mirror of
https://github.com/zeldaret/ss
synced 2026-06-13 05:46:34 -04:00
Somewhat ok
This commit is contained in:
+249
-52
@@ -12,11 +12,39 @@
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#include "f/f_base.h"
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#include "m/m_vec.h"
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#include "nw4r/lyt/lyt_pane.h"
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#include "s/s_StateInterfaces.hpp"
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#include "toBeSorted/arc_managers/layout_arc_manager.h"
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#include "toBeSorted/d_emitter.h"
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SPECIAL_BASE_PROFILE(C_GAME, dCsGame_c, fProfile::C_GAME, 0x2BF, 0x06F9);
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struct dCsGame_HIO_c {
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dCsGame_HIO_c();
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virtual ~dCsGame_HIO_c() {}
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/* 0x04 */ f32 field_0x04;
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/* 0x08 */ f32 field_0x08;
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/* 0x0C */ f32 field_0x0C;
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/* 0x10 */ f32 field_0x10;
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/* 0x14 */ f32 field_0x14;
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/* 0x18 */ f32 field_0x18;
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/* 0x1C */ f32 field_0x1C;
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/* 0x20 */ f32 field_0x20;
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/* 0x24 */ f32 field_0x24;
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/* 0x28 */ f32 field_0x28;
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/* 0x2C */ f32 field_0x2C;
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/* 0x30 */ s32 field_0x30;
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/* 0x34 */ f32 field_0x34;
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/* 0x38 */ f32 field_0x38;
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/* 0x3C */ f32 field_0x3C;
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/* 0x40 */ u8 field_0x40;
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/* 0x41 */ u8 field_0x41;
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/* 0x42 */ u8 field_0x42;
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static const f32 sFloat1;
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static const f32 sFloat2;
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};
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static dCsGame_HIO_c sHio;
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dCsGame_HIO_c::dCsGame_HIO_c() {
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@@ -26,8 +54,8 @@ dCsGame_HIO_c::dCsGame_HIO_c() {
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field_0x10 = 0.0f;
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field_0x14 = 3.0f;
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field_0x20 = 10.0f;
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field_0x24 = 1.0f;
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field_0x28 = 6.0f;
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field_0x24 = sFloat1;
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field_0x28 = sFloat2;
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field_0x18 = 1.3f;
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field_0x1C = 0.5f;
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field_0x42 = 0;
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@@ -40,6 +68,8 @@ dCsGame_HIO_c::dCsGame_HIO_c() {
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field_0x40 = 5;
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}
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dCsGame_c *dCsGame_c::sInstance;
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STATE_DEFINE(dCsGame_c::lytItemCursor_c, Invisible);
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STATE_DEFINE(dCsGame_c::lytItemCursor_c, Bow);
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STATE_DEFINE(dCsGame_c::lytItemCursor_c, Dowsing);
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@@ -80,7 +110,14 @@ STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytVacuumCsr_c, ToLock);
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STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytVacuumCsr_c, Lock);
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STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytVacuumCsr_c, ToNormal);
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dCsGame_c::dCsGame_c() : mCursorType(lytItemCursor_c::CS_NONE) {
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dCsGame_c::dCsGame_c()
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: mCursorType(CS_NONE),
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mCursorActive(false),
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field_0x9A1(false),
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field_0x9A2(false),
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mActiveCursorType(mCursorType),
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mNextCursorActive(false),
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mNextCursorType(mCursorType) {
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sInstance = this;
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}
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@@ -101,10 +138,10 @@ int dCsGame_c::create() {
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mCursor.setResAcc(&mMain2DResAcc);
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mCursor.init();
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setNextCursorType(lytItemCursor_c::CS_NONE);
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mCursorType = lytItemCursor_c::CS_NONE;
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setNextCursorType(CS_NONE);
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mCursorType = CS_NONE;
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mCursor.setField0x9A0(0);
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mCursorActive = false;
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mCursorIf.setCursorMask(2);
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dCsMgr_c::GetInstance()->registCursor(&mCursorIf);
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dCsBase_c::GetInstance()->setVisible(false);
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@@ -124,102 +161,118 @@ int dCsGame_c::doDelete() {
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#pragma push
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#pragma pool_data off
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int dCsGame_c::execute() {
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mCursorType = mCursor.mNextCursorType;
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mCursor.mCursorActive = mCursor.mNextCursor;
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if (mCursor.isCursorActive() && mCursorType == lytItemCursor_c::CS_DOWSING) {
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mCursorType = mNextCursorType;
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mCursorActive = mNextCursorActive;
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if (isCursorActive() && mCursorType == CS_DOWSING) {
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mCursor.mDowsing.moveEffectsIn();
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} else {
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mCursor.mDowsing.moveEffectsOut();
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}
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bool active = mCursor.isCursorActive();
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bool active = isCursorActive();
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if (!active) {
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if (!mCursor.field_0x9A2) {
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mCursor.field_0x9A1 = active;
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if (!field_0x9A2) {
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field_0x9A1 = active;
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}
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mCursor.field_0x9A2 = false;
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field_0x9A2 = false;
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return SUCCEEDED;
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}
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if (active != mCursor.field_0x9A1 || mCursorType != mCursor.mActiveCursorType) {
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if (active != field_0x9A1 || mCursorType != mActiveCursorType) {
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switch (mCursorType) {
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case lytItemCursor_c::CS_BOW: mCursor.changeState(lytItemCursor_c::StateID_Bow); break;
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case lytItemCursor_c::CS_DOWSING: mCursor.changeState(lytItemCursor_c::StateID_Dowsing); break;
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case lytItemCursor_c::CS_VACUUM: mCursor.changeState(lytItemCursor_c::StateID_Vacuum); break;
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case lytItemCursor_c::CS_PACHINKO: mCursor.changeState(lytItemCursor_c::StateID_Pachinko); break;
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case lytItemCursor_c::CS_HOOKSHOT: mCursor.changeState(lytItemCursor_c::StateID_HookShot); break;
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case lytItemCursor_c::CS_PLAYERCAM: mCursor.changeState(lytItemCursor_c::StateID_PlayerCam); break;
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default: break;
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case CS_BOW: mCursor.changeState(lytItemCursor_c::StateID_Bow); break;
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case CS_DOWSING: mCursor.changeState(lytItemCursor_c::StateID_Dowsing); break;
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case CS_VACUUM: mCursor.changeState(lytItemCursor_c::StateID_Vacuum); break;
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case CS_PACHINKO: mCursor.changeState(lytItemCursor_c::StateID_Pachinko); break;
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case CS_HOOKSHOT: mCursor.changeState(lytItemCursor_c::StateID_HookShot); break;
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case CS_PLAYERCAM: mCursor.changeState(lytItemCursor_c::StateID_PlayerCam); break;
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default: break;
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}
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if (!mCursor.field_0x9A2) {
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mCursor.mActiveCursorType = mCursorType;
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mCursor.field_0x9A1 = mCursor.mCursorActive;
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if (!field_0x9A2) {
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mActiveCursorType = mCursorType;
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field_0x9A1 = mCursorActive;
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}
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}
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const mVec2_c &cursorPosition = mCursorIf.getCursorPos();
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switch (mCursorType) {
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case lytItemCursor_c::CS_POINTER_CAT: {
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case CS_POINTER_CAT: {
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mLyt2.setPosition(mVec2_c(cursorPosition.x, cursorPosition.y + 10.0f));
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mLyt2.execute();
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break;
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}
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case lytItemCursor_c::CS_POINTER_DEF: {
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case CS_POINTER_DEF: {
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mLyt1.setPosition(cursorPosition);
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mLyt1.execute();
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break;
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}
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case lytItemCursor_c::CS_BOW:
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case lytItemCursor_c::CS_DOWSING:
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case lytItemCursor_c::CS_VACUUM:
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case lytItemCursor_c::CS_PACHINKO:
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case lytItemCursor_c::CS_PLAYERCAM:
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case lytItemCursor_c::CS_HOOKSHOT: {
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case CS_BOW:
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case CS_DOWSING:
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case CS_VACUUM:
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case CS_PACHINKO:
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case CS_PLAYERCAM:
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case CS_HOOKSHOT: {
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mCursor.setPosition(cursorPosition);
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mCursor.execute();
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} break;
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default: break;
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}
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mCursor.mNextCursor = false;
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mCursor.field_0x9A2 = false;
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mNextCursorActive = false;
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field_0x9A2 = false;
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return SUCCEEDED;
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}
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#pragma pop
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int dCsGame_c::draw() {
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if (!mCursor.isCursorActive() || isForcedHidden()) {
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if (!isCursorActive() || isForcedHidden()) {
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return SUCCEEDED;
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}
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switch (mCursorType) {
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case lytItemCursor_c::CS_POINTER_CAT: mLyt2.draw(); break;
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case lytItemCursor_c::CS_POINTER_DEF: mLyt1.draw(); break;
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case lytItemCursor_c::CS_BOW:
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case lytItemCursor_c::CS_DOWSING:
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case lytItemCursor_c::CS_VACUUM:
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case lytItemCursor_c::CS_PACHINKO:
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case lytItemCursor_c::CS_PLAYERCAM:
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case lytItemCursor_c::CS_HOOKSHOT: mCursor.draw(); break;
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default: break;
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case CS_POINTER_CAT: mLyt2.draw(); break;
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case CS_POINTER_DEF: mLyt1.draw(); break;
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case CS_BOW:
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case CS_DOWSING:
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case CS_VACUUM:
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case CS_PACHINKO:
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case CS_PLAYERCAM:
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case CS_HOOKSHOT: mCursor.draw(); break;
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default: break;
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}
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return SUCCEEDED;
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}
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bool dCsGame_c::fn_801BF5E0() const {
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return mCursor.isCursorActive() & !isForcedHidden();
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return isCursorActive() & !isForcedHidden();
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}
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void dCsGame_c::setNextCursorType(lytItemCursor_c::CursorType_e cs) {
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mCursor.setNextCursorType(cs);
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void dCsGame_c::setNextCursorType(CursorType_e cs) {
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mNextCursorActive = true;
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mNextCursorType = cs;
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}
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void dCsGame_c::bowStartDrawOrCharge(f32 f1, f32 f2) {
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setNextCursorType(CS_BOW);
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mCursor.bowStartDrawOrCharge(f1, f2);
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}
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void dCsGame_c::bowAimStart() {
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setNextCursorType(CS_BOW);
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mCursor.bowAimStart();
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}
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void dCsGame_c::bowReady() {
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setNextCursorType(CS_BOW);
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mCursor.bowReady();
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}
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void dCsGame_c::setCursorTypePlayerCam() {
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setNextCursorType(lytItemCursor_c::CS_PLAYERCAM);
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setNextCursorType(CS_PLAYERCAM);
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}
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mVec2_c &dCursorInterfaceGame_c::getCursorPos() {
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@@ -389,10 +442,26 @@ void dCsGame_c::lytItemCursor_c::executeState_PlayerCam() {
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}
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void dCsGame_c::lytItemCursor_c::finalizeState_PlayerCam() {}
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// TODO - why are these here?
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const f32 dCsGame_HIO_c::sFloat1 = 1.0f;
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const f32 dCsGame_HIO_c::sFloat2 = 6.0f;
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void dCsGame_c::lytItemCursor_c::changeState(const sFStateID_c<lytItemCursor_c> &newState) {
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mStateMgr.changeState(newState);
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}
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void dCsGame_c::lytItemCursor_c::bowStartDrawOrCharge(f32 f1, f32 f2) {
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mBow.startDrawOrCharge(f1, f2);
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}
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void dCsGame_c::lytItemCursor_c::bowAimStart() {
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mBow.aimStart();
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}
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void dCsGame_c::lytItemCursor_c::bowReady() {
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mBow.ready();
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}
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void dCsGame_c::lytItemCursor_c::loadResAcc() {
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mLyt.setResAcc(mpResAcc);
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}
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@@ -434,12 +503,14 @@ bool dCsGame_c::lytItemCursor_c::init() {
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mLyt.calc();
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mAnm.init(mAnmGroups.tmp.mAnmGroups, lytItemCursorMap, 0x17, mpResAcc, mLyt.getLayout());
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// TODO - nonmatching
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for (int i = 0; i < 0x17; i++) {
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d2d::AnmGroup_c &grp = mAnmGroups[i];
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grp.bind(false);
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grp.setAnimEnable(false);
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mAnmGroups[i].bind(false);
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mAnmGroups[i].setAnimEnable(false);
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}
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// TODO - why are these temps so weird?
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mAnmGroups.tmp.mAnmGroups[MAIN_ANIM_CURSOR].setAnimEnable(true);
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d2d::AnmGroup_c &mainLoop = mAnmGroups.tmp.mAnmGroups[MAIN_ANIM_LOOP];
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mainLoop.setFrame(0.0f);
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@@ -581,6 +652,26 @@ void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::enter() {
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mAnm[MAIN_ANIM_DOWSE_LOOP_1].setAnimEnable(true);
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}
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void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::setParams(const mAng& rot, f32 v1, f32 v2) {
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field_0xC0 = v1;
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if (field_0xC0 <= 0.999f) {
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mRotZ = rot;
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}
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f32 f2 = (sHio.field_0x18 - sHio.field_0x1C) * 0.05f;
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if (v2 < (field_0xCC - f2)) {
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field_0xD0 = (field_0xCC - v2);
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} else if (v2 > (field_0xCC + f2)) {
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field_0xD0 = (field_0xCC - v2);
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}
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field_0xCC = v2;
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}
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void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::setUnkWord(UNKWORD v) {
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field_0xC4 = v;
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}
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void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::moveEffectsIn() {
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if (mAlpha < sHio.field_0x40) {
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mAlpha++;
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@@ -728,7 +819,11 @@ void dCsGame_c::lytItemCursor_c::lytBowCsr_c::initializeState_Draw() {
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mAnm[MAIN_ANIM_ARROW_LOOP].setAnimEnable(false);
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}
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void dCsGame_c::lytItemCursor_c::lytBowCsr_c::executeState_Draw() {
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// TODO ???
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if (!mpPanesArrowRing[0]->IsVisible()) {
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mpPanesArrowRing[0]->SetVisible(true);
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mpPanesArrowRing[1]->SetVisible(true);
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}
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mAnm[MAIN_ANIM_ARROW_CURSOR].setAnimEnable(true);
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f32 t = field_0x50;
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if (t < 0.0001f) {
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@@ -771,6 +866,108 @@ void dCsGame_c::lytItemCursor_c::lytBowCsr_c::executeState_Charge() {
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}
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void dCsGame_c::lytItemCursor_c::lytBowCsr_c::finalizeState_Charge() {}
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void dCsGame_c::lytItemCursor_c::lytBowCsr_c::enter() {
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mAnm[MAIN_ANIM_CURSOR].setFrame(2.0f);
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mAnm[MAIN_ANIM_LOOP].setAnimEnable(false);
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mAnm[MAIN_ANIM_ARROW_LOOP].setAnimEnable(false);
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mAnm[MAIN_ANIM_ARROW_PEAK].setAnimEnable(true);
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mAnm[MAIN_ANIM_ARROW_PEAK].setFrame(0.0f);
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mpLyt->calc();
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mAnm[MAIN_ANIM_ARROW_PEAK].setAnimEnable(false);
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mAnm[MAIN_ANIM_ARROW_EFFECT].setFrame(0.0f);
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mAnm[MAIN_ANIM_ARROW_EFFECT].setAnimEnable(true);
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mAnm[MAIN_ANIM_ARROW_KEEP].setAnimEnable(true);
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mAnm[MAIN_ANIM_ARROW_KEEP].setFrame(0.0f);
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mpLyt->calc();
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mAnm[MAIN_ANIM_ARROW_KEEP].setAnimEnable(false);
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mAnm[MAIN_ANIM_ARROW_EFFECT].setAnimEnable(false);
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mAnm[MAIN_ANIM_ARROW_CURSOR].setAnimEnable(true);
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mAnm[MAIN_ANIM_ARROW_CURSOR].setFrame(0.0f);
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mpLyt->calc();
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mAnm[MAIN_ANIM_ARROW_CURSOR].setAnimEnable(false);
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mAnm[MAIN_ANIM_ARROW_ON].setAnimEnable(true);
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mAnm[MAIN_ANIM_ARROW_ON].setFrame(0.0f);
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mpLyt->calc();
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mAnm[MAIN_ANIM_ARROW_ON].setAnimEnable(false);
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mAnm[MAIN_ANIM_LOOP].setAnimEnable(true);
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}
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void dCsGame_c::lytItemCursor_c::lytBowCsr_c::init() {
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mpPanesArrowRing[0] = mpLyt->findPane("N_arrowRing_00");
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mpPanesArrowRing[1] = mpLyt->findPane("N_arrowRingS_00");
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mpPanesArrowRing[2] = mpLyt->findPane("N_arrowRing_01");
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mpPanesArrowRing[3] = mpLyt->findPane("N_arrowRingS_02");
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mAnm[MAIN_ANIM_ARROW_CURSOR].setFrame(0.0f);
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mAnm[MAIN_ANIM_ARROW_CURSOR].setAnimEnable(true);
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mAnm[MAIN_ANIM_ARROW_ON].setFrame(0.0f);
|
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mAnm[MAIN_ANIM_ARROW_ON].setAnimEnable(true);
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mAnm[MAIN_ANIM_ARROW_EFFECT].setFrame(0.0f);
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mAnm[MAIN_ANIM_ARROW_EFFECT].setAnimEnable(false);
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mAnm[MAIN_ANIM_ARROW_KEEP].setFrame(0.0f);
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mAnm[MAIN_ANIM_ARROW_KEEP].setAnimEnable(false);
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mAnm[MAIN_ANIM_ARROW_PEAK].setFrame(0.0f);
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mAnm[MAIN_ANIM_ARROW_PEAK].setAnimEnable(false);
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mStateMgr.changeState(StateID_Select);
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}
|
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|
||||
void dCsGame_c::lytItemCursor_c::lytBowCsr_c::execute() {
|
||||
mAnm[MAIN_ANIM_CURSOR].setFrame(2.0f);
|
||||
mAnm[MAIN_ANIM_LOOP].setAnimEnable(false);
|
||||
mStateMgr.executeState();
|
||||
|
||||
if (mAnm[MAIN_ANIM_ARROW_KEEP].isEnabled()) {
|
||||
mAnm[MAIN_ANIM_ARROW_KEEP].setFrame(field_0x54 * mAnm[MAIN_ANIM_ARROW_KEEP].getLastFrame());
|
||||
}
|
||||
|
||||
if (mAnm[MAIN_ANIM_ARROW_EFFECT].isEnabled()) {
|
||||
mAnm[MAIN_ANIM_ARROW_EFFECT].play();
|
||||
if (mAnm[MAIN_ANIM_ARROW_EFFECT].isEndReached()) {
|
||||
mAnm[MAIN_ANIM_ARROW_EFFECT].setAnimEnable(false);
|
||||
}
|
||||
}
|
||||
|
||||
if (mAnm[MAIN_ANIM_ARROW_PEAK].isEnabled()) {
|
||||
mAnm[MAIN_ANIM_ARROW_PEAK].play();
|
||||
}
|
||||
|
||||
if (mAnm[MAIN_ANIM_LOOP].isEnabled()) {
|
||||
mAnm[MAIN_ANIM_LOOP].play();
|
||||
}
|
||||
|
||||
if (mAnm[MAIN_ANIM_ARROW_LOOP].isEnabled()) {
|
||||
mAnm[MAIN_ANIM_ARROW_LOOP].play();
|
||||
}
|
||||
}
|
||||
|
||||
void dCsGame_c::lytItemCursor_c::lytBowCsr_c::startDrawOrCharge(f32 f1, f32 f2) {
|
||||
field_0x50 = f1;
|
||||
field_0x54 = f2;
|
||||
const sStateIDIf_c *currentStateId = mStateMgr.getStateID();
|
||||
if (*currentStateId != StateID_Draw && *currentStateId != StateID_Charge) {
|
||||
mStateMgr.changeState(StateID_Draw);
|
||||
}
|
||||
}
|
||||
|
||||
void dCsGame_c::lytItemCursor_c::lytBowCsr_c::aimStart() {
|
||||
if (*mStateMgr.getStateID() != StateID_AimStart) {
|
||||
enter();
|
||||
mStateMgr.changeState(StateID_AimStart);
|
||||
}
|
||||
}
|
||||
|
||||
void dCsGame_c::lytItemCursor_c::lytBowCsr_c::ready() {
|
||||
if (*mStateMgr.getStateID() != StateID_Ready) {
|
||||
enter();
|
||||
mStateMgr.changeState(StateID_Ready);
|
||||
}
|
||||
}
|
||||
|
||||
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::initializeState_Invisible() {}
|
||||
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::executeState_Invisible() {}
|
||||
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::finalizeState_Invisible() {}
|
||||
|
||||
Reference in New Issue
Block a user