snd_Sound3DEngine OK

This commit is contained in:
robojumper
2025-05-28 01:18:53 +02:00
parent 23fe65685a
commit 7dde7fec51
9 changed files with 178 additions and 54 deletions
+6 -6
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@@ -38610,7 +38610,7 @@ __vt__Q44nw4r3snd6detail8SeqSound = .data:0x8056E088; // type:object size:0x38
__vt__Q54nw4r3snd6detail8SeqSound11SeqLoadTask = .data:0x8056E0C0; // type:object size:0x18
__vt__Q44nw4r3snd6detail8SeqTrack = .data:0x8056E0D8; // type:object size:0x10
lbl_8056E0E8 = .data:0x8056E0E8; // type:object size:0x30
lbl_8056E118 = .data:0x8056E118; // type:object size:0x20
__vt__Q34nw4r3snd13Sound3DEngine = .data:0x8056E118; // type:object size:0x1C
lbl_8056E138 = .data:0x8056E138; // type:object size:0x38
__vt__Q34nw4r3snd10SoundActor = .data:0x8056E170; // type:object size:0x1C
__vt__Q34nw4r3snd12SoundArchive = .data:0x8056E190; // type:object size:0x20
@@ -49733,11 +49733,11 @@ lbl_8057F0F0 = .sdata2:0x8057F0F0; // type:object size:0x4 align:4 data:float
lbl_8057F0F4 = .sdata2:0x8057F0F4; // type:object size:0x4 align:4 data:float
lbl_8057F0F8 = .sdata2:0x8057F0F8; // type:object size:0x4 align:4 data:float
lbl_8057F0FC = .sdata2:0x8057F0FC; // type:object size:0x4 align:4 data:float
lbl_8057F100 = .sdata2:0x8057F100; // type:object size:0x4 align:4 data:float
lbl_8057F104 = .sdata2:0x8057F104; // type:object size:0x4 align:4 data:float
lbl_8057F108 = .sdata2:0x8057F108; // type:object size:0x4 align:4 data:float
lbl_8057F10C = .sdata2:0x8057F10C; // type:object size:0x4 align:4 data:float
lbl_8057F110 = .sdata2:0x8057F110; // type:object size:0x4 align:4 data:float
@2216 = .sdata2:0x8057F100; // type:object size:0x4 scope:local align:4 data:float
@2217 = .sdata2:0x8057F104; // type:object size:0x4 scope:local align:4 data:float
@2218 = .sdata2:0x8057F108; // type:object size:0x4 scope:local align:4 data:float
@2219 = .sdata2:0x8057F10C; // type:object size:0x4 scope:local align:4 data:float
@2392 = .sdata2:0x8057F110; // type:object size:0x4 scope:local align:4 data:float
@1266 = .sdata2:0x8057F118; // type:object size:0x4 scope:local align:4 data:float
@1267 = .sdata2:0x8057F11C; // type:object size:0x4 scope:local align:4 data:float
@1268 = .sdata2:0x8057F120; // type:object size:0x4 scope:local align:4 data:float
+1 -1
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@@ -1054,7 +1054,7 @@ config.libs = [
Object(Matching, "nw4r/snd/snd_SeqTrack.cpp"),
Object(NonMatching, "nw4r/snd/snd_Sound3DActor.cpp"),
Object(NonMatching, "nw4r/snd/snd_Sound3DCalculator.cpp"),
Object(NonMatching, "nw4r/snd/snd_Sound3DEngine.cpp"),
Object(Matching, "nw4r/snd/snd_Sound3DEngine.cpp"),
Object(Matching, "nw4r/snd/snd_Sound3DListener.cpp"),
Object(NonMatching, "nw4r/snd/snd_Sound3DManager.cpp"),
Object(Matching, "nw4r/snd/snd_SoundActor.cpp"),
+44
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@@ -0,0 +1,44 @@
#ifndef NW4R_SND_SOUND_3D_CALCULATOR_H
#define NW4R_SND_SOUND_3D_CALCULATOR_H
#include "nw4r/snd/snd_Sound3DManager.h"
namespace nw4r {
namespace snd {
class Sound3DCalculator {
public:
struct CalcPanParam {
#if 0
f32 mSpeakerAngleStereo; // at 0x04
f32 mFrontSpeakerAngleDpl2; // at 0x08
f32 mRearSpeakerAngleDpl2; // at 0x0C
f32 mInitPan; // at 0x10
#endif
f32 field_0x00;
f32 field_0x04;
f32 field_0x08;
f32 field_0x0C;
CalcPanParam()
: field_0x00(NW4R_MATH_PI / 4),
field_0x04(NW4R_MATH_PI / 6),
field_0x08(2 * NW4R_MATH_PI / 3),
field_0x0C(0.0f) {}
};
static void
CalcVolumeAndPriority(const Sound3DManager &, const Sound3DListener &, const Sound3DParam &, float *, int *);
static void
CalcPan(const Sound3DManager &, const Sound3DListener &, const Sound3DParam &, const Sound3DCalculator::CalcPanParam &, float *pan, float *surroundPan);
static void CalcPitch(const Sound3DManager &, const Sound3DListener &, const Sound3DParam &, float *);
static void CalcBiquadFilterValue(const Sound3DManager &, const Sound3DListener &, const Sound3DParam &, float *);
static void CalcPanDpl2(const nw4r::math::VEC3 &, float, float, float, float, float, float, float *, float *);
static void CalcPanStereo(const nw4r::math::VEC3 &, float, float, float, float, float *, float *);
static void CalcAngleAndDistance(const nw4r::math::VEC3 &, float, float, float *, float *);
};
} // namespace snd
} // namespace nw4r
#endif
+3 -5
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@@ -4,6 +4,7 @@
#include "nw4r/math.h"
#include "nw4r/types_nw4r.h"
#include "nw4r/snd/snd_Sound3DManager.h"
#include "nw4r/snd/snd_Sound3DCalculator.h"
namespace nw4r {
@@ -17,15 +18,12 @@ public:
virtual ~Sound3DEngine() {}
virtual void UpdateAmbientParam(const Sound3DManager*, const Sound3DParam*, u32, int, SoundAmbientParam*);
virtual void GetAmbientPriority(const Sound3DManager*, const Sound3DParam*, u32);
virtual s32 GetAmbientPriority(const Sound3DManager*, const Sound3DParam*, u32);
virtual s32 GetRequiredVoiceOutCount(const Sound3DManager*, const Sound3DParam*, u32);
virtual void UpdateAmbientParam(const Sound3DManager*, const Sound3DParam*, u32, u32, SoundAmbientParam*);
private:
f32 mSpeakerAngleStereo; // at 0x04
f32 mFrontSpeakerAngleDpl2; // at 0x08
f32 mRearSpeakerAngleDpl2; // at 0x0C
f32 mInitPan; // at 0x10
Sound3DCalculator::CalcPanParam mPanParam; // at 0x04
};
} // namespace snd
+2 -2
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@@ -2,6 +2,7 @@
#define NW4R_SND_SOUND_3D_LISTENER_H
#include "common.h"
#include "nw4r/types_nw4r.h"
#include "nw4r/ut/ut_LinkList.h"
#include "nw4r/math.h"
@@ -47,8 +48,7 @@ private:
u8 mSkipVelocityUpdate; // at 0x58
f32 mUnitBiquadFilterValue; // at 0x5C
f32 mUnitBiquadFilterMax; // at 0x60
UNKWORD field_0x64; // at 0x64
UNKWORD field_0x68; // at 0x68
ut::LinkListNode mNode; // at 0x64
};
} // namespace snd
+20 -8
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@@ -1,17 +1,17 @@
#ifndef NW4R_SND_SOUND_3D_MANAGER_H
#define NW4R_SND_SOUND_3D_MANAGER_H
#include "nw4r/math.h"
#include "nw4r/snd/snd_BasicSound.h"
#include "nw4r/snd/snd_InstancePool.h"
#include "nw4r/snd/snd_SoundArchive.h"
#include "nw4r/types_nw4r.h"
#include "nw4r/ut/ut_LinkList.h"
#include "nw4r/math.h"
namespace nw4r {
namespace snd {
struct Sound3DParam
{
struct Sound3DParam {
/* 0x00 */ u8 _0x00[0x18];
/* 0x18 */ UNKWORD field_0x18;
/* 0x1C */ u8 field_0x1C;
@@ -35,6 +35,8 @@ public:
};
public:
typedef ut::LinkList<Sound3DListener, 0x64> ListenerList;
Sound3DManager();
virtual void detail_Update(
@@ -53,8 +55,12 @@ public:
u32 GetRequiredMemSize(const SoundArchive *pArchive);
bool Setup(const SoundArchive *pArchive, void *pBuffer, u32 size);
Sound3DListener *GetListener() const {
return mListener;
const ListenerList &GetListenerList() const {
return mListenerList;
}
ListenerList &GetListenerList() {
return mListenerList;
}
int GetMaxPriorityReduction() const {
@@ -64,6 +70,10 @@ public:
mMaxPriorityReduction = max;
}
int GetBiquadFilterType() const {
return biquadFilterType;
}
private:
enum ParamDecayCurve {
DECAY_CURVE_NONE,
@@ -73,9 +83,11 @@ private:
private:
detail::InstancePool<Sound3DParam> mParamPool; // at 0x8
Sound3DListener *mListener; // at 0xC
u8 _0x10[0x1C - 0x10];
s32 mMaxPriorityReduction; // at 0x1C
ListenerList mListenerList; // at 0x0C
u8 _0x18[0x1C - 0x18];
s32 mMaxPriorityReduction; // at 0x1C
u8 _0x1C[0x28 - 0x20];
int biquadFilterType; // at 0x28
};
} // namespace snd
+1 -1
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@@ -1 +1 @@
// #include "nw4r/snd/snd_Sound3DCalculator.h"
#include "nw4r/snd/snd_Sound3DCalculator.h"
+91 -15
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@@ -1,34 +1,110 @@
#include "nw4r/snd/snd_Sound3DEngine.h"
namespace nw4r { namespace snd {
#include "nw4r/snd/snd_Sound3DCalculator.h"
#include "nw4r/snd/snd_Sound3DListener.h"
#include "nw4r/snd/snd_Sound3DManager.h"
#include "nw4r/snd/snd_global.h"
Sound3DEngine::Sound3DEngine()
: mSpeakerAngleStereo(NW4R_MATH_PI / 4),
mFrontSpeakerAngleDpl2(NW4R_MATH_PI / 6),
mRearSpeakerAngleDpl2(2 * NW4R_MATH_PI / 3),
mInitPan(0.0f) {}
namespace nw4r {
namespace snd {
Sound3DEngine::Sound3DEngine() {}
void Sound3DEngine::UpdateAmbientParam(
const Sound3DManager *mgr, const Sound3DParam *pParam, u32, u32 flags, SoundAmbientParam *pAmbientParam
) {
if (flags & 1)
if (flags & 1) {
pAmbientParam->volume = 0.0f;
}
if (flags & 8)
pAmbientParam->priority = - mgr->GetMaxPriorityReduction();
if (flags & 8) {
pAmbientParam->priority = -mgr->GetMaxPriorityReduction();
}
if (mgr->GetListenerList().GetSize() > 1) {
flags &= -0x17;
}
NW4R_RANGE_FOR(it, mgr->GetListenerList()) {
const Sound3DListener &listener = *it;
if (flags & 9) {
f32 volume;
int priority;
Sound3DCalculator::CalcVolumeAndPriority(*mgr, listener, *pParam, &volume, &priority);
if (flags & 1) {
pAmbientParam->volume = ut::Max(volume, pAmbientParam->volume);
}
if (flags & 8) {
pAmbientParam->priority = ut::Max(priority, pAmbientParam->priority);
}
}
if (flags & 6) {
f32 pan, surroundPan;
Sound3DCalculator::CalcPan(*mgr, listener, *pParam, mPanParam, &pan, &surroundPan);
if (flags & 2) {
pAmbientParam->pan = pan;
}
if (flags & 4) {
pAmbientParam->surroundPan = surroundPan;
}
}
if (flags & 0x10) {
f32 pitch;
Sound3DCalculator::CalcPitch(*mgr, listener, *pParam, &pitch);
pAmbientParam->pitch = pitch;
}
if (flags & 0x20) {
f32 biquadFilterValue;
Sound3DCalculator::CalcBiquadFilterValue(*mgr, listener, *pParam, &biquadFilterValue);
pAmbientParam->biquadFilterType = mgr->GetBiquadFilterType();
pAmbientParam->biquadFilterValue = ut::Min(biquadFilterValue, pAmbientParam->biquadFilterValue);
}
}
}
void Sound3DEngine::UpdateAmbientParam(const Sound3DManager* mgr, const Sound3DParam* param, u32, int, SoundAmbientParam*) {
void Sound3DEngine::UpdateAmbientParam(
const Sound3DManager *mgr, const Sound3DParam *param, u32 unused1, int unused2, SoundAmbientParam *pAmbientParam
) {
u32 flags = 0x1F;
if (param->field_0x18 & 1) {
flags &= ~1;
}
if (param->field_0x18 & 2) {
flags &= ~2;
}
if (param->field_0x18 & 4) {
flags &= ~4;
}
if (param->field_0x18 & 8) {
flags &= ~8;
}
if (!param->field_0x1E) {
flags &= ~0x10;
}
if (param->field_0x18 & 0x10) {
flags |= 0x20;
}
UpdateAmbientParam(mgr, param, unused1, flags, pAmbientParam);
}
void Sound3DEngine::GetAmbientPriority(const Sound3DManager*, const Sound3DParam*, u32) {
s32 Sound3DEngine::GetAmbientPriority(const Sound3DManager *mgr, const Sound3DParam *param, u32 arg) {
u32 flags = 0x1000008;
if (param->field_0x18 & 8) {
flags &= ~8;
}
SoundAmbientParam ambientParam;
UpdateAmbientParam(mgr, param, arg, flags, &ambientParam);
return ambientParam.priority;
}
s32 Sound3DEngine::GetRequiredVoiceOutCount(const Sound3DManager*, const Sound3DParam*, u32) {
s32 Sound3DEngine::GetRequiredVoiceOutCount(const Sound3DManager *, const Sound3DParam *, u32) {
return 1;
}
}}
} // namespace snd
} // namespace nw4r
+10 -16
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@@ -3,22 +3,16 @@
namespace nw4r {
namespace snd {
Sound3DListener::Sound3DListener() {
mPosition.x = 0.0f;
mPosition.y = 0.0f;
mPosition.z = 0.0f;
mVelocity.x = 0.0f;
mVelocity.y = 0.0f;
mVelocity.z = 0.0f;
mInteriorSize = 1.0f;
mMaxVolumeDistance = 1.0f;
mUnitDistance = 1.0f;
field_0x54 = 0;
mSkipVelocityUpdate = 1;
mUnitBiquadFilterValue = 0.5f;
mUnitBiquadFilterMax = 1.0f;
field_0x64 = 0;
field_0x68 = 0;
Sound3DListener::Sound3DListener()
: mPosition(0.0f, 0.0f, 0.0f),
mVelocity(0.0f, 0.0f, 0.0f),
mInteriorSize(1.0f),
mMaxVolumeDistance(1.0f),
mUnitDistance(1.0f),
field_0x54(0),
mSkipVelocityUpdate(1),
mUnitBiquadFilterValue(0.5f),
mUnitBiquadFilterMax(1.0f) {
math::MTX34Zero(&mMtx);
}