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https://github.com/zeldaret/ss
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32 lines
758 B
C++
32 lines
758 B
C++
#ifndef D_A_OBJ_AMBER_H
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#define D_A_OBJ_AMBER_H
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#include "d/a/obj/d_a_obj_base.h"
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#include "d/d_shadow.h"
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#include "m/m3d/m_smdl.h"
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#include "m/m_quat.h"
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#include "m/m_vec.h"
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class dAcOAmber_c : public dAcObjBase_c {
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public:
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dAcOAmber_c() {}
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virtual ~dAcOAmber_c() {}
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virtual bool createHeap() override;
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virtual int actorCreate() override;
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virtual int actorPostCreate() override;
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virtual int draw() override;
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virtual void registerInEvent() override;
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virtual void unkVirtFunc_0x6C() override;
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private:
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/* 0x330 */ m3d::smdl_c mMdl;
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/* 0x34C */ dShadowCircle_c mShadowCircle;
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/* 0x354 */ mVec3_c mMin;
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/* 0x360 */ mVec3_c mMax;
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/* 0x36C */ mQuat_c mShadowRot;
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/* 0x37C */ f32 field_0x37c;
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};
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#endif
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