dAcArrow_c 99%

This commit is contained in:
robojumper
2026-05-23 22:58:30 +02:00
parent 483ac7b934
commit 916f07e286
12 changed files with 1098 additions and 119 deletions
+12 -1
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@@ -62,7 +62,18 @@ public:
// Item select/equip/use functions [0x801E3160 - 0x801E7AD0] ?
static s32 calcItemWheelSelection(bool reset, s32 numOptions);
static void addDigInteractionTarget(dAcBase_c*, f32);
static void addDigInteractionTarget(dAcBase_c *, f32);
static void fn_801E2FC0(const mVec3_c &v1, cBgS_PolyInfo &, f32);
// Slingshot, Bow functions [0x80208CA0 - 0x8020AC30]
mAng fn_80208CA0();
f32 fn_80208CE0(); // 50.0f
f32 fn_80208CF0(); // 3.0f
void fn_80209700(f32 &, f32 &, bool);
const mVec3_c *fn_802097E0(mAng &, mAng &);
f32 fn_802097B0(); // 50.0f
f32 fn_802097C0(); // 1000.0f
f32 fn_802097D0(); // 4000.0f
public:
f32 getField_0x4564() const {
+82 -10
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@@ -6,19 +6,18 @@
#include "d/col/c/c_cc_d.h"
#include "d/col/cc/d_cc_d.h"
#include "m/m3d/m_smdl.h"
#include "m/m_vec.h"
#include "nw4r/g3d/res/g3d_resfile.h"
#include "s/s_State.hpp"
#include "s/s_StateID.hpp"
#include "toBeSorted/d_emitter.h"
class dAcArrow_c : public dAcObjBase_c {
public:
dAcArrow_c() : mPolyInfo(), mStateMgr(*this) {}
dAcArrow_c() : mPolyInfo(), mStateMgr(*this), mEffects(this) {}
virtual ~dAcArrow_c();
virtual bool createHeap() override;
virtual int create() override;
virtual int doDelete() override;
virtual int actorExecute() override;
virtual int draw() override;
@@ -30,11 +29,70 @@ public:
void hitCallback(cCcD_Obj *i_objInfA, dAcObjBase_c *i_actorB, cCcD_Obj *i_objInfB);
public:
private:
static cCcD_SrcGObj sCcSrcInf;
static dCcD_SrcCps sCc1;
static const dCcD_SrcSph sCc2;
static const u8 sDamageArrMaybe[];
static u16 sCounter;
bool fn_8025DD20(const mVec3_c &v1, mVec3_c &v2, bool noEffect);
void fn_8025DED0(f32 f);
void fn_8025E160();
void updateRoomId();
s16 fn_8025E640();
void fn_8025E720(dAcObjBase_c *obj, const mVec3_c &v);
void updateMtx();
void setInitialPosition();
dAcObjBase_c *fn_8025E960();
void initPickupCc();
bool checkPickup();
void fn_80260050(const mVec3_c &v, bool);
void fn_802600D0(bool);
void fn_802601C0();
bool fn_80260250(dAcObjBase_c *o1, dAcObjBase_c *o2);
enum ArrowFlag_e {
ARROW_0x1 = 1 << 0,
ARROW_0x2 = 1 << 1,
ARROW_INITIAL_SPAWN = 1 << 2,
ARROW_0x8 = 1 << 3,
ARROW_0x10 = 1 << 4,
ARROW_0x20 = 1 << 5,
ARROW_0x40 = 1 << 6,
ARROW_0x80 = 1 << 7,
ARROW_0x100 = 1 << 8,
ARROW_0x200 = 1 << 9,
ARROW_0x400 = 1 << 10,
ARROW_0x800 = 1 << 11,
ARROW_0x1000 = 1 << 12,
ARROW_0x2000 = 1 << 13,
ARROW_0x4000 = 1 << 14,
ARROW_0x8000 = 1 << 15,
ARROW_0x10000 = 1 << 16,
};
void setArrowFlag(u32 f) {
mArrowFlags |= f;
}
void unsetArrowFlag(u32 f) {
mArrowFlags &= ~f;
}
bool checkArrowFlag (u32 f) const {
return (mArrowFlags & f) != 0;
}
enum ArrowType_e {
TYPE_MSK_SLINGSHOT = 0x10,
};
bool isSlingshotProjectile() const {
return (mArrowType & TYPE_MSK_SLINGSHOT) != 0;
}
/* 0x330 */ nw4r::g3d::ResFile mResFile;
/* 0x334 */ m3d::smdl_c mModel;
/* 0x350 */ dAcRef_c<dAcObjBase_c> mRef1;
@@ -42,17 +100,31 @@ public:
/* 0x4CC */ dCcD_Sph mCcSph;
/* 0x61C */ cBgS_PolyInfo mPolyInfo; // ??
/* 0x648 */ dEmitter_c mEffects;
/* 0x67C */ u32 field_0x67C;
/* 0x680 */ u8 mSubType;
/* 0x67C */ u32 mArrowFlags;
/* 0x680 */ u8 mArrowType;
/* 0x681 */ u8 field_0x681;
/* 0x682 */ u8 mDespawnTimer;
/* 0x683 */ u8 field_0x683;
/* 0x684 */ s16 field_0x684;
/* 0x686 */ u8 field_0x686[0x688 - 0x686];
/* 0x688 */ u16 field_0x688;
/* 0x68A */ u16 field_0x68A;
/* 0x68C */ u8 field_0x68C[0x6A8 - 0x68C];
/* 0x688 */ s16 field_0x688;
/* 0x68A */ s16 field_0x68A;
/* 0x68C */ u16 mEffectId;
/* 0x68E */ mAng field_0x68E;
/* 0x690 */ mAng field_0x690;
/* 0x692 */ mAng3_c field_0x692;
/* 0x698 */ UNKWORD field_0x698;
/* 0x69C */ f32 field_0x69C;
/* 0x6A0 */ f32 field_0x6A0;
/* 0x6A4 */ f32 field_0x6A4;
/* 0x6A8 */ f32 field_0x6A8;
/* 0x6AC */ u8 field_0x6AC[0x6F8 - 0x6AC];
/* 0x6AC */ f32 field_0x6AC;
/* 0x6B0 */ mVec3_c field_0x6B0;
/* 0x6BC */ mVec3_c field_0x6BC;
/* 0x6C8 */ mVec3_c field_0x6C8;
/* 0x6D4 */ mVec3_c field_0x6D4;
/* 0x6E0 */ mVec3_c field_0x6E0;
/* 0x6EC */ mVec3_c field_0x6EC;
/* 0x6F8 */ dAcRef_c<dAcObjBase_c> mRef2;
/* 0x704 */ STATE_MGR_DECLARE(dAcArrow_c);
};
+20
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@@ -552,6 +552,10 @@ public:
return mSrc.mDamage;
}
void SetInfo_0x0(u8 val) {
mSrc.mInfo.field_0x0 = val;
}
const cCcD_SrcGObjAt &GetSrc() const {
return mSrc;
}
@@ -605,6 +609,9 @@ public:
void Set_0x4C(u32 f) {
field_0x4C = f;
}
bool Chk_0x4C(u32 f) const {
return field_0x4C & f;
}
u32 MskType(u32 mask) const {
return mSrc.mType & mask;
@@ -930,6 +937,10 @@ public:
mTg.Set_0x4C(f);
}
bool ChkTg_0x4C(u32 f) const {
return mTg.Chk_0x4C(f);
}
void SetAtCallback(cCcD_HitCallback cb) {
mAt.SetCallback(cb);
}
@@ -981,12 +992,21 @@ public:
void OnAt_0x40() {
mAt.OnSPrm(0x40);
}
void OnAt_0x1000() {
mAt.OnSPrm(0x1000);
}
void OnAt_0x2000() {
mAt.OnSPrm(0x2000);
}
// Related to Beetle (no hook)
void OnAt_0x4000() {
mAt.OnSPrm(0x4000);
}
void SetAtInfo_0x0(u8 amount) {
mAt.SetInfo_0x0(amount);
}
void SetAtDamage(u8 amount) {
mAt.SetAtDamage(amount);
+19
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@@ -55,6 +55,10 @@ public:
return mState;
}
f32 getField_0x1C() const {
return field_0x1C;
}
bool checkState(State_e state) const {
return mState == state;
}
@@ -68,6 +72,21 @@ public:
return (checkState(STATE_ACTIVE) && mType == type);
}
bool hasJntCol() const {
return field_0xA0 != nullptr;
}
dJntCol_c *getJntCol() {
return field_0xA0;
}
// TODO - can we get rid of this inline?
int getArrowOffsetPosAndAngle(
mVec3_c const *param_1, mAng3_c const *param_2, mVec3_c *param_3, mVec3_c *param_4, bool param_5
) const {
return field_0xA0->getArrowOffsetPosAndAngle(param_1, param_2, param_3, param_4, param_5);
}
public:
void set(u32 flags, f32, f32, f32, void *unk);
bool tryAttach(dAcObjBase_c *, dAcObjBase_c *, dAcRefBase_c *, ConnectionType_e, bool);
+13
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@@ -914,6 +914,19 @@ public:
static mColor sGuideColor2;
static mColor sGuideColor3;
// Really not sure about these - there exist virtual functions for these use cases...
const mAng& getField_0x1268() const {
return field_0x1268;
}
const mAng& getField_0x126A() const {
return field_0x126A;
}
void getWeaponLMtx(mMtx_c &mtx) const {
mMainMdl.getNodeWorldMtx(PLAYER_MAIN_NODE_WEAPON_L, mtx);
}
protected:
/* 0x370 */ mHeapAllocator_c mModelAllocator;
/* 0x38C */ mHeapAllocator_c mSwordAllocator;
+14
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@@ -26,4 +26,18 @@ inline mVec3_c vec2ToVec3XY(const mVec2_c &v) {
return mVec3_c(v.x, v.y, 0.0f);
}
/**
* @brief Computes left x right
*
* @param result the result
* @param left left operant
* @param right right operand
*/
inline void vecCross(mVec3_c &result, const mVec3_c &left, const mVec3_c &right) {
result.set(
(left.y * right.z) - (left.z * right.y), (left.z * right.x) - (left.x * right.z),
(left.x * right.y) - (left.y * right.x)
);
}
#endif
+3
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@@ -265,6 +265,9 @@ public:
s16 atan2sX_Z() const {
return cM::atan2s(x, z);
}
s16 atan2snX_nZ() const {
return cM::atan2s(-x, -z);
}
s16 atan2snY_XZ() const {
return cM::atan2s(-y, absXZ());
}
+4
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@@ -29,6 +29,10 @@ f32 PSVECDistance(const Vec *, const Vec *);
#define VECDistance PSVECDistance
void C_VECHalfAngle(const Vec *, const Vec *, Vec *);
void C_VECReflect(const Vec *, const Vec *, Vec *);
#define VECHalfAngle C_VECHalfAngle
#define VECReflect C_VECReflect
#ifdef __cplusplus
}