Decompile overlay 1 (Part 1) (#89)

* start overlay 1

* match courselist and delink a lot of files (+ remove SysObject)

* fix build issues

* fix regressions
This commit is contained in:
Yanis
2026-06-20 03:24:19 +02:00
committed by GitHub
parent d1e3be4c0b
commit 6062d1f43c
116 changed files with 2112 additions and 1056 deletions
+1 -1
View File
@@ -124,7 +124,7 @@ public:
typedef s16 ActorState;
#define ActorState_None -1
class Actor : public SysObject {
class Actor {
public:
/* 00 (vtable) */
/* 04 */ VecFx32 mPos;
+3
View File
@@ -44,13 +44,16 @@ public:
ActorManager();
~ActorManager();
// itcm
Actor **func_01fff350(void *param1, Actor **ppActorTable);
Actor *func_01fff3b4(ActorRef ref);
// overlay 0
void func_ov000_02096e44(int index);
unk32 func_ov000_0209704c();
unk32 func_ov000_020970c8(u16 param1, unk32 *param2);
// overlay 1
void func_ov001_020bafdc();
void func_ov001_020bb018(UnkStruct_func_ov001_020bb018_param2 *param1);
void func_ov001_020bb488();
+1 -1
View File
@@ -9,7 +9,7 @@
class Actor;
class ActorProfile : public SysObject {
class ActorProfile {
public:
/* 00 (vtable) */
/* 04 */ Cylinder mUnk_04;
-2
View File
@@ -179,8 +179,6 @@ public:
void func_ov000_020a9a50();
void func_ov000_020a9a94();
void func_ov000_020a9abc();
void func_ov000_020a9ae0();
void func_ov000_020a9afc();
static void func_ov000_020a9804();
+213
View File
@@ -0,0 +1,213 @@
#pragma once
#include "types.h"
/*
naming scheme:
- test_xxx: debug area
- e3_xxx: E3 demo area
- t_xxx: "T" for "Train" -> overworld area
- d_xxx: "D" for "Dungeon" -> dungeon area
- b_xxx: "B" for "Boss" -> dungeon boss area
- f_xxx: "F" for "Field" -> normal gameplay area (also known as a "land" area)
*/
typedef u32 SceneIndex;
typedef u16 SceneIndex_Half;
typedef s16 SceneIndex_Halfs;
enum SceneIndex_ {
/* -1 */ SceneIndex_None = -1,
/* 0 */ SceneIndex_test_trn = 0x00, //
/* 1 */ SceneIndex_test_trn2 = 0x01, //
/* 2 */ SceneIndex_test_pre = 0x02, //
/* 3 */ SceneIndex_test_iwa = 0x03, //
/* 4 */ SceneIndex_t_area0 = 0x04, // Forest Realm
/* 5 */ SceneIndex_t_area1 = 0x05, // Snow Realm
/* 6 */ SceneIndex_t_area2 = 0x06, // Ocean Realm
/* 7 */ SceneIndex_t_area3 = 0x07, // Fire Realm
/* 8 */ SceneIndex_t_tutorial = 0x08, //
/* 9 */ SceneIndex_t_forest = 0x09, //
/* 10 */ SceneIndex_t_smarine = 0x0A, //
/* 11 */ SceneIndex_t_smount = 0x0B, // rocktite scene?
/* 12 */ SceneIndex_t_smount2 = 0x0C, // rocktite scene?
/* 13 */ SceneIndex_t_smount3 = 0x0D, // rocktite fire realm scene?
/* 14 */ SceneIndex_t_minigame = 0x0E, // goron target range minigame
/* 15 */ SceneIndex_t_dark = 0x0F, // Dark Realm
/* 16 */ SceneIndex_t_eviltrain = 0x10, // train cole fight
/* 17 */ SceneIndex_t_eviltrain2 = 0x11, // same as above
/* 18 */ SceneIndex_t_eviltrain3 = 0x12, // same as above
/* 19 */ SceneIndex_d_main = 0x13, // Tower Of Spirits
/* 20 */ SceneIndex_d_main_f = 0x14, // ToS base
/* 21 */ SceneIndex_d_main_s = 0x15, // ToS top stairs
/* 22 */ SceneIndex_d_main_a = 0x16, // ToS altar
/* 23 */ SceneIndex_d_main_w = 0x17, // ToS inner Stairs
/* 24 */ SceneIndex_d_tutorial = 0x18, // Tunnel to ToS
/* 25 */ SceneIndex_d_forest = 0x19, // Forest Temple
/* 26 */ SceneIndex_d_snow26 = 0x1A, // Snow Temple
/* 27 */ SceneIndex_d_water27 = 0x1B, // Water Temple
/* 28 */ SceneIndex_d_flame = 0x1C, // Fire Temple
/* 29 */ SceneIndex_d_sand = 0x1D, // Sand Temple
/* 30 */ SceneIndex_b_forest = 0x1E, // Stagnox
/* 31 */ SceneIndex_b_snow = 0x1F, // Fraaz
/* 32 */ SceneIndex_b_water = 0x20, // Phytops
/* 33 */ SceneIndex_b_flame = 0x21, // Cragma
/* 34 */ SceneIndex_b_sand = 0x22, // Skeldritch
/* 35 */ SceneIndex_b_deago = 0x23, // Byrne
/* 36 */ SceneIndex_b_last1 = 0x24, // demon zelda train
/* 37 */ SceneIndex_b_last2 = 0x25, // malladus beast 1
/* 38 */ SceneIndex_b_last22 = 0x26, // malladus song
/* 39 */ SceneIndex_b_last23 = 0x27, // mallasdus beast 2
/* 40 */ SceneIndex_f_hyral = 0x28, // hyrule castle
/* 41 */ SceneIndex_f_htown = 0x29, // castle town
/* 42 */ SceneIndex_f_forest1 = 0x2A, // Whittleton
/* 43 */ SceneIndex_f_snow = 0x2B, // Anouki Village
/* 44 */ SceneIndex_f_water = 0x2C, // Papuchia Village
/* 45 */ SceneIndex_f_flame = 0x2D, // Goron Village
/* 46 */ SceneIndex_f_flame5 = 0x2E,
/* 47 */ SceneIndex_f_first = 0x2F, // Aboda Village
/* 48 */ SceneIndex_f_forest2 = 0x30, // Forest Sanctuary
/* 49 */ SceneIndex_f_snow2 = 0x31, // Snow Sanctuary
/* 50 */ SceneIndex_f_water2 = 0x32, // Water Sanctuary
/* 51 */ SceneIndex_f_flame2 = 0x33, // Fire Sanctuary
/* 52 */ SceneIndex_f_sand = 0x34, // Sand Sanctuary
/* 53 */ SceneIndex_f_tetsuo = 0x35, // Icy Spring
/* 54 */ SceneIndex_f_bridge = 0x36, // Bridge Worker's House
/* 55 */ SceneIndex_f_bridge2 = 0x37, // Trading Post
/* 56 */ SceneIndex_f_forest3 = 0x38, // whittleton forest
/* 57 */ SceneIndex_f_water3 = 0x39, // papuchia south and lost at sea station
/* 58 */ SceneIndex_f_ajito = 0x3A, // Pirate Hideout
/* 59 */ SceneIndex_f_ajito2 = 0x3B, // same as above
/* 60 */ SceneIndex_f_flame3 = 0x3C, // Goron Target Range
/* 61 */ SceneIndex_f_flame4 = 0x3D, // Dark Ore Mine
/* 62 */ SceneIndex_f_rabbit = 0x3E, // Rabbit Haven
/* 63 */ SceneIndex_f_kakushi1 = 0x3F, // Snowdrift Station
/* 64 */ SceneIndex_f_kakushi2 = 0x40, // Disorientation Station
/* 65 */ SceneIndex_f_kakushi3 = 0x41, // Ends of the Earth Station
/* 66 */ SceneIndex_f_kakushi4 = 0x42, // train required?
/* 67 */ SceneIndex_f_pirate = 0x43, // Train passenger pirate attack (including Carben)
/* 68 */ SceneIndex_f_passenger = 0x44, // Anjean force gem
/* 69 */ SceneIndex_f_trnnpc = 0x45, // Ferrus encounter
/* 70 */ SceneIndex_tekiya00 = 0x46, // take em all on?
/* 71 */ SceneIndex_tekiya01 = 0x47, // take em all on?
/* 72 */ SceneIndex_tekiya02 = 0x48, // take em all on?
/* 73 */ SceneIndex_tekiya03 = 0x49, // take em all on?
/* 74 */ SceneIndex_tekiya04 = 0x4A, // take em all on?
/* 75 */ SceneIndex_tekiya05 = 0x4B, // take em all on?
/* 76 */ SceneIndex_tekiya06 = 0x4C, // take em all on?
/* 77 */ SceneIndex_tekiya07 = 0x4D, // take em all on?
/* 78 */ SceneIndex_tekiya08 = 0x4E, // take em all on?
/* 79 */ SceneIndex_tekiya09 = 0x4F, // take em all on?
/* 80 */ SceneIndex_demo_train = 0x50, // title screen?
/* 81 */ SceneIndex_e3_train = 0x51, // ?
/* 82 */ SceneIndex_e3_dungeon = 0x52, // ?
/* 83 */ SceneIndex_e3_boss = 0x53, // forest temple boss
/* 84 */ SceneIndex_e3_bossm = 0x54, // fake forest temple room
/* 85 */ SceneIndex_e3_smount = 0x55, // ?
/* 86 */ SceneIndex_test_hiratsu = 0x56, // ?
/* 87 */ SceneIndex_test_sik = 0x57, // ?
/* 88 */ SceneIndex_test_fuj = 0x58, // ?
/* 89 */ SceneIndex_test_nit = 0x59, // ?
/* 90 */ SceneIndex_test_mri = 0x5A, // ?
/* 91 */ SceneIndex_test_morita = 0x5B, // ?
/* 92 */ SceneIndex_test_yamaz = 0x5C, // ?
/* 93 */ SceneIndex_test_sako = 0x5D, // ?
/* 94 */ SceneIndex_test_kita = 0x5E, // ?
/* 95 */ SceneIndex_test_take = 0x5F, // ?
/* 96 */ SceneIndex_test_suzuki = 0x60, // ?
/* 97 */ SceneIndex_test_okane = 0x61, // ?
/* 98 */ SceneIndex_test_dera = 0x62, // ?
/* 99 */ SceneIndex_test_hosaka = 0x63, // ?
/* 100 */ SceneIndex_test_hosaka_f = 0x64, // ?
/* 101 */ SceneIndex_test_kato = 0x65, // ?
/* 102 */ SceneIndex_test_okane_f = 0x66, // ?
/* 103 */ SceneIndex_test_yamaz_f = 0x67, // ?
/* 104 */ SceneIndex_test_sako_f = 0x68, // ?
/* 105 */ SceneIndex_test_take_f = 0x69, // ?
/* 106 */ SceneIndex_test_kiuchi = 0x6A, // ?
/* 107 */ SceneIndex_test_dera_f = 0x6B, // ?
/* 108 */ SceneIndex_test_slope = 0x6C, // ?
/* 109 */ SceneIndex_battle01 = 0x6D, // battle mode?
/* 110 */ SceneIndex_battle02 = 0x6E, // battle mode?
/* 111 */ SceneIndex_battle03 = 0x6F, // battle mode?
/* 112 */ SceneIndex_battle04 = 0x70, // battle mode?
/* 113 */ SceneIndex_battle05 = 0x71, // battle mode?
/* 114 */ SceneIndex_battle06 = 0x72, // battle mode?
/* 115 */ SceneIndex_battle07 = 0x73, // battle mode?
/* 116 */ SceneIndex_battle08 = 0x74, // battle mode?
/* 117 */ SceneIndex_battle09 = 0x75, // battle mode?
/* 118 */ SceneIndex_battle10 = 0x76, // battle mode?
/* 119 */ SceneIndex_battle11 = 0x77, // battle mode?
/* 120 */ SceneIndex_battle12 = 0x78, // battle mode?
/* 121 */ SceneIndex_Max = 0x79
};
enum SaveCourseIndex_ {
/* -1 */ SaveCourseIndex_None = 0xFF,
/* 0 */ SaveCourseIndex_t_area0 = 0x00,
/* 1 */ SaveCourseIndex_t_area1 = 0x01,
/* 2 */ SaveCourseIndex_t_area2 = 0x02,
/* 3 */ SaveCourseIndex_t_area3 = 0x03,
/* 4 */ SaveCourseIndex_t_tutorial = 0x04,
/* 5 */ SaveCourseIndex_t_forest = 0x05,
/* 6 */ SaveCourseIndex_t_smarine = 0x06,
/* 7 */ SaveCourseIndex_t_smount = 0x07,
/* 8 */ SaveCourseIndex_t_smount2 = 0x08,
/* 9 */ SaveCourseIndex_t_smount3 = 0x09,
/* 10 */ SaveCourseIndex_t_eviltrain = 0x0A,
/* 11 */ SaveCourseIndex_d_main = 0x0B,
/* 12 */ SaveCourseIndex_d_main_f = 0x0C,
/* 13 */ SaveCourseIndex_d_main_s = 0x0D,
/* 14 */ SaveCourseIndex_d_main_a = 0x0E,
/* 15 */ SaveCourseIndex_d_main_w = 0x0F,
/* 16 */ SaveCourseIndex_d_tutorial = 0x10,
/* 17 */ SaveCourseIndex_d_forest = 0x11,
/* 18 */ SaveCourseIndex_d_snow = 0x12,
/* 19 */ SaveCourseIndex_d_water = 0x13,
/* 20 */ SaveCourseIndex_d_flame = 0x14,
/* 21 */ SaveCourseIndex_d_sand = 0x15,
/* 22 */ SaveCourseIndex_b_forest = 0x16,
/* 23 */ SaveCourseIndex_b_snow = 0x17,
/* 24 */ SaveCourseIndex_b_water = 0x18,
/* 25 */ SaveCourseIndex_b_flame = 0x19,
/* 26 */ SaveCourseIndex_b_sand = 0x1A,
/* 27 */ SaveCourseIndex_b_deago = 0x1B,
/* 28 */ SaveCourseIndex_b_last1 = 0x1C,
/* 29 */ SaveCourseIndex_b_last2 = 0x1D,
/* 30 */ SaveCourseIndex_b_last22 = 0x1E,
/* 31 */ SaveCourseIndex_b_last23 = 0x1F,
/* 32 */ SaveCourseIndex_f_hyral = 0x20,
/* 33 */ SaveCourseIndex_f_htown = 0x21,
/* 34 */ SaveCourseIndex_f_forest1 = 0x22,
/* 35 */ SaveCourseIndex_f_snow = 0x23,
/* 36 */ SaveCourseIndex_f_water = 0x24,
/* 37 */ SaveCourseIndex_f_flame = 0x25,
/* 38 */ SaveCourseIndex_f_flame5 = 0x26,
/* 39 */ SaveCourseIndex_f_first = 0x27,
/* 40 */ SaveCourseIndex_f_forest2 = 0x28,
/* 41 */ SaveCourseIndex_f_snow2 = 0x29,
/* 42 */ SaveCourseIndex_f_water2 = 0x2A,
/* 43 */ SaveCourseIndex_f_flame2 = 0x2B,
/* 44 */ SaveCourseIndex_f_sand = 0x2C,
/* 45 */ SaveCourseIndex_f_tetsuo = 0x2D,
/* 46 */ SaveCourseIndex_f_bridge = 0x2E,
/* 47 */ SaveCourseIndex_f_bridge2 = 0x2F,
/* 48 */ SaveCourseIndex_f_forest3 = 0x30,
/* 49 */ SaveCourseIndex_f_water3 = 0x31,
/* 50 */ SaveCourseIndex_f_ajito = 0x32,
/* 51 */ SaveCourseIndex_f_ajito2 = 0x33,
/* 52 */ SaveCourseIndex_f_flame3 = 0x34,
/* 53 */ SaveCourseIndex_f_flame4 = 0x35,
/* 54 */ SaveCourseIndex_f_rabbit = 0x36,
/* 55 */ SaveCourseIndex_f_kakushi1 = 0x37,
/* 56 */ SaveCourseIndex_f_kakushi2 = 0x38,
/* 57 */ SaveCourseIndex_f_kakushi3 = 0x39,
/* 58 */ SaveCourseIndex_f_kakushi4 = 0x3A,
/* 59 */ SaveCourseIndex_f_pirate = 0x3B,
/* 60 */ SaveCourseIndex_f_passenger = 0x3C,
/* 61 */ SaveCourseIndex_f_trnnpc = 0x3D,
/* 62 */ SaveCourseIndex_e3_train = 0x3E,
/* 63 */ SaveCourseIndex_e3_dungeon = 0x3F,
/* 64 */ SaveCourseIndex_e3_boss = 0x40,
/* 65 */ SaveCourseIndex_e3_bossm = 0x41,
/* 66 */ SaveCourseIndex_e3_smount = 0x42,
/* 96 */ SaveCourseIndex_Max = 0x60,
};
+1
View File
@@ -5,6 +5,7 @@
#include "Save/AdventureFlags.hpp"
typedef u32 CutsceneIndex;
enum CutsceneIndex_ {
/* 0 */ CutsceneIndex_TitleScreen,
/* 1 */ CutsceneIndex_Intro,
+1 -1
View File
@@ -43,7 +43,7 @@ public:
/* 00 */ virtual ~FileSelect_UnkClass2_Sub4_Base() override {}
};
class FileSelectSubScreen : public SysObject, public FileSelect_UnkClass2_Sub4_Base {
class FileSelectSubScreen : public FileSelect_UnkClass2_Sub4_Base {
public:
/* 0000 (base) */
/* 001C */ unk32 mUnk_001C;
+2 -2
View File
@@ -28,7 +28,7 @@ public:
UnkStruct_ov019_020d24c8_2C_24_FC3() {}
};
class UnkStruct_ov019_020d24c8_2C_24_FB0 : public SysObject {
class UnkStruct_ov019_020d24c8_2C_24_FB0 {
public:
/* 00 */ UnkSystem2_UnkSubSystem5 *mUnk_00[6];
/* 18 */
@@ -36,7 +36,7 @@ public:
UnkStruct_ov019_020d24c8_2C_24_FB0() {}
};
class UnkStruct_ov019_020d24c8_2C_24_FB8 : public SysObject {
class UnkStruct_ov019_020d24c8_2C_24_FB8 {
public:
/* 00 */ UnkSystem2_UnkSubSystem1_Derived1 *mUnk_00[6];
/* 18 */
+1 -1
View File
@@ -5,7 +5,7 @@
#include "System/SysNew.hpp"
#include "global.h"
class FileSelectManager_UnkDrawBase : public SysObject {
class FileSelectManager_UnkDrawBase {
public:
/* 00 (vtable) */
/* 04 */ LinkListImpl mUnk_04;
+1 -1
View File
@@ -8,7 +8,7 @@
#include "types.h"
// file tab manager?
class UnkSubStruct9 : public SysObject {
class UnkSubStruct9 {
public:
/* 000 */ u8 mSaveSlotIndex; // save slot index, 0 for file 1 and 1 for file 2
/* 001 */ unk8 mUnk_001;
+1 -1
View File
@@ -3,7 +3,7 @@
#include "System/SysNew.hpp"
#include "types.h"
class GameModeBase : public SysObject {
class GameModeBase {
public:
/* 00 (vtable) */
/* 04 */
+2 -2
View File
@@ -15,7 +15,7 @@ class GameModeManagerBase;
class GameModeManagerBase_104;
class GameModeManagerBase_104_0C;
class GameModeManagerBase_004 : public SysObject {
class GameModeManagerBase_004 {
public:
unk32 *mUnk_00;
@@ -79,7 +79,7 @@ public:
void func_ov088_0217230c();
};
class GameModeManagerBase : public SysObject {
class GameModeManagerBase {
public:
/* 000 (vtable) */
/* 004 */ GameModeManagerBase_004 mUnk_004;
+9 -3
View File
@@ -54,7 +54,7 @@ public:
bool func_ov031_020db8f8();
};
class ItemManager : public SysObject {
class ItemManager {
public:
/* 00 */ ItemFlag mEquippedItem;
/* 04 */ ItemFlag mForcedItem;
@@ -124,9 +124,9 @@ public:
static AdventureFlag GetAdvFlagFromItem(ItemId itemId);
};
class TreasureManager : public AutoInstance<TreasureManager>, public ItemManager {
class TreasureManager : public AutoInstance<TreasureManager> {
public:
/* 28 */ unk8 mUnk_28[0x3C - 0x28];
/* 28 */ unk8 mUnk_00[0x3C - 0x00];
/* 3C */ s16 mUnk_3C[TreasureType_Max]; // treasures
/* 5C */ unk16 mUnk_5C;
/* 5E */ unk16 mUnk_5E;
@@ -137,6 +137,7 @@ public:
TreasureManager();
~TreasureManager();
// overlay 0
void func_ov000_020a9b10(void *param1);
static unk32 func_ov000_020a9b2c(unk32 param1);
static unk32 func_ov000_020a9b3c(unk32 param1);
@@ -153,6 +154,11 @@ public:
static unk32 func_ov000_020a9f4c(unk32 param1);
ItemId func_ov000_020aa02c(ItemId itemId);
void func_ov000_020aa0ac(ItemId itemId);
static TreasureManager *Create();
// overlay 1
static void Destroy();
};
extern TreasureManager *gpTreasureManager;
+4
View File
@@ -91,6 +91,7 @@ public:
return this->GetNumPostcards() >= MAX_PRICECARDS ? true : false;
}
// overlay 24
void func_ov024_020d6310(MiscAdvManager *pSrc);
void GiveLetterOrPriceCard(ItemId itemId);
void GiveLetter(AdventureFlag_Half flag);
@@ -108,6 +109,9 @@ public:
void func_ov024_020d6610();
static MiscAdvManager *Create();
// overlay 1
static void Destroy();
};
extern MiscAdvManager *gpMiscAdvManager;
+1 -1
View File
@@ -114,7 +114,7 @@ public:
static void func_ov000_0209c7ac(MapObjectId mapObjId);
};
class MapObject : public SysObject {
class MapObject {
public:
/* 00 (vtable) */
/* 04 */ VecFx32 mPos;
+10 -5
View File
@@ -8,7 +8,7 @@
typedef void (*UnkCallback_func_01fff4cc)(void *, void *);
class MapObjectManager {
class MapObjectManager : public AutoInstance<MapObjectManager> {
public:
/* 00 */ MapObject **mMapObjTable;
/* 04 */ MapObject **mMapObjTableEnd;
@@ -26,20 +26,25 @@ public:
/* 6C */ void *mUnk_6C;
/* 70 */
MapObjectManager();
~MapObjectManager();
// itcm
MapObject *func_01fff498(Vec2b param1);
void func_01fff4cc(UnkCallback_func_01fff4cc param1, void *param2);
MapObject **func_01fff520(UnkStruct_ov000_020b34c4 *param1, MapObject **param2);
void func_01fff6d0(VecFx32 *param1, s32 *param2, s32 *param3);
// overlay 0
MapObjectId func_ov000_0209c3a8(Vec2b *param1);
void func_ov000_0209c3e8();
void func_ov000_0209c444();
void SetInstance(); // func_ov001_020baf4c
void ClearInstance(); // func_ov001_020baf58
static void func_ov000_0209c490();
static MapObjectManager *Create(); // func_ov001_020bac40
// overlay 1
static MapObjectManager *Create();
static void Destroy();
};
extern MapObjectManager *gpMapObjManager;
+1 -1
View File
@@ -13,7 +13,7 @@ class MapObject;
class MapObject_20;
class MapObjectProfile_Derived2_20;
class MapObjectProfile : public SysObject {
class MapObjectProfile {
public:
/* 00 (vtable) */
/* 04 */ unk8 mUnk_04[2];
+1 -1
View File
@@ -195,7 +195,7 @@ struct BMGFileInfo {
/* 1C */
};
class BMGGroups : public SysObject {
class BMGGroups {
public:
/* 00 */ BMGFileInfo *entries; // accessed with `groupId`
/* 04 */ s32 numEntries;
+1 -1
View File
@@ -101,7 +101,7 @@ public:
}
};
class UnkStruct_PlayerGet_74_base : public SysObject {
class UnkStruct_PlayerGet_74_base {
public:
/* 00 (vtable) */
+1
View File
@@ -404,6 +404,7 @@ public:
void LoadEquipItem(ItemFlag equipId);
void func_020148d0(OverlayIndex index);
void func_02014918(OverlayIndex index);
void func_02014994(unk32 param1);
};
+3 -6
View File
@@ -33,13 +33,10 @@ enum HeapIndex_ {
HeapIndex_Max = 9
};
class SysObject {
public:
void operator delete[](void *ptr);
};
void *operator new(size_t length, u32 id, u32 idLength = 4);
void *operator new[](size_t length, u32 id, u32 idLength = 4);
void operator delete[](void *ptr);
inline void *operator new(size_t length, void *ptr = nullptr) {
#pragma unused(length)
return ptr;
@@ -61,7 +58,7 @@ public:
/* 2C */ unk8 mUnk_2C[0x60 - 0x2C];
};
class UnkStruct_02011e10 : public SysObject {
class UnkStruct_02011e10 {
public:
/* 00 */ UnkStruct_02011e10_Sub1 *mUnk_00[HeapIndex_Max]; // the pointer seems to match arena lo
/* 24 */ unk32 mUnk_24[2];
+1 -1
View File
@@ -65,7 +65,7 @@ public:
UnkSubStruct1_Methods;
};
class TitleScreen : public SysObject, public GameModeManagerBase_104 { // 0233c6d4
class TitleScreen : public GameModeManagerBase_104 { // 0233c6d4
public:
/* 000 (base) */
/* 01C */ TitleScreenState mState;
+11 -14
View File
@@ -10,7 +10,7 @@
class GameModeFileSelect;
class UnkStruct_0204a060_Base3 : public LinkList<UnkStruct_0204a060_Base3> {
class UnkStruct_0204a060_Base2 : public LinkList<UnkStruct_0204a060_Base2> {
public:
/* 00 (vtable) */
/* 04 (base) */
@@ -18,30 +18,27 @@ public:
/* 0D */ unk8 mUnk_0D;
/* 0E */ unk8 mUnk_0E;
/* 0F */ unk8 mUnk_0F;
/* 10 */
UnkStruct_0204a060_Base3();
// data_020440f4 vtable
/* 00 */ virtual ~UnkStruct_0204a060_Base3();
/* 08 */ virtual bool vfunc_08(unk32 param1);
/* 0C */
};
class UnkStruct_0204a060_Base2 : public UnkStruct_0204a060_Base3 {
public:
/* 00 (vtable) */
/* 10 */ unk16 mUnk_10;
/* 12 */ unk16 mUnk_12;
/* 14 */
UnkStruct_0204a060_Base2();
// data_020440f4 vtable
/* 00 */ virtual ~UnkStruct_0204a060_Base2() override;
/* 08 */ virtual bool vfunc_08(unk32 param1);
/* 0C */
void func_0201ba68();
};
class UnkStruct_0204a060_Base3 : public UnkStruct_0204a060_Base2 {
public:
/* 00 (base) */
UnkStruct_0204a060_Base3();
};
class UnkStruct_0204a060_Base : public UnkStruct_0204a060_Base2 {
public:
/* 00 (base) */
+1 -1
View File
@@ -4,7 +4,7 @@
#include "System/SysNew.hpp"
#include "types.h"
class UnkStruct_0204a088_Base : public SysObject {
class UnkStruct_0204a088_Base {
public:
UnkStruct_0204a088_Base();
~UnkStruct_0204a088_Base(); //! TODO: most likely inlined but can't make it work for some reasons
+6
View File
@@ -263,8 +263,10 @@ public:
UnkStruct_0204a110();
// itcm
unk32 func_01ff9b50();
// main
void func_02018be0(unk32 param1);
void func_02018c2c();
void func_02018c78(unk32 param1);
@@ -284,9 +286,13 @@ public:
bool func_02019548();
UnkStruct_func_02019590 *func_02019590(unk16 param1, unk32 param2);
// overlay 1
void func_ov001_020bd514(unk32 param1, void *param2, unk32 param3, unk32 param4);
void func_ov001_020bd58c(void);
void func_ov001_020bd638(void);
void func_ov001_020bd5b0(void);
// overlay 18
void func_ov018_020c5300(void);
};
+1 -2
View File
@@ -26,8 +26,7 @@ public:
class UnkStruct_0204e5f8 {
public:
/* 00 */ UnkStruct_0204a060_Base3 mUnk_00;
/* 10 */ unk32 mUnk_10;
/* 00 */ UnkStruct_0204a060_Base2 mUnk_00;
/* 14 */ unk32 mUnk_14;
/* 18 */ bool mUnk_18;
/* 19 */ unk8 mUnk_19;
+16 -6
View File
@@ -4,17 +4,27 @@
#include "global.h"
#include "types.h"
class UnkStruct_027e0954 {
class UnkStruct_027e0954_00 {
public:
/* 00 */ unk32 mUnk_00;
/* 04 */ unk32 mUnk_04;
/* 08 */ unk32 mUnk_08;
/* 04 */ LinkList<int> mUnk_04; //! TODO: unknown target type
/* 0C */ unk32 mUnk_0C;
/* 10 */ unk32 mUnk_10;
/* 14 */ LinkListImpl mUnk_14;
/* 10 */
~UnkStruct_027e0954_00();
};
class UnkStruct_027e0954 : public AutoInstance<UnkStruct_027e0954> {
public:
/* 00 */ UnkStruct_027e0954_00 mUnk_00[4];
/* 40 */
UnkStruct_027e0954();
~UnkStruct_027e0954();
~UnkStruct_027e0954() {}
// overlay 0
static UnkStruct_027e0954 *Create();
static void Destroy();
};
extern UnkStruct_027e0954 *data_027e0954;
+18
View File
@@ -0,0 +1,18 @@
#pragma once
#include "global.h"
#include "types.h"
class UnkStruct_027e0958 : public AutoInstance<UnkStruct_027e0958> {
public:
/* 00 */ unk32 mUnk_00;
UnkStruct_027e0958();
~UnkStruct_027e0958() {}
// overlay 0
static UnkStruct_027e0958 *Create();
static void Destroy();
};
extern UnkStruct_027e0958 *data_027e0958;
+8 -2
View File
@@ -5,13 +5,19 @@
class UnkStruct_027e095c : public AutoInstance<UnkStruct_027e095c> {
public:
/* 00 */ unk32 mUnk_00;
/* 000 */ unk32 mUnk_000;
/* 944 */
UnkStruct_027e095c();
~UnkStruct_027e095c();
~UnkStruct_027e095c() {}
// overlay 0
void func_ov000_020592ec();
void func_ov000_020592a0();
// overlay 1
static UnkStruct_027e095c *Create();
static void Destroy();
};
extern UnkStruct_027e095c *data_027e095c;
+10 -1
View File
@@ -59,7 +59,7 @@ public:
bool func_ov000_02059ccc(u8 param1, u8 param2);
};
class UnkStruct_027e0960 {
class UnkStruct_027e0960 : public AutoInstance<UnkStruct_027e0960> {
public:
/* 00 */ Iterator<UnkStruct_027e0960_TableEntry> mTable;
/* 08 */
@@ -67,8 +67,17 @@ public:
UnkStruct_027e0960();
~UnkStruct_027e0960();
// overlay 0
UnkStruct_027e0960_TableEntry *func_ov000_0205a390(u8 param1);
UnkStruct_027e0960_TableEntry *func_ov000_0205a3fc(VecFx32 param1, unk32 param4);
static UnkStruct_027e0960 *Create();
// overlay 1
void func_ov000_0205a164();
void func_ov000_0205a160();
static void Destroy();
};
extern UnkStruct_027e0960 *data_027e0960;
+24 -101
View File
@@ -1,123 +1,46 @@
#pragma once
#include "Course/Course.hpp"
#include "Unknown/UnkFileSystem.hpp"
#include "files.h"
#include "global.h"
#include "types.h"
enum SaveCourseIndex_ {
SaveCourseIndex_None = 0xFF,
SaveCourseIndex_t_area0 = 0x00,
SaveCourseIndex_t_area1 = 0x01,
SaveCourseIndex_t_area2 = 0x02,
SaveCourseIndex_t_area3 = 0x03,
SaveCourseIndex_t_tutorial = 0x04,
SaveCourseIndex_t_forest = 0x05,
SaveCourseIndex_t_smarine = 0x06,
SaveCourseIndex_t_smount = 0x07,
SaveCourseIndex_t_smount2 = 0x08,
SaveCourseIndex_t_smount3 = 0x09,
SaveCourseIndex_t_eviltrain = 0x0A,
SaveCourseIndex_d_main = 0x0B,
SaveCourseIndex_d_main_f = 0x0C,
SaveCourseIndex_d_main_s = 0x0D,
SaveCourseIndex_d_main_a = 0x0E,
SaveCourseIndex_d_main_w = 0x0F,
SaveCourseIndex_d_tutorial = 0x10,
SaveCourseIndex_d_forest = 0x11,
SaveCourseIndex_d_snow = 0x12,
SaveCourseIndex_d_water = 0x13,
SaveCourseIndex_d_flame = 0x14,
SaveCourseIndex_d_sand = 0x15,
SaveCourseIndex_b_forest = 0x16,
SaveCourseIndex_b_snow = 0x17,
SaveCourseIndex_b_water = 0x18,
SaveCourseIndex_b_flame = 0x19,
SaveCourseIndex_b_sand = 0x1A,
SaveCourseIndex_b_deago = 0x1B,
SaveCourseIndex_b_last1 = 0x1C,
SaveCourseIndex_b_last2 = 0x1D,
SaveCourseIndex_b_last22 = 0x1E,
SaveCourseIndex_b_last23 = 0x1F,
SaveCourseIndex_f_hyral = 0x20,
SaveCourseIndex_f_htown = 0x21,
SaveCourseIndex_f_forest1 = 0x22,
SaveCourseIndex_f_snow = 0x23,
SaveCourseIndex_f_water = 0x24,
SaveCourseIndex_f_flame = 0x25,
SaveCourseIndex_f_flame5 = 0x26,
SaveCourseIndex_f_first = 0x27,
SaveCourseIndex_f_forest2 = 0x28,
SaveCourseIndex_f_snow2 = 0x29,
SaveCourseIndex_f_water2 = 0x2A,
SaveCourseIndex_f_flame2 = 0x2B,
SaveCourseIndex_f_sand = 0x2C,
SaveCourseIndex_f_tetsuo = 0x2D,
SaveCourseIndex_f_bridge = 0x2E,
SaveCourseIndex_f_bridge2 = 0x2F,
SaveCourseIndex_f_forest3 = 0x30,
SaveCourseIndex_f_water3 = 0x31,
SaveCourseIndex_f_ajito = 0x32,
SaveCourseIndex_f_ajito2 = 0x33,
SaveCourseIndex_f_flame3 = 0x34,
SaveCourseIndex_f_flame4 = 0x35,
SaveCourseIndex_f_rabbit = 0x36,
SaveCourseIndex_f_kakushi1 = 0x37,
SaveCourseIndex_f_kakushi2 = 0x38,
SaveCourseIndex_f_kakushi3 = 0x39,
SaveCourseIndex_f_kakushi4 = 0x3A,
SaveCourseIndex_f_pirate = 0x3B,
SaveCourseIndex_f_passenger = 0x3C,
SaveCourseIndex_f_trnnpc = 0x3D,
SaveCourseIndex_e3_train = 0x3E,
SaveCourseIndex_e3_dungeon = 0x3F,
SaveCourseIndex_e3_boss = 0x40,
SaveCourseIndex_e3_bossm = 0x41,
SaveCourseIndex_e3_smount = 0x42,
SaveCourseIndex_Max = 0x60,
};
struct UnkStruct_func_ov000_020702a8 {
/* 00 */ STRUCT_PAD(0x00, 0x20);
/* 20 */ unk16 mUnk_20;
};
struct CourseRoomEntry {
/* 00 */ u8 roomIndex;
/* 01 */ u8 mapPaintIndex;
/* 02 */ u8 unk_02;
/* 03 */ u8 unk_03;
/* 04 */
};
struct CourseEntry {
/* 00 */ const char name[16];
/* 10 */ unk32 unk_10;
/* 14 */ unk8 numRooms;
/* 15 */ unk8 unk_15;
/* 16 */ unk8 titleCardMsgIndex;
/* 17 */ u8 saveCourseIndex;
/* 18 */ STRUCT_PAD(0x18, 0x1B);
/* 1B */ u8 unk_1B;
/* 1C */ u8 unk_1C;
/* 1D */ u8 unk_1D;
/* 1E */ u8 unk_1E;
/* 1F */ u8 unk_1F;
/* 20 */ u8 defaultMapPaintIndex;
/* 24 */ CourseRoomEntry roomEntries[];
};
class UnkStruct_027e09a0 {
class CourseInitBinary {
public:
/* 00 */ CourseEntry **mUnk_00; // elements from courselist.clb
/* 0000 */ CourseInitEntry mEntries[SceneIndex_Max];
/* 1104 */
CourseInitBinary();
};
class UnkStruct_027e09a0 : public AutoInstance<UnkStruct_027e09a0> {
public:
/* 00 */ CourseListEntry **mpCourseTable; // elements from courselist.clb
/* 04 */ UnkFileSystem5 *mpCourseFile;
/* 08 */ unk8 mUnk_08[0x10];
/* 18 */
UnkStruct_027e09a0();
~UnkStruct_027e09a0();
CourseEntry *GetCourseEntry(u32 sceneIndex);
CourseListEntry *GetCourseEntry(u32 sceneIndex);
UnkStruct_func_ov000_020702a8 *func_ov000_020702a8(unk32 param1);
unk32 GetRoomEntryIndex();
CourseRoomEntry *GetRoomEntry(u32 sceneIndex, unk32 param2);
CourseListRoomEntry *GetRoomEntry(u32 sceneIndex, unk32 param2);
u32 GetSceneIndexFromName(const char *sceneName);
bool func_ov000_02070378(u32 param1);
// overlay 1
void InitCourseTable();
static UnkStruct_027e09a0 *Create();
static void Destroy();
};
extern UnkStruct_027e09a0 *data_027e09a0;
+144 -165
View File
@@ -1,177 +1,40 @@
#pragma once
#include "Course/Course.hpp"
#include "Cutscene/Cutscene.hpp"
#include "System/SysNew.hpp"
#include "Unknown/UnkStruct_0204a060.hpp"
#include "Unknown/UnkStruct_027e09a0.hpp"
#include "global.h"
#include "iterator.hpp"
#include "types.h"
struct SaveFile;
class UnkStruct_027e09a4;
/*
naming scheme:
- test_xxx: debug area
- e3_xxx: E3 demo area
- t_xxx: "T" for "Train" -> overworld area
- d_xxx: "D" for "Dungeon" -> dungeon area
- b_xxx: "B" for "Boss" -> dungeon boss area
- f_xxx: "F" for "Field" -> normal gameplay area (also known as a "land" area)
*/
typedef u32 SceneIndex;
typedef u16 SceneIndex_Half;
enum SceneIndex_ {
/* -1 */ SceneIndex_None = -1,
/* 0 */ SceneIndex_test_trn = 0x00, //
/* 1 */ SceneIndex_test_trn2 = 0x01, //
/* 2 */ SceneIndex_test_pre = 0x02, //
/* 3 */ SceneIndex_test_iwa = 0x03, //
/* 4 */ SceneIndex_t_area0 = 0x04, // Forest Realm
/* 5 */ SceneIndex_t_area1 = 0x05, // Snow Realm
/* 6 */ SceneIndex_t_area2 = 0x06, // Ocean Realm
/* 7 */ SceneIndex_t_area3 = 0x07, // Fire Realm
/* 8 */ SceneIndex_t_tutorial = 0x08, //
/* 9 */ SceneIndex_t_forest = 0x09, //
/* 10 */ SceneIndex_t_smarine = 0x0A, //
/* 11 */ SceneIndex_t_smount = 0x0B, // rocktite scene?
/* 12 */ SceneIndex_t_smount2 = 0x0C, // rocktite scene?
/* 13 */ SceneIndex_t_smount3 = 0x0D, // rocktite fire realm scene?
/* 14 */ SceneIndex_t_minigame = 0x0E, // goron target range minigame
/* 15 */ SceneIndex_t_dark = 0x0F, // Dark Realm
/* 16 */ SceneIndex_t_eviltrain = 0x10, // train cole fight
/* 17 */ SceneIndex_t_eviltrain2 = 0x11, // same as above
/* 18 */ SceneIndex_t_eviltrain3 = 0x12, // same as above
/* 19 */ SceneIndex_d_main = 0x13, // Tower Of Spirits
/* 20 */ SceneIndex_d_main_f = 0x14, // ToS base
/* 21 */ SceneIndex_d_main_s = 0x15, // ToS top stairs
/* 22 */ SceneIndex_d_main_a = 0x16, // ToS altar
/* 23 */ SceneIndex_d_main_w = 0x17, // ToS inner Stairs
/* 24 */ SceneIndex_d_tutorial = 0x18, // Tunnel to ToS
/* 25 */ SceneIndex_d_forest = 0x19, // Forest Temple
/* 26 */ SceneIndex_d_snow26 = 0x1A, // Snow Temple
/* 27 */ SceneIndex_d_water27 = 0x1B, // Water Temple
/* 28 */ SceneIndex_d_flame = 0x1C, // Fire Temple
/* 29 */ SceneIndex_d_sand = 0x1D, // Sand Temple
/* 30 */ SceneIndex_b_forest = 0x1E, // Stagnox
/* 31 */ SceneIndex_b_snow = 0x1F, // Fraaz
/* 32 */ SceneIndex_b_water = 0x20, // Phytops
/* 33 */ SceneIndex_b_flame = 0x21, // Cragma
/* 34 */ SceneIndex_b_sand = 0x22, // Skeldritch
/* 35 */ SceneIndex_b_deago = 0x23, // Byrne
/* 36 */ SceneIndex_b_last1 = 0x24, // demon zelda train
/* 37 */ SceneIndex_b_last2 = 0x25, // malladus beast 1
/* 38 */ SceneIndex_b_last22 = 0x26, // malladus song
/* 39 */ SceneIndex_b_last23 = 0x27, // mallasdus beast 2
/* 40 */ SceneIndex_f_hyral = 0x28, // hyrule castle
/* 41 */ SceneIndex_f_htown = 0x29, // castle town
/* 42 */ SceneIndex_f_forest1 = 0x2A, // Whittleton
/* 43 */ SceneIndex_f_snow = 0x2B, // Anouki Village
/* 44 */ SceneIndex_f_water = 0x2C, // Papuchia Village
/* 45 */ SceneIndex_f_flame = 0x2D, // Goron Village
/* 46 */ SceneIndex_f_flame5 = 0x2E,
/* 47 */ SceneIndex_f_first = 0x2F, // Aboda Village
/* 48 */ SceneIndex_f_forest2 = 0x30, // Forest Sanctuary
/* 49 */ SceneIndex_f_snow2 = 0x31, // Snow Sanctuary
/* 50 */ SceneIndex_f_water2 = 0x32, // Water Sanctuary
/* 51 */ SceneIndex_f_flame2 = 0x33, // Fire Sanctuary
/* 52 */ SceneIndex_f_sand = 0x34, // Sand Sanctuary
/* 53 */ SceneIndex_f_tetsuo = 0x35, // Icy Spring
/* 54 */ SceneIndex_f_bridge = 0x36, // Bridge Worker's House
/* 55 */ SceneIndex_f_bridge2 = 0x37, // Trading Post
/* 56 */ SceneIndex_f_forest3 = 0x38, // whittleton forest
/* 57 */ SceneIndex_f_water3 = 0x39, // papuchia south and lost at sea station
/* 58 */ SceneIndex_f_ajito = 0x3A, // Pirate Hideout
/* 59 */ SceneIndex_f_ajito2 = 0x3B, // same as above
/* 60 */ SceneIndex_f_flame3 = 0x3C, // Goron Target Range
/* 61 */ SceneIndex_f_flame4 = 0x3D, // Dark Ore Mine
/* 62 */ SceneIndex_f_rabbit = 0x3E, // Rabbit Haven
/* 63 */ SceneIndex_f_kakushi1 = 0x3F, // Snowdrift Station
/* 64 */ SceneIndex_f_kakushi2 = 0x40, // Disorientation Station
/* 65 */ SceneIndex_f_kakushi3 = 0x41, // Ends of the Earth Station
/* 66 */ SceneIndex_f_kakushi4 = 0x42, // train required?
/* 67 */ SceneIndex_f_pirate = 0x43, // Train passenger pirate attack (including Carben)
/* 68 */ SceneIndex_f_passenger = 0x44, // Anjean force gem
/* 69 */ SceneIndex_f_trnnpc = 0x45, // Ferrus encounter
/* 70 */ SceneIndex_tekiya00 = 0x46, // take em all on?
/* 71 */ SceneIndex_tekiya01 = 0x47, // take em all on?
/* 72 */ SceneIndex_tekiya02 = 0x48, // take em all on?
/* 73 */ SceneIndex_tekiya03 = 0x49, // take em all on?
/* 74 */ SceneIndex_tekiya04 = 0x4A, // take em all on?
/* 75 */ SceneIndex_tekiya05 = 0x4B, // take em all on?
/* 76 */ SceneIndex_tekiya06 = 0x4C, // take em all on?
/* 77 */ SceneIndex_tekiya07 = 0x4D, // take em all on?
/* 78 */ SceneIndex_tekiya08 = 0x4E, // take em all on?
/* 79 */ SceneIndex_tekiya09 = 0x4F, // take em all on?
/* 80 */ SceneIndex_demo_train = 0x50, // title screen?
/* 81 */ SceneIndex_e3_train = 0x51, // ?
/* 82 */ SceneIndex_e3_dungeon = 0x52, // ?
/* 83 */ SceneIndex_e3_boss = 0x53, // forest temple boss
/* 84 */ SceneIndex_e3_bossm = 0x54, // fake forest temple room
/* 85 */ SceneIndex_e3_smount = 0x55, // ?
/* 86 */ SceneIndex_test_hiratsu = 0x56, // ?
/* 87 */ SceneIndex_test_sik = 0x57, // ?
/* 88 */ SceneIndex_test_fuj = 0x58, // ?
/* 89 */ SceneIndex_test_nit = 0x59, // ?
/* 90 */ SceneIndex_test_mri = 0x5A, // ?
/* 91 */ SceneIndex_test_morita = 0x5B, // ?
/* 92 */ SceneIndex_test_yamaz = 0x5C, // ?
/* 93 */ SceneIndex_test_sako = 0x5D, // ?
/* 94 */ SceneIndex_test_kita = 0x5E, // ?
/* 95 */ SceneIndex_test_take = 0x5F, // ?
/* 96 */ SceneIndex_test_suzuki = 0x60, // ?
/* 97 */ SceneIndex_test_okane = 0x61, // ?
/* 98 */ SceneIndex_test_dera = 0x62, // ?
/* 99 */ SceneIndex_test_hosaka = 0x63, // ?
/* 100 */ SceneIndex_test_hosaka_f = 0x64, // ?
/* 101 */ SceneIndex_test_kato = 0x65, // ?
/* 102 */ SceneIndex_test_okane_f = 0x66, // ?
/* 103 */ SceneIndex_test_yamaz_f = 0x67, // ?
/* 104 */ SceneIndex_test_sako_f = 0x68, // ?
/* 105 */ SceneIndex_test_take_f = 0x69, // ?
/* 106 */ SceneIndex_test_kiuchi = 0x6A, // ?
/* 107 */ SceneIndex_test_dera_f = 0x6B, // ?
/* 108 */ SceneIndex_test_slope = 0x6C, // ?
/* 109 */ SceneIndex_battle01 = 0x6D, // battle mode?
/* 110 */ SceneIndex_battle02 = 0x6E, // battle mode?
/* 111 */ SceneIndex_battle03 = 0x6F, // battle mode?
/* 112 */ SceneIndex_battle04 = 0x70, // battle mode?
/* 113 */ SceneIndex_battle05 = 0x71, // battle mode?
/* 114 */ SceneIndex_battle06 = 0x72, // battle mode?
/* 115 */ SceneIndex_battle07 = 0x73, // battle mode?
/* 116 */ SceneIndex_battle08 = 0x74, // battle mode?
/* 117 */ SceneIndex_battle09 = 0x75, // battle mode?
/* 118 */ SceneIndex_battle10 = 0x76, // battle mode?
/* 119 */ SceneIndex_battle11 = 0x77, // battle mode?
/* 120 */ SceneIndex_battle12 = 0x78, // battle mode?
/* 121 */ SceneIndex_Max = 0x79
};
#define ROOM_INDEX_NONE 0xFF
struct UnkStruct_SceneChange1_Base {
struct UnkStruct_SceneChange1 {
/* 00 */ unk32 mSceneIndex;
/* 04 */ unk32 mUnk_04;
/* 08 */ unk16 mUnk_08;
/* 0A */ u8 mRoomIndex;
/* 0B */ u8 mSpawnIndex;
/* 0C */ bool mIsCS;
/* 0D */ unk8 mUnk_0D;
/* 0D */ u8 mUnk_0D;
/* 0E */ u8 mCutsceneIndex;
/* 0F */ unk8 mUnk_0F;
};
struct UnkStruct_SceneChange1 : public UnkStruct_SceneChange1_Base {
/* 10 */ unk8 mUnk_10;
/* 11 */ unk8 mUnk_11;
/* 12 */ unk8 mUnk_12;
/* 13 */ unk8 mUnk_13;
/* 0F */ u8 mUnk_0F;
/* 10 */ u8 mUnk_10;
/* 11 */ u8 mUnk_11;
/* 12 */ u16 mUnk_12;
/* 14 */
UnkStruct_SceneChange1() {
this->mSceneIndex = SceneIndex_Max;
this->mUnk_04 = 0;
this->mUnk_08 = 0;
this->mRoomIndex = 0xFF; // this changes when you enter a house, it's not clear if it has another purpose yet
this->mSpawnIndex = 0; // changing this then saving will change your spawn location after opening the save again
// (not the area)
this->mSceneIndex = SceneIndex_Max;
this->mUnk_04 = 0;
this->mUnk_08 = 0;
this->mRoomIndex = ROOM_INDEX_NONE;
this->mSpawnIndex = 0;
this->mIsCS = false;
this->mUnk_0D = 0;
this->mCutsceneIndex = CutsceneIndex_None;
@@ -196,31 +59,136 @@ struct UnkStruct_SceneChange1 : public UnkStruct_SceneChange1_Base {
this->mUnk_0F = 0;
this->mUnk_10 = 0;
}
UnkStruct_SceneChange1(s32) {}
};
class UnkStruct_WarpUnk1_24 : public UnkStruct_0204a060_Base3 {
public:
/* 00 (base) */
/* 14 */ STRUCT_PAD(0x14, 0x2A);
/* 2A */ bool mUnk_2A;
/* 2C */
UnkStruct_WarpUnk1_24();
void func_ov000_02070f58(unk32 param1);
};
class UnkStruct_WarpUnk1_50 : public UnkStruct_0204a060_Base3 {
public:
/* 00 (base) */
/* 14 */ unk32 mUnk_14;
/* 18 */ unk32 mUnk_18;
/* 1C */ unk32 mUnk_1C;
/* 20 */ unk32 mUnk_20;
/* 24 */ unk32 mUnk_24;
/* 28 */
UnkStruct_WarpUnk1_50();
void func_ov000_02065f68(unk32 param1, unk32 param2, unk32 param3, unk32 param4, unk32 param5);
};
class UnkStruct_WarpUnk1_A0 {
public:
/* 00 */ SceneIndex_Halfs mSceneIndex;
/* 02 */ unk16 mRoomIndex;
/* 04 */ VecFx32 mUnk_04;
/* 10 */ s16 mUnk_10;
/* 12 */ u16 mUnk_12;
/* 14 */
};
class UnkStruct_WarpUnk1 : public UnkStruct_0204a060_Base {
public:
/* 00 (base) */
/* 24 */ STRUCT_PAD(0x24, 0x78);
/* 24 */ UnkStruct_WarpUnk1_24 mUnk_24;
/* 50 */ UnkStruct_WarpUnk1_50 mUnk_50;
/* 78 */ UnkStruct_SceneChange1 mUnk_78; // current scene?
/* 8C */ UnkStruct_SceneChange1 mUnk_8C; // next scene
/* A0 */ STRUCT_PAD(0xA0, 0xB4);
/* A0 */ UnkStruct_WarpUnk1_A0 mUnk_A0;
/* B4 */ unk32 mSpawnTransitionType; // the behavior of Link when entering a new scene
/* B8 */
UnkStruct_WarpUnk1();
~UnkStruct_WarpUnk1() {}
bool func_ov001_020b7144();
};
class UnkStruct_027e09a4 : public SysObject {
struct UnkStruct_027e09a4_2C {
/* 00 */ SceneIndex_Halfs mSceneIndex;
/* 02 */ unk16 mUnk_02;
/* 04 */ VecFx32 mUnk_04;
/* 10 */ u16 mUnk_10;
/* 14 */
};
class UnkStruct_027e09a4_54_04 {
public:
/* 00 */ UnkStruct_SceneChange1_Base mUnk_00; // the infos of the current area, this isn't saved when you save the game
/* 10 */ unk32 *mUnk_10;
/* 00 */ STRUCT_PAD(0x00, 0x10);
/* 10 */
~UnkStruct_027e09a4_54_04() {}
};
class UnkStruct_027e09a4_54_Base {
public:
/* 00 (vtable) */
/* 04 */ Iterator<UnkStruct_027e09a4_54_04> mUnk_04;
/* 0C */ wchar_t mUnk_0C[8];
/* 1C */ UnkStruct_SceneChange1 mUnk_1C;
/* 30 */ unk16 mUnk_30;
/* 32 */ bool mUnk_32;
/* 33 */ unk8 mUnk_33;
/* 34 */
UnkStruct_027e09a4_54_Base(unk32 *param1);
/* 00 */ virtual bool vfunc_00(void *param1);
/* 04 */ virtual ~UnkStruct_027e09a4_54_Base();
/* 0C */ virtual void vfunc_0C();
/* 10 */
void func_ov001_020b6fa0(CourseListEntry *pCourseEntry);
void func_ov001_020b7048();
};
class UnkStruct_027e09a4_54_Type1 : public UnkStruct_027e09a4_54_Base {
public:
UnkStruct_027e09a4_54_Type1(UnkStruct_027e09a4 *param1);
};
class UnkStruct_027e09a4_54_Type2 : public UnkStruct_027e09a4_54_Base {
public:
UnkStruct_027e09a4_54_Type2(UnkStruct_027e09a4 *param1);
};
class UnkStruct_027e09a4_54_Type3 : public UnkStruct_027e09a4_54_Base {
public:
UnkStruct_027e09a4_54_Type3(UnkStruct_027e09a4 *param1);
};
class UnkStruct_027e09a4_54_Type4 : public UnkStruct_027e09a4_54_Base {
public:
UnkStruct_027e09a4_54_Type4(UnkStruct_027e09a4 *param1);
};
class UnkStruct_027e09a4_54_Type5 : public UnkStruct_027e09a4_54_Base {
public:
UnkStruct_027e09a4_54_Type5(UnkStruct_027e09a4 *param1);
};
class UnkStruct_027e09a4 : public AutoInstance<UnkStruct_027e09a4> {
public:
/* 00 */ UnkStruct_SceneChange1 mUnk_00; // the infos of the current area, this isn't saved when you save the game
/* 14 */ UnkStruct_SceneChange1 mUnk_14;
/* 28 */ unk32 mUnk_28;
/* 2C */ s16 mUnk_2C;
/* 2C */ unk16 mUnk_2E;
/* 30 */ VecFx32 mUnk_30;
/* 3C */ STRUCT_PAD(0x3C, 0x54);
/* 54 */ void *mUnk_54; // vtable
/* 2C */ UnkStruct_027e09a4_2C mUnk_2C;
/* 40 */ UnkStruct_027e09a4_2C mUnk_40;
/* 54 */ UnkStruct_027e09a4_54_Base *mUnk_54;
/* 58 */ UnkStruct_WarpUnk1 *mpWarpUnk1;
/* 5C */ unk32 mUnk_5C;
/* 5C */ unk16 mUnk_5C;
/* 5E */ unk16 mUnk_5E;
/* 60 */ unk32 mUnk_60; // related to ds download?
/* 64 */ unk32 mUnk_64;
/* 68 */
@@ -298,12 +266,13 @@ public:
return this->mUnk_00.mSceneIndex == SceneIndex_f_passenger;
}
UnkStruct_027e09a4(unk32 param1);
~UnkStruct_027e09a4();
// itcm
bool IsLand();
bool IsTrain();
CourseEntry *GetCurrentCourseEntry() const;
CourseListEntry *GetCurrentCourseEntry() const;
// overlay 0
unk8 func_ov000_02070bd0(unk32 csIndex, unk32 param2);
@@ -315,12 +284,22 @@ public:
void func_ov000_02070938(unk32 param1);
void func_ov000_02070a4c(unk32 param1);
unk32 func_ov000_02070554();
unk16 *func_ov000_02070538();
UnkStruct_WarpUnk1_A0 *func_ov000_02070538();
bool func_ov000_02070a9c(UnkStruct_SceneChange1 *param1);
bool func_ov000_02072154(UnkStruct_SceneChange1 *param1, unk32 param2);
bool func_ov000_0207056c();
void func_ov000_020705e8(SaveFile *param1, unk32 param2);
// overlay 1
void func_ov001_020b662c();
void func_ov001_020b66dc();
void func_ov001_020b6758(const UnkStruct_SceneChange1 *param1, bool param2);
void func_ov001_020b68a4(bool param1, bool param2, bool param3);
void func_ov001_020b6924(const UnkStruct_SceneChange1 *param1, bool param2);
void func_ov001_020b69b4(const UnkStruct_SceneChange1 *param1, bool param2);
static UnkStruct_027e09a4 *Create(unk32 param1);
// overlay 17
void func_ov017_020bb994(void *param1);
void func_ov017_020bb994(unk32 param1);
+8
View File
@@ -78,8 +78,16 @@ public:
UnkStruct_027e09ac();
~UnkStruct_027e09ac();
// overlay 0
void func_ov000_020726f0(unk32 param1, unk32 param2, unk32 param3);
void func_ov000_020729c4(UnkStruct_027e09ac_14 *param1, u16 param2, u16 param3, s16 param4, s16 param5);
// overlay 1
void func_ov001_020bec8c();
void func_ov001_020bebb8();
static UnkStruct_027e09ac *Create();
static void Destroy();
};
extern UnkStruct_027e09ac *data_027e09ac;
+14 -1
View File
@@ -1,5 +1,6 @@
#pragma once
#include "Cutscene/Cutscene.hpp"
#include "MapObject/MapObject.hpp"
#include "Save/AdventureFlags.hpp"
#include "types.h"
@@ -63,7 +64,7 @@ public:
~UnkStruct_027e09b8_10();
};
class UnkStruct_027e09b8 {
class UnkStruct_027e09b8 : public AutoInstance<UnkStruct_027e09b8> {
public:
/* 00 */ UnkStruct_027e09b8_00 *mUnk_00;
/* 04 */ UnkStruct_027e09b8_04 *mUnk_04;
@@ -80,8 +81,13 @@ public:
return GET_FLAG(this->mAdventureFlags, flag);
}
UnkStruct_027e09b8();
~UnkStruct_027e09b8();
// itcm
unk32 func_01ffd420();
// overlay 0
unk32 func_ov000_020732ec(unk32 param1);
unk32 func_ov000_020732fc(unk32 param1);
bool func_ov000_020732dc(unk32 param1);
@@ -94,6 +100,13 @@ public:
#if IS_JP
void func_ov000_02074d78(unk32 param1);
#endif
// overlay 1
void func_ov001_020b76c0(CutsceneIndex csIndex);
void func_ov001_020b7700();
static UnkStruct_027e09b8 *Create();
static void Destroy();
};
extern UnkStruct_027e09b8 *data_027e09b8;
+8 -1
View File
@@ -13,7 +13,7 @@ public:
bool func_ov000_02078764(VecFx32 *param1, void *param2, unk32 param3);
};
class UnkStruct_027e09bc {
class UnkStruct_027e09bc : public AutoInstance<UnkStruct_027e09bc> {
public:
/* 00 */ unk32 mUnk_00;
/* 04 */ UnkStruct_027e09bc_0C *mUnk_04;
@@ -22,6 +22,13 @@ public:
UnkStruct_027e09bc();
~UnkStruct_027e09bc();
// overlay 1
void func_ov001_020babc8();
void func_ov001_020bab5c();
static UnkStruct_027e09bc *Create();
static void Destroy();
};
extern UnkStruct_027e09bc *data_027e09bc;
+21
View File
@@ -0,0 +1,21 @@
#pragma once
#include "global.h"
#include "types.h"
class UnkStruct_027e09c0 : public AutoInstance<UnkStruct_027e09c0> {
public:
/* 00 */ unk32 mUnk_00;
UnkStruct_027e09c0();
~UnkStruct_027e09c0();
// overlay 1
void func_ov001_020be3c4();
void func_ov001_020be394();
static UnkStruct_027e09c0 *Create();
static void Destroy();
};
extern UnkStruct_027e09c0 *data_027e09c0;
+13 -1
View File
@@ -130,7 +130,7 @@ public:
UnkStruct_027e0cd8_04();
};
class UnkStruct_027e0cd8 {
class UnkStruct_027e0cd8 : public AutoInstance<UnkStruct_027e0cd8> {
public:
/* 00 */ unk32 mUnk_00;
/* 04 */ UnkStruct_027e0cd8_04 *mUnk_04; // stage flags
@@ -142,6 +142,10 @@ public:
/* 34 */ STRUCT_PAD(0x34, 0x4C);
/* 4C */
UnkStruct_027e0cd8();
~UnkStruct_027e0cd8();
// overlay 0
bool func_ov000_02081e30(unk32 param1, unk32 param2);
void func_ov000_02081d7c(unk32 flagValue, unk32 param2, bool doSet);
void func_ov000_02081ecc(unk16 param1, unk32 param2);
@@ -150,6 +154,14 @@ public:
u32 func_ov000_02081d5c(); // returns current room index?
bool func_ov000_02082124();
bool func_ov000_02081c28();
// overlay 1
void func_ov001_020b7a7c();
void func_ov001_020b7830(UnkStruct_SceneChange1 *param1);
void func_ov001_020b7c08(UnkStruct_SceneChange1 *param1, UnkStruct_WarpUnk1_A0 *param2);
static UnkStruct_027e0cd8 *Create();
static void Destroy();
};
extern UnkStruct_027e0cd8 *data_027e0cd8;
+12 -1
View File
@@ -376,7 +376,7 @@ public:
};
// PlayerManager?
class UnkStruct_027e0ce0 {
class UnkStruct_027e0ce0 : public AutoInstance<UnkStruct_027e0ce0> {
public:
/* 00 */ unk8 mHealth;
/* 01 */ unk8 mHealthMax;
@@ -400,6 +400,10 @@ public:
/* 40 */ UnkStruct_027e0ce0_40 *mUnk_40; // pointer to data_027e0478 when not on the train
/* 44 */
UnkStruct_027e0ce0();
~UnkStruct_027e0ce0();
// itcm
VecFx32 *func_01fff148(unk32 param1);
bool func_01fff1a4();
bool func_01fff1e0();
@@ -413,6 +417,13 @@ public:
static UnkStruct_027e0ce0_34 *func_ov000_0205c904();
// overlay 1
void func_ov001_020bc5f8();
void func_ov001_020bc524(bool param1);
static UnkStruct_027e0ce0 *Create();
static void Destroy();
// overlay 17
void func_ov017_020bd69c();
};
+7 -1
View File
@@ -4,13 +4,19 @@
#include "math.hpp"
#include "types.h"
class UnkStruct_027e0cec {
class UnkStruct_027e0cec : public AutoInstance<UnkStruct_027e0cec> {
public:
UnkStruct_027e0cec();
~UnkStruct_027e0cec();
void func_ov000_0209feac(unk32 param1, VecFx32 *param2, unk32 param3, unk32 param4, unk32 param5);
void func_ov000_0209ff8c(UnkStruct_PlayerGet_ec *param1, unk32 param2, VecFx32 *param3, unk32 param4);
void func_ov000_020a0000(UnkStruct_PlayerGet_ec *param1, void *param2, unk32 *param3, VecFx32 *param4, unk32 param5);
void func_ov000_020a0110(UnkStruct_PlayerGet_ec *param1);
void func_ov000_020a0220(void *param1, void *param2);
// overlay 1
static UnkStruct_027e0cec *Create();
};
extern UnkStruct_027e0cec *data_027e0cec;
+1 -1
View File
@@ -3,7 +3,7 @@
#include "System/SysNew.hpp"
#include "types.h"
class UnkStruct_027e0cf4 : public SysObject {
class UnkStruct_027e0cf4 {
public:
~UnkStruct_027e0cf4();
void func_ov021_020f8cdc();
+1 -1
View File
@@ -3,7 +3,7 @@
#include "System/SysNew.hpp"
#include "types.h"
class UnkStruct_027e0d70 : public SysObject {
class UnkStruct_027e0d70 {
public:
~UnkStruct_027e0d70();
void func_ov071_0215e8f8();
+4 -1
View File
@@ -96,7 +96,7 @@ public:
/* 14 */
};
class UnkStruct_ov000_020b504c_Sub3 : public SysObject {
class UnkStruct_ov000_020b504c_Sub3 {
public:
/* 00 */ BMGEntry **mpBMGTable;
/* 04 */ BMGHeader **mUnk_04;
@@ -148,6 +148,7 @@ public:
UnkStruct_ov000_020b504c();
// overlay 0
void *func_ov000_02067bb4(unk32 param1);
UnkStruct_ov000_02067bc4 *func_ov000_02067bc4(unk32);
unk8 func_ov000_02067cf8(unk32 param1, unk32 param2, UnkStruct_ov000_02067bc4::UnkStruct1 *param3); // ShowText?
@@ -161,9 +162,11 @@ public:
bool func_ov000_0206807c(unk32 param1, void *param2);
void func_ov000_02067b60();
// overlay 1
void func_ov001_020be510();
void func_ov001_020be668(void);
void func_ov001_020be6f4(void);
void func_ov001_020be8e0(void);
};
// gMessageManager?
+9 -1
View File
@@ -3,7 +3,9 @@
#include "System/SysNew.hpp"
#include "types.h"
class UnkStruct_ov018_020c5ac0 : public SysObject {
class UnkStruct_SceneChange1;
class UnkStruct_ov018_020c5ac0 {
public:
/* 00 */ unk8 mUnk_00;
/* 00 */ unk8 mUnk_01;
@@ -43,6 +45,7 @@ public:
UnkStruct_ov000_020b50c0();
// overlay 0
void func_ov000_02069d3c(unk32 param1);
void func_ov000_02069d7c(unk32 param1);
void func_ov000_02069f58(void);
@@ -53,12 +56,17 @@ public:
void func_ov000_0206a740(void);
void func_ov000_0206a758(void);
void func_ov000_0206a77c(void);
void func_ov000_0206a014(void);
// overlay 1
void func_ov001_020bd854();
void func_ov001_020bd87c(void);
void func_ov001_020bd8dc(void);
void func_ov001_020bd8ac(void);
void func_ov001_020bde04(UnkStruct_SceneChange1 *param1);
void func_ov001_020bd970(UnkStruct_SceneChange1 *param1);
// overlay 18
UnkStruct_ov018_020c5ac0 *func_ov018_020c5718(void);
};
+2 -2
View File
@@ -4,7 +4,7 @@
#include "Unknown/UnkStruct_ov000_020b5214.hpp"
#include "types.h"
class UnkStruct_ov000_020b51b8_00 : public SysObject {
class UnkStruct_ov000_020b51b8_00 {
public:
/* 00 (vtable) */
/* 04 */ STRUCT_PAD(0x04, 0xA0);
@@ -17,7 +17,7 @@ public:
/* 0C */ virtual void vfunc_0C(unk32 param1);
};
class UnkStruct_ov000_020b51b8_04 : public SysObject {
class UnkStruct_ov000_020b51b8_04 {
public:
/* 00 (vtable) */
/* 04 */ STRUCT_PAD(0x04, 0x98);
+1 -1
View File
@@ -16,7 +16,7 @@ struct UnkStruct5 {
};
// data_ov000_020b2078
class UnkSystem1_ov000_Base : public SysObject {
class UnkSystem1_ov000_Base {
public:
/* 00 (vtable) */
/* 04 */ unk16 mUnk_04;
+49
View File
@@ -14,6 +14,8 @@ enum FileType_ {
FileType_ZOB = 'BLOZ',
FileType_ZTB = '1BTZ',
FileType_ZMB = '1BMZ',
FileType_CIB = 'ZCIB',
FileType_CLB = 'ZCLB',
};
typedef struct FileInfos {
@@ -167,6 +169,53 @@ typedef struct ZMBSectionRALB {
/* 0C */ ZMBEntryRALB entries[];
} ZMBSectionRALB;
// .cib
typedef struct CourseInitEntry {
/* 00 */ const char name[16];
/* 10 */ STRUCT_PAD(0x10, 0x24);
} CourseInitEntry; // size = 0x24
typedef struct CourseInitHeader {
/* 00 */ FileType type; // always "ZCIB"
/* 04 */ size_t nSize;
/* 08 */ u32 nEntries;
/* 0C */ u32 nEntries2; // same value as above?
} CourseInitHeader; // size = 0x10
// .clb
typedef struct CourseListRoomEntry {
/* 00 */ u8 roomIndex;
/* 01 */ u8 mapPaintIndex;
/* 02 */ u8 unk_02;
/* 03 */ u8 unk_03;
} CourseListRoomEntry; // size = 0x08
typedef struct CourseListEntry {
/* 00 */ const char name[16];
/* 10 */ unk32 unk_10;
/* 14 */ unk8 numRooms;
/* 15 */ unk8 unk_15;
/* 16 */ unk8 titleCardMsgIndex;
/* 17 */ u8 saveCourseIndex;
/* 18 */ u8 unk_18;
/* 19 */ u8 unk_19;
/* 1A */ u8 unk_1A;
/* 1B */ u8 unk_1B;
/* 1C */ u8 unk_1C;
/* 1D */ u8 unk_1D;
/* 1E */ u8 unk_1E;
/* 1F */ u8 unk_1F;
/* 20 */ u8 defaultMapPaintIndex;
/* 24 */ CourseListRoomEntry roomEntries[];
} CourseListEntry; // size >= 0x28
typedef struct CourseListHeader {
/* 00 */ FileType type; // always "ZCIB"
/* 04 */ size_t nSize;
/* 08 */ u32 nEntries;
/* 0C */ u32 nEntries2; // same value as above?
} CourseListHeader; // size = 0x10
#ifdef __cplusplus
} // extern "C"
#endif
+20 -8
View File
@@ -50,14 +50,26 @@ public:
~AutoInstance() {}
};
#define DECL_INSTANCE(T, gpInstance) \
template <typename T> Instance<T>::Instance() { \
gpInstance = (T *) this; \
} \
template <typename T> Instance<T>::~Instance() { \
gpInstance = NULL; \
} \
template class Instance<T>
#define DECL_INSTANCE_CTOR(T, gpInstance) \
template <typename T> Instance<T>::Instance() { \
gpInstance = (T *) this; \
} \
template class Instance<T>;
#define DECL_INSTANCE_DTOR(T, gpInstance) \
Instance<T>::~Instance() { \
gpInstance = NULL; \
}
#define DECL_INSTANCE(T, gpInstance) \
DECL_INSTANCE_CTOR(T, gpInstance) \
DECL_INSTANCE_DTOR(T, gpInstance)
template <typename T> struct StaticInstance {
static T sInstance;
};
#define DECL_STATIC_INSTANCE(T) T StaticInstance<T>::sInstance
#endif