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https://github.com/zeldaret/ss
synced 2026-07-09 14:15:23 -04:00
snd_Sound3DEngine OK
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@@ -0,0 +1,44 @@
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#ifndef NW4R_SND_SOUND_3D_CALCULATOR_H
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#define NW4R_SND_SOUND_3D_CALCULATOR_H
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#include "nw4r/snd/snd_Sound3DManager.h"
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namespace nw4r {
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namespace snd {
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class Sound3DCalculator {
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public:
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struct CalcPanParam {
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#if 0
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f32 mSpeakerAngleStereo; // at 0x04
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f32 mFrontSpeakerAngleDpl2; // at 0x08
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f32 mRearSpeakerAngleDpl2; // at 0x0C
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f32 mInitPan; // at 0x10
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#endif
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f32 field_0x00;
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f32 field_0x04;
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f32 field_0x08;
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f32 field_0x0C;
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CalcPanParam()
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: field_0x00(NW4R_MATH_PI / 4),
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field_0x04(NW4R_MATH_PI / 6),
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field_0x08(2 * NW4R_MATH_PI / 3),
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field_0x0C(0.0f) {}
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};
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static void
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CalcVolumeAndPriority(const Sound3DManager &, const Sound3DListener &, const Sound3DParam &, float *, int *);
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static void
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CalcPan(const Sound3DManager &, const Sound3DListener &, const Sound3DParam &, const Sound3DCalculator::CalcPanParam &, float *pan, float *surroundPan);
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static void CalcPitch(const Sound3DManager &, const Sound3DListener &, const Sound3DParam &, float *);
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static void CalcBiquadFilterValue(const Sound3DManager &, const Sound3DListener &, const Sound3DParam &, float *);
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static void CalcPanDpl2(const nw4r::math::VEC3 &, float, float, float, float, float, float, float *, float *);
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static void CalcPanStereo(const nw4r::math::VEC3 &, float, float, float, float, float *, float *);
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static void CalcAngleAndDistance(const nw4r::math::VEC3 &, float, float, float *, float *);
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};
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} // namespace snd
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} // namespace nw4r
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#endif
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@@ -4,6 +4,7 @@
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#include "nw4r/math.h"
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#include "nw4r/types_nw4r.h"
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#include "nw4r/snd/snd_Sound3DManager.h"
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#include "nw4r/snd/snd_Sound3DCalculator.h"
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namespace nw4r {
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@@ -17,15 +18,12 @@ public:
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virtual ~Sound3DEngine() {}
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virtual void UpdateAmbientParam(const Sound3DManager*, const Sound3DParam*, u32, int, SoundAmbientParam*);
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virtual void GetAmbientPriority(const Sound3DManager*, const Sound3DParam*, u32);
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virtual s32 GetAmbientPriority(const Sound3DManager*, const Sound3DParam*, u32);
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virtual s32 GetRequiredVoiceOutCount(const Sound3DManager*, const Sound3DParam*, u32);
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virtual void UpdateAmbientParam(const Sound3DManager*, const Sound3DParam*, u32, u32, SoundAmbientParam*);
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private:
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f32 mSpeakerAngleStereo; // at 0x04
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f32 mFrontSpeakerAngleDpl2; // at 0x08
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f32 mRearSpeakerAngleDpl2; // at 0x0C
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f32 mInitPan; // at 0x10
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Sound3DCalculator::CalcPanParam mPanParam; // at 0x04
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};
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} // namespace snd
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@@ -2,6 +2,7 @@
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#define NW4R_SND_SOUND_3D_LISTENER_H
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#include "common.h"
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#include "nw4r/types_nw4r.h"
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#include "nw4r/ut/ut_LinkList.h"
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#include "nw4r/math.h"
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@@ -47,8 +48,7 @@ private:
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u8 mSkipVelocityUpdate; // at 0x58
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f32 mUnitBiquadFilterValue; // at 0x5C
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f32 mUnitBiquadFilterMax; // at 0x60
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UNKWORD field_0x64; // at 0x64
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UNKWORD field_0x68; // at 0x68
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ut::LinkListNode mNode; // at 0x64
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};
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} // namespace snd
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@@ -1,17 +1,17 @@
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#ifndef NW4R_SND_SOUND_3D_MANAGER_H
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#define NW4R_SND_SOUND_3D_MANAGER_H
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#include "nw4r/math.h"
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#include "nw4r/snd/snd_BasicSound.h"
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#include "nw4r/snd/snd_InstancePool.h"
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#include "nw4r/snd/snd_SoundArchive.h"
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#include "nw4r/types_nw4r.h"
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#include "nw4r/ut/ut_LinkList.h"
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#include "nw4r/math.h"
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namespace nw4r {
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namespace snd {
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struct Sound3DParam
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{
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struct Sound3DParam {
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/* 0x00 */ u8 _0x00[0x18];
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/* 0x18 */ UNKWORD field_0x18;
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/* 0x1C */ u8 field_0x1C;
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@@ -35,6 +35,8 @@ public:
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};
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public:
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typedef ut::LinkList<Sound3DListener, 0x64> ListenerList;
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Sound3DManager();
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virtual void detail_Update(
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@@ -53,8 +55,12 @@ public:
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u32 GetRequiredMemSize(const SoundArchive *pArchive);
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bool Setup(const SoundArchive *pArchive, void *pBuffer, u32 size);
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Sound3DListener *GetListener() const {
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return mListener;
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const ListenerList &GetListenerList() const {
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return mListenerList;
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}
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ListenerList &GetListenerList() {
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return mListenerList;
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}
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int GetMaxPriorityReduction() const {
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@@ -64,6 +70,10 @@ public:
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mMaxPriorityReduction = max;
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}
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int GetBiquadFilterType() const {
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return biquadFilterType;
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}
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private:
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enum ParamDecayCurve {
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DECAY_CURVE_NONE,
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@@ -73,9 +83,11 @@ private:
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private:
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detail::InstancePool<Sound3DParam> mParamPool; // at 0x8
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Sound3DListener *mListener; // at 0xC
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u8 _0x10[0x1C - 0x10];
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s32 mMaxPriorityReduction; // at 0x1C
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ListenerList mListenerList; // at 0x0C
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u8 _0x18[0x1C - 0x18];
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s32 mMaxPriorityReduction; // at 0x1C
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u8 _0x1C[0x28 - 0x20];
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int biquadFilterType; // at 0x28
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};
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} // namespace snd
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