Somewhat ok

This commit is contained in:
robojumper
2025-09-19 16:00:44 +02:00
parent 5b043bdff9
commit 4e84190c04
4 changed files with 377 additions and 190 deletions
+102 -101
View File
@@ -14,36 +14,19 @@
#include "toBeSorted/d_emitter.h"
#include "toBeSorted/d_emitter_callbacks.h"
struct dCsGame_HIO_c {
dCsGame_HIO_c();
virtual ~dCsGame_HIO_c() {}
/* 0x04 */ f32 field_0x04;
/* 0x08 */ f32 field_0x08;
/* 0x0C */ f32 field_0x0C;
/* 0x10 */ f32 field_0x10;
/* 0x14 */ f32 field_0x14;
/* 0x18 */ f32 field_0x18;
/* 0x1C */ f32 field_0x1C;
/* 0x20 */ f32 field_0x20;
/* 0x24 */ f32 field_0x24;
/* 0x28 */ f32 field_0x28;
/* 0x2C */ f32 field_0x2C;
/* 0x30 */ s32 field_0x30;
/* 0x34 */ f32 field_0x34;
/* 0x38 */ f32 field_0x38;
/* 0x3C */ f32 field_0x3C;
/* 0x40 */ u8 field_0x40;
/* 0x41 */ u8 field_0x41;
/* 0x42 */ u8 field_0x42;
};
class EffectRelated : public dEmitterCallback_c {
/** A variant of the cursor position getter for dCsGame_c */
class dCursorInterfaceGame_c : public dCursorInterface_c {
public:
EffectRelated(u32 x = 0x28, f32 y = 3.5f);
virtual ~EffectRelated() {}
dCursorInterfaceGame_c() {}
virtual ~dCursorInterfaceGame_c() {}
virtual mVec2_c &getCursorPos();
private:
/* 0x14 */ mVec2_c field_0x14;
};
// TODO - these could also be in the dCsGame_c namespace
// TODO - rename these
class dCsGameLytBase1_c {
public:
virtual ~dCsGameLytBase1_c() {}
@@ -118,27 +101,23 @@ private:
/* 0x10 */ d2d::LytBase_c mLyt;
};
template <int N>
class Tmp {
public:
d2d::AnmGroup_c mAnmGroups[N];
};
class dCsGameAnmGroups_c {
public:
dCsGameAnmGroups_c() {}
virtual ~dCsGameAnmGroups_c() {}
d2d::AnmGroup_c &operator[](int idx) {
return tmp.mAnmGroups[idx];
}
Tmp<0x17> tmp;
};
/// @brief Game cursor.
class dCsGame_c : public dCs_c {
public:
enum CursorType_e {
CS_NONE = 0,
/** Default pointer */
CS_POINTER_DEF = 1,
/** Grab pointer */
CS_POINTER_CAT = 2,
CS_BOW = 6,
CS_DOWSING = 7,
CS_VACUUM = 8,
CS_PACHINKO = 9,
CS_HOOKSHOT = 10,
CS_PLAYERCAM = 14,
};
dCsGame_c();
virtual ~dCsGame_c();
@@ -158,35 +137,26 @@ public:
friend class dCsGame_c;
public:
enum CursorType_e {
CS_NONE = 0,
/** Default pointer */
CS_POINTER_DEF = 1,
/** Grab pointer */
CS_POINTER_CAT = 2,
CS_BOW = 6,
CS_DOWSING = 7,
CS_VACUUM = 8,
CS_PACHINKO = 9,
CS_HOOKSHOT = 10,
CS_PLAYERCAM = 14,
};
/// @brief Bow cursor.
class lytBowCsr_c {
public:
lytBowCsr_c(dCsGameAnmGroups_c &g, d2d::LytBase_c *lyt)
: mAnm(g.tmp.mAnmGroups, 0x17), mpLyt(lyt), mStateMgr(*this, sStateID::null) {}
lytBowCsr_c(d2d::AnmGroups g, d2d::LytBase_c *lyt)
: mAnm(g), mpLyt(lyt), mStateMgr(*this, sStateID::null), field_0x50(0.0f), field_0x54(0.0f) {}
virtual ~lytBowCsr_c() {}
void init();
void enter();
inline void select() {
// TODO this function might be breaking vtable order
mStateMgr.changeState(StateID_Select);
}
void execute();
void startDrawOrCharge(f32 f1, f32 f2);
void aimStart();
void ready();
private:
STATE_FUNC_DECLARE(lytBowCsr_c, Invisible);
STATE_FUNC_DECLARE(lytBowCsr_c, Select);
@@ -201,14 +171,24 @@ public:
/* 0x4C */ d2d::LytBase_c *mpLyt;
/* 0x50 */ f32 field_0x50;
/* 0x54 */ f32 field_0x54;
/* 0x58 */ u8 field_0x58[0x68 - 0x58]; // idk
/* 0x58 */ nw4r::lyt::Pane *mpPanesArrowRing[4];
};
/// @brief Dowsing cursor.
class lytDowsingCsr_c {
public:
lytDowsingCsr_c(dCsGameAnmGroups_c &g, d2d::LytBase_c *lyt)
: mAnm(g.tmp.mAnmGroups, 0x17), mpLyt(lyt), mStateMgr(*this, sStateID::null) {}
lytDowsingCsr_c(d2d::AnmGroups g, d2d::LytBase_c *lyt)
: mAnm(g),
mpLyt(lyt),
mStateMgr(*this, sStateID::null),
mpRingAllPane(nullptr),
mpDowsingPane(nullptr),
field_0xC0(0.0f),
field_0xC4(0),
mRotZ(0),
field_0xCC(0.0f),
field_0xD0(0.0f),
mAlpha(0) {}
virtual ~lytDowsingCsr_c() {}
void init();
@@ -216,6 +196,9 @@ public:
void enter();
void execute();
void setParams(const mAng& rot, f32 v1, f32 v2);
void setUnkWord(UNKWORD v);
void moveEffectsIn();
void moveEffectsOut();
void updateEffects();
@@ -235,7 +218,7 @@ public:
/* 0xB8 */ nw4r::lyt::Pane *mpRingAllPane;
/* 0xBC */ nw4r::lyt::Pane *mpDowsingPane;
/* 0xC0 */ f32 field_0xC0;
/* 0xC4 */ u8 field_0xC4[0xC8 - 0xC4];
/* 0xC4 */ UNKWORD field_0xC4;
/* 0xC8 */ mAng mRotZ;
/* 0xCC */ f32 field_0xCC;
/* 0xD0 */ f32 field_0xD0;
@@ -245,8 +228,8 @@ public:
/// @brief Slingshot cursor.
class lytPachinkoCsr_c {
public:
lytPachinkoCsr_c(dCsGameAnmGroups_c &g, d2d::LytBase_c *lyt)
: mAnm(g.tmp.mAnmGroups, 0x17),
lytPachinkoCsr_c(d2d::AnmGroups g, d2d::LytBase_c *lyt)
: mAnm(g),
mpLyt(lyt),
mStateMgr(*this, sStateID::null),
mIsCharging(false),
@@ -280,8 +263,8 @@ public:
/// @brief Clawshots cursor.
class lytCrawShotCsr_c {
public:
lytCrawShotCsr_c(dCsGameAnmGroups_c &g, d2d::LytBase_c *lyt)
: mAnm(g.tmp.mAnmGroups, 0x17), mpLyt(lyt), mStateMgr(*this, sStateID::null) {}
lytCrawShotCsr_c(d2d::AnmGroups g, d2d::LytBase_c *lyt)
: mAnm(g), mpLyt(lyt), mStateMgr(*this, sStateID::null), mLocked(false) {}
virtual ~lytCrawShotCsr_c() {}
void init();
@@ -311,8 +294,8 @@ public:
/// @brief Gust Bellows cursor.
class lytVacuumCsr_c {
public:
lytVacuumCsr_c(dCsGameAnmGroups_c &g, d2d::LytBase_c *lyt)
: mAnm(g.tmp.mAnmGroups, 0x17), mpLyt(lyt), mStateMgr(*this, sStateID::null), mLocked(false) {}
lytVacuumCsr_c(d2d::AnmGroups g, d2d::LytBase_c *lyt)
: mAnm(g), mpLyt(lyt), mStateMgr(*this, sStateID::null), mLocked(false) {}
virtual ~lytVacuumCsr_c() {}
void init();
@@ -342,11 +325,11 @@ public:
lytItemCursor_c()
: mStateMgr(*this, sStateID::null),
mAnm(mAnmGroups.tmp.mAnmGroups, 0x17),
mBow(mAnmGroups, &mLyt),
mDowsing(mAnmGroups, &mLyt),
mPachinko(mAnmGroups, &mLyt),
mCrawShot(mAnmGroups, &mLyt),
mVacuum(mAnmGroups, &mLyt) {}
mBow(mAnm, &mLyt),
mDowsing(mAnm, &mLyt),
mPachinko(mAnm, &mLyt),
mCrawShot(mAnm, &mLyt),
mVacuum(mAnm, &mLyt) {}
virtual ~lytItemCursor_c() {}
virtual bool init() override;
virtual bool remove() override;
@@ -361,24 +344,12 @@ public:
mpResAcc = resAcc;
}
bool isCursorActive() const {
return mCursorActive;
}
void setField0x9A0(u8 val) {
mCursorActive = val;
}
// TODO - maybe a system for overriding cursor type
void setNextCursorType(CursorType_e cs) {
mNextCursor = true;
mNextCursorType = cs;
}
void offNextCursor() {
mNextCursor = false;
}
void changeState(const sFStateID_c<lytItemCursor_c> &newState);
void bowStartDrawOrCharge(f32 f1, f32 f2);
void bowAimStart();
void bowReady();
private:
STATE_FUNC_DECLARE(lytItemCursor_c, Invisible);
STATE_FUNC_DECLARE(lytItemCursor_c, Bow);
@@ -390,6 +361,24 @@ public:
/* 0x00C */ UI_STATE_MGR_DECLARE(lytItemCursor_c);
template <int N>
class Tmp {
public:
d2d::AnmGroup_c mAnmGroups[N];
};
class dCsGameAnmGroups_c {
public:
dCsGameAnmGroups_c() {}
virtual ~dCsGameAnmGroups_c() {}
d2d::AnmGroup_c &operator[](int idx) {
return tmp.mAnmGroups[idx];
}
Tmp<0x17> tmp;
};
/* 0x048 */ EffectsStruct mEffects;
/* 0x07C */ dEmitterCallbackCursorTrail_c mTrailCb;
/* 0x0B0 */ mVec3_c mPositionThisFrame;
@@ -406,21 +395,27 @@ public:
/* 0x994 */ u8 field_0x994[0x99C - 0x994]; // seemingly not used
/* 0x99C */ bool mDrawCursorTrailThisFrame;
/* 0x99D */ u8 field_0x99D[0x9A0 - 0x99D]; // Havent seen this range be set
/* 0x9A0 */ bool mCursorActive;
/* 0x9A1 */ bool field_0x9A1; // Compares to mCursorActive to change state
/* 0x9A2 */ bool field_0x9A2; // A way of signalling Lyt non-normal state.
/* 0x9A4 */ CursorType_e mActiveCursorType;
/* 0x9A8 */ bool mNextCursor;
/* 0x9AC */ CursorType_e mNextCursorType;
};
void setNextCursorType(lytItemCursor_c::CursorType_e);
void setNextCursorType(CursorType_e);
void setCursorTypeNoneMaybe();
void setCursorTypePointer();
void bowStartDrawOrCharge(f32 f1, f32 f2);
void bowAimStart();
void bowReady();
void setCursorTypePlayerCam();
bool isCursorActive() const {
return mCursorActive;
}
void setField0x9A0(u8 val) {
mCursorActive = val;
}
void offNextCursor() {
mCursor.offNextCursor();
mNextCursorActive = false;
}
private:
@@ -430,10 +425,16 @@ private:
/* 0x068 */ m2d::ResAccIf_c mCursorResAcc;
/* 0x11C */ m2d::ResAccIf_c mMain2DResAcc;
/* 0x1D0 */ dCursorInterfaceGame_c mCursorIf;
/* 0x1EC */ lytItemCursor_c::CursorType_e mCursorType;
/* 0x1EC */ CursorType_e mCursorType;
/* 0x1F0 */ dCsGameLyt1_c mLyt1;
/* 0x290 */ dCsGameLyt2_c mLyt2;
/* 0x330 */ lytItemCursor_c mCursor;
/* 0x9A0 */ bool mCursorActive;
/* 0x9A1 */ bool field_0x9A1; // Compares to mCursorActive to change state
/* 0x9A2 */ bool field_0x9A2; // A way of signalling Lyt non-normal state.
/* 0x9A4 */ CursorType_e mActiveCursorType;
/* 0x9A8 */ bool mNextCursorActive;
/* 0x9AC */ CursorType_e mNextCursorType;
};
#endif
-11
View File
@@ -130,17 +130,6 @@ private:
/* 0x10 */ dCursorHitCheck_c *mpHit;
};
/** A variant of the cursor position getter for dCsGame_c */
class dCursorInterfaceGame_c : public dCursorInterface_c {
public:
dCursorInterfaceGame_c() {}
virtual ~dCursorInterfaceGame_c() {}
virtual mVec2_c &getCursorPos();
private:
/* 0x14 */ mVec2_c field_0x14;
};
/**
* The cursor manager. Cursors and hit targets are registered here,
* and this manager will track the target of each pointer.