Merge pull request #3 from CovenEsme/main

Add LICENSE and README
This commit is contained in:
Elijah Thomas
2024-04-26 02:33:56 +00:00
committed by GitHub
9 changed files with 256 additions and 7 deletions
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__pycache__
.vscode/c_cpp_properties.json
# game files
orig/*/*
!orig/SOUE01/README.md
!orig/*/.gitkeep
# ninja stuff
build
build.ninja
orig/*/*
!orig/*/.gitkeep
tools/mwcc_compiler/*
!tools/mwcc_compiler/.gitkeep
.ninja_deps
.ninja_log
objdiff.json
/tools/objdiff.exe
.vscode/c_cpp_properties.json
# tools
tools/dtk
tools/mwcc_compiler/*
!tools/mwcc_compiler/.gitkeep
/tools/objdiff.exe
objdiff.json
ctx.c
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Creative Commons Legal Code
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# The Legend of Zelda: Skyward Sword
This repository contains a work-in-progress decompilation of *The Legend of Zelda: Skyward Sword*
for the Nintendo Wii system.
This repository does **NOT** contain any game assets or assembly. An existing copy of the game is
required in order to contribute.
Currently, the only supported version of the game is `SOUE01`: the NTSC-U 1.0 version (USA).
## 🔗 Dependencies
If the following steps don't work for you, please refer to the
[dtk dependencies documentation](https://github.com/encounter/dtk-template/blob/main/docs/dependencies.md).
### Windows
On Windows, it's **highly recommended** to use native tooling. WSL or msys2 are **not** required.
When running under WSL, [objdiff](https://github.com/encounter/objdiff) is unable to get filesystem
notifications for automatic rebuilds.
- Install [Python](https://www.python.org/downloads/) and add it to `%PATH%`.
- Download [ninja](https://github.com/ninja-build/ninja/releases) and add it to `%PATH%`.
- Quick install via pip: `pip install ninja`
### macOS
- Install [ninja](https://github.com/ninja-build/ninja/wiki/Pre-built-Ninja-packages):
```sh
brew install ninja
```
- Install [wine-crossover](https://github.com/Gcenx/homebrew-wine):
```sh
brew install --cask --no-quarantine gcenx/wine/wine-crossover
```
After OS upgrades, if macOS complains about `Wine Crossover.app` being unverified, you can
unquarantine it using:
```sh
sudo xattr -rd com.apple.quarantine '/Applications/Wine Crossover.app'
```
### Linux
- Install [ninja](https://github.com/ninja-build/ninja/wiki/Pre-built-Ninja-packages).
- For non-x86(_64) platforms: Install wine from your package manager.
- For x86(_64), [wibo](https://github.com/decompals/wibo), a minimal 32-bit Windows binary
wrapper, will be automatically downloaded and used.
## 🔧 Building
- Clone the repository:
```
git clone https://github.com/lepelog/ss-dtk.git
```
- Using [Dolphin Emulator](https://dolphin-emu.org/), extract your `SOUE01` game ISO
- Right-click The Legend of Zelda: Skyward Sword game in Dolphin and select `Properties` to open
a new window containing various game properties
![The Legend of Zelda: Skyward Sword is selected in the Dolphin Emulator. The "right-click" context menu has been opened and the "Properties" option is highlighted.](assets/dolphin-game-properties.png)
- Select the `Filesystem` tab at the top of this new window (it should be the rightmost tab)
- Right-click the topmost entry labelled `Disc` and select `Extract Entire Disk`
![The Legend of Zelda: Skyward Sword's properties window in Dolphin with the "Filesystem" tab open. The entry named "Disc" is selected and the "right-click" context menu has been opened with the "Extract Entire Disc..." option highlighted.](assets/dolphin-extract-entire-disc.png)
- Once this has completed, copy the following files into the the `orig/SOUE01` folder of this
project. The rest can be deleted to save space.
- `DATA/sys/main.dol`
- `DATA/files/rels/*.rel`
- `DATA/files/RELS.arc`
- Be sure to place any rels into a `rels` subfolder. See the README.md file in the `orig` folder
for more information.
- Run the configure script:
```
python configure.py
```
- Build the project with ninja:
```
ninja
```
## 🔬 Diffing
Once the initial build succeeds, an `objdiff.json` should exist in the root of this project.
Download the latest release of the object diffing tool, `objdiff`, from
[encounter/objdiff](https://github.com/encounter/objdiff).
Once `objdiff` is opened, set the `Project directory` by clicking on the `Settings` button near the
`Project` heading.
![The top-right of the "objdiff" program with the "Settings" button highlighted next to the "Project" heading.](assets/objdiff-project-settings.png)
The project settings window should have opened. At the top of this window, click the `Select`
button next to the `Project directory` heading.
![The top of the project settings window with the "Select" button highlighted next to the "Project directory" heading.](assets/objdiff-project-directory.png)
Select the root of this project and `objdiff` should now be fully setup. The configuration should be loaded automatically.
Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, `configure.py`, `splits.txt` or `symbols.txt`.
![An example of the "objdiff" program showing the diff of the "d_base" file from this project.](assets/objdiff-example.png)
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# Necessary files
In this folder, place the extracted `main.dol` file. Then, create a `rels` folder and place the necessary rels inside.
Your folder structure should look like this:
```
├── orig
├── SOEU01.sha1
└── SOEU01
├── main.dol
├── README.md
└── rels
├── d_a_asura_bulletNP.rel
├── d_a_avater_bulletNP.rel
├── ...
```