Somewhat ok

This commit is contained in:
robojumper
2025-09-19 16:00:44 +02:00
parent 5b043bdff9
commit 4e84190c04
4 changed files with 377 additions and 190 deletions
+249 -52
View File
@@ -12,11 +12,39 @@
#include "f/f_base.h"
#include "m/m_vec.h"
#include "nw4r/lyt/lyt_pane.h"
#include "s/s_StateInterfaces.hpp"
#include "toBeSorted/arc_managers/layout_arc_manager.h"
#include "toBeSorted/d_emitter.h"
SPECIAL_BASE_PROFILE(C_GAME, dCsGame_c, fProfile::C_GAME, 0x2BF, 0x06F9);
struct dCsGame_HIO_c {
dCsGame_HIO_c();
virtual ~dCsGame_HIO_c() {}
/* 0x04 */ f32 field_0x04;
/* 0x08 */ f32 field_0x08;
/* 0x0C */ f32 field_0x0C;
/* 0x10 */ f32 field_0x10;
/* 0x14 */ f32 field_0x14;
/* 0x18 */ f32 field_0x18;
/* 0x1C */ f32 field_0x1C;
/* 0x20 */ f32 field_0x20;
/* 0x24 */ f32 field_0x24;
/* 0x28 */ f32 field_0x28;
/* 0x2C */ f32 field_0x2C;
/* 0x30 */ s32 field_0x30;
/* 0x34 */ f32 field_0x34;
/* 0x38 */ f32 field_0x38;
/* 0x3C */ f32 field_0x3C;
/* 0x40 */ u8 field_0x40;
/* 0x41 */ u8 field_0x41;
/* 0x42 */ u8 field_0x42;
static const f32 sFloat1;
static const f32 sFloat2;
};
static dCsGame_HIO_c sHio;
dCsGame_HIO_c::dCsGame_HIO_c() {
@@ -26,8 +54,8 @@ dCsGame_HIO_c::dCsGame_HIO_c() {
field_0x10 = 0.0f;
field_0x14 = 3.0f;
field_0x20 = 10.0f;
field_0x24 = 1.0f;
field_0x28 = 6.0f;
field_0x24 = sFloat1;
field_0x28 = sFloat2;
field_0x18 = 1.3f;
field_0x1C = 0.5f;
field_0x42 = 0;
@@ -40,6 +68,8 @@ dCsGame_HIO_c::dCsGame_HIO_c() {
field_0x40 = 5;
}
dCsGame_c *dCsGame_c::sInstance;
STATE_DEFINE(dCsGame_c::lytItemCursor_c, Invisible);
STATE_DEFINE(dCsGame_c::lytItemCursor_c, Bow);
STATE_DEFINE(dCsGame_c::lytItemCursor_c, Dowsing);
@@ -80,7 +110,14 @@ STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytVacuumCsr_c, ToLock);
STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytVacuumCsr_c, Lock);
STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytVacuumCsr_c, ToNormal);
dCsGame_c::dCsGame_c() : mCursorType(lytItemCursor_c::CS_NONE) {
dCsGame_c::dCsGame_c()
: mCursorType(CS_NONE),
mCursorActive(false),
field_0x9A1(false),
field_0x9A2(false),
mActiveCursorType(mCursorType),
mNextCursorActive(false),
mNextCursorType(mCursorType) {
sInstance = this;
}
@@ -101,10 +138,10 @@ int dCsGame_c::create() {
mCursor.setResAcc(&mMain2DResAcc);
mCursor.init();
setNextCursorType(lytItemCursor_c::CS_NONE);
mCursorType = lytItemCursor_c::CS_NONE;
setNextCursorType(CS_NONE);
mCursorType = CS_NONE;
mCursor.setField0x9A0(0);
mCursorActive = false;
mCursorIf.setCursorMask(2);
dCsMgr_c::GetInstance()->registCursor(&mCursorIf);
dCsBase_c::GetInstance()->setVisible(false);
@@ -124,102 +161,118 @@ int dCsGame_c::doDelete() {
#pragma push
#pragma pool_data off
int dCsGame_c::execute() {
mCursorType = mCursor.mNextCursorType;
mCursor.mCursorActive = mCursor.mNextCursor;
if (mCursor.isCursorActive() && mCursorType == lytItemCursor_c::CS_DOWSING) {
mCursorType = mNextCursorType;
mCursorActive = mNextCursorActive;
if (isCursorActive() && mCursorType == CS_DOWSING) {
mCursor.mDowsing.moveEffectsIn();
} else {
mCursor.mDowsing.moveEffectsOut();
}
bool active = mCursor.isCursorActive();
bool active = isCursorActive();
if (!active) {
if (!mCursor.field_0x9A2) {
mCursor.field_0x9A1 = active;
if (!field_0x9A2) {
field_0x9A1 = active;
}
mCursor.field_0x9A2 = false;
field_0x9A2 = false;
return SUCCEEDED;
}
if (active != mCursor.field_0x9A1 || mCursorType != mCursor.mActiveCursorType) {
if (active != field_0x9A1 || mCursorType != mActiveCursorType) {
switch (mCursorType) {
case lytItemCursor_c::CS_BOW: mCursor.changeState(lytItemCursor_c::StateID_Bow); break;
case lytItemCursor_c::CS_DOWSING: mCursor.changeState(lytItemCursor_c::StateID_Dowsing); break;
case lytItemCursor_c::CS_VACUUM: mCursor.changeState(lytItemCursor_c::StateID_Vacuum); break;
case lytItemCursor_c::CS_PACHINKO: mCursor.changeState(lytItemCursor_c::StateID_Pachinko); break;
case lytItemCursor_c::CS_HOOKSHOT: mCursor.changeState(lytItemCursor_c::StateID_HookShot); break;
case lytItemCursor_c::CS_PLAYERCAM: mCursor.changeState(lytItemCursor_c::StateID_PlayerCam); break;
default: break;
case CS_BOW: mCursor.changeState(lytItemCursor_c::StateID_Bow); break;
case CS_DOWSING: mCursor.changeState(lytItemCursor_c::StateID_Dowsing); break;
case CS_VACUUM: mCursor.changeState(lytItemCursor_c::StateID_Vacuum); break;
case CS_PACHINKO: mCursor.changeState(lytItemCursor_c::StateID_Pachinko); break;
case CS_HOOKSHOT: mCursor.changeState(lytItemCursor_c::StateID_HookShot); break;
case CS_PLAYERCAM: mCursor.changeState(lytItemCursor_c::StateID_PlayerCam); break;
default: break;
}
if (!mCursor.field_0x9A2) {
mCursor.mActiveCursorType = mCursorType;
mCursor.field_0x9A1 = mCursor.mCursorActive;
if (!field_0x9A2) {
mActiveCursorType = mCursorType;
field_0x9A1 = mCursorActive;
}
}
const mVec2_c &cursorPosition = mCursorIf.getCursorPos();
switch (mCursorType) {
case lytItemCursor_c::CS_POINTER_CAT: {
case CS_POINTER_CAT: {
mLyt2.setPosition(mVec2_c(cursorPosition.x, cursorPosition.y + 10.0f));
mLyt2.execute();
break;
}
case lytItemCursor_c::CS_POINTER_DEF: {
case CS_POINTER_DEF: {
mLyt1.setPosition(cursorPosition);
mLyt1.execute();
break;
}
case lytItemCursor_c::CS_BOW:
case lytItemCursor_c::CS_DOWSING:
case lytItemCursor_c::CS_VACUUM:
case lytItemCursor_c::CS_PACHINKO:
case lytItemCursor_c::CS_PLAYERCAM:
case lytItemCursor_c::CS_HOOKSHOT: {
case CS_BOW:
case CS_DOWSING:
case CS_VACUUM:
case CS_PACHINKO:
case CS_PLAYERCAM:
case CS_HOOKSHOT: {
mCursor.setPosition(cursorPosition);
mCursor.execute();
} break;
default: break;
}
mCursor.mNextCursor = false;
mCursor.field_0x9A2 = false;
mNextCursorActive = false;
field_0x9A2 = false;
return SUCCEEDED;
}
#pragma pop
int dCsGame_c::draw() {
if (!mCursor.isCursorActive() || isForcedHidden()) {
if (!isCursorActive() || isForcedHidden()) {
return SUCCEEDED;
}
switch (mCursorType) {
case lytItemCursor_c::CS_POINTER_CAT: mLyt2.draw(); break;
case lytItemCursor_c::CS_POINTER_DEF: mLyt1.draw(); break;
case lytItemCursor_c::CS_BOW:
case lytItemCursor_c::CS_DOWSING:
case lytItemCursor_c::CS_VACUUM:
case lytItemCursor_c::CS_PACHINKO:
case lytItemCursor_c::CS_PLAYERCAM:
case lytItemCursor_c::CS_HOOKSHOT: mCursor.draw(); break;
default: break;
case CS_POINTER_CAT: mLyt2.draw(); break;
case CS_POINTER_DEF: mLyt1.draw(); break;
case CS_BOW:
case CS_DOWSING:
case CS_VACUUM:
case CS_PACHINKO:
case CS_PLAYERCAM:
case CS_HOOKSHOT: mCursor.draw(); break;
default: break;
}
return SUCCEEDED;
}
bool dCsGame_c::fn_801BF5E0() const {
return mCursor.isCursorActive() & !isForcedHidden();
return isCursorActive() & !isForcedHidden();
}
void dCsGame_c::setNextCursorType(lytItemCursor_c::CursorType_e cs) {
mCursor.setNextCursorType(cs);
void dCsGame_c::setNextCursorType(CursorType_e cs) {
mNextCursorActive = true;
mNextCursorType = cs;
}
void dCsGame_c::bowStartDrawOrCharge(f32 f1, f32 f2) {
setNextCursorType(CS_BOW);
mCursor.bowStartDrawOrCharge(f1, f2);
}
void dCsGame_c::bowAimStart() {
setNextCursorType(CS_BOW);
mCursor.bowAimStart();
}
void dCsGame_c::bowReady() {
setNextCursorType(CS_BOW);
mCursor.bowReady();
}
void dCsGame_c::setCursorTypePlayerCam() {
setNextCursorType(lytItemCursor_c::CS_PLAYERCAM);
setNextCursorType(CS_PLAYERCAM);
}
mVec2_c &dCursorInterfaceGame_c::getCursorPos() {
@@ -389,10 +442,26 @@ void dCsGame_c::lytItemCursor_c::executeState_PlayerCam() {
}
void dCsGame_c::lytItemCursor_c::finalizeState_PlayerCam() {}
// TODO - why are these here?
const f32 dCsGame_HIO_c::sFloat1 = 1.0f;
const f32 dCsGame_HIO_c::sFloat2 = 6.0f;
void dCsGame_c::lytItemCursor_c::changeState(const sFStateID_c<lytItemCursor_c> &newState) {
mStateMgr.changeState(newState);
}
void dCsGame_c::lytItemCursor_c::bowStartDrawOrCharge(f32 f1, f32 f2) {
mBow.startDrawOrCharge(f1, f2);
}
void dCsGame_c::lytItemCursor_c::bowAimStart() {
mBow.aimStart();
}
void dCsGame_c::lytItemCursor_c::bowReady() {
mBow.ready();
}
void dCsGame_c::lytItemCursor_c::loadResAcc() {
mLyt.setResAcc(mpResAcc);
}
@@ -434,12 +503,14 @@ bool dCsGame_c::lytItemCursor_c::init() {
mLyt.calc();
mAnm.init(mAnmGroups.tmp.mAnmGroups, lytItemCursorMap, 0x17, mpResAcc, mLyt.getLayout());
// TODO - nonmatching
for (int i = 0; i < 0x17; i++) {
d2d::AnmGroup_c &grp = mAnmGroups[i];
grp.bind(false);
grp.setAnimEnable(false);
mAnmGroups[i].bind(false);
mAnmGroups[i].setAnimEnable(false);
}
// TODO - why are these temps so weird?
mAnmGroups.tmp.mAnmGroups[MAIN_ANIM_CURSOR].setAnimEnable(true);
d2d::AnmGroup_c &mainLoop = mAnmGroups.tmp.mAnmGroups[MAIN_ANIM_LOOP];
mainLoop.setFrame(0.0f);
@@ -581,6 +652,26 @@ void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::enter() {
mAnm[MAIN_ANIM_DOWSE_LOOP_1].setAnimEnable(true);
}
void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::setParams(const mAng& rot, f32 v1, f32 v2) {
field_0xC0 = v1;
if (field_0xC0 <= 0.999f) {
mRotZ = rot;
}
f32 f2 = (sHio.field_0x18 - sHio.field_0x1C) * 0.05f;
if (v2 < (field_0xCC - f2)) {
field_0xD0 = (field_0xCC - v2);
} else if (v2 > (field_0xCC + f2)) {
field_0xD0 = (field_0xCC - v2);
}
field_0xCC = v2;
}
void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::setUnkWord(UNKWORD v) {
field_0xC4 = v;
}
void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::moveEffectsIn() {
if (mAlpha < sHio.field_0x40) {
mAlpha++;
@@ -728,7 +819,11 @@ void dCsGame_c::lytItemCursor_c::lytBowCsr_c::initializeState_Draw() {
mAnm[MAIN_ANIM_ARROW_LOOP].setAnimEnable(false);
}
void dCsGame_c::lytItemCursor_c::lytBowCsr_c::executeState_Draw() {
// TODO ???
if (!mpPanesArrowRing[0]->IsVisible()) {
mpPanesArrowRing[0]->SetVisible(true);
mpPanesArrowRing[1]->SetVisible(true);
}
mAnm[MAIN_ANIM_ARROW_CURSOR].setAnimEnable(true);
f32 t = field_0x50;
if (t < 0.0001f) {
@@ -771,6 +866,108 @@ void dCsGame_c::lytItemCursor_c::lytBowCsr_c::executeState_Charge() {
}
void dCsGame_c::lytItemCursor_c::lytBowCsr_c::finalizeState_Charge() {}
void dCsGame_c::lytItemCursor_c::lytBowCsr_c::enter() {
mAnm[MAIN_ANIM_CURSOR].setFrame(2.0f);
mAnm[MAIN_ANIM_LOOP].setAnimEnable(false);
mAnm[MAIN_ANIM_ARROW_LOOP].setAnimEnable(false);
mAnm[MAIN_ANIM_ARROW_PEAK].setAnimEnable(true);
mAnm[MAIN_ANIM_ARROW_PEAK].setFrame(0.0f);
mpLyt->calc();
mAnm[MAIN_ANIM_ARROW_PEAK].setAnimEnable(false);
mAnm[MAIN_ANIM_ARROW_EFFECT].setFrame(0.0f);
mAnm[MAIN_ANIM_ARROW_EFFECT].setAnimEnable(true);
mAnm[MAIN_ANIM_ARROW_KEEP].setAnimEnable(true);
mAnm[MAIN_ANIM_ARROW_KEEP].setFrame(0.0f);
mpLyt->calc();
mAnm[MAIN_ANIM_ARROW_KEEP].setAnimEnable(false);
mAnm[MAIN_ANIM_ARROW_EFFECT].setAnimEnable(false);
mAnm[MAIN_ANIM_ARROW_CURSOR].setAnimEnable(true);
mAnm[MAIN_ANIM_ARROW_CURSOR].setFrame(0.0f);
mpLyt->calc();
mAnm[MAIN_ANIM_ARROW_CURSOR].setAnimEnable(false);
mAnm[MAIN_ANIM_ARROW_ON].setAnimEnable(true);
mAnm[MAIN_ANIM_ARROW_ON].setFrame(0.0f);
mpLyt->calc();
mAnm[MAIN_ANIM_ARROW_ON].setAnimEnable(false);
mAnm[MAIN_ANIM_LOOP].setAnimEnable(true);
}
void dCsGame_c::lytItemCursor_c::lytBowCsr_c::init() {
mpPanesArrowRing[0] = mpLyt->findPane("N_arrowRing_00");
mpPanesArrowRing[1] = mpLyt->findPane("N_arrowRingS_00");
mpPanesArrowRing[2] = mpLyt->findPane("N_arrowRing_01");
mpPanesArrowRing[3] = mpLyt->findPane("N_arrowRingS_02");
mAnm[MAIN_ANIM_ARROW_CURSOR].setFrame(0.0f);
mAnm[MAIN_ANIM_ARROW_CURSOR].setAnimEnable(true);
mAnm[MAIN_ANIM_ARROW_ON].setFrame(0.0f);
mAnm[MAIN_ANIM_ARROW_ON].setAnimEnable(true);
mAnm[MAIN_ANIM_ARROW_EFFECT].setFrame(0.0f);
mAnm[MAIN_ANIM_ARROW_EFFECT].setAnimEnable(false);
mAnm[MAIN_ANIM_ARROW_KEEP].setFrame(0.0f);
mAnm[MAIN_ANIM_ARROW_KEEP].setAnimEnable(false);
mAnm[MAIN_ANIM_ARROW_PEAK].setFrame(0.0f);
mAnm[MAIN_ANIM_ARROW_PEAK].setAnimEnable(false);
mStateMgr.changeState(StateID_Select);
}
void dCsGame_c::lytItemCursor_c::lytBowCsr_c::execute() {
mAnm[MAIN_ANIM_CURSOR].setFrame(2.0f);
mAnm[MAIN_ANIM_LOOP].setAnimEnable(false);
mStateMgr.executeState();
if (mAnm[MAIN_ANIM_ARROW_KEEP].isEnabled()) {
mAnm[MAIN_ANIM_ARROW_KEEP].setFrame(field_0x54 * mAnm[MAIN_ANIM_ARROW_KEEP].getLastFrame());
}
if (mAnm[MAIN_ANIM_ARROW_EFFECT].isEnabled()) {
mAnm[MAIN_ANIM_ARROW_EFFECT].play();
if (mAnm[MAIN_ANIM_ARROW_EFFECT].isEndReached()) {
mAnm[MAIN_ANIM_ARROW_EFFECT].setAnimEnable(false);
}
}
if (mAnm[MAIN_ANIM_ARROW_PEAK].isEnabled()) {
mAnm[MAIN_ANIM_ARROW_PEAK].play();
}
if (mAnm[MAIN_ANIM_LOOP].isEnabled()) {
mAnm[MAIN_ANIM_LOOP].play();
}
if (mAnm[MAIN_ANIM_ARROW_LOOP].isEnabled()) {
mAnm[MAIN_ANIM_ARROW_LOOP].play();
}
}
void dCsGame_c::lytItemCursor_c::lytBowCsr_c::startDrawOrCharge(f32 f1, f32 f2) {
field_0x50 = f1;
field_0x54 = f2;
const sStateIDIf_c *currentStateId = mStateMgr.getStateID();
if (*currentStateId != StateID_Draw && *currentStateId != StateID_Charge) {
mStateMgr.changeState(StateID_Draw);
}
}
void dCsGame_c::lytItemCursor_c::lytBowCsr_c::aimStart() {
if (*mStateMgr.getStateID() != StateID_AimStart) {
enter();
mStateMgr.changeState(StateID_AimStart);
}
}
void dCsGame_c::lytItemCursor_c::lytBowCsr_c::ready() {
if (*mStateMgr.getStateID() != StateID_Ready) {
enter();
mStateMgr.changeState(StateID_Ready);
}
}
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::initializeState_Invisible() {}
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::executeState_Invisible() {}
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::finalizeState_Invisible() {}