Small fix

This commit is contained in:
robojumper
2026-01-04 23:41:03 +01:00
parent df9e3b50b0
commit cf8331c5c1
+3 -2
View File
@@ -336,11 +336,12 @@ bool dCameraGame_c::create() {
mView.field_0x0C.y += 150.0f;
field_0x02C.Set(320.0f, 15.0f, mAng::s2d_c(field_0x098->mRotation.y) + 180.0f);
mView.field_0x00 = mView.field_0x0C + field_0x02C.toCartesian();
const mVec3_c &v = mView.field_0x0C; // needed to avoid double load... TODO maybe inline?
mView.field_0x00 = v + field_0x02C.toCartesian();
mView.mFov = 60.0f;
mView2 = mView;
field_0x264 = mView.field_0x00.y;
field_0x264 = v.y;
field_0x268 = mView.field_0x00.y;
GROOSENATOR_REF = nullptr;