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https://github.com/zeldaret/ss
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snd_Sound3DEngine OK
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@@ -1 +1 @@
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// #include "nw4r/snd/snd_Sound3DCalculator.h"
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#include "nw4r/snd/snd_Sound3DCalculator.h"
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@@ -1,34 +1,110 @@
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#include "nw4r/snd/snd_Sound3DEngine.h"
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namespace nw4r { namespace snd {
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#include "nw4r/snd/snd_Sound3DCalculator.h"
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#include "nw4r/snd/snd_Sound3DListener.h"
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#include "nw4r/snd/snd_Sound3DManager.h"
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#include "nw4r/snd/snd_global.h"
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Sound3DEngine::Sound3DEngine()
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: mSpeakerAngleStereo(NW4R_MATH_PI / 4),
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mFrontSpeakerAngleDpl2(NW4R_MATH_PI / 6),
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mRearSpeakerAngleDpl2(2 * NW4R_MATH_PI / 3),
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mInitPan(0.0f) {}
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namespace nw4r {
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namespace snd {
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Sound3DEngine::Sound3DEngine() {}
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void Sound3DEngine::UpdateAmbientParam(
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const Sound3DManager *mgr, const Sound3DParam *pParam, u32, u32 flags, SoundAmbientParam *pAmbientParam
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) {
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if (flags & 1)
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if (flags & 1) {
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pAmbientParam->volume = 0.0f;
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}
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if (flags & 8)
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pAmbientParam->priority = - mgr->GetMaxPriorityReduction();
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if (flags & 8) {
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pAmbientParam->priority = -mgr->GetMaxPriorityReduction();
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}
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if (mgr->GetListenerList().GetSize() > 1) {
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flags &= -0x17;
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}
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NW4R_RANGE_FOR(it, mgr->GetListenerList()) {
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const Sound3DListener &listener = *it;
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if (flags & 9) {
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f32 volume;
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int priority;
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Sound3DCalculator::CalcVolumeAndPriority(*mgr, listener, *pParam, &volume, &priority);
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if (flags & 1) {
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pAmbientParam->volume = ut::Max(volume, pAmbientParam->volume);
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}
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if (flags & 8) {
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pAmbientParam->priority = ut::Max(priority, pAmbientParam->priority);
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}
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}
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if (flags & 6) {
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f32 pan, surroundPan;
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Sound3DCalculator::CalcPan(*mgr, listener, *pParam, mPanParam, &pan, &surroundPan);
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if (flags & 2) {
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pAmbientParam->pan = pan;
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}
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if (flags & 4) {
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pAmbientParam->surroundPan = surroundPan;
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}
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}
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if (flags & 0x10) {
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f32 pitch;
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Sound3DCalculator::CalcPitch(*mgr, listener, *pParam, &pitch);
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pAmbientParam->pitch = pitch;
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}
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if (flags & 0x20) {
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f32 biquadFilterValue;
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Sound3DCalculator::CalcBiquadFilterValue(*mgr, listener, *pParam, &biquadFilterValue);
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pAmbientParam->biquadFilterType = mgr->GetBiquadFilterType();
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pAmbientParam->biquadFilterValue = ut::Min(biquadFilterValue, pAmbientParam->biquadFilterValue);
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}
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}
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}
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void Sound3DEngine::UpdateAmbientParam(const Sound3DManager* mgr, const Sound3DParam* param, u32, int, SoundAmbientParam*) {
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void Sound3DEngine::UpdateAmbientParam(
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const Sound3DManager *mgr, const Sound3DParam *param, u32 unused1, int unused2, SoundAmbientParam *pAmbientParam
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) {
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u32 flags = 0x1F;
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if (param->field_0x18 & 1) {
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flags &= ~1;
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}
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if (param->field_0x18 & 2) {
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flags &= ~2;
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}
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if (param->field_0x18 & 4) {
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flags &= ~4;
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}
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if (param->field_0x18 & 8) {
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flags &= ~8;
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}
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if (!param->field_0x1E) {
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flags &= ~0x10;
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}
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if (param->field_0x18 & 0x10) {
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flags |= 0x20;
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}
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UpdateAmbientParam(mgr, param, unused1, flags, pAmbientParam);
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}
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void Sound3DEngine::GetAmbientPriority(const Sound3DManager*, const Sound3DParam*, u32) {
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s32 Sound3DEngine::GetAmbientPriority(const Sound3DManager *mgr, const Sound3DParam *param, u32 arg) {
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u32 flags = 0x1000008;
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if (param->field_0x18 & 8) {
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flags &= ~8;
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}
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SoundAmbientParam ambientParam;
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UpdateAmbientParam(mgr, param, arg, flags, &ambientParam);
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return ambientParam.priority;
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}
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s32 Sound3DEngine::GetRequiredVoiceOutCount(const Sound3DManager*, const Sound3DParam*, u32) {
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s32 Sound3DEngine::GetRequiredVoiceOutCount(const Sound3DManager *, const Sound3DParam *, u32) {
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return 1;
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}
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}}
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} // namespace snd
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} // namespace nw4r
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@@ -3,22 +3,16 @@
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namespace nw4r {
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namespace snd {
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Sound3DListener::Sound3DListener() {
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mPosition.x = 0.0f;
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mPosition.y = 0.0f;
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mPosition.z = 0.0f;
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mVelocity.x = 0.0f;
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mVelocity.y = 0.0f;
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mVelocity.z = 0.0f;
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mInteriorSize = 1.0f;
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mMaxVolumeDistance = 1.0f;
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mUnitDistance = 1.0f;
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field_0x54 = 0;
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mSkipVelocityUpdate = 1;
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mUnitBiquadFilterValue = 0.5f;
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mUnitBiquadFilterMax = 1.0f;
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field_0x64 = 0;
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field_0x68 = 0;
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Sound3DListener::Sound3DListener()
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: mPosition(0.0f, 0.0f, 0.0f),
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mVelocity(0.0f, 0.0f, 0.0f),
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mInteriorSize(1.0f),
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mMaxVolumeDistance(1.0f),
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mUnitDistance(1.0f),
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field_0x54(0),
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mSkipVelocityUpdate(1),
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mUnitBiquadFilterValue(0.5f),
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mUnitBiquadFilterMax(1.0f) {
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math::MTX34Zero(&mMtx);
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}
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