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https://github.com/zeldaret/ss
synced 2026-06-08 12:17:23 -04:00
Small fix
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@@ -336,11 +336,12 @@ bool dCameraGame_c::create() {
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mView.field_0x0C.y += 150.0f;
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field_0x02C.Set(320.0f, 15.0f, mAng::s2d_c(field_0x098->mRotation.y) + 180.0f);
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mView.field_0x00 = mView.field_0x0C + field_0x02C.toCartesian();
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const mVec3_c &v = mView.field_0x0C; // needed to avoid double load... TODO maybe inline?
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mView.field_0x00 = v + field_0x02C.toCartesian();
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mView.mFov = 60.0f;
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mView2 = mView;
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field_0x264 = mView.field_0x00.y;
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field_0x264 = v.y;
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field_0x268 = mView.field_0x00.y;
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GROOSENATOR_REF = nullptr;
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