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https://github.com/zeldaret/ss
synced 2026-05-24 07:10:53 -04:00
snd_SoundPlayer OK
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@@ -3069,6 +3069,9 @@ nw4r/snd/snd_SoundHeap.cpp:
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nw4r/snd/snd_SoundPlayer.cpp:
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.text start:0x8047B420 end:0x8047C050 align:16
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.sbss start:0x805766B0 end:0x805766B8
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.sdata2 start:0x8057F148 end:0x8057F150
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.bss start:0x80659720 end:0x80659D40
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nw4r/snd/snd_SoundStartable.cpp:
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.text start:0x8047C050 end:0x8047C3AC align:16
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+10
-10
@@ -25594,19 +25594,19 @@ SaveState__Q34nw4r3snd9SoundHeapFv = .text:0x8047B2D0; // type:function size:0x5
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LoadState__Q34nw4r3snd9SoundHeapFi = .text:0x8047B330; // type:function size:0x74
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DisposeCallbackFunc__Q34nw4r3snd9SoundHeapFPvUlPv = .text:0x8047B3B0; // type:function size:0x68
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__ct__Q34nw4r3snd11SoundPlayerFv = .text:0x8047B420; // type:function size:0x8C
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__ct__Q34nw4r2ut44LinkList<Q44nw4r3snd6detail10BasicSound,256>Fv = .text:0x8047B4B0; // type:function size:0x18
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__dt__Q34nw4r2ut44LinkList<Q44nw4r3snd6detail10BasicSound,256>Fv = .text:0x8047B4D0; // type:function size:0x58
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__ct__Q34nw4r2ut44LinkList<Q44nw4r3snd6detail10BasicSound,256>Fv = .text:0x8047B4B0; // type:function size:0x18 scope:weak
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__dt__Q34nw4r2ut44LinkList<Q44nw4r3snd6detail10BasicSound,256>Fv = .text:0x8047B4D0; // type:function size:0x58 scope:weak
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__dt__Q34nw4r3snd11SoundPlayerFv = .text:0x8047B530; // type:function size:0xD4
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Update__Q34nw4r3snd11SoundPlayerFv = .text:0x8047B610; // type:function size:0x7C
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StopAllSound__Q34nw4r3snd11SoundPlayerFi = .text:0x8047B690; // type:function size:0x78
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PauseAllSound__Q34nw4r3snd11SoundPlayerFbi = .text:0x8047B710; // type:function size:0x88
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nw4r__snd__SoundPlayer__SetMainOutVolume = .text:0x8047B7A0; // type:function size:0x18
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SetDefaultOutputLine__Q34nw4r3snd11SoundPlayerFi = .text:0x8047B7C0; // type:function size:0x8
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SetVolume__Q34nw4r3snd11SoundPlayerFf = .text:0x8047B7A0; // type:function size:0x18
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SetLpfFreq__Q34nw4r3snd11SoundPlayerFf = .text:0x8047B7C0; // type:function size:0x8
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GetRemoteOutVolume__Q34nw4r3snd11SoundPlayerCFi = .text:0x8047B7D0; // type:function size:0x10
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SetFxSend__Q34nw4r3snd11SoundPlayerFQ34nw4r3snd6AuxBusf = .text:0x8047B7E0; // type:function size:0x10
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detail_SortPriorityList__Q34nw4r3snd11SoundPlayerFPQ44nw4r3snd6detail10BasicSound = .text:0x8047B7F0; // type:function size:0xF8
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detail_SortPriorityList__Q34nw4r3snd11SoundPlayerFv = .text:0x8047B8F0; // type:function size:0x184
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__arraydtor$1018 = .text:0x8047BA80; // type:function size:0x1C
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__arraydtor$1419 = .text:0x8047BA80; // type:function size:0x1C scope:local
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detail_AppendSound__Q34nw4r3snd11SoundPlayerFPQ44nw4r3snd6detail10BasicSound = .text:0x8047BAA0; // type:function size:0x1DC
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detail_RemoveSound__Q34nw4r3snd11SoundPlayerFPQ44nw4r3snd6detail10BasicSound = .text:0x8047BC80; // type:function size:0x88
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SetPlayableSoundCount__Q34nw4r3snd11SoundPlayerFi = .text:0x8047BD10; // type:function size:0x90
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@@ -42431,7 +42431,7 @@ lbl_80576698 = .sbss:0x80576698; // type:object size:0x4 data:4byte
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lbl_8057669C = .sbss:0x8057669C; // type:object size:0x1 data:byte
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@GUARD@GetInstance__Q44nw4r3snd6detail20RemoteSpeakerManagerFv@instance = .sbss:0x805766A0; // type:object size:0x1 scope:weak data:byte
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lbl_805766A8 = .sbss:0x805766A8; // type:object size:0x8 data:4byte
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lbl_805766B0 = .sbss:0x805766B0; // type:object size:0x8 data:byte
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@GUARD@detail_SortPriorityList__Q34nw4r3snd11SoundPlayerFv@tmplist = .sbss:0x805766B0; // type:object size:0x1 scope:weak data:byte
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sInitialized__Q34nw4r3snd29@unnamed@snd_SoundSystem_cpp@ = .sbss:0x805766B8; // type:object size:0x1 scope:local data:byte
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sMaxVoices__Q34nw4r3snd11SoundSystem = .sbss:0x805766BC; // type:object size:0x4 data:4byte
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@GUARD@GetInstance__Q44nw4r3snd6detail11SoundThreadFv@instance = .sbss:0x805766C0; // type:object size:0x1 scope:weak data:byte
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@@ -49747,8 +49747,8 @@ lbl_8057F130 = .sdata2:0x8057F130; // type:object size:0x4 align:4 data:float
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lbl_8057F134 = .sdata2:0x8057F134; // type:object size:0x4 align:4 data:float
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lbl_8057F138 = .sdata2:0x8057F138; // type:object size:0x4 align:4 data:float
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lbl_8057F140 = .sdata2:0x8057F140; // type:object size:0x8 align:8 data:double
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lbl_8057F148 = .sdata2:0x8057F148; // type:object size:0x4 align:4 data:float
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lbl_8057F14C = .sdata2:0x8057F14C; // type:object size:0x4 align:4 data:float
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@2452 = .sdata2:0x8057F148; // type:object size:0x4 scope:local align:4 data:float
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@2453 = .sdata2:0x8057F14C; // type:object size:0x4 scope:local align:4 data:float
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@5421 = .sdata2:0x8057F150; // type:object size:0x4 scope:local align:4 data:float
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@5423 = .sdata2:0x8057F158; // type:object size:0x8 scope:local align:8 data:double
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@5425 = .sdata2:0x8057F160; // type:object size:0x8 scope:local align:8 data:double
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@@ -51941,8 +51941,8 @@ sBiquadFilterCallbackTable__Q44nw4r3snd6detail9AxManager = .bss:0x80659080; // t
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@LOCAL@GetInstance__Q44nw4r3snd6detail20RemoteSpeakerManagerFv@instance = .bss:0x80659410; // type:object size:0x2D8 scope:weak data:byte
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lbl_806596E8 = .bss:0x806596E8; // type:object size:0x20 data:2byte
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lbl_80659708 = .bss:0x80659708; // type:object size:0x18
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lbl_80659720 = .bss:0x80659720; // type:object size:0x10
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lbl_80659730 = .bss:0x80659730; // type:object size:0x610 data:4byte
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@1420 = .bss:0x80659720; // type:object size:0xC scope:local
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@LOCAL@detail_SortPriorityList__Q34nw4r3snd11SoundPlayerFv@tmplist = .bss:0x80659730; // type:object size:0x600 scope:weak data:4byte
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@2786 = .bss:0x80659D40; // type:object size:0xC scope:local
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sTaskThread__Q34nw4r3snd11SoundSystem = .bss:0x80659D50; // type:object size:0x320
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@LOCAL@InitSoundSystem__Q34nw4r3snd11SoundSystemFll@defaultSoundSystemWork@0 = .bss:0x8065A080; // type:object size:0x155E0 scope:weak
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+1
-1
@@ -1064,7 +1064,7 @@ config.libs = [
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Object(NonMatching, "nw4r/snd/snd_SoundArchivePlayer.cpp"),
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Object(Matching, "nw4r/snd/snd_SoundHandle.cpp"),
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Object(Matching, "nw4r/snd/snd_SoundHeap.cpp"),
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Object(NonMatching, "nw4r/snd/snd_SoundPlayer.cpp"),
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Object(Matching, "nw4r/snd/snd_SoundPlayer.cpp"),
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Object(NonMatching, "nw4r/snd/snd_SoundStartable.cpp"),
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Object(Matching, "nw4r/snd/snd_SoundSystem.cpp"),
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Object(Matching, "nw4r/snd/snd_SoundThread.cpp"),
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@@ -30,13 +30,16 @@ namespace nw4r { namespace snd
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// methods
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int GetPlayableSoundCount() const { return mPlayableCount; }
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f32 GetVolume() const { return mVolume; }
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void SetVolume(f32 volume);
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f32 GetLpfFreq() const { return mLpfFreq; }
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void SetLpfFreq(f32 freq);
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int GetDefaultOutputLine() const { return mOutputLineFlag; }
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f32 GetMainOutVolume() const { return mMainOutVolume; }
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int GetBiquadFilterType() const { return mBiquadType; }
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f32 GetBiquadFilterValue() const { return mBiquadValue; }
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f32 GetMainSend() const { return mMainSend; }
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f32 GetFxSend(int index) const { return mFxSend[index]; }
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void SetFxSend(AuxBus, f32);
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void SetPlayableSoundCount(int count);
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f32 GetRemoteOutVolume(int remote) const;
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@@ -79,6 +82,7 @@ namespace nw4r { namespace snd
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f32 mMainOutVolume; // size 0x04, offset 0x38
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int mBiquadType; // size 0x04, offset 0x3c
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f32 mBiquadValue; // size 0x04, offset 0x40
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f32 mRemoteOutVolume[4];
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f32 mMainSend; // size 0x04, offset 0x44
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f32 mFxSend[AUX_BUS_NUM]; // size 0x0c, offset 0x48
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}; // size 0x54
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@@ -40,8 +40,12 @@ SoundPlayer::SoundPlayer() :
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mBiquadValue (0.0f),
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mMainSend (0.0f)
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{
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for (int i = 0; i < 4; i++)
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mRemoteOutVolume[i] = 1.0f;
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for (int i = 0; i < AUX_BUS_NUM; i++)
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mFxSend[i] = 0.0f;
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}
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SoundPlayer::~SoundPlayer()
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@@ -87,6 +91,30 @@ void SoundPlayer::PauseAllSound(bool flag, int fadeFrames)
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}
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}
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void SoundPlayer::SetVolume(f32 volume)
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{
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if (volume < 0.0f)
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volume = 0.0f;
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mVolume = volume;
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}
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void SoundPlayer::SetLpfFreq(f32 freq)
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{
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mLpfFreq = freq;
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}
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f32 SoundPlayer::GetRemoteOutVolume(int remote) const
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{
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return mRemoteOutVolume[remote];
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}
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void SoundPlayer::SetFxSend(AuxBus bus, f32 send)
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{
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mFxSend[bus] = send;
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}
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#if 0
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// SoundPlayer::SetVolume ([R89JEL]:/bin/RVL/Debug/mainD.MAP:14397)
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/* also __FILE__ because this is the first assert in the file so it needs to
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* reference that first as well
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@@ -96,6 +124,7 @@ DECOMP_FORCE(NW4RAssert_String(volume >= 0.0f));
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// SoundPlayer::SetFxSend ([R89JEL]:/bin/RVL/Debug/mainD.MAP:14405)
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DECOMP_FORCE(NW4RAssertHeaderClampedLValue_String(bus));
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#endif
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void SoundPlayer::RemoveSoundList(detail::BasicSound *sound)
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{
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