mirror of
https://github.com/zeldaret/ss
synced 2026-08-08 18:43:21 -04:00
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__pycache__
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.vscode/c_cpp_properties.json
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# game files
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orig/*/*
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!orig/SOUE01/README.md
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!orig/*/.gitkeep
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# ninja stuff
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build
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build.ninja
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orig/*/*
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!orig/*/.gitkeep
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tools/mwcc_compiler/*
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!tools/mwcc_compiler/.gitkeep
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.ninja_deps
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.ninja_log
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objdiff.json
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/tools/objdiff.exe
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.vscode/c_cpp_properties.json
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# tools
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tools/dtk
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tools/mwcc_compiler/*
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!tools/mwcc_compiler/.gitkeep
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/tools/objdiff.exe
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objdiff.json
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ctx.c
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@@ -0,0 +1,121 @@
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Creative Commons Legal Code
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CC0 1.0 Universal
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PROVIDED HEREUNDER, AND DISCLAIMS LIABILITY FOR DAMAGES RESULTING FROM
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4. Limitations and Disclaimers.
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surrendered, licensed or otherwise affected by this document.
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warranties of any kind concerning the Work, express, implied,
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infringement, or the absence of latent or other defects, accuracy, or
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the present or absence of errors, whether or not discoverable, all to
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c. Affirmer disclaims responsibility for clearing rights of other persons
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Further, Affirmer disclaims responsibility for obtaining any necessary
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d. Affirmer understands and acknowledges that Creative Commons is not a
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@@ -0,0 +1,104 @@
|
||||
# The Legend of Zelda: Skyward Sword
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||||
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||||
This repository contains a work-in-progress decompilation of *The Legend of Zelda: Skyward Sword*
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||||
for the Nintendo Wii system.
|
||||
|
||||
This repository does **NOT** contain any game assets or assembly. An existing copy of the game is
|
||||
required in order to contribute.
|
||||
|
||||
Currently, the only supported version of the game is `SOUE01`: the NTSC-U 1.0 version (USA).
|
||||
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||||
## 🔗 Dependencies
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||||
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||||
If the following steps don't work for you, please refer to the
|
||||
[dtk dependencies documentation](https://github.com/encounter/dtk-template/blob/main/docs/dependencies.md).
|
||||
|
||||
### Windows
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||||
|
||||
On Windows, it's **highly recommended** to use native tooling. WSL or msys2 are **not** required.
|
||||
When running under WSL, [objdiff](https://github.com/encounter/objdiff) is unable to get filesystem
|
||||
notifications for automatic rebuilds.
|
||||
|
||||
- Install [Python](https://www.python.org/downloads/) and add it to `%PATH%`.
|
||||
- Download [ninja](https://github.com/ninja-build/ninja/releases) and add it to `%PATH%`.
|
||||
- Quick install via pip: `pip install ninja`
|
||||
|
||||
### macOS
|
||||
|
||||
- Install [ninja](https://github.com/ninja-build/ninja/wiki/Pre-built-Ninja-packages):
|
||||
|
||||
```sh
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||||
brew install ninja
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||||
```
|
||||
|
||||
- Install [wine-crossover](https://github.com/Gcenx/homebrew-wine):
|
||||
|
||||
```sh
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||||
brew install --cask --no-quarantine gcenx/wine/wine-crossover
|
||||
```
|
||||
|
||||
After OS upgrades, if macOS complains about `Wine Crossover.app` being unverified, you can
|
||||
unquarantine it using:
|
||||
|
||||
```sh
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||||
sudo xattr -rd com.apple.quarantine '/Applications/Wine Crossover.app'
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||||
```
|
||||
|
||||
### Linux
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||||
|
||||
- Install [ninja](https://github.com/ninja-build/ninja/wiki/Pre-built-Ninja-packages).
|
||||
- For non-x86(_64) platforms: Install wine from your package manager.
|
||||
- For x86(_64), [wibo](https://github.com/decompals/wibo), a minimal 32-bit Windows binary
|
||||
wrapper, will be automatically downloaded and used.
|
||||
|
||||
## 🔧 Building
|
||||
|
||||
- Clone the repository:
|
||||
```
|
||||
git clone https://github.com/lepelog/ss-dtk.git
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||||
```
|
||||
- Using [Dolphin Emulator](https://dolphin-emu.org/), extract your `SOUE01` game ISO
|
||||
- Right-click The Legend of Zelda: Skyward Sword game in Dolphin and select `Properties` to open
|
||||
a new window containing various game properties
|
||||

|
||||
- Select the `Filesystem` tab at the top of this new window (it should be the rightmost tab)
|
||||
- Right-click the topmost entry labelled `Disc` and select `Extract Entire Disk`
|
||||

|
||||
- Once this has completed, copy the following files into the the `orig/SOUE01` folder of this
|
||||
project. The rest can be deleted to save space.
|
||||
- `DATA/sys/main.dol`
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||||
- `DATA/files/rels/*.rel`
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||||
- `DATA/files/RELS.arc`
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||||
- Be sure to place any rels into a `rels` subfolder. See the README.md file in the `orig` folder
|
||||
for more information.
|
||||
- Run the configure script:
|
||||
```
|
||||
python configure.py
|
||||
```
|
||||
- Build the project with ninja:
|
||||
```
|
||||
ninja
|
||||
```
|
||||
|
||||
## 🔬 Diffing
|
||||
|
||||
Once the initial build succeeds, an `objdiff.json` should exist in the root of this project.
|
||||
|
||||
Download the latest release of the object diffing tool, `objdiff`, from
|
||||
[encounter/objdiff](https://github.com/encounter/objdiff).
|
||||
|
||||
Once `objdiff` is opened, set the `Project directory` by clicking on the `Settings` button near the
|
||||
`Project` heading.
|
||||
|
||||

|
||||
|
||||
The project settings window should have opened. At the top of this window, click the `Select`
|
||||
button next to the `Project directory` heading.
|
||||
|
||||

|
||||
|
||||
Select the root of this project and `objdiff` should now be fully setup. The configuration should be loaded automatically.
|
||||
|
||||
Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, `configure.py`, `splits.txt` or `symbols.txt`.
|
||||
|
||||

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@@ -0,0 +1,16 @@
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# Necessary files
|
||||
|
||||
In this folder, place the extracted `main.dol` file. Then, create a `rels` folder and place the necessary rels inside.
|
||||
|
||||
Your folder structure should look like this:
|
||||
```
|
||||
├── orig
|
||||
├── SOEU01.sha1
|
||||
└── SOEU01
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||||
├── main.dol
|
||||
├── README.md
|
||||
└── rels
|
||||
├── d_a_asura_bulletNP.rel
|
||||
├── d_a_avater_bulletNP.rel
|
||||
├── ...
|
||||
```
|
||||
Reference in New Issue
Block a user