mirror of
https://github.com/zeldaret/ss
synced 2026-06-28 02:33:07 -04:00
Merge pull request #279 from robojumper/d_lyt_mini_game
d_lyt_mini_game
This commit is contained in:
@@ -1618,9 +1618,11 @@ d/lyt/d_lyt_enemy_icon.cpp:
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d/lyt/d_lyt_mini_game.cpp:
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.text start:0x8028BCE0 end:0x802969E0 align:16
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.rodata start:0x804EE790 end:0x804EEB68
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.rodata start:0x804EE7D8 end:0x804EEB68
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.data start:0x80538E58 end:0x80539B68
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.sdata start:0x80573B88 end:0x80573BB0
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.sbss start:0x80575970 end:0x80575990
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.sdata2 start:0x8057C700 end:0x8057C760
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d/lyt/d_lyt_meter_suiryu_score.cpp:
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.text start:0x802969E0 end:0x8029C2C8 align:16
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+282
-282
@@ -555,9 +555,9 @@ create__3d3dFPQ23EGG4Heap = .text:0x80016700; // type:function size:0x160
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fn_80016860 = .text:0x80016860; // type:function size:0x28
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createLightTextures__3d3dFv = .text:0x80016890; // type:function size:0x98
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fn_80016930 = .text:0x80016930; // type:function size:0x2C
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fn_80016960__3d3dFR7mVec3_cRC7mVec3_c = .text:0x80016960; // type:function size:0x130
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fn_80016A90__3d3dFRC7mVec3_c = .text:0x80016A90; // type:function size:0xCC
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fn_80016B60 = .text:0x80016B60; // type:function size:0xAC
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worldToScreen__3d3dFR7mVec3_cRC7mVec3_c = .text:0x80016960; // type:function size:0x130
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isOnScreen__3d3dFRC7mVec3_c = .text:0x80016A90; // type:function size:0xCC
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screenToWorld = .text:0x80016B60; // type:function size:0xAC
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__ct__Q23d3d13AnmMdlWrapperFv = .text:0x80016C10; // type:function size:0x88
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__dt__Q23d3d13AnmMdlWrapperFv = .text:0x80016CA0; // type:function size:0xB0
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create__Q23d3d13AnmMdlWrapperFR9dAcBase_cPvPvPCcPCcUl = .text:0x80016D50; // type:function size:0x78
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@@ -4500,7 +4500,7 @@ executeState__85sStateMgr_c<16dLytMeterParts_c,20sStateMethodUsr_FI_c,12sFStateF
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isNotSilentRealmOrLoftwing__15dLytMeterMain_cFv = .text:0x800C9F20; // type:function size:0x44
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fn_800C9F70__15dLytMeterMain_cFv = .text:0x800C9F70; // type:function size:0x70
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fn_800C9FE0__15dLytMeterMain_cFv = .text:0x800C9FE0; // type:function size:0x60
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fn_800CA040__15dLytMeterMain_cFv = .text:0x800CA040; // type:function size:0x60
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isPopupOpen__15dLytMeterMain_cFv = .text:0x800CA040; // type:function size:0x60
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setUiMode__15dLytMeterMain_cCFUs = .text:0x800CA0A0; // type:function size:0x1C
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getUiMode__15dLytMeterMain_cFv = .text:0x800CA0C0; // type:function size:0x38
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__ct__15dLytMeterMain_cFv = .text:0x800CA100; // type:function size:0x1C0
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@@ -13142,7 +13142,7 @@ checkBambooCuttingMinigameState2 = .text:0x8023BCE0; // type:function size:0x4
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checkMinigameThrillDigger = .text:0x8023BCF0; // type:function size:0x4
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checkMinigameThrillDigger2 = .text:0x8023BD00; // type:function size:0x8
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checkFunFunIslandMinigameState = .text:0x8023BD10; // type:function size:0x4
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checkFunFunIslandMinigameState2 = .text:0x8023BD20; // type:function size:0x8
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checkInFunFunIsland__15MinigameManagerFv = .text:0x8023BD20; // type:function size:0x8
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checkMinigameHouseCleaning = .text:0x8023BD30; // type:function size:0x4
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checkMinigameHouseCleaning2 = .text:0x8023BD40; // type:function size:0x8
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checkTrialTimeAttackMinigameState = .text:0x8023BD50; // type:function size:0x4
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@@ -13682,7 +13682,7 @@ AcItem__checkFlagForItem2 = .text:0x80252D90; // type:function size:0x34
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AcItem__setItemFlagBasedOnId = .text:0x80252DD0; // type:function size:0x34
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AcItem__getTreasureShift = .text:0x80252E10; // type:function size:0x48
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AcItem__setTreasureTempCollect = .text:0x80252E60; // type:function size:0x40
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AcItem__checkTreasureTempCollect = .text:0x80252EA0; // type:function size:0x50
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checkTreasureTempCollect__9dAcItem_cFUs = .text:0x80252EA0; // type:function size:0x50
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AcItem__setBoundingBox = .text:0x80252EF0; // type:function size:0x88
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fn_80252F80 = .text:0x80252F80; // type:function size:0x88
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fn_80253010 = .text:0x80253010; // type:function size:0x88
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@@ -15224,268 +15224,268 @@ fn_8028BA90 = .text:0x8028BA90; // type:function size:0x30
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LytEnemyIcon__initStates = .text:0x8028BAC0; // type:function size:0x128
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LytEnemyIcon__dtor = .text:0x8028BBF0; // type:function size:0x58
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fn_8028BC50 = .text:0x8028BC50; // type:function size:0x88
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||||
fn_80292930 = .text:0x80292930; // type:function size:0xC
|
||||
fn_80292940 = .text:0x80292940; // type:function size:0xC
|
||||
fn_80292950 = .text:0x80292950; // type:function size:0x64
|
||||
fn_802929C0 = .text:0x802929C0; // type:function size:0x7C
|
||||
fn_80292A40 = .text:0x80292A40; // type:function size:0xC
|
||||
fn_80292A50 = .text:0x80292A50; // type:function size:0x44
|
||||
fn_80292AA0 = .text:0x80292AA0; // type:function size:0x44
|
||||
fn_80292AF0 = .text:0x80292AF0; // type:function size:0x44
|
||||
fn_80292B40 = .text:0x80292B40; // type:function size:0x44
|
||||
fn_80292B90 = .text:0x80292B90; // type:function size:0x44
|
||||
fn_80292BE0 = .text:0x80292BE0; // type:function size:0x44
|
||||
fn_80292C30 = .text:0x80292C30; // type:function size:0x764
|
||||
fn_802933A0 = .text:0x802933A0; // type:function size:0x6C
|
||||
fn_80293410 = .text:0x80293410; // type:function size:0x34
|
||||
fn_80293450 = .text:0x80293450; // type:function size:0x2A0
|
||||
fn_802936F0 = .text:0x802936F0; // type:function size:0xC8
|
||||
fn_802937C0 = .text:0x802937C0; // type:function size:0x74
|
||||
fn_80293840 = .text:0x80293840; // type:function size:0xF0
|
||||
fn_80293930 = .text:0x80293930; // type:function size:0x48
|
||||
fn_80293980 = .text:0x80293980; // type:function size:0xA8
|
||||
fn_80293A30 = .text:0x80293A30; // type:function size:0x60
|
||||
fn_80293A90 = .text:0x80293A90; // type:function size:0x60
|
||||
fn_80293AF0 = .text:0x80293AF0; // type:function size:0xC0
|
||||
fn_80293BB0 = .text:0x80293BB0; // type:function size:0xA8
|
||||
fn_80293C60 = .text:0x80293C60; // type:function size:0xE0
|
||||
fn_80293D40 = .text:0x80293D40; // type:function size:0x80
|
||||
fn_80293DC0 = .text:0x80293DC0; // type:function size:0x80
|
||||
fn_80293E40 = .text:0x80293E40; // type:function size:0x88
|
||||
fn_80293ED0 = .text:0x80293ED0; // type:function size:0x74
|
||||
fn_80293F50 = .text:0x80293F50; // type:function size:0x54
|
||||
fn_80293FB0 = .text:0x80293FB0; // type:function size:0x54
|
||||
fn_80294010 = .text:0x80294010; // type:function size:0xC
|
||||
fn_80294020 = .text:0x80294020; // type:function size:0xC
|
||||
fn_80294030 = .text:0x80294030; // type:function size:0x44
|
||||
fn_80294080 = .text:0x80294080; // type:function size:0x44
|
||||
LytMiniGame__ctor = .text:0x802940D0; // type:function size:0x380
|
||||
fn_80294450 = .text:0x80294450; // type:function size:0x74
|
||||
fn_802944D0 = .text:0x802944D0; // type:function size:0x74
|
||||
fn_80294550 = .text:0x80294550; // type:function size:0x74
|
||||
fn_802945D0 = .text:0x802945D0; // type:function size:0x74
|
||||
fn_80294650 = .text:0x80294650; // type:function size:0x74
|
||||
fn_802946D0 = .text:0x802946D0; // type:function size:0x6C
|
||||
fn_80294740 = .text:0x80294740; // type:function size:0x74
|
||||
fn_802947C0 = .text:0x802947C0; // type:function size:0x68
|
||||
LytMiniGame__init = .text:0x80294830; // type:function size:0xA94
|
||||
LytMiniGame__destructRes = .text:0x802952D0; // type:function size:0x31C
|
||||
fn_802955F0 = .text:0x802955F0; // type:function size:0xD4
|
||||
fn_802956D0 = .text:0x802956D0; // type:function size:0x6C
|
||||
scoreRelatedExecute__14dLytMiniGame_cFv = .text:0x80295740; // type:function size:0x8C
|
||||
scoreRelated__14dLytMiniGame_cFv = .text:0x802957D0; // type:function size:0x78
|
||||
build__26dLytMiniGamePumpkinParts_cFPQ23d2d10ResAccIf_c = .text:0x8028BCE0; // type:function size:0xDC
|
||||
remove__26dLytMiniGamePumpkinParts_cFv = .text:0x8028BDC0; // type:function size:0x58
|
||||
execute__26dLytMiniGamePumpkinParts_cFv = .text:0x8028BE20; // type:function size:0x180
|
||||
draw__26dLytMiniGamePumpkinParts_cFv = .text:0x8028BFA0; // type:function size:0x28
|
||||
init__26dLytMiniGamePumpkinParts_cFv = .text:0x8028BFD0; // type:function size:0x88
|
||||
setPumpkinPos__26dLytMiniGamePumpkinParts_cFRC7mVec3_c = .text:0x8028C060; // type:function size:0x90
|
||||
getPoint__26dLytMiniGamePumpkinParts_cFUcb = .text:0x8028C0F0; // type:function size:0x74
|
||||
isActive__26dLytMiniGamePumpkinParts_cCFv = .text:0x8028C170; // type:function size:0x28
|
||||
startGetPoint__26dLytMiniGamePumpkinParts_cFv = .text:0x8028C1A0; // type:function size:0x54
|
||||
startDoubleScore__26dLytMiniGamePumpkinParts_cFv = .text:0x8028C200; // type:function size:0x54
|
||||
stopDoubleScore__26dLytMiniGamePumpkinParts_cFv = .text:0x8028C260; // type:function size:0xC
|
||||
resetGetPoint__26dLytMiniGamePumpkinParts_cFv = .text:0x8028C270; // type:function size:0x60
|
||||
resetDoubleScore__26dLytMiniGamePumpkinParts_cFv = .text:0x8028C2D0; // type:function size:0x60
|
||||
resetPattern__26dLytMiniGamePumpkinParts_cFv = .text:0x8028C330; // type:function size:0x60
|
||||
setPattern__26dLytMiniGamePumpkinParts_cFl = .text:0x8028C390; // type:function size:0x114
|
||||
build__21dLytMiniGamePumpkin_cFPQ23d2d10ResAccIf_c = .text:0x8028C4B0; // type:function size:0x70
|
||||
remove__21dLytMiniGamePumpkin_cFv = .text:0x8028C520; // type:function size:0x6C
|
||||
execute__21dLytMiniGamePumpkin_cFv = .text:0x8028C590; // type:function size:0x64
|
||||
draw__21dLytMiniGamePumpkin_cFv = .text:0x8028C600; // type:function size:0x64
|
||||
init__21dLytMiniGamePumpkin_cFv = .text:0x8028C670; // type:function size:0x58
|
||||
getPoint__21dLytMiniGamePumpkin_cFRC7mVec3_clb = .text:0x8028C6D0; // type:function size:0xA4
|
||||
calcCombo__21dLytMiniGamePumpkin_cFl = .text:0x8028C780; // type:function size:0x48
|
||||
build__18dLytMiniGameBugs_cFPQ23d2d10ResAccIf_c = .text:0x8028C7D0; // type:function size:0x114
|
||||
remove__18dLytMiniGameBugs_cFv = .text:0x8028C8F0; // type:function size:0x8C
|
||||
execute__18dLytMiniGameBugs_cFv = .text:0x8028C980; // type:function size:0x168
|
||||
draw__18dLytMiniGameBugs_cFv = .text:0x8028CAF0; // type:function size:0x3C
|
||||
init__18dLytMiniGameBugs_cFv = .text:0x8028CB30; // type:function size:0x90
|
||||
startAllIconsIn__18dLytMiniGameBugs_cFv = .text:0x8028CBC0; // type:function size:0xB8
|
||||
startOut__18dLytMiniGameBugs_cFv = .text:0x8028CC80; // type:function size:0x90
|
||||
startIn__18dLytMiniGameBugs_cFv = .text:0x8028CD10; // type:function size:0x8C
|
||||
startOutTemp__18dLytMiniGameBugs_cFv = .text:0x8028CDA0; // type:function size:0x80
|
||||
collectBug__18dLytMiniGameBugs_cFl = .text:0x8028CE20; // type:function size:0x150
|
||||
startBugsFlash__18dLytMiniGameBugs_cFv = .text:0x8028CF70; // type:function size:0xC0
|
||||
setBug__18dLytMiniGameBugs_cFll = .text:0x8028D030; // type:function size:0xE0
|
||||
isSlotIconOnEndReached__18dLytMiniGameBugs_cCFl = .text:0x8028D110; // type:function size:0x48
|
||||
isSlotIconOnEnabled__18dLytMiniGameBugs_cCFl = .text:0x8028D160; // type:function size:0x38
|
||||
isSlotBugCollected__18dLytMiniGameBugs_cCFl = .text:0x8028D1A0; // type:function size:0x2C
|
||||
resetBugIconsIn__18dLytMiniGameBugs_cFv = .text:0x8028D1D0; // type:function size:0xC0
|
||||
resetIn__18dLytMiniGameBugs_cFv = .text:0x8028D290; // type:function size:0x80
|
||||
resetOut__18dLytMiniGameBugs_cFv = .text:0x8028D310; // type:function size:0x80
|
||||
resetBugIconsOn__18dLytMiniGameBugs_cFv = .text:0x8028D390; // type:function size:0xC0
|
||||
resetBugIconsTex__18dLytMiniGameBugs_cFv = .text:0x8028D450; // type:function size:0xC0
|
||||
resetBugIconsFlash__18dLytMiniGameBugs_cFv = .text:0x8028D510; // type:function size:0xC0
|
||||
stopBugIconsIn__18dLytMiniGameBugs_cFv = .text:0x8028D5D0; // type:function size:0x58
|
||||
stopIn__18dLytMiniGameBugs_cFv = .text:0x8028D630; // type:function size:0xC
|
||||
stopOut__18dLytMiniGameBugs_cFv = .text:0x8028D640; // type:function size:0xC
|
||||
stopBugIconOn__18dLytMiniGameBugs_cFl = .text:0x8028D650; // type:function size:0x18
|
||||
stopBugIconsFlash__18dLytMiniGameBugs_cFv = .text:0x8028D670; // type:function size:0x58
|
||||
isIconInEndReached__18dLytMiniGameBugs_cCFv = .text:0x8028D6D0; // type:function size:0x44
|
||||
isInEndReached__18dLytMiniGameBugs_cCFv = .text:0x8028D720; // type:function size:0x44
|
||||
isOutEndReached__18dLytMiniGameBugs_cCFv = .text:0x8028D770; // type:function size:0x44
|
||||
isSlotOnEndReached__18dLytMiniGameBugs_cCFl = .text:0x8028D7C0; // type:function size:0x50
|
||||
isBug0Flashing__18dLytMiniGameBugs_cCFv = .text:0x8028D810; // type:function size:0x18
|
||||
areAllBugIconsOn__18dLytMiniGameBugs_cCFv = .text:0x8028D830; // type:function size:0x74
|
||||
build__18dLytMiniGameTime_cFPQ23d2d10ResAccIf_c = .text:0x8028D8B0; // type:function size:0xC8
|
||||
remove__18dLytMiniGameTime_cFv = .text:0x8028D980; // type:function size:0x74
|
||||
execute__18dLytMiniGameTime_cFv = .text:0x8028DA00; // type:function size:0x224
|
||||
draw__18dLytMiniGameTime_cFv = .text:0x8028DC30; // type:function size:0x48
|
||||
init__18dLytMiniGameTime_cFv = .text:0x8028DC80; // type:function size:0x100
|
||||
fn_8028DD80__18dLytMiniGameTime_cFv = .text:0x8028DD80; // type:function size:0xC0
|
||||
startOut__18dLytMiniGameTime_cFv = .text:0x8028DE40; // type:function size:0x84
|
||||
startIn__18dLytMiniGameTime_cFv = .text:0x8028DED0; // type:function size:0x100
|
||||
startOutTemp__18dLytMiniGameTime_cFv = .text:0x8028DFD0; // type:function size:0xEC
|
||||
startAlphaIn__18dLytMiniGameTime_cFv = .text:0x8028E0C0; // type:function size:0xAC
|
||||
startAlphaOut__18dLytMiniGameTime_cFv = .text:0x8028E170; // type:function size:0x60
|
||||
startFinish__18dLytMiniGameTime_cFv = .text:0x8028E1D0; // type:function size:0xC4
|
||||
startLoop__18dLytMiniGameTime_cFv = .text:0x8028E2A0; // type:function size:0x54
|
||||
setTimerValueInMilliSeconds__18dLytMiniGameTime_cFl = .text:0x8028E300; // type:function size:0x14
|
||||
updateLongTimer__18dLytMiniGameTime_cFv = .text:0x8028E320; // type:function size:0x198
|
||||
setTimerSecondsValueInMilliSeconds__18dLytMiniGameTime_cFl = .text:0x8028E4C0; // type:function size:0x2C
|
||||
updateSecondsTimer__18dLytMiniGameTime_cFv = .text:0x8028E4F0; // type:function size:0x124
|
||||
saveSecondsTimer__18dLytMiniGameTime_cFv = .text:0x8028E620; // type:function size:0xC
|
||||
setBestTime__18dLytMiniGameTime_cFl = .text:0x8028E630; // type:function size:0x194
|
||||
setShowBestTime__18dLytMiniGameTime_cFb = .text:0x8028E7D0; // type:function size:0x98
|
||||
resetIn__18dLytMiniGameTime_cFv = .text:0x8028E870; // type:function size:0x80
|
||||
resetOut__18dLytMiniGameTime_cFv = .text:0x8028E8F0; // type:function size:0x80
|
||||
resetAlphaIn__18dLytMiniGameTime_cFv = .text:0x8028E970; // type:function size:0x80
|
||||
resetAlphaOut__18dLytMiniGameTime_cFv = .text:0x8028E9F0; // type:function size:0x80
|
||||
resetDigits__18dLytMiniGameTime_cFv = .text:0x8028EA70; // type:function size:0x13C
|
||||
resetPosition__18dLytMiniGameTime_cFv = .text:0x8028EBB0; // type:function size:0x60
|
||||
resetShowBestTime__18dLytMiniGameTime_cFv = .text:0x8028EC10; // type:function size:0x8
|
||||
resetFinish__18dLytMiniGameTime_cFv = .text:0x8028EC20; // type:function size:0x114
|
||||
resetLoop__18dLytMiniGameTime_cFv = .text:0x8028ED40; // type:function size:0x74
|
||||
initSignChange__18dLytMiniGameTime_cFv = .text:0x8028EDC0; // type:function size:0x64
|
||||
stopIn__18dLytMiniGameTime_cFv = .text:0x8028EE30; // type:function size:0xC
|
||||
stopOut__18dLytMiniGameTime_cFv = .text:0x8028EE40; // type:function size:0xC
|
||||
stopAlphaIn__18dLytMiniGameTime_cFv = .text:0x8028EE50; // type:function size:0xC
|
||||
stopAlphaOut__18dLytMiniGameTime_cFv = .text:0x8028EE60; // type:function size:0xC
|
||||
stopFinish__18dLytMiniGameTime_cFv = .text:0x8028EE70; // type:function size:0x64
|
||||
stopLoop__18dLytMiniGameTime_cFv = .text:0x8028EEE0; // type:function size:0xC
|
||||
isInEndReached__18dLytMiniGameTime_cCFv = .text:0x8028EEF0; // type:function size:0x44
|
||||
isOutEndReached__18dLytMiniGameTime_cCFv = .text:0x8028EF40; // type:function size:0x44
|
||||
isAlphaInEndReached__18dLytMiniGameTime_cCFv = .text:0x8028EF90; // type:function size:0x44
|
||||
isAlphaOutEndReached__18dLytMiniGameTime_cCFv = .text:0x8028EFE0; // type:function size:0x44
|
||||
isFinishEndReached__18dLytMiniGameTime_cCFv = .text:0x8028F030; // type:function size:0x44
|
||||
setHighestDigitIndex__18dLytMiniGameTime_cFUc = .text:0x8028F080; // type:function size:0x11C
|
||||
setSignChange__18dLytMiniGameTime_cFUl = .text:0x8028F1A0; // type:function size:0x94
|
||||
setTimePosition__18dLytMiniGameTime_cFb = .text:0x8028F240; // type:function size:0x80
|
||||
setBestHasSixDigits__18dLytMiniGameTime_cFb = .text:0x8028F2C0; // type:function size:0xE8
|
||||
setDigit__18dLytMiniGameTime_cFll = .text:0x8028F3B0; // type:function size:0xB4
|
||||
setDigitBest__18dLytMiniGameTime_cFll = .text:0x8028F470; // type:function size:0xB4
|
||||
build__19dLytMiniGameStart_cFPQ23d2d10ResAccIf_c = .text:0x8028F530; // type:function size:0xBC
|
||||
remove__19dLytMiniGameStart_cFv = .text:0x8028F5F0; // type:function size:0x74
|
||||
execute__19dLytMiniGameStart_cFv = .text:0x8028F670; // type:function size:0x1BC
|
||||
draw__19dLytMiniGameStart_cFv = .text:0x8028F830; // type:function size:0x48
|
||||
init__19dLytMiniGameStart_cFv = .text:0x8028F880; // type:function size:0x10C
|
||||
startCountdown__19dLytMiniGameStart_cFv = .text:0x8028F990; // type:function size:0x4C
|
||||
startCountdown120__19dLytMiniGameStart_cFv = .text:0x8028F9E0; // type:function size:0x60
|
||||
startFinish__19dLytMiniGameStart_cFv = .text:0x8028FA40; // type:function size:0x4C
|
||||
startTimeup__19dLytMiniGameStart_cFv = .text:0x8028FA90; // type:function size:0x4C
|
||||
isCountdownEndReached__19dLytMiniGameStart_cCFv = .text:0x8028FAE0; // type:function size:0x58
|
||||
isFinishEndReached__19dLytMiniGameStart_cCFv = .text:0x8028FB40; // type:function size:0x58
|
||||
isTimeupEndReached__19dLytMiniGameStart_cCFv = .text:0x8028FBA0; // type:function size:0x58
|
||||
resetPlayedSounds__19dLytMiniGameStart_cFv = .text:0x8028FC00; // type:function size:0x20
|
||||
resetCountdown__19dLytMiniGameStart_cFv = .text:0x8028FC20; // type:function size:0x54
|
||||
resetFinish__19dLytMiniGameStart_cFv = .text:0x8028FC80; // type:function size:0x54
|
||||
resetStart__19dLytMiniGameStart_cFv = .text:0x8028FCE0; // type:function size:0x54
|
||||
stopCountdown__19dLytMiniGameStart_cFv = .text:0x8028FD40; // type:function size:0xC
|
||||
stopFinish__19dLytMiniGameStart_cFv = .text:0x8028FD50; // type:function size:0xC
|
||||
stopTimeup__19dLytMiniGameStart_cFv = .text:0x8028FD60; // type:function size:0xC
|
||||
checkCountdown3__19dLytMiniGameStart_cFv = .text:0x8028FD70; // type:function size:0x48
|
||||
checkCountdown2__19dLytMiniGameStart_cFv = .text:0x8028FDC0; // type:function size:0x48
|
||||
checkCountdown1__19dLytMiniGameStart_cFv = .text:0x8028FE10; // type:function size:0x48
|
||||
checkStart__19dLytMiniGameStart_cFv = .text:0x8028FE60; // type:function size:0x48
|
||||
checkFinish__19dLytMiniGameStart_cFv = .text:0x8028FEB0; // type:function size:0x48
|
||||
checkTimeup__19dLytMiniGameStart_cFv = .text:0x8028FF00; // type:function size:0x48
|
||||
build__19dLytMiniGameScore_cFPQ23d2d10ResAccIf_c = .text:0x8028FF50; // type:function size:0x168
|
||||
remove__19dLytMiniGameScore_cFv = .text:0x802900C0; // type:function size:0x74
|
||||
execute__19dLytMiniGameScore_cFv = .text:0x80290140; // type:function size:0x2EC
|
||||
draw__19dLytMiniGameScore_cFv = .text:0x80290430; // type:function size:0x48
|
||||
init__19dLytMiniGameScore_cFv = .text:0x80290480; // type:function size:0xF84
|
||||
fn_80291410__19dLytMiniGameScore_cFv = .text:0x80291410; // type:function size:0x1A0
|
||||
startOut__19dLytMiniGameScore_cFv = .text:0x802915B0; // type:function size:0x84
|
||||
startIn__19dLytMiniGameScore_cFv = .text:0x80291640; // type:function size:0x100
|
||||
startOutTemp__19dLytMiniGameScore_cFv = .text:0x80291740; // type:function size:0xEC
|
||||
startAlphaIn__19dLytMiniGameScore_cFv = .text:0x80291830; // type:function size:0xD0
|
||||
startAlphaOut__19dLytMiniGameScore_cFv = .text:0x80291900; // type:function size:0x60
|
||||
startGetScore__19dLytMiniGameScore_cFv = .text:0x80291960; // type:function size:0xD0
|
||||
startFinish__19dLytMiniGameScore_cFv = .text:0x80291A30; // type:function size:0x110
|
||||
startLoop__19dLytMiniGameScore_cFv = .text:0x80291B40; // type:function size:0x54
|
||||
setScore__19dLytMiniGameScore_cFl = .text:0x80291BA0; // type:function size:0x14
|
||||
fn_80291BC0__19dLytMiniGameScore_cFv = .text:0x80291BC0; // type:function size:0x178
|
||||
fn_80291D40__19dLytMiniGameScore_cFl = .text:0x80291D40; // type:function size:0x10C
|
||||
hasIncreasedScore__19dLytMiniGameScore_cCFv = .text:0x80291E50; // type:function size:0x34
|
||||
hasDecreasedScore__19dLytMiniGameScore_cCFv = .text:0x80291E90; // type:function size:0x34
|
||||
fn_80291ED0__19dLytMiniGameScore_cFl = .text:0x80291ED0; // type:function size:0x14
|
||||
fn_80291EF0__19dLytMiniGameScore_cFv = .text:0x80291EF0; // type:function size:0x138
|
||||
increaseScore__19dLytMiniGameScore_cFl = .text:0x80292030; // type:function size:0xC
|
||||
fn_80292040__19dLytMiniGameScore_cFv = .text:0x80292040; // type:function size:0x68
|
||||
calcNumDigits__19dLytMiniGameScore_cFv = .text:0x802920B0; // type:function size:0x54
|
||||
realizePosition__19dLytMiniGameScore_cFv = .text:0x80292110; // type:function size:0x8C
|
||||
setDigit__19dLytMiniGameScore_cFll = .text:0x802921A0; // type:function size:0x9C
|
||||
saveScore__19dLytMiniGameScore_cFv = .text:0x80292240; // type:function size:0xC
|
||||
resetIn__19dLytMiniGameScore_cFv = .text:0x80292250; // type:function size:0x98
|
||||
resetDigits__19dLytMiniGameScore_cFv = .text:0x802922F0; // type:function size:0x90
|
||||
resetOut__19dLytMiniGameScore_cFv = .text:0x80292380; // type:function size:0x80
|
||||
resetAlphaIn__19dLytMiniGameScore_cFv = .text:0x80292400; // type:function size:0x80
|
||||
resetAlphaOut__19dLytMiniGameScore_cFv = .text:0x80292480; // type:function size:0x80
|
||||
resetSetPosition__19dLytMiniGameScore_cFv = .text:0x80292500; // type:function size:0x90
|
||||
resetRupeeChange__19dLytMiniGameScore_cFv = .text:0x80292590; // type:function size:0x80
|
||||
resetGetScore__19dLytMiniGameScore_cFv = .text:0x80292610; // type:function size:0x100
|
||||
resetFinish__19dLytMiniGameScore_cFv = .text:0x80292710; // type:function size:0x170
|
||||
resetLoop__19dLytMiniGameScore_cFv = .text:0x80292880; // type:function size:0x8C
|
||||
stopIn__19dLytMiniGameScore_cFv = .text:0x80292910; // type:function size:0xC
|
||||
stopOut__19dLytMiniGameScore_cFv = .text:0x80292920; // type:function size:0xC
|
||||
stopAlphaIn__19dLytMiniGameScore_cFv = .text:0x80292930; // type:function size:0xC
|
||||
stopAlphaOut__19dLytMiniGameScore_cFv = .text:0x80292940; // type:function size:0xC
|
||||
stopGetScore__19dLytMiniGameScore_cFv = .text:0x80292950; // type:function size:0x64
|
||||
stopFinish__19dLytMiniGameScore_cFv = .text:0x802929C0; // type:function size:0x7C
|
||||
stopLoop__19dLytMiniGameScore_cFv = .text:0x80292A40; // type:function size:0xC
|
||||
isInEndReached__19dLytMiniGameScore_cCFv = .text:0x80292A50; // type:function size:0x44
|
||||
isOutEndReached__19dLytMiniGameScore_cCFv = .text:0x80292AA0; // type:function size:0x44
|
||||
isAlphaInEndReached__19dLytMiniGameScore_cCFv = .text:0x80292AF0; // type:function size:0x44
|
||||
isAlphaOutEndReached__19dLytMiniGameScore_cCFv = .text:0x80292B40; // type:function size:0x44
|
||||
isGetScoreEndReached__19dLytMiniGameScore_cCFv = .text:0x80292B90; // type:function size:0x44
|
||||
isFinishEndReached__19dLytMiniGameScore_cCFv = .text:0x80292BE0; // type:function size:0x44
|
||||
fn_80292C30__19dLytMiniGameScore_cFv = .text:0x80292C30; // type:function size:0x764
|
||||
loadTextVariant__19dLytMiniGameScore_cFl = .text:0x802933A0; // type:function size:0x6C
|
||||
fn_80293410__19dLytMiniGameScore_cFv = .text:0x80293410; // type:function size:0x34
|
||||
fn_80293450__19dLytMiniGameScore_cFl = .text:0x80293450; // type:function size:0x2A0
|
||||
build__21dLytMiniGameScoreSd_cFPQ23d2d10ResAccIf_c = .text:0x802936F0; // type:function size:0xC8
|
||||
remove__21dLytMiniGameScoreSd_cFv = .text:0x802937C0; // type:function size:0x74
|
||||
execute__21dLytMiniGameScoreSd_cFv = .text:0x80293840; // type:function size:0xF0
|
||||
draw__21dLytMiniGameScoreSd_cFv = .text:0x80293930; // type:function size:0x48
|
||||
init__21dLytMiniGameScoreSd_cFv = .text:0x80293980; // type:function size:0xA8
|
||||
setScoreUp__21dLytMiniGameScoreSd_cFl = .text:0x80293A30; // type:function size:0x60
|
||||
setScoreDown__21dLytMiniGameScoreSd_cFl = .text:0x80293A90; // type:function size:0x60
|
||||
setScoreInternal__21dLytMiniGameScoreSd_cFl = .text:0x80293AF0; // type:function size:0xC0
|
||||
setHighestDigitIndex__21dLytMiniGameScoreSd_cFl = .text:0x80293BB0; // type:function size:0xA8
|
||||
setDigit__21dLytMiniGameScoreSd_cFll = .text:0x80293C60; // type:function size:0xE0
|
||||
resetScoreUp__21dLytMiniGameScoreSd_cFv = .text:0x80293D40; // type:function size:0x80
|
||||
resetScoreDown__21dLytMiniGameScoreSd_cFv = .text:0x80293DC0; // type:function size:0x80
|
||||
resetDigits__21dLytMiniGameScoreSd_cFv = .text:0x80293E40; // type:function size:0x88
|
||||
resetPosition__21dLytMiniGameScoreSd_cFv = .text:0x80293ED0; // type:function size:0x74
|
||||
startScoreUp__21dLytMiniGameScoreSd_cFv = .text:0x80293F50; // type:function size:0x54
|
||||
startScoreDown__21dLytMiniGameScoreSd_cFv = .text:0x80293FB0; // type:function size:0x54
|
||||
stopScoreUp__21dLytMiniGameScoreSd_cFv = .text:0x80294010; // type:function size:0xC
|
||||
stopScoreDown__21dLytMiniGameScoreSd_cFv = .text:0x80294020; // type:function size:0xC
|
||||
isScoreUpEndReached__21dLytMiniGameScoreSd_cCFv = .text:0x80294030; // type:function size:0x44
|
||||
isScoreDownEndReached__21dLytMiniGameScoreSd_cCFv = .text:0x80294080; // type:function size:0x44
|
||||
dLytMiniGame_c_classInit__Fv = .text:0x802940D0; // type:function size:0x380
|
||||
__dt__19dLytMiniGameScore_cFv = .text:0x80294450; // type:function size:0x74
|
||||
__dt__21dLytMiniGameScoreSd_cFv = .text:0x802944D0; // type:function size:0x74
|
||||
__dt__19dLytMiniGameStart_cFv = .text:0x80294550; // type:function size:0x74
|
||||
__dt__18dLytMiniGameTime_cFv = .text:0x802945D0; // type:function size:0x74
|
||||
__dt__18dLytMiniGameBugs_cFv = .text:0x80294650; // type:function size:0x74
|
||||
__ct__26dLytMiniGamePumpkinParts_cFv = .text:0x802946D0; // type:function size:0x6C
|
||||
__dt__26dLytMiniGamePumpkinParts_cFv = .text:0x80294740; // type:function size:0x74
|
||||
__dt__21dLytMiniGamePumpkin_cFv = .text:0x802947C0; // type:function size:0x68
|
||||
create__14dLytMiniGame_cFv = .text:0x80294830; // type:function size:0xA94
|
||||
doDelete__14dLytMiniGame_cFv = .text:0x802952D0; // type:function size:0x31C
|
||||
execute__14dLytMiniGame_cFv = .text:0x802955F0; // type:function size:0xD4
|
||||
draw__14dLytMiniGame_cFv = .text:0x802956D0; // type:function size:0x6C
|
||||
scoreRelatedInit__14dLytMiniGame_cFv = .text:0x80295740; // type:function size:0x8C
|
||||
endScoreResult__14dLytMiniGame_cFv = .text:0x802957D0; // type:function size:0x78
|
||||
setDisplayedPoints__14dLytMiniGame_cFl = .text:0x80295850; // type:function size:0xA8
|
||||
fn_80295900 = .text:0x80295900; // type:function size:0x38
|
||||
fn_80295940__14dLytMiniGame_cFv = .text:0x80295940; // type:function size:0x38
|
||||
fn_80295980__14dLytMiniGame_cFv = .text:0x80295980; // type:function size:0x98
|
||||
fn_80295A20 = .text:0x80295A20; // type:function size:0x90
|
||||
fn_80295AB0__14dLytMiniGame_cFv = .text:0x80295AB0; // type:function size:0x20
|
||||
fn_80295AD0__14dLytMiniGame_cFv = .text:0x80295AD0; // type:function size:0x20
|
||||
fn_80295AF0 = .text:0x80295AF0; // type:function size:0x2C
|
||||
fn_80295B20 = .text:0x80295B20; // type:function size:0x8
|
||||
fn_80295B30 = .text:0x80295B30; // type:function size:0x8
|
||||
timeRelatedExecute__14dLytMiniGame_cFv = .text:0x80295B40; // type:function size:0xA8
|
||||
timeRelated__14dLytMiniGame_cFv = .text:0x80295BF0; // type:function size:0x24
|
||||
fn_80295900__14dLytMiniGame_cFl = .text:0x80295900; // type:function size:0x38
|
||||
startCountdown__14dLytMiniGame_cFv = .text:0x80295940; // type:function size:0x38
|
||||
startFinish__14dLytMiniGame_cFv = .text:0x80295980; // type:function size:0x98
|
||||
startTimeup__14dLytMiniGame_cFv = .text:0x80295A20; // type:function size:0x90
|
||||
isStartCountdownDone__14dLytMiniGame_cFv = .text:0x80295AB0; // type:function size:0x20
|
||||
isFinishAnimDone__14dLytMiniGame_cFv = .text:0x80295AD0; // type:function size:0x20
|
||||
isTimeupAnimDone__14dLytMiniGame_cFv = .text:0x80295AF0; // type:function size:0x2C
|
||||
setScoreUp__14dLytMiniGame_cFl = .text:0x80295B20; // type:function size:0x8
|
||||
setScoreDown__14dLytMiniGame_cFl = .text:0x80295B30; // type:function size:0x8
|
||||
timeRelatedInit__14dLytMiniGame_cFv = .text:0x80295B40; // type:function size:0xA8
|
||||
endTimeResult__14dLytMiniGame_cFv = .text:0x80295BF0; // type:function size:0x24
|
||||
setDisplayedTime__14dLytMiniGame_cFl = .text:0x80295C20; // type:function size:0x4C
|
||||
setHighscore__14dLytMiniGame_cFl = .text:0x80295C70; // type:function size:0x38
|
||||
fn_80295CB0__14dLytMiniGame_cFb = .text:0x80295CB0; // type:function size:0x38
|
||||
fn_80295CF0 = .text:0x80295CF0; // type:function size:0x8
|
||||
fn_80295D00 = .text:0x80295D00; // type:function size:0xC
|
||||
fn_80295D10 = .text:0x80295D10; // type:function size:0xC
|
||||
fn_80295D20 = .text:0x80295D20; // type:function size:0x8
|
||||
fn_80295D30 = .text:0x80295D30; // type:function size:0x8
|
||||
fn_80295D40 = .text:0x80295D40; // type:function size:0x8
|
||||
fn_80295D50 = .text:0x80295D50; // type:function size:0x8
|
||||
fn_80295D60 = .text:0x80295D60; // type:function size:0x8
|
||||
fn_80295D70 = .text:0x80295D70; // type:function size:0x8
|
||||
fn_80295D80 = .text:0x80295D80; // type:function size:0x4
|
||||
fn_80295D90 = .text:0x80295D90; // type:function size:0x4
|
||||
fn_80295DA0 = .text:0x80295DA0; // type:function size:0x8
|
||||
fn_80295DB0 = .text:0x80295DB0; // type:function size:0x60
|
||||
fn_80295E10 = .text:0x80295E10; // type:function size:0x34
|
||||
fn_80295E50 = .text:0x80295E50; // type:function size:0x54
|
||||
fn_80295EB0 = .text:0x80295EB0; // type:function size:0x54
|
||||
fn_80295F10 = .text:0x80295F10; // type:function size:0x80
|
||||
fn_80295F90 = .text:0x80295F90; // type:function size:0x70
|
||||
fn_80296000 = .text:0x80296000; // type:function size:0x6C
|
||||
fn_80296070 = .text:0x80296070; // type:function size:0xE0
|
||||
fn_80296150 = .text:0x80296150; // type:function size:0xB8
|
||||
fn_80296210 = .text:0x80296210; // type:function size:0x88
|
||||
fn_802962A0 = .text:0x802962A0; // type:function size:0x88
|
||||
fn_80296330 = .text:0x80296330; // type:function size:0xA4
|
||||
fn_802963E0 = .text:0x802963E0; // type:function size:0x98
|
||||
fn_80296480 = .text:0x80296480; // type:function size:0x98
|
||||
fn_80296520 = .text:0x80296520; // type:function size:0x58
|
||||
fn_80296580 = .text:0x80296580; // type:function size:0x130
|
||||
fn_802966B0 = .text:0x802966B0; // type:function size:0x30
|
||||
fn_802966E0 = .text:0x802966E0; // type:function size:0x40
|
||||
decrementLayoutArcRefCount = .text:0x80296720; // type:function size:0x4C
|
||||
fn_80296770 = .text:0x80296770; // type:function size:0x270
|
||||
setBestTime__14dLytMiniGame_cFl = .text:0x80295C70; // type:function size:0x38
|
||||
setShowBestTime__14dLytMiniGame_cFb = .text:0x80295CB0; // type:function size:0x38
|
||||
startBugsAllIconsIn__14dLytMiniGame_cFv = .text:0x80295CF0; // type:function size:0x8
|
||||
set5Bugs__14dLytMiniGame_cFv = .text:0x80295D00; // type:function size:0xC
|
||||
set10Bugs__14dLytMiniGame_cFv = .text:0x80295D10; // type:function size:0xC
|
||||
reInitBugs__14dLytMiniGame_cFv = .text:0x80295D20; // type:function size:0x8
|
||||
setBug__14dLytMiniGame_cFll = .text:0x80295D30; // type:function size:0x8
|
||||
collectBug__14dLytMiniGame_cFl = .text:0x80295D40; // type:function size:0x8
|
||||
startBugsFlash__14dLytMiniGame_cFv = .text:0x80295D50; // type:function size:0x8
|
||||
isBugIconOnEndReached__14dLytMiniGame_cCFl = .text:0x80295D60; // type:function size:0x8
|
||||
isBugCollected__14dLytMiniGame_cCFl = .text:0x80295D70; // type:function size:0x8
|
||||
fn_80295D80__14dLytMiniGame_cFv = .text:0x80295D80; // type:function size:0x4
|
||||
fn_80295D90__14dLytMiniGame_cFl = .text:0x80295D90; // type:function size:0x4
|
||||
getPumpkin__14dLytMiniGame_cFRC7mVec3_clb = .text:0x80295DA0; // type:function size:0x8
|
||||
isDisplayingResult__14dLytMiniGame_cFv = .text:0x80295DB0; // type:function size:0x60
|
||||
isInEvent__14dLytMiniGame_cCFv = .text:0x80295E10; // type:function size:0x34
|
||||
isPopupOpen__14dLytMiniGame_cCFv = .text:0x80295E50; // type:function size:0x54
|
||||
isPopupOpenExceptHelp__14dLytMiniGame_cCFv = .text:0x80295EB0; // type:function size:0x54
|
||||
isFadingOut__14dLytMiniGame_cCFv = .text:0x80295F10; // type:function size:0x80
|
||||
executeBambooCutting__14dLytMiniGame_cFv = .text:0x80295F90; // type:function size:0x70
|
||||
executeFunFunIsland__14dLytMiniGame_cFv = .text:0x80296000; // type:function size:0x6C
|
||||
executeThrillDigger__14dLytMiniGame_cFv = .text:0x80296070; // type:function size:0xE0
|
||||
executeInsectCapture__14dLytMiniGame_cFv = .text:0x80296150; // type:function size:0xB8
|
||||
executeSpiralChargeTutorial__14dLytMiniGame_cFv = .text:0x80296210; // type:function size:0x88
|
||||
executePumpkinArchery__14dLytMiniGame_cFv = .text:0x802962A0; // type:function size:0x88
|
||||
executeRollercoaster__14dLytMiniGame_cFv = .text:0x80296330; // type:function size:0xA4
|
||||
executeBossRush__14dLytMiniGame_cFv = .text:0x802963E0; // type:function size:0x98
|
||||
executeTrialTimeAttack__14dLytMiniGame_cFv = .text:0x80296480; // type:function size:0x98
|
||||
init__14dLytMiniGame_cFv = .text:0x80296520; // type:function size:0x58
|
||||
loadData__14dLytMiniGame_cFPCcl = .text:0x80296580; // type:function size:0x130
|
||||
isLoading__14dLytMiniGame_cCFPCc = .text:0x802966B0; // type:function size:0x30
|
||||
attachLoadedData__14dLytMiniGame_cFPCcRQ23d2d10ResAccIf_c = .text:0x802966E0; // type:function size:0x40
|
||||
unloadData__14dLytMiniGame_cFPCc = .text:0x80296720; // type:function size:0x4C
|
||||
__dt__14dLytMiniGame_cFv = .text:0x80296770; // type:function size:0x270
|
||||
LytMeterSuiryuScoreBase__stateNoneEnter = .text:0x802969E0; // type:function size:0x4
|
||||
LytMeterSuiryuScoreBase__stateNoneUpdate = .text:0x802969F0; // type:function size:0x4
|
||||
LytMeterSuiryuScoreBase__stateNoneLeave = .text:0x80296A00; // type:function size:0x4
|
||||
@@ -20849,13 +20849,13 @@ holdFinisherPromptSound__20dSndSmallEffectMgr_cFPCQ34nw4r4math4VEC3 = .text:0x80
|
||||
playDowsingPingSound__20dSndSmallEffectMgr_cFff = .text:0x8037E860; // type:function size:0x148
|
||||
holdDowsingNearestSound__20dSndSmallEffectMgr_cFv = .text:0x8037E9B0; // type:function size:0xC
|
||||
playSirenCountdownSound__20dSndSmallEffectMgr_cFl = .text:0x8037E9C0; // type:function size:0x90
|
||||
playMinigameCountdownSound__20dSndSmallEffectMgr_cFv = .text:0x8037EA50; // type:function size:0x8
|
||||
playMinigameCountdownSound__20dSndSmallEffectMgr_cFl = .text:0x8037EA50; // type:function size:0x8
|
||||
playMinigameTimeUpSound__20dSndSmallEffectMgr_cFl = .text:0x8037EA60; // type:function size:0x14
|
||||
playMinigameStartSound__20dSndSmallEffectMgr_cFv = .text:0x8037EA80; // type:function size:0x8
|
||||
playMinigameFinishSound__20dSndSmallEffectMgr_cFv = .text:0x8037EA90; // type:function size:0x40
|
||||
playMinigameFinishWhistleSound__20dSndSmallEffectMgr_cFv = .text:0x8037EAD0; // type:function size:0x40
|
||||
playMinigameScoreUpSound__20dSndSmallEffectMgr_cFl = .text:0x8037EB10; // type:function size:0x11C
|
||||
playMinigameScoreDownSound__20dSndSmallEffectMgr_cFv = .text:0x8037EC30; // type:function size:0x8
|
||||
playMinigameScoreDownSound__20dSndSmallEffectMgr_cFl = .text:0x8037EC30; // type:function size:0x8
|
||||
playMinigameMusasabiSound__20dSndSmallEffectMgr_cFl = .text:0x8037EC40; // type:function size:0x3C
|
||||
playSkbSound__20dSndSmallEffectMgr_cFUl = .text:0x8037EC80; // type:function size:0xB0
|
||||
playDemoSound__20dSndSmallEffectMgr_cFUlPQ34nw4r3snd11SoundHandle = .text:0x8037ED30; // type:function size:0x68
|
||||
@@ -36891,14 +36891,14 @@ jumptable_805399B4 = .data:0x805399B4; // type:object size:0x44 scope:local
|
||||
jumptable_805399F8 = .data:0x805399F8; // type:object size:0x38 scope:local
|
||||
jumptable_80539A30 = .data:0x80539A30; // type:object size:0x38 scope:local
|
||||
jumptable_80539A68 = .data:0x80539A68; // type:object size:0x34 scope:local
|
||||
LytMiniGame__vtable = .data:0x80539A9C; // type:object size:0x4C
|
||||
lbl_80539AE8 = .data:0x80539AE8; // type:object size:0xC
|
||||
lbl_80539AF4 = .data:0x80539AF4; // type:object size:0xC
|
||||
lbl_80539B00 = .data:0x80539B00; // type:object size:0xC
|
||||
lbl_80539B0C = .data:0x80539B0C; // type:object size:0xC
|
||||
lbl_80539B18 = .data:0x80539B18; // type:object size:0xC
|
||||
lbl_80539B24 = .data:0x80539B24; // type:object size:0xC
|
||||
lbl_80539B30 = .data:0x80539B30; // type:object size:0x38
|
||||
__vt__14dLytMiniGame_c = .data:0x80539A9C; // type:object size:0x4C
|
||||
__vt__21dLytMiniGameScoreSd_c = .data:0x80539AE8; // type:object size:0xC
|
||||
__vt__19dLytMiniGameScore_c = .data:0x80539AF4; // type:object size:0xC
|
||||
__vt__19dLytMiniGameStart_c = .data:0x80539B00; // type:object size:0xC
|
||||
__vt__18dLytMiniGameTime_c = .data:0x80539B0C; // type:object size:0xC
|
||||
__vt__18dLytMiniGameBugs_c = .data:0x80539B18; // type:object size:0xC
|
||||
__vt__21dLytMiniGamePumpkin_c = .data:0x80539B24; // type:object size:0xC
|
||||
__vt__26dLytMiniGamePumpkinParts_c = .data:0x80539B30; // type:object size:0xC
|
||||
lbl_80539B68 = .data:0x80539B68; // type:object size:0x1C data:string
|
||||
lbl_80539B84 = .data:0x80539B84; // type:object size:0xE data:string
|
||||
lbl_80539B94 = .data:0x80539B94; // type:object size:0x23 data:string
|
||||
@@ -42447,12 +42447,12 @@ lbl_80575959 = .sbss:0x80575959; // type:object size:0x1 data:byte
|
||||
lbl_8057595C = .sbss:0x8057595C; // type:object size:0x4 data:4byte
|
||||
lbl_80575960 = .sbss:0x80575960; // type:object size:0x8 data:4byte
|
||||
lbl_80575968 = .sbss:0x80575968; // type:object size:0x8 data:4byte
|
||||
lbl_80575970 = .sbss:0x80575970; // type:object size:0x4 data:4byte
|
||||
lbl_80575974 = .sbss:0x80575974; // type:object size:0x4 data:4byte
|
||||
lbl_80575978 = .sbss:0x80575978; // type:object size:0x4 data:4byte
|
||||
lbl_8057597C = .sbss:0x8057597C; // type:object size:0x4 data:4byte
|
||||
lbl_80575980 = .sbss:0x80575980; // type:object size:0x4 data:4byte
|
||||
lbl_80575984 = .sbss:0x80575984; // type:object size:0x4 data:4byte
|
||||
sInstance__21dLytMiniGamePumpkin_c = .sbss:0x80575970; // type:object size:0x4 data:4byte
|
||||
sInstance__18dLytMiniGameBugs_c = .sbss:0x80575974; // type:object size:0x4 data:4byte
|
||||
sInstance__18dLytMiniGameTime_c = .sbss:0x80575978; // type:object size:0x4 data:4byte
|
||||
sInstance__19dLytMiniGameStart_c = .sbss:0x8057597C; // type:object size:0x4 data:4byte
|
||||
sInstance__19dLytMiniGameScore_c = .sbss:0x80575980; // type:object size:0x4 data:4byte
|
||||
sInstance__21dLytMiniGameScoreSd_c = .sbss:0x80575984; // type:object size:0x4 data:4byte
|
||||
sInstance__14dLytMiniGame_c = .sbss:0x80575988; // type:object size:0x8 data:4byte
|
||||
lbl_80575990 = .sbss:0x80575990; // type:object size:0x8 data:4byte
|
||||
lbl_80575998 = .sbss:0x80575998; // type:object size:0x8 data:4byte
|
||||
|
||||
@@ -53,6 +53,7 @@ public:
|
||||
return checkFlag(flag);
|
||||
}
|
||||
static void setFlag(s32 id);
|
||||
static bool checkTreasureTempCollect(u16 itemId);
|
||||
|
||||
void setItemPosition(const mVec3_c &);
|
||||
void getItemFromBWheelItem();
|
||||
|
||||
+22
-8
@@ -202,6 +202,20 @@ protected:
|
||||
};
|
||||
|
||||
class dMessage_c : public dBase_c {
|
||||
public:
|
||||
enum Minigame_e {
|
||||
MG_THRILL_DIGGER = 0,
|
||||
MG_BAMBOO_CUTTING,
|
||||
MG_INSECT_CAPTURE,
|
||||
MG_ROLLERCOASTER,
|
||||
MG_PUMPKIN_ARCHERY,
|
||||
MG_FUN_FUN_ISLAND,
|
||||
MG_TRIAL_TIME_ATTACK,
|
||||
MG_BOSS_RUSH,
|
||||
|
||||
MG_NONE,
|
||||
};
|
||||
|
||||
public:
|
||||
dMessage_c();
|
||||
virtual ~dMessage_c() {
|
||||
@@ -276,23 +290,23 @@ public:
|
||||
}
|
||||
|
||||
void setMiniGameVariant(s32 v) {
|
||||
mMiniGameVariant = v;
|
||||
mMinigameVariant = v;
|
||||
}
|
||||
|
||||
s32 getMiniGameVariant() const {
|
||||
return mMiniGameVariant;
|
||||
return mMinigameVariant;
|
||||
}
|
||||
|
||||
void setField_0x344(s32 v) {
|
||||
field_0x344 = v;
|
||||
}
|
||||
|
||||
u8 getField_0x340() const {
|
||||
return field_0x340;
|
||||
bool hasSetMinigameResult() const {
|
||||
return mHasSetMinigameResult;
|
||||
}
|
||||
|
||||
void setField_0x340(u8 v) {
|
||||
field_0x340 = v;
|
||||
void setHasSetMinigameResult(bool v) {
|
||||
mHasSetMinigameResult = v;
|
||||
}
|
||||
|
||||
static bool isValidTextLabel(const char *name);
|
||||
@@ -376,8 +390,8 @@ private:
|
||||
|
||||
/* 0x334 */ u32 mMinigameResultPoints;
|
||||
/* 0x338 */ u32 mMinigameTime;
|
||||
/* 0x33C */ s32 mMiniGameVariant;
|
||||
/* 0x340 */ u8 field_0x340;
|
||||
/* 0x33C */ s32 mMinigameVariant;
|
||||
/* 0x340 */ bool mHasSetMinigameResult;
|
||||
/* 0x344 */ s32 field_0x344;
|
||||
};
|
||||
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
#include "f/f_profile_name.h"
|
||||
#include "m/m2d.h"
|
||||
#include "m/m_angle.h"
|
||||
#include "m/m_fader_base.h"
|
||||
#include "m/m_vec.h"
|
||||
#include "s/s_FPhase.h"
|
||||
#include "s/s_State.hpp"
|
||||
@@ -210,6 +211,14 @@ public:
|
||||
return mFader.isSettled();
|
||||
}
|
||||
|
||||
bool isFadingOut() const {
|
||||
return mFader.isStatus(mFaderBase_c::FADING_OUT);
|
||||
}
|
||||
|
||||
bool isFadingIn() const {
|
||||
return mFader.isStatus(mFaderBase_c::FADING_IN);
|
||||
}
|
||||
|
||||
f32 targetingScreenFn_801BBEC0() const {
|
||||
return mScreen1.fn_801BBEC0();
|
||||
}
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
#include "egg/gfx/eggScreen.h"
|
||||
#include "m/m_allocator.h"
|
||||
#include "m/m_dvd.h"
|
||||
#include "m/m_fader_base.h"
|
||||
#include "nw4r/g3d/g3d_camera.h"
|
||||
#include "s/s_FPhase.h"
|
||||
#include "s/s_State.hpp"
|
||||
@@ -176,6 +177,10 @@ public:
|
||||
return mFader.isSettled();
|
||||
}
|
||||
|
||||
bool isFadingOut() const {
|
||||
return mFader.isStatus(mFaderBase_c::FADING_OUT);
|
||||
}
|
||||
|
||||
bool isInLastBoss() const {
|
||||
return mIsInLastBoss;
|
||||
}
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#include "m/m2d.h"
|
||||
#include "nw4r/lyt/lyt_pane.h"
|
||||
#include "nw4r/lyt/lyt_picture.h"
|
||||
#include "nw4r/lyt/lyt_types.h"
|
||||
|
||||
class dTextBox_c;
|
||||
class dWindow_c;
|
||||
@@ -260,6 +261,11 @@ struct AnmGroupBase_c {
|
||||
return (mFlags & ANMGROUP_FLAG_ENABLE) != 0;
|
||||
}
|
||||
|
||||
// Not sure
|
||||
inline u8 isEnabled_() const {
|
||||
return (mFlags & ANMGROUP_FLAG_ENABLE);
|
||||
}
|
||||
|
||||
inline bool isStop() const {
|
||||
return mpFrameCtrl->isStop();
|
||||
}
|
||||
|
||||
+634
-20
@@ -2,35 +2,587 @@
|
||||
#define D_LYT_MINI_GAME_H
|
||||
|
||||
#include "common.h"
|
||||
#include "d/d_base.h"
|
||||
#include "d/lyt/d2d.h"
|
||||
#include "d/lyt/d_textbox.h"
|
||||
#include "m/m_vec.h"
|
||||
#include "nw4r/lyt/lyt_pane.h"
|
||||
|
||||
class dLytMiniGame_c {
|
||||
/** 2D UI - Mini Game - Pumpkin score popup */
|
||||
class dLytMiniGamePumpkinParts_c {
|
||||
public:
|
||||
dLytMiniGamePumpkinParts_c() : field_0x154(false), mHasPlayedDoubleScoreSound(false) {}
|
||||
virtual ~dLytMiniGamePumpkinParts_c() {}
|
||||
|
||||
bool build(d2d::ResAccIf_c *resAcc);
|
||||
bool remove();
|
||||
bool execute();
|
||||
bool draw();
|
||||
void init();
|
||||
|
||||
void setPumpkinPos(const mVec3_c &pos);
|
||||
void getPoint(u8 combo, bool doubleScore);
|
||||
bool isActive() const;
|
||||
|
||||
private:
|
||||
void resetPattern();
|
||||
void setPattern(s32 pat);
|
||||
void startGetPoint();
|
||||
void startDoubleScore();
|
||||
void stopDoubleScore();
|
||||
void resetGetPoint();
|
||||
void resetDoubleScore();
|
||||
|
||||
/* 0x004 */ d2d::LytBase_c mLyt;
|
||||
/* 0x094 */ d2d::AnmGroup_c mAnm[3];
|
||||
/* 0x154 */ bool field_0x154;
|
||||
/* 0x158 */ mVec3_c mPumpkinWorldPos;
|
||||
/* 0x164 */ mVec3_c mPumpkinScreenPos;
|
||||
/* 0x170 */ mVec2_c field_0x170;
|
||||
/* 0x178 */ bool mHasPlayedDoubleScoreSound;
|
||||
};
|
||||
|
||||
/** 2D UI - Mini Game - Pumpkin score popups */
|
||||
class dLytMiniGamePumpkin_c {
|
||||
public:
|
||||
dLytMiniGamePumpkin_c() : field_0x478(10), mCombo(0) {}
|
||||
virtual ~dLytMiniGamePumpkin_c() {}
|
||||
|
||||
bool build(d2d::ResAccIf_c *resAcc);
|
||||
bool remove();
|
||||
bool execute();
|
||||
bool draw();
|
||||
void init();
|
||||
|
||||
void getPoint(const mVec3_c &pumpkinPos, s32 unk, bool doubleScore);
|
||||
void calcCombo(s32 unk);
|
||||
|
||||
private:
|
||||
static dLytMiniGamePumpkin_c *sInstance;
|
||||
|
||||
/* 0x004 */ dLytMiniGamePumpkinParts_c mParts[3];
|
||||
/* 0x478 */ s32 field_0x478;
|
||||
/* 0x47C */ s32 mCombo;
|
||||
};
|
||||
|
||||
/** 2D UI - Mini Game - Bug Heaven */
|
||||
class dLytMiniGameBugs_c {
|
||||
public:
|
||||
dLytMiniGameBugs_c()
|
||||
: mBugIconsInEnded(false),
|
||||
mInTriggered(false),
|
||||
mBugIconsFlashStarted(false),
|
||||
mBugsNumLevel(1),
|
||||
mBugsNum(10),
|
||||
field_0xB4B(false),
|
||||
field_0xB4C(true) {}
|
||||
virtual ~dLytMiniGameBugs_c() {}
|
||||
|
||||
bool build(d2d::ResAccIf_c *resAcc);
|
||||
bool remove();
|
||||
bool execute();
|
||||
bool draw();
|
||||
void init();
|
||||
|
||||
enum BugIndex_e {
|
||||
DEKU_HORNET,
|
||||
BLESSED_BUTTERFLY,
|
||||
GERUDO_DRAGONFLY,
|
||||
STARRY_FIREFLY,
|
||||
WOODLAND_RHINO_BEETLE,
|
||||
VOLCANIC_LADYBUG,
|
||||
SAND_CICADA,
|
||||
SKY_STAG_BEETLE,
|
||||
FARON_GRASSHOPPER,
|
||||
SKYLOFT_MANTIS,
|
||||
LANAYRU_ANT,
|
||||
ELDIN_ROLLER,
|
||||
};
|
||||
|
||||
void startAllIconsIn();
|
||||
void setBugsNumLevel(u8 level) {
|
||||
mBugsNumLevel = level;
|
||||
}
|
||||
void setBug(s32 slot, s32 bugIndex);
|
||||
void collectBug(s32 slot);
|
||||
void startBugsFlash();
|
||||
bool isSlotIconOnEndReached(s32 slot) const;
|
||||
bool isSlotBugCollected(s32 slot) const;
|
||||
|
||||
void startOut();
|
||||
void startIn();
|
||||
void startOutTemp();
|
||||
|
||||
private:
|
||||
bool isSlotIconOnEnabled(s32 slot) const;
|
||||
void resetBugIconsIn();
|
||||
void resetIn();
|
||||
void resetOut();
|
||||
void resetBugIconsOn();
|
||||
void resetBugIconsTex();
|
||||
void resetBugIconsFlash();
|
||||
void stopBugIconsIn();
|
||||
void stopIn();
|
||||
void stopOut();
|
||||
void stopBugIconOn(s32);
|
||||
void stopBugIconsFlash();
|
||||
bool isIconInEndReached() const;
|
||||
bool isInEndReached() const;
|
||||
bool isOutEndReached() const;
|
||||
bool isSlotOnEndReached(s32 slot) const;
|
||||
bool isBug0Flashing() const;
|
||||
bool areAllBugIconsOn() const;
|
||||
|
||||
static dLytMiniGameBugs_c *sInstance;
|
||||
|
||||
/* 0x004 */ d2d::LytBase_c mLyt;
|
||||
/* 0x094 */ d2d::AnmGroup_c mAnm[42];
|
||||
/* 0xB14 */ s32 mBugItemIds[10];
|
||||
/* 0xB3C */ bool mBugIconsInEnded;
|
||||
/* 0xB3D */ bool mInTriggered;
|
||||
/* 0xB3E */ bool mBugCollected[10];
|
||||
/* 0xB48 */ bool mBugIconsFlashStarted;
|
||||
/* 0xB49 */ u8 mBugsNumLevel; ///< 0 = 5 bugs, 1 = 10 bugs
|
||||
/* 0xB4A */ u8 mBugsNum;
|
||||
/* 0xB4B */ bool field_0xB4B;
|
||||
/* 0xB4C */ bool field_0xB4C;
|
||||
};
|
||||
|
||||
/** 2D UI - Mini Game - Time */
|
||||
class dLytMiniGameTime_c {
|
||||
public:
|
||||
enum Variant_e {
|
||||
TIME_VARIANT_INSECT_CAPTURE,
|
||||
TIME_VARIANT_SPIRAL_CHARGE_TUTORIAL,
|
||||
TIME_VARIANT_PUMPKIN_ARCHERY,
|
||||
TIME_VARIANT_ROLLERCOASTER,
|
||||
TIME_VARIANT_BOSS_RUSH,
|
||||
TIME_VARIANT_TRIAL_TIME_ATTACK,
|
||||
};
|
||||
|
||||
public:
|
||||
dLytMiniGameTime_c()
|
||||
: field_0x7D4(0),
|
||||
mCurrentTimerValueMilliSeconds(0),
|
||||
mCurrentTimerValueSeconds(0),
|
||||
mLastTimerValueSeconds(0),
|
||||
mTimeFormat(0),
|
||||
mHighestDigitIndex(0),
|
||||
field_0x7EC(false),
|
||||
field_0x7ED(false),
|
||||
mResultMode(false),
|
||||
mVariant(0),
|
||||
field_0x7F4(0),
|
||||
mIsVisible(false) {}
|
||||
virtual ~dLytMiniGameTime_c() {}
|
||||
|
||||
bool build(d2d::ResAccIf_c *resAcc);
|
||||
bool remove();
|
||||
bool execute();
|
||||
bool draw();
|
||||
void init();
|
||||
|
||||
void setVariant(s32 var) {
|
||||
mVariant = var;
|
||||
}
|
||||
|
||||
void setResultMode(bool v) {
|
||||
mResultMode = v;
|
||||
}
|
||||
|
||||
void fn_8028DD80();
|
||||
void startOut();
|
||||
void startIn();
|
||||
void startOutTemp();
|
||||
void startFinish();
|
||||
void startAlphaIn();
|
||||
void startAlphaOut();
|
||||
|
||||
void setTimerValueInMilliSeconds(s32 time);
|
||||
void setTimerSecondsValueInMilliSeconds(s32 time);
|
||||
void setBestTime(s32 time);
|
||||
void setShowBestTime(bool show);
|
||||
|
||||
private:
|
||||
enum TimeFormat_e {
|
||||
TIMER_LONG,
|
||||
TIMER_SECONDS,
|
||||
};
|
||||
|
||||
void startLoop();
|
||||
void updateLongTimer();
|
||||
void updateSecondsTimer();
|
||||
void saveSecondsTimer();
|
||||
void resetIn();
|
||||
void resetOut();
|
||||
void resetAlphaIn();
|
||||
void resetAlphaOut();
|
||||
void resetDigits();
|
||||
void resetPosition();
|
||||
void resetShowBestTime();
|
||||
void resetFinish();
|
||||
void resetLoop();
|
||||
void initSignChange();
|
||||
void stopIn();
|
||||
void stopOut();
|
||||
void stopAlphaIn();
|
||||
void stopAlphaOut();
|
||||
void stopFinish();
|
||||
void stopLoop();
|
||||
bool isInEndReached() const;
|
||||
bool isOutEndReached() const;
|
||||
bool isAlphaInEndReached() const;
|
||||
bool isAlphaOutEndReached() const;
|
||||
bool isFinishEndReached() const;
|
||||
void setHighestDigitIndex(u8);
|
||||
void setSignChange(u32);
|
||||
void setTimePosition(bool);
|
||||
void setBestHasSixDigits(bool);
|
||||
void setDigit(s32 digitIndex, s32 number);
|
||||
void setDigitBest(s32 digitIndex, s32 number);
|
||||
|
||||
static dLytMiniGameTime_c *sInstance;
|
||||
|
||||
/* 0x004 */ d2d::LytBase_c mLyt;
|
||||
/* 0x094 */ d2d::AnmGroup_c mAnm[29];
|
||||
/* 0x7D4 */ u8 field_0x7D4;
|
||||
/* 0x7D8 */ s32 mCurrentTimerValueMilliSeconds;
|
||||
/* 0x7DC */ s32 mCurrentTimerValueSeconds;
|
||||
/* 0x7E0 */ s32 mLastTimerValueSeconds;
|
||||
/* 0x7E4 */ u8 mTimeFormat;
|
||||
/* 0x7E8 */ s32 mHighestDigitIndex;
|
||||
/* 0x7EC */ bool field_0x7EC;
|
||||
/* 0x7ED */ bool field_0x7ED;
|
||||
/* 0x7EE */ bool mResultMode;
|
||||
/* 0x7F0 */ s32 mVariant;
|
||||
/* 0x7F4 */ u8 field_0x7F4;
|
||||
/* 0x7F5 */ bool mIsVisible;
|
||||
};
|
||||
|
||||
/** 2D UI - Mini Game - Start / Finish Popup */
|
||||
class dLytMiniGameStart_c {
|
||||
public:
|
||||
dLytMiniGameStart_c() : mIsVisible(false) {}
|
||||
virtual ~dLytMiniGameStart_c() {}
|
||||
|
||||
bool build(d2d::ResAccIf_c *resAcc);
|
||||
bool remove();
|
||||
bool execute();
|
||||
bool draw();
|
||||
void init();
|
||||
|
||||
void startCountdown();
|
||||
void startCountdown120();
|
||||
void startFinish();
|
||||
void startTimeup();
|
||||
bool isCountdownEndReached() const;
|
||||
bool isFinishEndReached() const;
|
||||
bool isTimeupEndReached() const;
|
||||
|
||||
private:
|
||||
void resetPlayedSounds();
|
||||
void resetCountdown();
|
||||
void resetFinish();
|
||||
void resetStart();
|
||||
void stopCountdown();
|
||||
void stopFinish();
|
||||
void stopTimeup();
|
||||
bool checkCountdown3();
|
||||
bool checkCountdown2();
|
||||
bool checkCountdown1();
|
||||
bool checkStart();
|
||||
bool checkFinish();
|
||||
bool checkTimeup();
|
||||
|
||||
static dLytMiniGameStart_c *sInstance;
|
||||
|
||||
/* 0x004 */ d2d::LytBase_c mLyt;
|
||||
/* 0x094 */ d2d::AnmGroup_c mAnm[3];
|
||||
/* 0x154 */ bool mPlayedSounds[6];
|
||||
/* 0x15A */ bool mIsVisible;
|
||||
};
|
||||
|
||||
/** 2D UI - Mini Game - Score counter */
|
||||
class dLytMiniGameScore_c {
|
||||
public:
|
||||
enum Variant_e {
|
||||
SCORE_VARIANT_BAMBOO_CUTTING,
|
||||
SCORE_VARIANT_FUN_FUN_ISLAND,
|
||||
SCORE_VARIANT_THRILL_DIGGER,
|
||||
SCORE_VARIANT_PUMPKIN_ARCHERY,
|
||||
SCORE_VARIANT_SPIRAL_CHARGE_TUTORIAL,
|
||||
};
|
||||
|
||||
public:
|
||||
dLytMiniGameScore_c()
|
||||
: mScore(0),
|
||||
mLastScore(0),
|
||||
mHighestDigitIndex(0),
|
||||
field_0x7E4(0),
|
||||
field_0x7E8(0.0f),
|
||||
field_0x7EC(-2),
|
||||
field_0x7F0(0),
|
||||
field_0x7F4(0),
|
||||
field_0x7F8(-1),
|
||||
field_0x7FC(1),
|
||||
field_0x800(0),
|
||||
field_0x804(false),
|
||||
field_0x808(0),
|
||||
field_0x80C(0),
|
||||
field_0x810(0),
|
||||
field_0x814(false),
|
||||
field_0x815(false),
|
||||
mResultMode(false),
|
||||
mVariant(SCORE_VARIANT_BAMBOO_CUTTING),
|
||||
field_0x81C(0),
|
||||
field_0x820(false),
|
||||
field_0x824(0),
|
||||
field_0x828(false),
|
||||
field_0x829(false),
|
||||
field_0x82C(0),
|
||||
field_0x830(1),
|
||||
mIsVisible(false) {}
|
||||
virtual ~dLytMiniGameScore_c() {}
|
||||
|
||||
bool build(d2d::ResAccIf_c *resAcc);
|
||||
bool remove();
|
||||
bool execute();
|
||||
bool draw();
|
||||
void init();
|
||||
|
||||
void setVariant(s32 var) {
|
||||
mVariant = var;
|
||||
}
|
||||
|
||||
void setResultMode(bool v) {
|
||||
mResultMode = v;
|
||||
}
|
||||
|
||||
void setField_0x828(bool v) {
|
||||
field_0x828 = v;
|
||||
}
|
||||
|
||||
s32 getScore() const {
|
||||
return mScore;
|
||||
}
|
||||
|
||||
void startIn();
|
||||
void startOut();
|
||||
void startOutTemp();
|
||||
void setScore(s32 score);
|
||||
void fn_80291410();
|
||||
void startAlphaIn();
|
||||
void startAlphaOut();
|
||||
void fn_80291D40(s32 score);
|
||||
void fn_80291ED0(s32);
|
||||
void startFinish();
|
||||
|
||||
private:
|
||||
void startGetScore();
|
||||
void startLoop();
|
||||
void fn_80291BC0();
|
||||
bool hasIncreasedScore() const;
|
||||
bool hasDecreasedScore() const;
|
||||
void fn_80291EF0();
|
||||
void increaseScore(s32);
|
||||
void fn_80292040();
|
||||
s32 calcNumDigits();
|
||||
void realizePosition();
|
||||
void setDigit(s32 digitIndex, s32 number);
|
||||
void saveScore();
|
||||
void resetIn();
|
||||
void resetDigits();
|
||||
void resetOut();
|
||||
void resetAlphaIn();
|
||||
void resetAlphaOut();
|
||||
void resetSetPosition();
|
||||
void resetRupeeChange();
|
||||
void resetGetScore();
|
||||
void resetFinish();
|
||||
void resetLoop();
|
||||
void stopIn();
|
||||
void stopOut();
|
||||
void stopAlphaIn();
|
||||
void stopAlphaOut();
|
||||
void stopGetScore();
|
||||
void stopFinish();
|
||||
void stopLoop();
|
||||
bool isInEndReached() const;
|
||||
bool isOutEndReached() const;
|
||||
bool isAlphaInEndReached() const;
|
||||
bool isAlphaOutEndReached() const;
|
||||
bool isGetScoreEndReached() const;
|
||||
bool isFinishEndReached() const;
|
||||
void fn_80292C30();
|
||||
void loadTextVariant(s32 variant);
|
||||
void fn_80293410();
|
||||
void fn_80293450(s32);
|
||||
|
||||
static dLytMiniGameScore_c *sInstance;
|
||||
|
||||
/* 0x004 */ d2d::LytBase_c mLyt;
|
||||
/* 0x094 */ d2d::AnmGroup_c mAnm[26];
|
||||
|
||||
/* 0x714 */ nw4r::lyt::Pane *mpPanes[20];
|
||||
|
||||
/* 0x764 */ f32 mFloats[26];
|
||||
|
||||
/* 0x7CC */ dTextBox_c *mpTextBoxes[3];
|
||||
|
||||
/* 0x7D8 */ s32 mScore;
|
||||
/* 0x7DC */ s32 mLastScore;
|
||||
/* 0x7E0 */ s32 mHighestDigitIndex;
|
||||
/* 0x7E4 */ UNKWORD field_0x7E4;
|
||||
|
||||
/* 0x7E8 */ f32 field_0x7E8;
|
||||
/* 0x7EC */ s32 field_0x7EC;
|
||||
/* 0x7F0 */ s32 field_0x7F0;
|
||||
/* 0x7F4 */ s32 field_0x7F4;
|
||||
/* 0x7F8 */ s32 field_0x7F8;
|
||||
/* 0x7FC */ s32 field_0x7FC;
|
||||
/* 0x800 */ s32 field_0x800;
|
||||
/* 0x804 */ bool field_0x804;
|
||||
/* 0x808 */ s32 field_0x808;
|
||||
/* 0x80C */ s32 field_0x80C;
|
||||
/* 0x810 */ s32 field_0x810;
|
||||
/* 0x814 */ bool field_0x814;
|
||||
/* 0x815 */ bool field_0x815;
|
||||
/* 0x816 */ bool mResultMode;
|
||||
/* 0x818 */ s32 mVariant;
|
||||
/* 0x81C */ s32 field_0x81C;
|
||||
/* 0x820 */ bool field_0x820;
|
||||
/* 0x824 */ s32 field_0x824;
|
||||
/* 0x828 */ bool field_0x828;
|
||||
/* 0x829 */ bool field_0x829;
|
||||
/* 0x82C */ UNKWORD field_0x82C;
|
||||
/* 0x830 */ s32 field_0x830;
|
||||
/* 0x834 */ f32 field_0x834[3][2];
|
||||
/* 0x84C */ bool mIsVisible;
|
||||
};
|
||||
|
||||
/** 2D UI - Mini Game - Fun Fun Island score */
|
||||
class dLytMiniGameScoreSd_c {
|
||||
public:
|
||||
dLytMiniGameScoreSd_c() : field_0x1D4(0), mIsVisible(false) {}
|
||||
virtual ~dLytMiniGameScoreSd_c() {}
|
||||
|
||||
bool build(d2d::ResAccIf_c *resAcc);
|
||||
bool remove();
|
||||
bool execute();
|
||||
bool draw();
|
||||
void init();
|
||||
|
||||
void setScoreUp(s32 score);
|
||||
void setScoreDown(s32 score);
|
||||
|
||||
private:
|
||||
static dLytMiniGameScoreSd_c *sInstance;
|
||||
|
||||
void setScoreInternal(s32 score);
|
||||
void setHighestDigitIndex(s32);
|
||||
void setDigit(s32 digitIndex, s32 number);
|
||||
void resetScoreUp();
|
||||
void resetScoreDown();
|
||||
void resetDigits();
|
||||
void resetPosition();
|
||||
void startScoreUp();
|
||||
void startScoreDown();
|
||||
void stopScoreUp();
|
||||
void stopScoreDown();
|
||||
bool isScoreUpEndReached() const;
|
||||
bool isScoreDownEndReached() const;
|
||||
|
||||
/* 0x004 */ d2d::LytBase_c mLyt;
|
||||
/* 0x094 */ d2d::AnmGroup_c mAnm[5];
|
||||
/* 0x1D4 */ s32 field_0x1D4;
|
||||
/* 0x1D8 */ bool mIsVisible;
|
||||
/* 0x1D9 */ bool field_0x1D9;
|
||||
};
|
||||
|
||||
class dLytMiniGame_c : public dBase_c {
|
||||
public:
|
||||
enum Variant_e {
|
||||
VARIANT_0,
|
||||
VARIANT_BAMBOO_CUTTING,
|
||||
VARIANT_FUN_FUN_ISLAND,
|
||||
VARIANT_THRILL_DIGGER,
|
||||
VARIANT_INSECT_CAPTURE,
|
||||
VARIANT_SPIRAL_CHARGE_TUTORIAL,
|
||||
VARIANT_PUMPKIN_ARCHERY,
|
||||
VARIANT_ROLLERCOASTER,
|
||||
VARIANT_BOSS_RUSH,
|
||||
VARIANT_TRIAL_TIME_ATTACK,
|
||||
// These are created by dFlow_c and correspond to above entries.
|
||||
// They also cause things to behave a bit differently. What is the purpose
|
||||
// of these special variants?
|
||||
VARIANT_BAMBOO_CUTTING_RESULT,
|
||||
VARIANT_THRILL_DIGGER_RESULT,
|
||||
VARIANT_INSECT_CAPTURE_RESULT,
|
||||
VARIANT_PUMPKIN_ARCHERY_RESULT,
|
||||
VARIANT_ROLLERCOASTER_RESULT,
|
||||
VARIANT_BOSS_RUSH_RESULT,
|
||||
VARIANT_TRIAL_TIME_ATTACK_RESULT,
|
||||
};
|
||||
|
||||
private:
|
||||
enum Slot_e {
|
||||
SLOT_MINI_GAME,
|
||||
SLOT_MINI_GAME_SCORE,
|
||||
SLOT_MINI_GAME_TIME,
|
||||
SLOT_MINI_GAME_BUGS,
|
||||
SLOT_MINI_GAME_PUMPKIN,
|
||||
SLOT_MINI_GAME_SCORE_SD,
|
||||
};
|
||||
|
||||
public:
|
||||
dLytMiniGame_c()
|
||||
: mLoadRequestStart(false),
|
||||
mLoadRequestScore(false),
|
||||
mLoadRequestTime(false),
|
||||
mLoadRequestBugs(false),
|
||||
mLoadRequestPumpkin(false),
|
||||
mLoadRequestScoreSd(false),
|
||||
mVariant(VARIANT_BAMBOO_CUTTING),
|
||||
field_0x3864(false),
|
||||
field_0x3865(false),
|
||||
field_0x3866(false),
|
||||
field_0x3867(false),
|
||||
field_0x3868(false) {}
|
||||
virtual ~dLytMiniGame_c() {}
|
||||
|
||||
virtual int create() override;
|
||||
virtual int doDelete() override;
|
||||
virtual int execute() override;
|
||||
virtual int draw() override;
|
||||
|
||||
static dLytMiniGame_c *GetInstance() {
|
||||
return sInstance;
|
||||
}
|
||||
|
||||
/** Updates some window */
|
||||
void fn_80295940();
|
||||
/** ??? */
|
||||
void fn_80295980();
|
||||
/** Checks to see if in BAMBOO_CUTTING .. BOSS_RUSH and returns some boolean (start?) */
|
||||
bool fn_80295AB0();
|
||||
/** Checks to see if in BAMBOO_CUTTING .. BOSS_RUSH and returns some boolean (end?) */
|
||||
bool fn_80295AD0();
|
||||
void startCountdown();
|
||||
void startFinish();
|
||||
void startTimeup();
|
||||
|
||||
void setHighscore(s32 time);
|
||||
bool isStartCountdownDone();
|
||||
bool isFinishAnimDone();
|
||||
bool isTimeupAnimDone();
|
||||
|
||||
/** GUESS: sets the start for the high score? */
|
||||
void fn_80295CB0(bool);
|
||||
void setScoreUp(s32 score);
|
||||
void setScoreDown(s32);
|
||||
|
||||
void timeRelatedExecute();
|
||||
void scoreRelatedExecute();
|
||||
void setBestTime(s32 time);
|
||||
void setShowBestTime(bool);
|
||||
|
||||
void timeRelatedInit();
|
||||
void scoreRelatedInit();
|
||||
|
||||
void setDisplayedTime(s32 time);
|
||||
void setDisplayedPoints(s32 time);
|
||||
void setDisplayedPoints(s32 points);
|
||||
|
||||
void timeRelated();
|
||||
void scoreRelated();
|
||||
void endTimeResult();
|
||||
void endScoreResult();
|
||||
|
||||
void fn_80295900(s32);
|
||||
|
||||
/** GUESS: Assumption based on function caller */
|
||||
void setComplete() {
|
||||
@@ -38,10 +590,72 @@ public:
|
||||
}
|
||||
|
||||
private:
|
||||
u8 _0x0000[0x3866 - 0x0000];
|
||||
bool field_0x3866;
|
||||
|
||||
static dLytMiniGame_c *sInstance;
|
||||
|
||||
bool isLoading(const char *name) const;
|
||||
bool loadData(const char *name, s32 slot);
|
||||
void unloadData(const char *name);
|
||||
void attachLoadedData(const char *name, d2d::ResAccIf_c &resAcc);
|
||||
|
||||
void init();
|
||||
|
||||
void startBugsAllIconsIn();
|
||||
void set5Bugs();
|
||||
void set10Bugs();
|
||||
void reInitBugs();
|
||||
void setBug(s32 slot, s32 bugIndex);
|
||||
void collectBug(s32 slot);
|
||||
void startBugsFlash();
|
||||
bool isBugIconOnEndReached(s32 slot) const;
|
||||
bool isBugCollected(s32 slot) const;
|
||||
void fn_80295D80();
|
||||
void fn_80295D90(s32 points);
|
||||
void getPumpkin(const mVec3_c &pumpkinPos, s32 unk, bool doubleScore);
|
||||
bool isDisplayingResult();
|
||||
bool isInEvent() const;
|
||||
bool isPopupOpen() const;
|
||||
bool isPopupOpenExceptHelp() const;
|
||||
bool isFadingOut() const;
|
||||
|
||||
void executeBambooCutting();
|
||||
void executeFunFunIsland();
|
||||
void executeThrillDigger();
|
||||
void executeInsectCapture();
|
||||
void executeSpiralChargeTutorial();
|
||||
void executePumpkinArchery();
|
||||
void executeRollercoaster();
|
||||
|
||||
// These two do the same thing
|
||||
void executeBossRush();
|
||||
void executeTrialTimeAttack();
|
||||
|
||||
/* 0x0068 */ bool mLoadRequestStart;
|
||||
/* 0x0069 */ bool mLoadRequestScore;
|
||||
/* 0x006A */ bool mLoadRequestTime;
|
||||
/* 0x006B */ bool mLoadRequestBugs;
|
||||
/* 0x006C */ bool mLoadRequestPumpkin;
|
||||
/* 0x006D */ bool mLoadRequestScoreSd;
|
||||
|
||||
/* 0x0070 */ d2d::ResAccIf_c mResAccStart;
|
||||
/* 0x03E0 */ d2d::ResAccIf_c mResAccScore;
|
||||
/* 0x0750 */ d2d::ResAccIf_c mResAccTime;
|
||||
/* 0x0AC0 */ d2d::ResAccIf_c mResAccBugs;
|
||||
/* 0x0E30 */ d2d::ResAccIf_c mResAccPumpkin;
|
||||
/* 0x11A0 */ d2d::ResAccIf_c mResAccScoreSd;
|
||||
|
||||
/* 0x1510 */ s32 mVariant;
|
||||
|
||||
/* 0x1514 */ dLytMiniGameScore_c mScore;
|
||||
/* 0x1D64 */ dLytMiniGameScoreSd_c mScoreSd;
|
||||
/* 0x1F40 */ dLytMiniGameStart_c mStart;
|
||||
/* 0x209C */ dLytMiniGameTime_c mTime;
|
||||
/* 0x2894 */ dLytMiniGameBugs_c mBugs;
|
||||
/* 0x33E4 */ dLytMiniGamePumpkin_c mPumpkin;
|
||||
/* 0x3864 */ bool field_0x3864;
|
||||
/* 0x3865 */ bool field_0x3865;
|
||||
/* 0x3866 */ bool field_0x3866;
|
||||
/* 0x3867 */ bool field_0x3867;
|
||||
/* 0x3868 */ bool field_0x3868;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -93,7 +93,7 @@ public:
|
||||
|
||||
bool fn_800C9F70();
|
||||
bool fn_800C9FE0();
|
||||
bool fn_800CA040();
|
||||
bool isPopupOpen();
|
||||
|
||||
bool isInMapEvent();
|
||||
bool fn_800D5380(u8);
|
||||
@@ -402,6 +402,14 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
static s32 getRupeeDifference() {
|
||||
if (sInstance != nullptr) {
|
||||
return sInstance->mMain.mRupy.getRupeeDifference();
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
static void setField_0x13B61(u8 val) {
|
||||
if (sInstance != nullptr) {
|
||||
sInstance->field_0x13B61 = val;
|
||||
@@ -452,6 +460,14 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
static bool isPopupOpen() {
|
||||
if (sInstance != nullptr) {
|
||||
return sInstance->mMain.isPopupOpen();
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
static bool getfn_800D97A0() {
|
||||
if (sInstance != nullptr) {
|
||||
return sInstance->fn_800D97A0();
|
||||
|
||||
@@ -117,10 +117,11 @@ public:
|
||||
mSize = size;
|
||||
}
|
||||
|
||||
s32 getRupeeDifference() const;
|
||||
|
||||
private:
|
||||
bool updateDisplayedAmount(bool suppressSound);
|
||||
bool hasChangeInRupees() const;
|
||||
s32 getRupeeDifference() const;
|
||||
void setDigit(s32 index, s32 digit);
|
||||
void executeDigitJump();
|
||||
void executeDigitBlink(s32 amount);
|
||||
|
||||
@@ -56,13 +56,13 @@ public:
|
||||
bool holdDowsingNearestSound();
|
||||
|
||||
bool playSirenCountdownSound(s32 timer);
|
||||
bool playMinigameCountdownSound();
|
||||
bool playMinigameCountdownSound(s32 timer); ///< timer is unused
|
||||
bool playMinigameTimeUpSound(s32 timer);
|
||||
bool playMinigameStartSound();
|
||||
bool playMinigameFinishSound();
|
||||
bool playMinigameFinishWhistleSound();
|
||||
bool playMinigameScoreUpSound(s32 param);
|
||||
bool playMinigameScoreDownSound();
|
||||
bool playMinigameScoreDownSound(s32 score);
|
||||
bool playMinigameMusasabiSound(s32 count);
|
||||
|
||||
bool playSkbSound(u32 soundId);
|
||||
|
||||
@@ -20,9 +20,9 @@ namespace d3d {
|
||||
|
||||
bool create(EGG::Heap *);
|
||||
|
||||
f32 fn_80016960(mVec3_c &, const mVec3_c &pos);
|
||||
bool fn_80016A90(const mVec3_c &pos);
|
||||
void fn_80016B60(mVec3_c &, const mVec3_c &pos);
|
||||
f32 worldToScreen(mVec3_c &result, const mVec3_c &worldPos);
|
||||
bool isOnScreen(const mVec3_c &worldPos);
|
||||
void screenToWorld(mVec3_c &result, const mVec3_c &screenPos);
|
||||
void createLightTextures();
|
||||
|
||||
class AnmMdlWrapper : public m3d::mdlAnmChr {
|
||||
|
||||
@@ -34,6 +34,9 @@ public:
|
||||
static bool checkInBossRush() {
|
||||
return isInMinigameState(BOSS_RUSH);
|
||||
}
|
||||
static bool checkInFunFunIsland() {
|
||||
return isInMinigameState(FUN_FUN_ISLAND);
|
||||
}
|
||||
|
||||
private:
|
||||
MinigameManager() {}
|
||||
|
||||
@@ -68,12 +68,12 @@ int dTgSwordBattleGame_c::actorExecuteInEvent() {
|
||||
} break;
|
||||
case 'cndn': {
|
||||
if (advance) {
|
||||
dLytMiniGame_c::GetInstance()->fn_80295940();
|
||||
dLytMiniGame_c::GetInstance()->startCountdown();
|
||||
|
||||
} else if (dLytMiniGame_c::GetInstance()->fn_80295AB0()) {
|
||||
dLytMiniGame_c::GetInstance()->timeRelatedExecute();
|
||||
dLytMiniGame_c::GetInstance()->setHighscore(getBossHighscore());
|
||||
dLytMiniGame_c::GetInstance()->fn_80295CB0(true);
|
||||
} else if (dLytMiniGame_c::GetInstance()->isStartCountdownDone()) {
|
||||
dLytMiniGame_c::GetInstance()->timeRelatedInit();
|
||||
dLytMiniGame_c::GetInstance()->setBestTime(getBossHighscore());
|
||||
dLytMiniGame_c::GetInstance()->setShowBestTime(true);
|
||||
mTimer.initUpCounter();
|
||||
field_0x1A8 = true;
|
||||
field_0x1AC = true;
|
||||
@@ -83,8 +83,8 @@ int dTgSwordBattleGame_c::actorExecuteInEvent() {
|
||||
} break;
|
||||
case 'fnsh': {
|
||||
if (advance) {
|
||||
dLytMiniGame_c::GetInstance()->fn_80295980();
|
||||
} else if (dLytMiniGame_c::GetInstance()->fn_80295AD0()) {
|
||||
dLytMiniGame_c::GetInstance()->startFinish();
|
||||
} else if (dLytMiniGame_c::GetInstance()->isFinishAnimDone()) {
|
||||
mEventRelated.advanceNext();
|
||||
}
|
||||
ret = SUCCEEDED;
|
||||
@@ -112,8 +112,8 @@ int dTgSwordBattleGame_c::actorExecuteInEvent() {
|
||||
setInBossRushFlag();
|
||||
setCurrentBossNumber(mBossNumber + 1);
|
||||
if (MinigameManager::endMinigame(MinigameManager::BOSS_RUSH)) {
|
||||
dLytMiniGame_c::GetInstance()->fn_80295980();
|
||||
dLytMiniGame_c::GetInstance()->timeRelated();
|
||||
dLytMiniGame_c::GetInstance()->startFinish();
|
||||
dLytMiniGame_c::GetInstance()->endTimeResult();
|
||||
}
|
||||
}
|
||||
} break;
|
||||
@@ -163,7 +163,7 @@ void dTgSwordBattleGame_c::finalizeState_Manage() {}
|
||||
|
||||
void dTgSwordBattleGame_c::init() {
|
||||
if (MinigameManager::GetInstance()->checkInBossRush()) {
|
||||
createBase(fProfile::LYT_MINI_GAME, this, 8, OTHER);
|
||||
createBase(fProfile::LYT_MINI_GAME, this, dLytMiniGame_c::VARIANT_BOSS_RUSH, OTHER);
|
||||
}
|
||||
mTimer.vt_0x0C();
|
||||
|
||||
|
||||
@@ -124,7 +124,7 @@ bool dCursorHitCheckCC_c::checkHit(s32 x, s32 y) {
|
||||
);
|
||||
|
||||
mVec3_c v;
|
||||
d3d::fn_80016B60(v, pos);
|
||||
d3d::screenToWorld(v, pos);
|
||||
|
||||
nw4r::g3d::Camera cam = dStageMgr_c::GetInstance()->getCamera(0);
|
||||
|
||||
|
||||
+75
-53
@@ -437,9 +437,7 @@ bool dFlow_c::handleEventInternal(const MsbFlowInfo *element) {
|
||||
dMessage_c::getInstance()->setInMapEvent(true);
|
||||
dMessage_c::getInstance()->clearLightPillarRelatedArgs();
|
||||
if (dLytControlGame_c::getInstance()->isStateNotNormalOrInEvent()) {
|
||||
dLytControlGame_c::getInstance()->openMapEvent(
|
||||
mapEvent, arg1, arg2
|
||||
);
|
||||
dLytControlGame_c::getInstance()->openMapEvent(mapEvent, arg1, arg2);
|
||||
}
|
||||
} else {
|
||||
dLytMap_c::GetInstance()->queueMapEvent(mapEvent, arg1, arg2);
|
||||
@@ -482,17 +480,17 @@ bool dFlow_c::handleEventInternal(const MsbFlowInfo *element) {
|
||||
break;
|
||||
}
|
||||
case EVENT_LYT_MINI_GAME: {
|
||||
if (dMessage_c::getInstance()->getField_0x340() != 0) {
|
||||
// cancel something minigame related if running
|
||||
if (dMessage_c::getInstance()->hasSetMinigameResult()) {
|
||||
// clear old result
|
||||
clearMinigame();
|
||||
}
|
||||
// start something minigame related
|
||||
// create new result
|
||||
dMessage_c::getInstance()->setMiniGameVariant(params1n2);
|
||||
createLytMiniGame();
|
||||
break;
|
||||
}
|
||||
case EVENT_LYT_MINI_GAME_END:
|
||||
// cancel something minigame related
|
||||
// hide score/time
|
||||
clearMinigame();
|
||||
break;
|
||||
case EVENT_46: dMessage_c::getInstance()->setField_0x344(params1n2); break;
|
||||
@@ -1195,57 +1193,81 @@ void dFlow_c::clear() {
|
||||
void dFlow_c::createLytMiniGame() {
|
||||
if (dLytMiniGame_c::GetInstance() == nullptr) {
|
||||
switch (dMessage_c::getInstance()->getMiniGameVariant()) {
|
||||
case 0:
|
||||
dBase_c::createBase(fProfile::LYT_MINI_GAME, dLytControlGame_c::getInstance(), 11, fBase_c::OTHER);
|
||||
case dMessage_c::MG_THRILL_DIGGER:
|
||||
dBase_c::createBase(
|
||||
fProfile::LYT_MINI_GAME, dLytControlGame_c::getInstance(),
|
||||
dLytMiniGame_c::VARIANT_THRILL_DIGGER_RESULT, fBase_c::OTHER
|
||||
);
|
||||
break;
|
||||
case 1:
|
||||
dBase_c::createBase(fProfile::LYT_MINI_GAME, dLytControlGame_c::getInstance(), 10, fBase_c::OTHER);
|
||||
case dMessage_c::MG_BAMBOO_CUTTING:
|
||||
dBase_c::createBase(
|
||||
fProfile::LYT_MINI_GAME, dLytControlGame_c::getInstance(),
|
||||
dLytMiniGame_c::VARIANT_BAMBOO_CUTTING_RESULT, fBase_c::OTHER
|
||||
);
|
||||
break;
|
||||
case 2:
|
||||
dBase_c::createBase(fProfile::LYT_MINI_GAME, dLytControlGame_c::getInstance(), 12, fBase_c::OTHER);
|
||||
case dMessage_c::MG_INSECT_CAPTURE:
|
||||
dBase_c::createBase(
|
||||
fProfile::LYT_MINI_GAME, dLytControlGame_c::getInstance(),
|
||||
dLytMiniGame_c::VARIANT_INSECT_CAPTURE_RESULT, fBase_c::OTHER
|
||||
);
|
||||
break;
|
||||
case 3:
|
||||
dBase_c::createBase(fProfile::LYT_MINI_GAME, dLytControlGame_c::getInstance(), 14, fBase_c::OTHER);
|
||||
case dMessage_c::MG_ROLLERCOASTER:
|
||||
dBase_c::createBase(
|
||||
fProfile::LYT_MINI_GAME, dLytControlGame_c::getInstance(),
|
||||
dLytMiniGame_c::VARIANT_ROLLERCOASTER_RESULT, fBase_c::OTHER
|
||||
);
|
||||
break;
|
||||
case 4:
|
||||
dBase_c::createBase(fProfile::LYT_MINI_GAME, dLytControlGame_c::getInstance(), 13, fBase_c::OTHER);
|
||||
case dMessage_c::MG_PUMPKIN_ARCHERY:
|
||||
dBase_c::createBase(
|
||||
fProfile::LYT_MINI_GAME, dLytControlGame_c::getInstance(),
|
||||
dLytMiniGame_c::VARIANT_PUMPKIN_ARCHERY_RESULT, fBase_c::OTHER
|
||||
);
|
||||
break;
|
||||
case 5:
|
||||
dBase_c::createBase(fProfile::LYT_MINI_GAME, dLytControlGame_c::getInstance(), 2, fBase_c::OTHER);
|
||||
case dMessage_c::MG_FUN_FUN_ISLAND:
|
||||
dBase_c::createBase(
|
||||
fProfile::LYT_MINI_GAME, dLytControlGame_c::getInstance(), dLytMiniGame_c::VARIANT_FUN_FUN_ISLAND,
|
||||
fBase_c::OTHER
|
||||
);
|
||||
break;
|
||||
case 6:
|
||||
dBase_c::createBase(fProfile::LYT_MINI_GAME, dLytControlGame_c::getInstance(), 16, fBase_c::OTHER);
|
||||
case dMessage_c::MG_TRIAL_TIME_ATTACK:
|
||||
dBase_c::createBase(
|
||||
fProfile::LYT_MINI_GAME, dLytControlGame_c::getInstance(),
|
||||
dLytMiniGame_c::VARIANT_TRIAL_TIME_ATTACK_RESULT, fBase_c::OTHER
|
||||
);
|
||||
break;
|
||||
case 7:
|
||||
dBase_c::createBase(fProfile::LYT_MINI_GAME, dLytControlGame_c::getInstance(), 15, fBase_c::OTHER);
|
||||
case dMessage_c::MG_BOSS_RUSH:
|
||||
dBase_c::createBase(
|
||||
fProfile::LYT_MINI_GAME, dLytControlGame_c::getInstance(), dLytMiniGame_c::VARIANT_BOSS_RUSH_RESULT,
|
||||
fBase_c::OTHER
|
||||
);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void dFlow_c::clearMinigame() {
|
||||
if (dMessage_c::getInstance()->getField_0x340()) {
|
||||
if (dMessage_c::getInstance()->hasSetMinigameResult()) {
|
||||
switch (dMessage_c::getInstance()->getMiniGameVariant()) {
|
||||
case 0:
|
||||
case 1:
|
||||
case 4:
|
||||
case 5:
|
||||
case dMessage_c::MG_THRILL_DIGGER:
|
||||
case dMessage_c::MG_BAMBOO_CUTTING:
|
||||
case dMessage_c::MG_PUMPKIN_ARCHERY:
|
||||
case dMessage_c::MG_FUN_FUN_ISLAND:
|
||||
if (dLytMiniGame_c::GetInstance() != nullptr) {
|
||||
dLytMiniGame_c::GetInstance()->scoreRelated();
|
||||
dLytMiniGame_c::GetInstance()->endScoreResult();
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
case 3:
|
||||
case 6:
|
||||
case 7:
|
||||
case dMessage_c::MG_INSECT_CAPTURE:
|
||||
case dMessage_c::MG_ROLLERCOASTER:
|
||||
case dMessage_c::MG_TRIAL_TIME_ATTACK:
|
||||
case dMessage_c::MG_BOSS_RUSH:
|
||||
if (dLytMiniGame_c::GetInstance() != nullptr) {
|
||||
dLytMiniGame_c::GetInstance()->timeRelated();
|
||||
dLytMiniGame_c::GetInstance()->endTimeResult();
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
dMessage_c::getInstance()->setField_0x340(0);
|
||||
dMessage_c::getInstance()->setMiniGameVariant(8);
|
||||
dMessage_c::getInstance()->setHasSetMinigameResult(false);
|
||||
dMessage_c::getInstance()->setMiniGameVariant(dMessage_c::MG_NONE);
|
||||
}
|
||||
|
||||
SPECIAL_BASE_PROFILE(MESSAGE, dMessage_c, fProfile::MESSAGE, 0x2A8, 0);
|
||||
@@ -1733,29 +1755,29 @@ void dMessage_c::clearLightPillarRelatedArgs() {
|
||||
}
|
||||
|
||||
void dMessage_c::executeMinigame() {
|
||||
if (mMiniGameVariant == 8) {
|
||||
if (mMinigameVariant == MG_NONE) {
|
||||
return;
|
||||
}
|
||||
if (!dMessage_c::getInstance()->getField_0x340()) {
|
||||
switch (mMiniGameVariant) {
|
||||
case 0:
|
||||
case 1:
|
||||
case 4:
|
||||
case 5:
|
||||
if (!dMessage_c::getInstance()->hasSetMinigameResult()) {
|
||||
switch (mMinigameVariant) {
|
||||
case MG_THRILL_DIGGER:
|
||||
case MG_BAMBOO_CUTTING:
|
||||
case MG_PUMPKIN_ARCHERY:
|
||||
case MG_FUN_FUN_ISLAND:
|
||||
if (dLytMiniGame_c::GetInstance() != nullptr) {
|
||||
dLytMiniGame_c::GetInstance()->scoreRelatedExecute();
|
||||
dLytMiniGame_c::GetInstance()->scoreRelatedInit();
|
||||
dLytMiniGame_c::GetInstance()->setDisplayedPoints(mMinigameResultPoints);
|
||||
sInstance->field_0x340 = 1;
|
||||
sInstance->mHasSetMinigameResult = true;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
case 3:
|
||||
case 6:
|
||||
case 7:
|
||||
case MG_INSECT_CAPTURE:
|
||||
case MG_ROLLERCOASTER:
|
||||
case MG_TRIAL_TIME_ATTACK:
|
||||
case MG_BOSS_RUSH:
|
||||
if (dLytMiniGame_c::GetInstance() != nullptr) {
|
||||
dLytMiniGame_c::GetInstance()->timeRelatedExecute();
|
||||
dLytMiniGame_c::GetInstance()->timeRelatedInit();
|
||||
dLytMiniGame_c::GetInstance()->setDisplayedTime(mMinigameTime);
|
||||
sInstance->field_0x340 = 1;
|
||||
sInstance->mHasSetMinigameResult = true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -1774,8 +1796,8 @@ void dMessage_c::init() {
|
||||
|
||||
void dMessage_c::reset() {
|
||||
init();
|
||||
mMiniGameVariant = 8;
|
||||
field_0x340 = 0;
|
||||
mMinigameVariant = MG_NONE;
|
||||
mHasSetMinigameResult = false;
|
||||
mMinigameResultPoints = 0;
|
||||
mMinigameTime = 0;
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -581,7 +581,7 @@ bool dLytMeterMain_c::fn_800C9FE0() {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool dLytMeterMain_c::fn_800CA040() {
|
||||
bool dLytMeterMain_c::isPopupOpen() {
|
||||
if (mHelpOpen || isInModeMap() || isInModePause()) {
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -439,7 +439,7 @@ bool dLytMeterGanbariGauge_c::execute() {
|
||||
mVec3_c diff = dAcPy_c::GetLink()->mPositionCopy3 - dScGame_c::getCamera(0)->getPositionMaybe();
|
||||
f32 len = diff.mag();
|
||||
mVec3_c v;
|
||||
d3d::fn_80016960(v, dAcPy_c::GetLink()->mPositionCopy3);
|
||||
d3d::worldToScreen(v, dAcPy_c::GetLink()->mPositionCopy3);
|
||||
if (!EventManager::isInEvent()) {
|
||||
field_0x524 = v;
|
||||
}
|
||||
@@ -602,7 +602,7 @@ bool dLytMeterGanbariGauge_c::execute() {
|
||||
|
||||
if (!EventManager::isInEvent() && !dAcPy_c::GetLink()->hasvt_0x1C0() &&
|
||||
!dAcPy_c::GetLink()->checkActionFlagsCont(0x10) &&
|
||||
(d3d::fn_80016A90(dAcPy_c::GetLink()->mPositionCopy3) || fn_80104710(false) || isCrawling()) &&
|
||||
(d3d::isOnScreen(dAcPy_c::GetLink()->mPositionCopy3) || fn_80104710(false) || isCrawling()) &&
|
||||
*mStateMgrWheel.getStateID() != StateID_Full && *mStateMgrMain.getStateID() == StateID_InvisibleWait &&
|
||||
!field_0x530) {
|
||||
mStateMgrMain.changeState(StateID_In);
|
||||
@@ -611,7 +611,7 @@ bool dLytMeterGanbariGauge_c::execute() {
|
||||
mStateMgrMain.changeState(StateID_OutWait);
|
||||
} else if ((EventManager::isInEvent() || dAcPy_c::GetLink()->hasvt_0x1C0() ||
|
||||
dAcPy_c::GetLink()->checkActionFlagsCont(0x10) ||
|
||||
(!d3d::fn_80016A90(dAcPy_c::GetLink()->mPositionCopy3) && !fn_80104710(false) && !isCrawling())) &&
|
||||
(!d3d::isOnScreen(dAcPy_c::GetLink()->mPositionCopy3) && !fn_80104710(false) && !isCrawling())) &&
|
||||
*mStateMgrMain.getStateID() == StateID_Wait) {
|
||||
mStateMgrMain.changeState(StateID_CameraOut);
|
||||
} else if (field_0x530 && *mStateMgrMain.getStateID() == StateID_Wait) {
|
||||
|
||||
@@ -474,7 +474,7 @@ bool dLytMeterRupy_c::updateDisplayedAmount(bool suppressSound) {
|
||||
newNumDigits = 3;
|
||||
setDigit(0, newNumDisplayed / 100);
|
||||
s32 rem = (newNumDisplayed % 100);
|
||||
setDigit(1, rem / 10); // x
|
||||
setDigit(1, rem / 10);
|
||||
setDigit(2, rem % 10);
|
||||
} else if (newNumDisplayed >= 10) {
|
||||
newNumDigits = 2;
|
||||
|
||||
@@ -264,8 +264,8 @@ void dLytMsgWindow_c::initializeState_In() {
|
||||
param = 2;
|
||||
} else if (mpTagProcessor->getField_0x90D() == 3) {
|
||||
param = 1;
|
||||
} else if (obj != nullptr && d3d::fn_80016A90(obj->mPositionCopy2)) {
|
||||
d3d::fn_80016960(field_0x768, obj->mPositionCopy2);
|
||||
} else if (obj != nullptr && d3d::isOnScreen(obj->mPositionCopy2)) {
|
||||
d3d::worldToScreen(field_0x768, obj->mPositionCopy2);
|
||||
mVec3_c v = field_0x768;
|
||||
v.z = 0.f;
|
||||
field_0x768 = v;
|
||||
|
||||
@@ -483,7 +483,7 @@ bool dSndSmallEffectMgr_c::playSirenCountdownSound(s32 timer) {
|
||||
return ok;
|
||||
}
|
||||
|
||||
bool dSndSmallEffectMgr_c::playMinigameCountdownSound() {
|
||||
bool dSndSmallEffectMgr_c::playMinigameCountdownSound(s32 timer) {
|
||||
return playSoundInternal(SE_S_MG_COUNT_DOWN_1);
|
||||
}
|
||||
|
||||
@@ -544,7 +544,7 @@ bool dSndSmallEffectMgr_c::playMinigameScoreUpSound(s32 param) {
|
||||
return playSoundInternal(soundId);
|
||||
}
|
||||
|
||||
bool dSndSmallEffectMgr_c::playMinigameScoreDownSound() {
|
||||
bool dSndSmallEffectMgr_c::playMinigameScoreDownSound(s32 score) {
|
||||
return playSoundInternal(SE_S_MG_SCORE_DOWN);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user