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https://github.com/zeldaret/ss
synced 2026-05-25 23:35:13 -04:00
fix typos
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@@ -36,10 +36,10 @@ private:
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/* 0x240 */ u8 mStopFlag; ///< Stop Sceneflag - Note there is no checking done to see if valid
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/* 0x241 */ u8 mSpawnInterval; ///< Barrel Spawn Interval in Seconds
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/* 0x242 */ u8 mSpawnTimer; ///< Barrel Spawn Timer
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/* 0x243 */ u8 mBarrelPosCount; ///< Repesents the index of the highest dTgBarrelPos_c in mTgBarrelPosArr
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/* 0x243 */ u8 mBarrelPosCount; ///< Represents the index of the highest dTgBarrelPos_c in mTgBarrelPosArr
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/* 0x244 */ u8 mBarrelPosIndex; ///< Rolling index to spawn dAcOBarrel_c from a dTgBarrelPos_c
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/* 0x245 */ u8 mLinkId; ///< Link Id used to find correct dTgBarrelPos_c
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/* 0x246 */ bool mSpawnActive; ///< Used to reset the spawn timer after the player has already entered the area
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/* 0x246 */ bool mSpawnActive; ///< Used to reset the spawn timer after the player has already entered the area
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};
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#endif
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@@ -21,7 +21,7 @@ SPECIAL_ACTOR_PROFILE(TAG_BARREL, dTgBarrel_c, fProfile::TAG_BARREL, 0x221, 0, 0
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STATE_DEFINE(dTgBarrel_c, Wait);
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STATE_DEFINE(dTgBarrel_c, Stop);
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// Weak function ordering issue of the ctor and dtpr of the objects
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// Weak function ordering issue of the ctor and dtor of the objects
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// for the following in the member arrays
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// dAcRef_c<dTgBarrelPos_c>
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// dAcRef_c<dAcOBarrel_c>
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