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https://github.com/zeldaret/ss
synced 2026-07-05 04:59:41 -04:00
actor_info OK
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@@ -1,37 +0,0 @@
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#ifndef DECOMP_UNKNOWN_TYPES_H
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#define DECOMP_UNKNOWN_TYPES_H
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#include "common.h"
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// MOST LIKELY mVEC
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struct Vec3f {
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f32 x, y, z;
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};
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struct Vec2f {
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f32 x, y;
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};
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struct Vec3s {
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s16 x, y, z;
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};
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struct ObjInfo {
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/* 0x00 */ char *name;
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/* 0x04 */ u16 obj_id;
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/* 0x06 */ u16 obj_id2;
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/* 0x08 */ u16 fiTextEntryId;
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/* 0x0A */ s8 unk_0xA;
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/* 0x0B */ u8 subtype;
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};
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// is now fLiNdBa_c
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// struct ActorReference {
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// ActorReference* prev;
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// ActorReference* next;
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// fBase_c* link;
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// };
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class UnkCollider {};
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#endif
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@@ -1,12 +1,12 @@
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#ifndef D_A_BASE_H
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#define D_A_BASE_H
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#include "UnknownTypeBelongings.h"
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#include "common.h"
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#include "d/d_base.h"
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#include "m/m_allocator.h"
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#include "m/m_angle.h"
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#include "m/m_vec.h"
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#include "toBeSorted/actor_info.h"
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#include "toBeSorted/raii_ptr.h"
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#include "toBeSorted/tlist.h"
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@@ -141,7 +141,7 @@ public:
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class dAcBase_c : public dBase_c {
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public:
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/* 0x68 */ mHeapAllocator_c heap_allocator;
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/* 0x84 */ ObjInfo *obj_info;
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/* 0x84 */ const ActorInfo *mpActorInfo;
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/* 0x88 */ TList<SoundInfo, 12> sound_list;
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/* 0x94 */ RaiiPtr<SoundSource> sound_source;
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/* 0x98 */ mVec3_c *obj_pos;
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@@ -249,7 +249,7 @@ public:
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// funcs found in TU
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/* 8002c650 */ static void setTempCreateParams(
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mVec3_c *pos, mAng3_c *rot, mVec3_c *scale, s32 roomId, u32 params2, dAcBase_c *parent, u8 subtype, u16 unkFlag,
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s8 viewClipIdx, ObjInfo *objInfo
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s8 viewClipIdx, const ActorInfo *actorInfo
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);
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/* 8002c690 */ SoundSource *FUN_8002c690();
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@@ -339,7 +339,7 @@ public:
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/* 80575084 */ static mAng3_c *s_Create_Rotation;
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/* 80575088 */ static mVec3_c *s_Create_Scale;
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/* 8057508C */ static dAcBase_c *s_Create_Parent;
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/* 80575090 */ static ObjInfo *s_Create_ObjInfo;
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/* 80575090 */ static const ActorInfo *s_Create_ActorInfo;
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/* 80575094 */ static u8 s_Create_Subtype;
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};
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@@ -195,7 +195,7 @@ public:
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u32 roomId
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);
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/* 8002efa0 */ void fn_8002efa0();
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/* 8002eff0 */ bool fn_8002eff0(f32 *, s16 *, UnkCollider *, f32 *, f32 *);
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/* 8002eff0 */ bool fn_8002eff0(f32 *, s16 *, f32 *, f32 *, f32 *);
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/* 8002f190 */ void createChildAttached2(
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fProfile::PROFILE_NAME_e actorId, u32 params1, mVec3_c *pos, mAng3_c *rot, mVec3_c *scale, u32 params2,
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u32 roomId
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@@ -0,0 +1,44 @@
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#ifndef D_ACTOR_INFO_H
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#define D_ACTOR_INFO_H
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#include "common.h"
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// TODO: Expand when we figure out what the other entries have in common
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enum SoundSourceCategory_e {
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SND_SOURCE_PLAYER = 0,
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SND_SOURCE_ARROW = 7,
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SND_SOURCE_BULLET = 29,
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SND_SOURCE_OBJECT = 32,
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SND_SOURCE_ITEM = 35,
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SND_SOURCE_TERRY_SHOP = 36,
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SND_SOURCE_TIME_STONE = 37,
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SND_SOURCE_CLEF = 38,
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SND_SOURCE_SHUTTER = 39,
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SND_SOURCE_KENSEI = 44,
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SND_SOURCE_PLAYER_BIRD = 45,
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SND_SOURCE_INSECT = 49,
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SND_SOURCE_NPC_NRM = 51,
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SND_SOURCE_SW_HARP = 56,
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};
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/**
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* profileId and profileId2 are always the same.
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*/
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struct ActorInfo {
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/* 0x00 */ const char *name;
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/* 0x04 */ u16 profileId;
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/* 0x06 */ u16 profileId2;
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/* 0x08 */ u16 fiTextEntryId; // also used for kill counters
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/* 0x0A */ s8 soundSourceCategory;
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/* 0x0B */ u8 subtype;
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};
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const ActorInfo *getActorInfoByName(const char *name);
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u16 getProfileIdForName(const char *name);
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u16 getProfileId2ForName(const char *name);
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const char *getNameForProfileId(u32 profileId);
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const char *getActorName(const ActorInfo *actorInfo);
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const ActorInfo *getActorInfoByProfileAndSubtype(u32 profileId, u32 subtype);
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s32 getSoundSourceCategoryForName(const char *name);
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#endif
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