actor_info OK

This commit is contained in:
robojumper
2025-06-07 14:06:23 +02:00
parent ac94c5f0ef
commit b53bafeeb4
11 changed files with 1736 additions and 858 deletions
-37
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@@ -1,37 +0,0 @@
#ifndef DECOMP_UNKNOWN_TYPES_H
#define DECOMP_UNKNOWN_TYPES_H
#include "common.h"
// MOST LIKELY mVEC
struct Vec3f {
f32 x, y, z;
};
struct Vec2f {
f32 x, y;
};
struct Vec3s {
s16 x, y, z;
};
struct ObjInfo {
/* 0x00 */ char *name;
/* 0x04 */ u16 obj_id;
/* 0x06 */ u16 obj_id2;
/* 0x08 */ u16 fiTextEntryId;
/* 0x0A */ s8 unk_0xA;
/* 0x0B */ u8 subtype;
};
// is now fLiNdBa_c
// struct ActorReference {
// ActorReference* prev;
// ActorReference* next;
// fBase_c* link;
// };
class UnkCollider {};
#endif
+4 -4
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@@ -1,12 +1,12 @@
#ifndef D_A_BASE_H
#define D_A_BASE_H
#include "UnknownTypeBelongings.h"
#include "common.h"
#include "d/d_base.h"
#include "m/m_allocator.h"
#include "m/m_angle.h"
#include "m/m_vec.h"
#include "toBeSorted/actor_info.h"
#include "toBeSorted/raii_ptr.h"
#include "toBeSorted/tlist.h"
@@ -141,7 +141,7 @@ public:
class dAcBase_c : public dBase_c {
public:
/* 0x68 */ mHeapAllocator_c heap_allocator;
/* 0x84 */ ObjInfo *obj_info;
/* 0x84 */ const ActorInfo *mpActorInfo;
/* 0x88 */ TList<SoundInfo, 12> sound_list;
/* 0x94 */ RaiiPtr<SoundSource> sound_source;
/* 0x98 */ mVec3_c *obj_pos;
@@ -249,7 +249,7 @@ public:
// funcs found in TU
/* 8002c650 */ static void setTempCreateParams(
mVec3_c *pos, mAng3_c *rot, mVec3_c *scale, s32 roomId, u32 params2, dAcBase_c *parent, u8 subtype, u16 unkFlag,
s8 viewClipIdx, ObjInfo *objInfo
s8 viewClipIdx, const ActorInfo *actorInfo
);
/* 8002c690 */ SoundSource *FUN_8002c690();
@@ -339,7 +339,7 @@ public:
/* 80575084 */ static mAng3_c *s_Create_Rotation;
/* 80575088 */ static mVec3_c *s_Create_Scale;
/* 8057508C */ static dAcBase_c *s_Create_Parent;
/* 80575090 */ static ObjInfo *s_Create_ObjInfo;
/* 80575090 */ static const ActorInfo *s_Create_ActorInfo;
/* 80575094 */ static u8 s_Create_Subtype;
};
+1 -1
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@@ -195,7 +195,7 @@ public:
u32 roomId
);
/* 8002efa0 */ void fn_8002efa0();
/* 8002eff0 */ bool fn_8002eff0(f32 *, s16 *, UnkCollider *, f32 *, f32 *);
/* 8002eff0 */ bool fn_8002eff0(f32 *, s16 *, f32 *, f32 *, f32 *);
/* 8002f190 */ void createChildAttached2(
fProfile::PROFILE_NAME_e actorId, u32 params1, mVec3_c *pos, mAng3_c *rot, mVec3_c *scale, u32 params2,
u32 roomId
+44
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@@ -0,0 +1,44 @@
#ifndef D_ACTOR_INFO_H
#define D_ACTOR_INFO_H
#include "common.h"
// TODO: Expand when we figure out what the other entries have in common
enum SoundSourceCategory_e {
SND_SOURCE_PLAYER = 0,
SND_SOURCE_ARROW = 7,
SND_SOURCE_BULLET = 29,
SND_SOURCE_OBJECT = 32,
SND_SOURCE_ITEM = 35,
SND_SOURCE_TERRY_SHOP = 36,
SND_SOURCE_TIME_STONE = 37,
SND_SOURCE_CLEF = 38,
SND_SOURCE_SHUTTER = 39,
SND_SOURCE_KENSEI = 44,
SND_SOURCE_PLAYER_BIRD = 45,
SND_SOURCE_INSECT = 49,
SND_SOURCE_NPC_NRM = 51,
SND_SOURCE_SW_HARP = 56,
};
/**
* profileId and profileId2 are always the same.
*/
struct ActorInfo {
/* 0x00 */ const char *name;
/* 0x04 */ u16 profileId;
/* 0x06 */ u16 profileId2;
/* 0x08 */ u16 fiTextEntryId; // also used for kill counters
/* 0x0A */ s8 soundSourceCategory;
/* 0x0B */ u8 subtype;
};
const ActorInfo *getActorInfoByName(const char *name);
u16 getProfileIdForName(const char *name);
u16 getProfileId2ForName(const char *name);
const char *getNameForProfileId(u32 profileId);
const char *getActorName(const ActorInfo *actorInfo);
const ActorInfo *getActorInfoByProfileAndSubtype(u32 profileId, u32 subtype);
s32 getSoundSourceCategoryForName(const char *name);
#endif