mirror of
https://github.com/zeldaret/ss
synced 2026-08-12 20:02:26 -04:00
functions declared and empty definitions
This commit is contained in:
@@ -1,16 +1,251 @@
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#ifndef D_A_OBJ_DOOR_H
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#define D_A_OBJ_DOOR_H
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#include "common.h"
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#include "d/a/obj/d_a_obj_door_base.h"
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#include "m/m3d/m_anmmdl.h"
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#include "m/m3d/m_smdl.h"
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#include "m/m_vec.h"
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#include "toBeSorted/actor_event.h"
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#include "toBeSorted/d_emitter.h"
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#include "toBeSorted/d_flow_mgr.h"
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class dAcOdoor_c : public dAcObjDoor_c {
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public:
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dAcOdoor_c() {}
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enum Subtype_e {
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SUBTYPE_0,
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SUBTYPE_1,
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SUBTYPE_2,
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SUBTYPE_3,
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SUBTYPE_4,
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SUBTYPE_5,
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SUBTYPE_6,
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SUBTYPE_7,
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SUBTYPE_8,
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};
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public:
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dAcOdoor_c() : mEventRelated(*this, nullptr), mEmmiter0(this), mEmmiter1(this) {}
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virtual ~dAcOdoor_c() {}
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virtual int doDelete() override;
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virtual int draw() override;
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virtual bool createHeap() override;
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virtual int actorCreate() override;
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virtual int actorPostCreate() override;
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virtual int actorExecute() override;
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virtual int actorExecuteInEvent() override;
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virtual void registerInEvent() override;
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virtual void unkVirtFunc_0x6C() override;
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virtual void doInteraction(s32 /* InteractionType */) override;
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virtual bool canOpen() override;
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/** */
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bool isLocked();
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/** fn_572_33E0 - I Think this gets the Door open range*/
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static f32 fn_572_33E0(); // -80.f
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/** */
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void startPullEventWithoutCallback(void *zevData);
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/** */
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void startPullEventWithCallback(void *zevData);
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/** */
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void startPushEventWithoutCallback(void *zevData);
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/** */
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void startPushEventWithCallback(void *zevData);
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/** */
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void startPullEvent(void *zevData);
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/** */
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void startPushEvent(void *zevData);
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/** */
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void startOpenEvent(void *zevData);
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/** */
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static void doorPullEventCallback(dAcOdoor_c *);
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/** */
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static void doorPushEventCallback(dAcOdoor_c *);
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/** */
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void startDoorPullLockedEvent(void *zevData);
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/** */
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void startDoorPushLockedEvent(void *zevData);
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/** */
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void startLockedEvent(void *zevData);
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/** */
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static void pullLockedEventCallback(dAcOdoor_c *);
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/** */
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static void pushLockedEventCallback(dAcOdoor_c *);
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/** */
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void startUnlockEvent();
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/** */
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static void unlockEventCallback(dAcOdoor_c *);
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/** */
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static void openCallbackCommon(dAcOdoor_c *);
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/** */
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bool isKeyLocked(); // getFromParams(6, 0x1)
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/** */
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u8 getSubtype2(); // (mRotation.x >> 0) & 0xFF
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/** */
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u8 getSceneflag(); // (mRotation.x >> 8) & 0xFF
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/** fn_572_3F60 */
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u8 fn_572_3F60(); // (mRotation.z >> 0) & 0xF
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/** fn_572_3F70 */
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u8 fn_572_3F70(); // (mRotation.z >> 4) & 0x3F
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/** fn_572_3F80 */
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u8 fn_572_3F80(); // (mRotation.z >> 10) & 0x3F
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/** fn_572_3F90 */
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u8 fn_572_3F90(); // (getParams2Lower() >> 0) & 0xFF
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/** fn_572_3FC0 */
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static f32 getInteractionMinX(); // -80.f
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/** fn_572_3FD0 */
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static f32 getInteractionMaxX(); // 80.f
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/** fn_572_3FE0 */
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static f32 getInteractionMinZ(); // -100.f
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/** fn_572_3FF0 */
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static f32 getInteractionMaxZ(); // 100.f
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/** fn_572_4000 */
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static f32 getInteractionLockMinX(); // -160.f
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/** fn_572_4010 */
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static f32 getInteractionLockMaxX(); // 160.f
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/** fn_572_4020 */
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static f32 getInteractionLockMinZ(); // -100.f
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/** fn_572_4030 */
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static f32 getInteractionLockMaxZ(); // 100.f
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/** */
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void setRoomId(s8 roomId); // mRoomId = roomId;
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/** fn_572_4050 */
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void fn_572_4050(u32 flags); // field_0x5A8 = flags
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/** fn_572_4060 */
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void fn_572_4060(u8); // field_0x5B3 = in
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/** fn_572_4070 */
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void fn_572_4070(s8); // field_0x5B4 = in
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/** fn_572_4080 */
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void fn_572_4080(s8); // field_0x5B5 = in
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/** fn_572_4090 */
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void fn_572_4090(); // field_0x5B7 = true
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/** fn_572_40A0 */
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void fn_572_40A0(); // field_0x5B7 = false
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/** fn_572_40B0 */
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void fn_572_40B0(); // field_0x5B8 = true
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/** fn_572_40C0 */
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void fn_572_40C0(); // field_0x5B8 = false
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/** fn_572_40D0 */
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void fn_572_40D0(); // field_0x5B9 = true
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/** fn_572_40E0 */
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bool fn_572_40E0() const; // field_0x5A8 & 1
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/** fn_572_40F0 */
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void fn_572_40F0(); // field_0x5A8 |= 1
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/** fn_572_4100 */
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void fn_572_4100(); // field_0x5A8 &= ~1
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/** fn_572_4110 */
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void fn_572_4110(); // field_0x5A8 |= 2
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/** fn_572_4120 */
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void fn_572_4120(); // field_0x5A8 &= ~2
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/** fn_572_4130 */
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bool fn_572_4130(bool &b) const; // checkRoom(field_0x5B4,b)
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/** fn_572_4140 */
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bool fn_572_4140(bool &b) const; // checkRoom(field_0x5B5,b)
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/** fn_572_4150 */
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bool fn_572_4150(bool &b) const; // fn_572_4130(b0) && fn_572_4140(b1) -> b = b0 && b1
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/** */
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void triggerExit();
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/** */
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bool isLeavingSealedTempleSideDoorPostSkyKeep() const;
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/** fn_572_4310 */
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void transitionPushRoomFlags() const;
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/** fn_572_4320 */
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void fn_572_4320() const; // nop
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/** fn_572_4430 */
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bool transitionPullRoomFlags() const;
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/** fn_572_4340 */
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void fn_572_4340() const; // nop
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/** fn_572_4370 */
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bool fn_572_4370(const mVec3_c &point) const; // Is in front of door
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/** */
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bool isPlayerInFrontOfDoor() const;
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/** */
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bool hasFlowEntryPoint() const; // getFromParams(16, 0xFFFF)
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/** fn_572_4430 */
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bool fn_572_4430() const; // field_0x5A8 & 2
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/** fn_572_4440 */
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void fn_572_4440(); // Sets the Postion Copies
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/** */
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bool isPlayerInteractable() const;
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/** fn_572_4600 */
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bool isPlayerInteractableLocked() const;
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/** */
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void playInteractionLocked() const;
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private:
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/* 0x33C */ m3d::smdl_c mMdl0;
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/* 0x358 */ m3d::smdl_c mMdl1;
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/* 0x374 */ m3d::mdlAnmChr mAnmChr;
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/* 0x3DC */ ActorEventRelated mEventRelated;
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/* 0x42C */ dFlowMgr_c mFlowMgr;
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/* 0x4E8 */ dEmitter_c mEmmiter0;
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/* 0x51C */ dEmitter_c mEmmiter1;
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};
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#endif
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@@ -1,11 +1,28 @@
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#ifndef D_A_OBJ_DOOR_BASE_H
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#define D_A_OBJ_DOOR_BASE_H
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#include "d/a/d_a_base.h"
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#include "d/a/obj/d_a_obj_base.h"
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#include "f/f_list_mg.h"
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// Ghidra: ActorDoorBase
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// size:
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// non-official name
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class dAcObjDoor_c : public dAcObjBase_c {};
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class dAcObjDoor_c : public dAcObjBase_c {
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public:
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dAcObjDoor_c();
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~dAcObjDoor_c() {}
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virtual bool canOpen() = 0;
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virtual bool hasVisitedRoom();
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virtual void vt_0x88();
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virtual void vt_0x8C();
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protected:
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dAcRef_c<dAcObjDoor_c> mDoorRef;
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private:
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static fLiMgBa_c sDoorList;
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};
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#endif
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@@ -1,3 +1,458 @@
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#include "d/a/obj/d_a_obj_door.h"
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#include "common.h"
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#include "d/a/obj/d_a_obj_base.h"
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#include "d/d_room.h"
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#include "d/d_sc_game.h"
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#include "d/d_stage.h"
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#include "nw4r/g3d/res/g3d_resfile.h"
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#include "nw4r/g3d/res/g3d_resmdl.h"
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#include "sized_string.h"
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#include "toBeSorted/event_manager.h"
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SPECIAL_ACTOR_PROFILE(OBJ_DOOR, dAcOdoor_c, fProfile::OBJ_DOOR, 0x188, 0, 7);
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namespace {
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const char *const DoorAnim = "DoorAnim";
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const char *const DoorAnimPull = "DoorAnimPull";
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const char *const DoorAnimPush = "DoorAnimPush";
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struct DoorFileMapping {
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const u32 mType;
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const char *mResName;
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const char *mMdlName;
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};
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DoorFileMapping sDoorMappings[8] = {
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{0, "DoorA00", "DoorA00"},
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{1, "DoorA01", "DoorA01"},
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{6, "DoorA02", "DoorA02"},
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{4, "DoorB00", "DoorB00"},
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{2, "DoorC00", "DoorC00"},
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{3, "DoorC01", "DoorC01"},
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{5, "DoorE", "DoorE_T"},
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{8, "DoorH", "DoorH"},
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};
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bool getDoorMapping(u32 type, const DoorFileMapping *&filemap) {
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bool found = false;
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int i = 0;
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while (!found && i <= (int)ARRAY_LENGTH(sDoorMappings) - 1) {
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if (sDoorMappings[i].mType == type) {
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found = true;
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} else {
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i++;
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}
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}
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if (found) {
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filemap = &sDoorMappings[i];
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}
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return found;
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}
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bool getDoorResName(u32 type, const char *&name) {
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const DoorFileMapping *filemap = nullptr;
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bool found = getDoorMapping(type, filemap);
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if (found) {
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name = filemap->mResName;
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}
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return found;
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}
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bool getDoorMdlName(u32 type, const char *&name) {
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const DoorFileMapping *filemap = nullptr;
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bool found = getDoorMapping(type, filemap);
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if (found) {
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name = filemap->mMdlName;
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}
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return found;
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}
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static u8 sDoorUnknown[2] = {0, 1};
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bool getDoorUnknown(u8 search, u8 &idx) {
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bool found = false;
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int i = 0;
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while (!found && i < ARRAY_LENGTH(sDoorUnknown)) {
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if (sDoorUnknown[i] == search) {
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found = true;
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} else {
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i++;
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}
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}
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if (found) {
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idx = i;
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}
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return found;
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}
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static u32 sSpecialDoorMapTypes[5] = {
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sDoorMappings[3].mType, sDoorMappings[3].mType, sDoorMappings[4].mType,
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sDoorMappings[5].mType, sDoorMappings[6].mType,
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};
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bool isDoorSpecial(u32 type) {
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bool found = false;
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int i = 0;
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while (!found && i <= (int)ARRAY_LENGTH(sSpecialDoorMapTypes) - 1) {
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if (sSpecialDoorMapTypes[i] == type) {
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found = true;
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} else {
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i++;
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}
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}
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return found;
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}
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const char *getDoorInteractionName() {
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return "DoorTalk";
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}
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const char *const sSandShipOuterStages[2] = {"B301", "D301_1"};
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bool isInOuterSandship() {
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bool found = true;
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int i = 0;
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while (found && i <= (int)ARRAY_LENGTH(sSandShipOuterStages) - 1) {
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if (dScGame_c::isCurrentStage(sSandShipOuterStages[i])) {
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found = false;
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} else {
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i++;
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}
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}
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return !found;
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}
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bool isInEvent(const char *eventName) {
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return strequals(EventManager::getCurrentEventName(), eventName);
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}
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const char *const sTimeDoorEventNames[2] = {
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"TimeDoorIn",
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"TimeDoorOut",
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};
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bool isInTimeDoorEvent() {
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int i = 0;
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bool found = true;
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while (found && i <= (int)ARRAY_LENGTH(sTimeDoorEventNames) - 1) {
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if (isInEvent(sTimeDoorEventNames[i])) {
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found = false;
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} else {
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i++;
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}
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}
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return !found;
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}
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bool checkRoom(u8 roomID, bool &b) {
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dRoom_c *pRoom = dStage_c::GetInstance()->getRoom(roomID);
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if (pRoom == nullptr) {
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return false;
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}
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b = pRoom->checkFlag(0x1E) != 0;
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return true;
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}
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} // namespace
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const char *const DoorF = "DoorF";
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const char *const DoorF_Open = "DoorF_Open";
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const char *const DoorE_N = "DoorE_N";
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bool dAcOdoor_c::createHeap() {
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s32 type = getFromParams(0, 0x3F);
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if (type == 7) {
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nw4r::g3d::ResFile resFile(getOarcResFile(DoorF));
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if (!resFile.IsValid()) {
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return false;
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}
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mAnmChr.create(resFile.ptr(), DoorF, DoorF_Open, &mAllocator, 0x120);
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} else {
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nw4r::g3d::ResFile resFileAnim(getOarcResFile(DoorAnim));
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if (!resFileAnim.IsValid()) {
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return false;
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}
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if (!mAnmChr.create(resFileAnim.ptr(), DoorAnim, DoorAnimPull, &mAllocator, 0)) {
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return false;
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}
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const char *resFileName = nullptr;
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getDoorResName(type, resFileName);
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if (resFileName == nullptr) {
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return false;
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}
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nw4r::g3d::ResFile resFileMdl(getOarcResFile(resFileName));
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if (!resFileMdl.IsValid()) {
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return false;
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}
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const char *resMdlName = nullptr;
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getDoorMdlName(type, resMdlName);
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if (resMdlName == nullptr) {
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return false;
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}
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nw4r::g3d::ResMdl resMdl = resFileMdl.GetResMdl(resMdlName);
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if (!resMdl.IsValid()) {
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return false;
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}
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if (!mMdl0.create(resMdl, &mAllocator, 0x120, 1, nullptr)) {
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return false;
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}
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if (fn_572_4430()) {
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nw4r::g3d::ResMdl resMdl = resFileMdl.GetResMdl(DoorE_N);
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if (!resMdl.IsValid()) {
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return false;
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}
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|
||||
if (!mMdl1.create(resMdl, &mAllocator, 0x120, 1, nullptr)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
int dAcOdoor_c::actorCreate() {
|
||||
mSubtype = getFromParams(0, 0x3F);
|
||||
changeLoadedEntitiesWithSet();
|
||||
|
||||
if (mSubtype == SUBTYPE_5 && !dScGame_c::isCurrentStage("B301") && !dScGame_c::isCurrentStage("D301_1")) {
|
||||
fn_572_4110();
|
||||
} else {
|
||||
fn_572_4120();
|
||||
}
|
||||
|
||||
CREATE_ALLOCATOR(dAcOdoor_c);
|
||||
|
||||
// if ()
|
||||
}
|
||||
|
||||
int dAcOdoor_c::actorPostCreate() {}
|
||||
|
||||
int dAcOdoor_c::doDelete() {}
|
||||
|
||||
int dAcOdoor_c::actorExecuteInEvent() {}
|
||||
|
||||
int dAcOdoor_c::actorExecute() {}
|
||||
|
||||
int dAcOdoor_c::draw() {}
|
||||
|
||||
bool dAcOdoor_c::isLocked() {}
|
||||
|
||||
bool dAcOdoor_c::canOpen() {}
|
||||
|
||||
/** fn_572_33E0 - I Think this gets the Door open range*/
|
||||
f32 dAcOdoor_c::fn_572_33E0() {} // -80.f
|
||||
|
||||
/** */
|
||||
void dAcOdoor_c::startPullEventWithoutCallback(void *zevData) {}
|
||||
|
||||
/** */
|
||||
void dAcOdoor_c::startPullEventWithCallback(void *zevData) {}
|
||||
|
||||
/** */
|
||||
void dAcOdoor_c::startPushEventWithoutCallback(void *zevData) {}
|
||||
|
||||
/** */
|
||||
void dAcOdoor_c::startPushEventWithCallback(void *zevData) {}
|
||||
|
||||
/** */
|
||||
void dAcOdoor_c::startPullEvent(void *zevData) {}
|
||||
|
||||
/** */
|
||||
void dAcOdoor_c::startPushEvent(void *zevData) {}
|
||||
|
||||
/** */
|
||||
void dAcOdoor_c::startOpenEvent(void *zevData) {}
|
||||
|
||||
/** */
|
||||
void dAcOdoor_c::doorPullEventCallback(dAcOdoor_c *) {}
|
||||
|
||||
/** */
|
||||
void dAcOdoor_c::doorPushEventCallback(dAcOdoor_c *) {}
|
||||
|
||||
/** */
|
||||
void dAcOdoor_c::startDoorPullLockedEvent(void *zevData) {}
|
||||
|
||||
/** */
|
||||
void dAcOdoor_c::startDoorPushLockedEvent(void *zevData) {}
|
||||
|
||||
/** */
|
||||
void dAcOdoor_c::startLockedEvent(void *zevData) {}
|
||||
|
||||
/** */
|
||||
void dAcOdoor_c::pullLockedEventCallback(dAcOdoor_c *) {}
|
||||
|
||||
/** */
|
||||
void dAcOdoor_c::pushLockedEventCallback(dAcOdoor_c *) {}
|
||||
|
||||
/** */
|
||||
void dAcOdoor_c::startUnlockEvent() {}
|
||||
|
||||
/** */
|
||||
void dAcOdoor_c::unlockEventCallback(dAcOdoor_c *) {}
|
||||
|
||||
/** */
|
||||
void dAcOdoor_c::openCallbackCommon(dAcOdoor_c *) {}
|
||||
|
||||
void dAcOdoor_c::registerInEvent() {
|
||||
if (isInTimeDoorEvent()) {
|
||||
fn_572_40F0();
|
||||
}
|
||||
}
|
||||
|
||||
void dAcOdoor_c::unkVirtFunc_0x6C() {}
|
||||
|
||||
void dAcOdoor_c::doInteraction(s32 interaction) {}
|
||||
|
||||
/** */
|
||||
bool dAcOdoor_c::isKeyLocked() {} // getFromParams(6, 0x1)
|
||||
|
||||
/** */
|
||||
u8 dAcOdoor_c::getSubtype2() {} // (mRotation.x >> 0) & 0xFF
|
||||
|
||||
/** */
|
||||
u8 dAcOdoor_c::getSceneflag() {} // (mRotation.x >> 8) & 0xFF
|
||||
|
||||
/** fn_572_3F60 */
|
||||
u8 dAcOdoor_c::fn_572_3F60() {} // (mRotation.z >> 0) & 0xF
|
||||
|
||||
/** fn_572_3F70 */
|
||||
u8 dAcOdoor_c::fn_572_3F70() {} // (mRotation.z >> 4) & 0x3F
|
||||
|
||||
/** fn_572_3F80 */
|
||||
u8 dAcOdoor_c::fn_572_3F80() {} // (mRotation.z >> 10) & 0x3F
|
||||
|
||||
/** fn_572_3F90 */
|
||||
u8 dAcOdoor_c::fn_572_3F90() {} // (getParams2Lower() >> 0) & 0xFF
|
||||
|
||||
/** fn_572_3FC0 */
|
||||
f32 dAcOdoor_c::getInteractionMinX() {} // -80.f
|
||||
|
||||
/** fn_572_3FD0 */
|
||||
f32 dAcOdoor_c::getInteractionMaxX() {} // 80.f
|
||||
|
||||
/** fn_572_3FE0 */
|
||||
f32 dAcOdoor_c::getInteractionMinZ() {} // -100.f
|
||||
|
||||
/** fn_572_3FF0 */
|
||||
f32 dAcOdoor_c::getInteractionMaxZ() {} // 100.f
|
||||
|
||||
/** fn_572_4000 */
|
||||
f32 dAcOdoor_c::getInteractionLockMinX() {} // -160.f
|
||||
|
||||
/** fn_572_4010 */
|
||||
f32 dAcOdoor_c::getInteractionLockMaxX() {} // 160.f
|
||||
|
||||
/** fn_572_4020 */
|
||||
f32 dAcOdoor_c::getInteractionLockMinZ() {} // -100.f
|
||||
|
||||
/** fn_572_4030 */
|
||||
f32 dAcOdoor_c::getInteractionLockMaxZ() {} // 100.f
|
||||
|
||||
/** */
|
||||
void dAcOdoor_c::setRoomId(s8 roomId) {} // mRoomId = roomId;
|
||||
|
||||
/** fn_572_4050 */
|
||||
void dAcOdoor_c::fn_572_4050(u32 flags) {} // field_0x5A8 = flags
|
||||
|
||||
/** fn_572_4060 */
|
||||
void dAcOdoor_c::fn_572_4060(u8) {} // field_0x5B3 = in
|
||||
|
||||
/** fn_572_4070 */
|
||||
void dAcOdoor_c::fn_572_4070(s8) {} // field_0x5B4 = in
|
||||
|
||||
/** fn_572_4080 */
|
||||
void dAcOdoor_c::fn_572_4080(s8) {} // field_0x5B5 = in
|
||||
|
||||
/** fn_572_4090 */
|
||||
void dAcOdoor_c::fn_572_4090() {} // field_0x5B7 = true
|
||||
|
||||
/** fn_572_40A0 */
|
||||
void dAcOdoor_c::fn_572_40A0() {} // field_0x5B7 = false
|
||||
|
||||
/** fn_572_40B0 */
|
||||
void dAcOdoor_c::fn_572_40B0() {} // field_0x5B8 = true
|
||||
|
||||
/** fn_572_40C0 */
|
||||
void dAcOdoor_c::fn_572_40C0() {} // field_0x5B8 = false
|
||||
|
||||
/** fn_572_40D0 */
|
||||
void dAcOdoor_c::fn_572_40D0() {} // field_0x5B9 = true
|
||||
|
||||
/** fn_572_40E0 */
|
||||
bool dAcOdoor_c::fn_572_40E0() const {} // field_0x5A8 & 1
|
||||
|
||||
/** fn_572_40F0 */
|
||||
void dAcOdoor_c::fn_572_40F0() {} // field_0x5A8 |= 1 (Time Door)
|
||||
|
||||
/** fn_572_4100 */
|
||||
void dAcOdoor_c::fn_572_4100() {} // field_0x5A8 &= ~1
|
||||
|
||||
/** fn_572_4110 */
|
||||
void dAcOdoor_c::fn_572_4110() {} // field_0x5A8 |= 2
|
||||
|
||||
/** fn_572_4120 */
|
||||
void dAcOdoor_c::fn_572_4120() {} // field_0x5A8 &= ~2
|
||||
|
||||
/** fn_572_4130 */
|
||||
bool dAcOdoor_c::fn_572_4130(bool &b) const {} // checkRoom(field_0x5B4,b)
|
||||
|
||||
/** fn_572_4140 */
|
||||
bool dAcOdoor_c::fn_572_4140(bool &b) const {} // checkRoom(field_0x5B5,b)
|
||||
|
||||
/** fn_572_4150 */
|
||||
bool dAcOdoor_c::fn_572_4150(bool &b) const {} // fn_572_4130(b0) && fn_572_4140(b1) -> b = b0 && b1
|
||||
|
||||
/** */
|
||||
void dAcOdoor_c::triggerExit() {}
|
||||
|
||||
/** */
|
||||
bool dAcOdoor_c::isLeavingSealedTempleSideDoorPostSkyKeep() const {}
|
||||
|
||||
/** fn_572_4310 */
|
||||
void dAcOdoor_c::transitionPushRoomFlags() const {}
|
||||
|
||||
/** fn_572_4320 */
|
||||
void dAcOdoor_c::fn_572_4320() const {} // nop
|
||||
|
||||
/** fn_572_4430 */
|
||||
bool dAcOdoor_c::transitionPullRoomFlags() const {}
|
||||
|
||||
/** fn_572_4340 */
|
||||
void dAcOdoor_c::fn_572_4340() const {} // nop
|
||||
|
||||
/** fn_572_4370 */
|
||||
bool dAcOdoor_c::fn_572_4370(const mVec3_c &point) const {} // Is in front of door
|
||||
|
||||
/** */
|
||||
bool dAcOdoor_c::isPlayerInFrontOfDoor() const {}
|
||||
|
||||
/** */
|
||||
bool dAcOdoor_c::hasFlowEntryPoint() const {} // getFromParams(16, 0xFFFF)
|
||||
|
||||
/** fn_572_4430 */
|
||||
bool dAcOdoor_c::fn_572_4430() const {} // field_0x5A8 & 2
|
||||
|
||||
/** fn_572_4440 */
|
||||
void dAcOdoor_c::fn_572_4440() {} // Sets the Postion Copies
|
||||
|
||||
/** */
|
||||
bool dAcOdoor_c::isPlayerInteractable() const {}
|
||||
|
||||
/** fn_572_4600 */
|
||||
bool dAcOdoor_c::isPlayerInteractableLocked() const {}
|
||||
|
||||
/** */
|
||||
void dAcOdoor_c::playInteractionLocked() const {}
|
||||
|
||||
Reference in New Issue
Block a user