d_a_obj_paint OK

This commit is contained in:
swekka
2025-12-06 21:30:40 +01:00
parent 5d6136c364
commit c603e323d3
2 changed files with 4 additions and 1 deletions
+1 -1
View File
@@ -2592,7 +2592,7 @@ config.libs = [
Rel(
NonMatching, "d_a_obj_oct_grass_leaf", "REL/d/a/obj/d_a_obj_oct_grass_leaf.cpp"
),
Rel(NonMatching, "d_a_obj_paint", "REL/d/a/obj/d_a_obj_paint.cpp"),
Rel(Matching, "d_a_obj_paint", "REL/d/a/obj/d_a_obj_paint.cpp"),
Rel(Matching, "d_a_obj_pinwheel", "REL/d/a/obj/d_a_obj_pinwheel.cpp"),
Rel(NonMatching, "d_a_obj_pipe", "REL/d/a/obj/d_a_obj_pipe.cpp"),
Rel(NonMatching, "d_a_obj_piston", "REL/d/a/obj/d_a_obj_piston.cpp"),
+3
View File
@@ -17,6 +17,9 @@ SPECIAL_ACTOR_PROFILE(OBJ_PAINT, dAcOpaint_c, fProfile::OBJ_PAINT, 0x163, 0, 0);
STATE_DEFINE(dAcOpaint_c, Wait);
mAng dAcOpaint_c::rotationZRelated0 = mAng::d2s(35.0025f);
mAng dAcOpaint_c::rotationZRelated1 = mAng::d2s(40.0015f);
bool dAcOpaint_c::createHeap() {
const char *oarcName = getOarcName();
const char *modelName = getModelName();