/m_anmtexsrt.h"
#include "m/m3d/m_fanm.h"
#include "m/m_angle.h"
#include "m/m_mtx.h"
#include "m/m_quat.h"
#include "m/m_vec.h"
@@ -17,7 +23,6 @@
#include "nw4r/ut/ut_Color.h"
#include "rvl/MTX/mtx.h"
#include "s/s_Math.h"
#include "s/s_StateID.hpp"
#include "sized_string.h"
#include "toBeSorted/d_d3d.h"
#include "toBeSorted/event_manager.h"
@@ -115,6 +120,106 @@ void dFlowNpc_c::setupActorRefs() {
field_0x13C = 0;
}
dAcObjBase_c *dFlowNpc_c::getActorForId(s32 flowNpcId) {
if (flowNpcId == FLOW_LINK) {
return dAcPy_c::GetLinkM();
} else {
return getObj(getIdx(flowNpcId));
}
}
u16 dFlowNpc_c::flowNpcIdToProfile(s32 flowNpcId) {
switch (flowNpcId) {
case FLOW_NPC_ZLD: return fProfile::NPC_ZLD;
case FLOW_NPC_DSK: return fProfile::NPC_DSK;
case FLOW_NPC_TALK_KENSEI: return fProfile::NPC_TALK_KENSEI;
case FLOW_NPC_RVL: return fProfile::NPC_RVL;
case FLOW_NPC_KBN: return fProfile::NPC_KBN;
case FLOW_NPC_KBN2: return fProfile::NPC_KBN2;
case FLOW_NPC_SORAJIMA_MALE: return fProfile::NPC_SORAJIMA_MALE;
case FLOW_NPC_SORAJIMA_FEMALE: return fProfile::NPC_SORAJIMA_FEMALE;
case FLOW_NPC_SKN: return fProfile::NPC_SKN;
case FLOW_NPC_SKN2: return fProfile::NPC_SKN2;
case FLOW_NPC_KNIGHT_LEADER: return fProfile::NPC_KNIGHT_LEADER;
case FLOW_NPC_CE_FRIEND: return fProfile::NPC_CE_FRIEND;
case FLOW_NPC_GHM: return fProfile::NPC_GHM;
case FLOW_NPC_OIM: return fProfile::NPC_OIM;
case FLOW_NPC_YIM: return fProfile::NPC_YIM;
case FLOW_NPC_MOLE_NORMAL: return fProfile::NPC_MOLE_NORMAL;
case FLOW_NPC_MOLE_NORMAL2: return fProfile::NPC_MOLE_NORMAL2;
case FLOW_NPC_SENPAI: return fProfile::NPC_SENPAI;
case FLOW_NPC_DRB: return fProfile::NPC_DRB;
case FLOW_NPC_SENPAI_B: return fProfile::NPC_SENPAI_B;
case FLOW_NPC_SORAJIMA_MOTHER: return fProfile::NPC_SORAJIMA_MOTHER;
case FLOW_NPC_SLRP: return fProfile::NPC_SLRP;
case FLOW_NPC_SLB: return fProfile::NPC_SLB;
case FLOW_NPC_GRA: return fProfile::NPC_GRA;
case FLOW_NPC_MOLE_TACKLE2: return fProfile::NPC_MOLE_TACKLE2;
case FLOW_NPC_PDU: return fProfile::NPC_PDU;
case FLOW_NPC_SMA2: return fProfile::NPC_SMA2;
case FLOW_NPC_MED_HUS_NIGHT: return fProfile::NPC_MED_HUS_NIGHT;
case FLOW_NPC_MED_WIFE_NIGHT: return fProfile::NPC_MED_WIFE_NIGHT;
case FLOW_NPC_DOUGUYA_NIGHT: return fProfile::NPC_DOUGUYA_NIGHT;
case FLOW_NPC_DOUGUYA_MOTHER: return fProfile::NPC_DOUGUYA_MOTHER;
case FLOW_NPC_AZUKARIYA_NIGHT: return fProfile::NPC_AZUKARIYA_NIGHT;
case FLOW_NPC_AZUKARIYA_FATHER: return fProfile::NPC_AZUKARIYA_FATHER;
case FLOW_NPC_SENPAIA_MOTHER: return fProfile::NPC_SENPAIA_MOTHER;
case FLOW_NPC_AKU_HUMAN: return fProfile::NPC_AKU_HUMAN;
case FLOW_NPC_SALBAGE_MORRY: return fProfile::NPC_SALBAGE_MORRY;
case FLOW_NPC_DOUGUYA_MOTHER_LOD: return fProfile::NPC_DOUGUYA_MOTHER_LOD;
case FLOW_NPC_JUNK_MOTHER_LOD: return fProfile::NPC_JUNK_MOTHER_LOD;
case FLOW_NPC_SENPAIA_MOTHER_LOD: return fProfile::NPC_SENPAIA_MOTHER_LOD;
case FLOW_NPC_BBRVL: return fProfile::NPC_BBRVL;
case FLOW_NPC_SORAJIMA_MAN_D: return fProfile::NPC_SORAJIMA_MAN_D;
case FLOW_NPC_SORAJIMA_MAN_E: return fProfile::NPC_SORAJIMA_MAN_E;
case FLOW_NPC_DAISHINKAN_N: return fProfile::NPC_DAISHINKAN_N;
case FLOW_NPC_PMA: return fProfile::NPC_PMA;
case FLOW_NPC_DRBC: return fProfile::NPC_DRBC;
case FLOW_NPC_MOLE_MG: return fProfile::NPC_MOLE_MG;
case FLOW_NPC_GRD: return fProfile::NPC_GRD;
case FLOW_NPC_GRC: return fProfile::NPC_GRC;
case FLOW_NPC_SLB2: return fProfile::NPC_SLB2;
case FLOW_NPC_CE_LADY: return fProfile::NPC_CE_LADY;
case FLOW_NPC_MOLE: return fProfile::NPC_MOLE;
}
if (flowNpcId >= FLOW_NPC_INV_OFFSET) {
return fProfile::NPC_INV;
}
return fProfile::PROFILE_MAX;
}
dAcObjBase_c *dFlowNpc_c::getObj(s32 idx) {
if (0 <= idx && idx < field_0x138) {
return mObjRefs[idx].get();
}
return nullptr;
}
s32 dFlowNpc_c::getIdx(s32 flowNpcId) {
if (flowNpcId == FLOW_NPC_SELF) {
return 0;
}
u16 profile = flowNpcIdToProfile(flowNpcId);
if (profile == mpOwner->mProfileName) {
return 0;
}
for (int i = 1; i < field_0x138; i++) {
if (profile == mObjRefs[i].get()->mProfileName) {
if (profile == fProfile::NPC_INV) {
if (flowNpcId - FLOW_NPC_INV_OFFSET ==
static_cast<dAcNpcInv_c *>(mObjRefs[i].get())->getActualFlowNpcId()) {
return i;
}
} else {
return i;
}
}
}
return -1;
}
STATE_VIRTUAL_DEFINE(dAcNpc_c, Wait);
STATE_VIRTUAL_DEFINE(dAcNpc_c, Demo);
@@ -144,10 +249,46 @@ SizedString<128> sNpcStr2;
SizedString<128> sNpcStr3;
SizedString<128> sNpcStr4;
dAcNpc_c::dAcNpc_c() : mFlow(this), mStateMgr(*this), mActorListEntry(this) {}
void dAcNpc_c::loadMainPos(f32 offsetY1, f32 offsetY2) {
mPositionCopy3 = mPosition;
mPositionCopy3.y += offsetY1;
mPositionCopy2 = mPosition;
mPositionCopy2.y += offsetY2;
}
void dAcNpc_c::loadMainAndHeadPos(f32 posYOffset, f32 headYOffset, d3d::AnmMdlWrapper *mdl) {
mPositionCopy3 = mPosition;
mPositionCopy3.y += posYOffset;
mMtx_c mtx;
mdl->getModel().getNodeWorldMtx(mdl->getModel().getResMdl().GetResNode(sHeadNodeName).GetID(), mtx);
mtx.getTranslation(mPositionCopy2);
mPositionCopy2.y += headYOffset;
}
void dAcNpc_c::loadMainAndHeadPos(const mVec3_c *posOffset, const mVec3_c *headOffset, d3d::AnmMdlWrapper *mdl) {
loadMainPos(posOffset);
mMtx_c mtx;
mdl->getModel().getNodeWorldMtx(mdl->getModel().getResMdl().GetResNode(sHeadNodeName).GetID(), mtx);
mtx.getTranslation(mPositionCopy2);
mPositionCopy2 += *headOffset;
}
dAcNpc_c::dAcNpc_c() : mSoundInfo(this), mFlow(this), mStateMgr(*this), mNpcListEntry(this) {
addToNpcList();
}
dAcNpc_c::dAcNpc_c(dFlowMgrBase_c *flowMgr) : mSoundInfo(this), mFlow(this), mStateMgr(*this), mNpcListEntry(this) {
addToNpcList();
}
void dAcNpc_c::loadMainPos(const mVec3_c *offset) {
mVec3_c v = *offset;
v.rotY(mRotation.y);
mPositionCopy3 = mPosition + v;
}
dAcNpc_c::~dAcNpc_c() {
// TODO
NPC_ACTOR_LIST.remove(&mNpcListEntry);
}
u16 dAcNpc_c::doFlowSwitch1(u32 arg) {
@@ -184,6 +325,78 @@ bool dAcNpc_c::addHeadNeckSpineCallbacks(
return true;
}
bool dAcNpc_c::initHeadNeckSpineCallbacks(
d3d::AnmMdlWrapper *mdl, dNpcMdlCallbackMulti_c *multi, dNpcMdlCallbackAng_c *head, dNpcMdlCallbackAng_c *neck,
dNpcMdlCallbackAng_c *spine
) {
if (!addHeadNeckSpineCallbacks(mdl, multi, head, neck, spine)) {
return false;
}
mAng max = acNpc_vt_0x198();
mAng min = acNpc_vt_0x19C();
mAng maxX = acNpc_vt_0x190();
mAng minX = acNpc_vt_0x194();
head->setMinMaxStepSize(max, min);
head->setMinMaxStepSizeX(maxX, minX);
neck->setMinMaxStepSize(max, min);
neck->setMinMaxStepSizeX(maxX, minX);
spine->setMinMaxStepSize(max, min);
spine->setMinMaxStepSizeX(maxX, minX);
return true;
}
m3d::anmTexSrt_c *
dAcNpc_c::newAnmTexSrt(d3d::AnmMdlWrapper *mdl, mAllocator_c *allocator, const char *mdlName, const char *anmName) {
m3d::anmTexSrt_c *ret = new m3d::anmTexSrt_c();
if (!ret) {
return nullptr;
}
if (!ret->create(
mdl->getMdlFile().GetResMdl(mdlName), mdl->getMdlFile().GetResAnmTexSrt(anmName), allocator, nullptr, 1
)) {
delete ret;
return nullptr;
}
ret->setFrame(0.0f, 0);
mdl->getModel().setAnm(*ret);
return ret;
}
void dAcNpc_c::setAnmTexSrt(d3d::AnmMdlWrapper *mdl, m3d::anmTexSrt_c *texSrt, const char *anmName) {
texSrt->setAnm(mdl->getModel(), mdl->getMdlFile().GetResAnmTexSrt(anmName), 0, m3d::PLAY_MODE_4);
texSrt->setFrame(0.0f, 0);
}
bool dAcNpc_c::createAnmChr(
d3d::AnmMdlWrapper *mdl, const char *mdlName, const char *anmName, mAllocator_c *allocator, m3d::anmChr_c *anm
) {
// TODO - what?
return !!anm->create2(mdl->getMdlFile().GetResMdl(mdlName), mdl->getMdlFile().GetResAnmChr(anmName), allocator);
}
s32 dAcNpc_c::getPathIndexForId(s32 pathId, s32 roomId, bool spth) {
dRoom_c *room = dStage_c::GetInstance()->getRoom(roomId);
int ret = -1;
if (spth) {
for (int i = 0; i < room->getSpthCount(); i++) {
if (room->getSpth(i)->pathId == pathId) {
ret = i;
break;
}
}
} else {
for (int i = 0; i < room->getPathCount(); i++) {
if (room->getPath(i)->pathId == pathId) {
ret = i;
break;
}
}
}
return ret;
}
static u32 findNodeId(d3d::AnmMdlWrapper *mdl, const char *nodeName) {
return m3d::getNodeID(mdl->getModel().getResMdl(), nodeName);
}
@@ -426,3 +639,34 @@ void dNpcMdlCallbackMulti_c::timingB(u32 nodeId, nw4r::g3d::WorldMtxManip *manip
node = node->mpNext;
}
}
/**
* @brief Clamps an angle such that bounds[1] <= result <= bounds[0] and result + return = value
*
* @param value the input value
* @param bounds the max, min bounds
* @param result the clamped value
* @return mAng the excess
*/
extern mAng clampAngle(mAng &value, mAng *bounds, mAng &result) {
// TODO instruction order
mAng ret = value;
if (bounds[1] <= ret && ret <= bounds[0]) {
result = ret;
ret = 0;
} else if (ret > 0) {
result = bounds[0];
ret = ret - bounds[0];
} else {
result = bounds[1];
ret = ret - bounds[1];
}
return ret;
}
extern void clampAngleXY(mAng3_c &value, mAng *boundsX, mAng *boundsY, mAng3_c &result) {
clampAngle(value.x, boundsX, result.x);
clampAngle(value.y, boundsY, result.y);
}