mirror of
https://github.com/zeldaret/ss
synced 2026-08-04 01:03:19 -04:00
Merge branch '🥚' of https://github.com/robojumper/ss into pr/142
This commit is contained in:
@@ -18,6 +18,8 @@ public:
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void *param_6, int param_7, int param_8
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);
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static void setUpLightSet(nw4r::g3d::LightSetting&, nw4r::g3d::ResAnmScn, int);
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private:
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static MEMAllocator *sAllocator;
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};
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@@ -4,6 +4,9 @@
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#include "egg/egg_types.h"
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#include "egg/gfx/eggLightObject.h"
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#include "egg/prim/eggBinary.h"
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#include "nw4r/g3d/g3d_light.h"
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#include "nw4r/g3d/res/g3d_resanmamblight.h"
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#include "nw4r/g3d/res/g3d_resanmscn.h"
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#include "nw4r/types_nw4r.h"
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#include "rvl/GX/GXLight.h"
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#include "rvl/GX/GXTypes.h"
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@@ -20,18 +23,36 @@ class LightManager : public IBinary<LightManager> {
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union Counts {
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struct {
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/* 0x00 */ u8 mNumEggLightObjects;
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/* 0x01 */ u8 mNumUnks;
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/* 0x01 */ u8 mNumAmbientObjects;
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};
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};
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struct Unk1 {
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/* 0x00 */ GXColor mColor;
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/* 0x04 */ const char *mStr;
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struct AmbientObject {
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/* 0x00 */ nw4r::g3d::AmbLightObj mLightObj;
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/* 0x04 */ const char *mLightName;
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/* 0x08 */ u8 field_0x08;
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};
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public:
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struct BinData {};
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struct BinAmbient {
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/* 0x00 */ u8 field_0x00;
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/* 0x01 */ u8 field_0x01;
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/* 0x02 */ u8 field_0x02;
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/* 0x03 */ u8 field_0x03;
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/* 0x04 */ u8 field_0x04;
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/* 0x05 */ u8 field_0x05;
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/* 0x06 */ u8 field_0x06;
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/* 0x07 */ u8 field_0x07;
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};
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struct BinData {
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/* 0x00 */ u16 mNumLightObjects;
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/* 0x02 */ u16 mNumAmbientObjects;
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/* 0x04 */ GXColor mColor;
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/* 0x08 */ u8 _0x08[0x18 - 0x08];
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/* 0x18 */ LightObject::Bin mObjData[1];
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};
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// vt at 0x00
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LightManager(u32, u32, u8);
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virtual ~LightManager();
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@@ -44,28 +65,46 @@ public:
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virtual void CalcView(const nw4r::math::MTX34 &, u8, nw4r::g3d::ScnRoot *);
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virtual void DoneDraw();
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void LoadLightSet(int, u32 *, u32 *, u32 *, u32 *, GXColor *);
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void LoadScnLightInner(nw4r::g3d::ResAnmScn, f32, s16, u32);
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void AnmScnRes_GetAmbLightColor(AmbientObject *, nw4r::g3d::ResAnmAmbLight, f32) const;
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void CopyToG3D_Ambient(nw4r::g3d::ScnRoot *) const;
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void CopyToG3D_World(nw4r::g3d::ScnRoot *) const;
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void CopyToG3D_View(nw4r::g3d::ScnRoot *, const nw4r::math::MTX34 &) const;
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void BecomeInvalidLight(int);
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LightTextureManager *GetTextureMgr() const {
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return mpTextureMgr;
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}
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static u16 CheckedNumLightObjs(u8 num) {
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return num < 8 ? num : 8;
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}
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const LightObject *GetLightObject(int i) const {
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return &mpLightData[i].mLightObject;
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}
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LightObject *GetLightObject(int i) {
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return &mpLightData[i].mLightObject;
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}
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/* 0x04 */ Counts mCounts0x04;
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/* 0x06 */ Counts mCounts0x06;
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/* 0x04 */ Counts mCounts;
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/* 0x06 */ Counts mSavedCounts;
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/* 0x08 */ LightData *mpLightData;
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/* 0x0C */ Unk1 *mpUnk1;
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/* 0x0C */ AmbientObject *mpAmbientObjects;
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/* 0x10 */ GXLightObj *mpLightObjs;
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/* 0x14 */ LightTextureManager *mpTextureMgr;
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/* 0x18 */ GXColor mColor;
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/* 0x1C */ u8 field_0x1C;
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/* 0x1C */ u8 mNumGxObjsPerEggObj;
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/* 0x1D */ u8 field_0x1D;
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/* 0x1E */ u16 mFlags;
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/* 0x20 */ u32 field_0x20;
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/* 0x24 */ s16 field_0x24;
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/* 0x20 */ nw4r::g3d::ResAnmScn mResAnmScn;
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/* 0x24 */ s16 mRefNumber;
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};
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} // namespace EGG
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@@ -7,12 +7,32 @@
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#include "nw4r/math/math_types.h"
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#include "rvl/GX/GXLight.h"
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#include "rvl/GX/GXTypes.h"
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#include "rvl/MTX/mtx.h"
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namespace EGG {
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class LightObject : public IBinary<LightObject> {
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public:
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struct BinData {};
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struct BinData {
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/* 0x00 */ u8 mSpotFn;
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/* 0x01 */ u8 mDistAttnFn;
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/* 0x02 */ u8 field_0x02;
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/* 0x03 */ u8 field_0x03;
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/* 0x04 */ u16 mIndex;
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/* 0x06 */ u16 mFlags;
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/* 0x08 */ Vec mPos;
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/* 0x14 */ Vec mAt;
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/* 0x20 */ f32 field_0x20;
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/* 0x24 */ GXColor mWhite;
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/* 0x28 */ GXColor mBlack;
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/* 0x2C */ f32 field_0x2C;
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/* 0x30 */ f32 field_0x30;
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/* 0x34 */ f32 field_0x34;
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/* 0x38 */ f32 field_0x38;
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/* 0x3C */ u16 field_0x3C;
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/* 0x3E */ u16 field_0x3E;
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};
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LightObject();
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virtual ~LightObject() {}
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@@ -66,10 +86,34 @@ public:
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field_0xA0 = 0;
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}
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void ClearFlag4() {
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void ClearFlag2() {
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mFlags = mFlags & 0xFFFE;
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}
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bool CheckFlag1() const {
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return (mFlags & 1) != 0;
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}
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void SetOtherFlag1() {
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field_0xA0 |= 1;
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}
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void ClearOtherFlag1() {
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field_0xA0 = field_0xA0 & ~1;
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}
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bool CheckFlag2() const {
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return (mFlags & 2) != 0;
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}
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u16 GetField0x06() const {
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return field_0x06;
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}
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void UpdatePosAt(LightObject &other) {
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SetPosAt(other.mPos, other.mAt);
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}
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private:
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/* 0x04 */ u16 mIndex;
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/* 0x06 */ u16 field_0x06;
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@@ -30,6 +30,7 @@ public:
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int replaceModelTextures(nw4r::g3d::ResMdl) const;
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int replaceModelTexture(u16, nw4r::g3d::ResMdl) const;
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void drawAndCaptureTexture(f32, f32, f32, f32);
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void frameReset();
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// Inofficial
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static const void *getLtexFromLmap(const void *lmap, u16 index);
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