mirror of
https://github.com/zeldaret/ss
synced 2026-06-27 10:22:51 -04:00
Somewhat ok
This commit is contained in:
+102
-101
@@ -14,36 +14,19 @@
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#include "toBeSorted/d_emitter.h"
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#include "toBeSorted/d_emitter_callbacks.h"
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struct dCsGame_HIO_c {
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dCsGame_HIO_c();
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virtual ~dCsGame_HIO_c() {}
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/* 0x04 */ f32 field_0x04;
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/* 0x08 */ f32 field_0x08;
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/* 0x0C */ f32 field_0x0C;
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/* 0x10 */ f32 field_0x10;
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/* 0x14 */ f32 field_0x14;
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/* 0x18 */ f32 field_0x18;
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/* 0x1C */ f32 field_0x1C;
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/* 0x20 */ f32 field_0x20;
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/* 0x24 */ f32 field_0x24;
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/* 0x28 */ f32 field_0x28;
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/* 0x2C */ f32 field_0x2C;
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/* 0x30 */ s32 field_0x30;
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/* 0x34 */ f32 field_0x34;
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/* 0x38 */ f32 field_0x38;
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/* 0x3C */ f32 field_0x3C;
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/* 0x40 */ u8 field_0x40;
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/* 0x41 */ u8 field_0x41;
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/* 0x42 */ u8 field_0x42;
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};
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class EffectRelated : public dEmitterCallback_c {
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/** A variant of the cursor position getter for dCsGame_c */
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class dCursorInterfaceGame_c : public dCursorInterface_c {
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public:
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EffectRelated(u32 x = 0x28, f32 y = 3.5f);
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virtual ~EffectRelated() {}
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dCursorInterfaceGame_c() {}
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virtual ~dCursorInterfaceGame_c() {}
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virtual mVec2_c &getCursorPos();
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private:
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/* 0x14 */ mVec2_c field_0x14;
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};
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// TODO - these could also be in the dCsGame_c namespace
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// TODO - rename these
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class dCsGameLytBase1_c {
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public:
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virtual ~dCsGameLytBase1_c() {}
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@@ -118,27 +101,23 @@ private:
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/* 0x10 */ d2d::LytBase_c mLyt;
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};
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template <int N>
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class Tmp {
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public:
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d2d::AnmGroup_c mAnmGroups[N];
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};
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class dCsGameAnmGroups_c {
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public:
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dCsGameAnmGroups_c() {}
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virtual ~dCsGameAnmGroups_c() {}
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d2d::AnmGroup_c &operator[](int idx) {
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return tmp.mAnmGroups[idx];
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}
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Tmp<0x17> tmp;
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};
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/// @brief Game cursor.
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class dCsGame_c : public dCs_c {
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public:
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enum CursorType_e {
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CS_NONE = 0,
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/** Default pointer */
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CS_POINTER_DEF = 1,
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/** Grab pointer */
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CS_POINTER_CAT = 2,
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CS_BOW = 6,
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CS_DOWSING = 7,
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CS_VACUUM = 8,
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CS_PACHINKO = 9,
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CS_HOOKSHOT = 10,
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CS_PLAYERCAM = 14,
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};
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dCsGame_c();
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virtual ~dCsGame_c();
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@@ -158,35 +137,26 @@ public:
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friend class dCsGame_c;
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public:
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enum CursorType_e {
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CS_NONE = 0,
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/** Default pointer */
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CS_POINTER_DEF = 1,
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/** Grab pointer */
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CS_POINTER_CAT = 2,
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CS_BOW = 6,
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CS_DOWSING = 7,
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CS_VACUUM = 8,
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CS_PACHINKO = 9,
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CS_HOOKSHOT = 10,
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CS_PLAYERCAM = 14,
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};
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/// @brief Bow cursor.
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class lytBowCsr_c {
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public:
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lytBowCsr_c(dCsGameAnmGroups_c &g, d2d::LytBase_c *lyt)
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: mAnm(g.tmp.mAnmGroups, 0x17), mpLyt(lyt), mStateMgr(*this, sStateID::null) {}
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lytBowCsr_c(d2d::AnmGroups g, d2d::LytBase_c *lyt)
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: mAnm(g), mpLyt(lyt), mStateMgr(*this, sStateID::null), field_0x50(0.0f), field_0x54(0.0f) {}
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virtual ~lytBowCsr_c() {}
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void init();
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void enter();
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inline void select() {
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// TODO this function might be breaking vtable order
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mStateMgr.changeState(StateID_Select);
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}
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void execute();
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void startDrawOrCharge(f32 f1, f32 f2);
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void aimStart();
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void ready();
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private:
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STATE_FUNC_DECLARE(lytBowCsr_c, Invisible);
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STATE_FUNC_DECLARE(lytBowCsr_c, Select);
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@@ -201,14 +171,24 @@ public:
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/* 0x4C */ d2d::LytBase_c *mpLyt;
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/* 0x50 */ f32 field_0x50;
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/* 0x54 */ f32 field_0x54;
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/* 0x58 */ u8 field_0x58[0x68 - 0x58]; // idk
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/* 0x58 */ nw4r::lyt::Pane *mpPanesArrowRing[4];
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};
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/// @brief Dowsing cursor.
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class lytDowsingCsr_c {
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public:
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lytDowsingCsr_c(dCsGameAnmGroups_c &g, d2d::LytBase_c *lyt)
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: mAnm(g.tmp.mAnmGroups, 0x17), mpLyt(lyt), mStateMgr(*this, sStateID::null) {}
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lytDowsingCsr_c(d2d::AnmGroups g, d2d::LytBase_c *lyt)
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: mAnm(g),
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mpLyt(lyt),
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mStateMgr(*this, sStateID::null),
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mpRingAllPane(nullptr),
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mpDowsingPane(nullptr),
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field_0xC0(0.0f),
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field_0xC4(0),
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mRotZ(0),
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field_0xCC(0.0f),
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field_0xD0(0.0f),
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mAlpha(0) {}
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virtual ~lytDowsingCsr_c() {}
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void init();
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@@ -216,6 +196,9 @@ public:
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void enter();
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void execute();
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void setParams(const mAng& rot, f32 v1, f32 v2);
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void setUnkWord(UNKWORD v);
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void moveEffectsIn();
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void moveEffectsOut();
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void updateEffects();
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@@ -235,7 +218,7 @@ public:
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/* 0xB8 */ nw4r::lyt::Pane *mpRingAllPane;
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/* 0xBC */ nw4r::lyt::Pane *mpDowsingPane;
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/* 0xC0 */ f32 field_0xC0;
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/* 0xC4 */ u8 field_0xC4[0xC8 - 0xC4];
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/* 0xC4 */ UNKWORD field_0xC4;
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/* 0xC8 */ mAng mRotZ;
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/* 0xCC */ f32 field_0xCC;
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/* 0xD0 */ f32 field_0xD0;
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@@ -245,8 +228,8 @@ public:
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/// @brief Slingshot cursor.
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class lytPachinkoCsr_c {
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public:
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lytPachinkoCsr_c(dCsGameAnmGroups_c &g, d2d::LytBase_c *lyt)
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: mAnm(g.tmp.mAnmGroups, 0x17),
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lytPachinkoCsr_c(d2d::AnmGroups g, d2d::LytBase_c *lyt)
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: mAnm(g),
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mpLyt(lyt),
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mStateMgr(*this, sStateID::null),
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mIsCharging(false),
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@@ -280,8 +263,8 @@ public:
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/// @brief Clawshots cursor.
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class lytCrawShotCsr_c {
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public:
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lytCrawShotCsr_c(dCsGameAnmGroups_c &g, d2d::LytBase_c *lyt)
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: mAnm(g.tmp.mAnmGroups, 0x17), mpLyt(lyt), mStateMgr(*this, sStateID::null) {}
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lytCrawShotCsr_c(d2d::AnmGroups g, d2d::LytBase_c *lyt)
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: mAnm(g), mpLyt(lyt), mStateMgr(*this, sStateID::null), mLocked(false) {}
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virtual ~lytCrawShotCsr_c() {}
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void init();
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@@ -311,8 +294,8 @@ public:
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/// @brief Gust Bellows cursor.
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class lytVacuumCsr_c {
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public:
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lytVacuumCsr_c(dCsGameAnmGroups_c &g, d2d::LytBase_c *lyt)
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: mAnm(g.tmp.mAnmGroups, 0x17), mpLyt(lyt), mStateMgr(*this, sStateID::null), mLocked(false) {}
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lytVacuumCsr_c(d2d::AnmGroups g, d2d::LytBase_c *lyt)
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: mAnm(g), mpLyt(lyt), mStateMgr(*this, sStateID::null), mLocked(false) {}
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virtual ~lytVacuumCsr_c() {}
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void init();
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@@ -342,11 +325,11 @@ public:
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lytItemCursor_c()
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: mStateMgr(*this, sStateID::null),
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mAnm(mAnmGroups.tmp.mAnmGroups, 0x17),
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mBow(mAnmGroups, &mLyt),
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mDowsing(mAnmGroups, &mLyt),
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mPachinko(mAnmGroups, &mLyt),
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mCrawShot(mAnmGroups, &mLyt),
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mVacuum(mAnmGroups, &mLyt) {}
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mBow(mAnm, &mLyt),
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mDowsing(mAnm, &mLyt),
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mPachinko(mAnm, &mLyt),
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mCrawShot(mAnm, &mLyt),
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mVacuum(mAnm, &mLyt) {}
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virtual ~lytItemCursor_c() {}
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virtual bool init() override;
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virtual bool remove() override;
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@@ -361,24 +344,12 @@ public:
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mpResAcc = resAcc;
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}
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bool isCursorActive() const {
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return mCursorActive;
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}
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void setField0x9A0(u8 val) {
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mCursorActive = val;
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}
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// TODO - maybe a system for overriding cursor type
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void setNextCursorType(CursorType_e cs) {
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mNextCursor = true;
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mNextCursorType = cs;
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}
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void offNextCursor() {
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mNextCursor = false;
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}
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void changeState(const sFStateID_c<lytItemCursor_c> &newState);
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void bowStartDrawOrCharge(f32 f1, f32 f2);
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void bowAimStart();
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void bowReady();
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private:
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STATE_FUNC_DECLARE(lytItemCursor_c, Invisible);
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STATE_FUNC_DECLARE(lytItemCursor_c, Bow);
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@@ -390,6 +361,24 @@ public:
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/* 0x00C */ UI_STATE_MGR_DECLARE(lytItemCursor_c);
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template <int N>
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class Tmp {
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public:
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d2d::AnmGroup_c mAnmGroups[N];
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};
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class dCsGameAnmGroups_c {
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public:
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dCsGameAnmGroups_c() {}
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virtual ~dCsGameAnmGroups_c() {}
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d2d::AnmGroup_c &operator[](int idx) {
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return tmp.mAnmGroups[idx];
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}
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Tmp<0x17> tmp;
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};
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/* 0x048 */ EffectsStruct mEffects;
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/* 0x07C */ dEmitterCallbackCursorTrail_c mTrailCb;
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/* 0x0B0 */ mVec3_c mPositionThisFrame;
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@@ -406,21 +395,27 @@ public:
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/* 0x994 */ u8 field_0x994[0x99C - 0x994]; // seemingly not used
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/* 0x99C */ bool mDrawCursorTrailThisFrame;
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/* 0x99D */ u8 field_0x99D[0x9A0 - 0x99D]; // Havent seen this range be set
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/* 0x9A0 */ bool mCursorActive;
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/* 0x9A1 */ bool field_0x9A1; // Compares to mCursorActive to change state
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/* 0x9A2 */ bool field_0x9A2; // A way of signalling Lyt non-normal state.
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/* 0x9A4 */ CursorType_e mActiveCursorType;
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/* 0x9A8 */ bool mNextCursor;
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/* 0x9AC */ CursorType_e mNextCursorType;
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};
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void setNextCursorType(lytItemCursor_c::CursorType_e);
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void setNextCursorType(CursorType_e);
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void setCursorTypeNoneMaybe();
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void setCursorTypePointer();
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void bowStartDrawOrCharge(f32 f1, f32 f2);
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void bowAimStart();
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void bowReady();
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void setCursorTypePlayerCam();
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bool isCursorActive() const {
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return mCursorActive;
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}
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void setField0x9A0(u8 val) {
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mCursorActive = val;
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}
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void offNextCursor() {
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mCursor.offNextCursor();
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mNextCursorActive = false;
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}
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private:
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@@ -430,10 +425,16 @@ private:
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/* 0x068 */ m2d::ResAccIf_c mCursorResAcc;
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/* 0x11C */ m2d::ResAccIf_c mMain2DResAcc;
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/* 0x1D0 */ dCursorInterfaceGame_c mCursorIf;
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/* 0x1EC */ lytItemCursor_c::CursorType_e mCursorType;
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/* 0x1EC */ CursorType_e mCursorType;
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/* 0x1F0 */ dCsGameLyt1_c mLyt1;
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/* 0x290 */ dCsGameLyt2_c mLyt2;
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/* 0x330 */ lytItemCursor_c mCursor;
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/* 0x9A0 */ bool mCursorActive;
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/* 0x9A1 */ bool field_0x9A1; // Compares to mCursorActive to change state
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/* 0x9A2 */ bool field_0x9A2; // A way of signalling Lyt non-normal state.
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/* 0x9A4 */ CursorType_e mActiveCursorType;
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/* 0x9A8 */ bool mNextCursorActive;
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/* 0x9AC */ CursorType_e mNextCursorType;
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};
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#endif
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@@ -130,17 +130,6 @@ private:
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/* 0x10 */ dCursorHitCheck_c *mpHit;
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};
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/** A variant of the cursor position getter for dCsGame_c */
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class dCursorInterfaceGame_c : public dCursorInterface_c {
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public:
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dCursorInterfaceGame_c() {}
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virtual ~dCursorInterfaceGame_c() {}
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virtual mVec2_c &getCursorPos();
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private:
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/* 0x14 */ mVec2_c field_0x14;
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};
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/**
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* The cursor manager. Cursors and hit targets are registered here,
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* and this manager will track the target of each pointer.
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