Decompiling ActorUnkCANS (#103)

* feat: Start decompiling ActorUnkCANS ctor and vfunc_10

* feat: Improve vfunc_10

* feat: Decompile vfunc_18 and 1C

* fix: Remove trailing return

* feat: Progress on vfunc_20

* fix: Rename symbol

* feat: Finish first run over vfunc_20

* feat: Improve vfunc_20

* feat: Improve vfunc_20

* feat: Heavily improve vfunc_20

Almost done

* feat: Keep vfunc_20 going, add UnkAngleStruct to Actor.hpp

* feat: Some polish on vfunc_20

That's about what I can do, there are some tweaks left but I'm unable to
get anywhere.
Kind of proud ngl

* feat: Rename symbols and match vfunc_24

* fix: Fix jp symbol conflict

* feat: Decompile vfunc_2C

* feat: Fix symbols and signatures

* fix: Match switch statement by adding every cases

* feat: Match func_ov063_02157fa4

* feat: Match func_ov063_02158424

* feat: Match func_ov063_02158448

* feat: Match func_ov063_02158490

* feat: Match func_ov063_02158b0c

* feat: Match func_ov063_02158b34

* feat: Decompile most of func_ov063_02158b98 (need regalloc fix)

* feat: Create inner classes of ActorUnkCANS, match some vfuncs

* feat: Update some dtor symbol and match some ctor

* feat: Decompile UnkStruct 02162ee8 ctor

* feat: Rename jp symbols

* feat: Match func_ov063_021590c8

* feat: Match func_ov063_02159dfc

* feat: Decompile some functions

* fix: Fix old accesses

* fix: More merge artifacts

* fix: More merge artifacts

* chore: Move structs around and fix some uses

* feat: Start decompiling func_ov063_02158db0

* feat: Decompile some vfunc

vfunc_0C is really really weird

* fix: Fix use of removed struct

* feat: Match func_ov063_02159258

* feat: Match func_ov063_02159494

* feat: Match func_ov063_021595a4

* feat: Match func_ov063_02159618

* feat: Match func_ov063_02159714

* feat: Match func_ov063_02159784

* fix: Move UnkAngleStruct to math.hpp

* fix: .data of ActorRollingStone & ActorShotArrow

* feat: Match func_ov063_021598fc

* fix: Cleanup code for func_ov063_021598fc

* feat: Match func_ov063_02159ca8

* feat: Match func_ov063_02159d68

* fix: Fix double declaration of func

* feat: Match func_ov063_02159e20

* feat: Decompile most of func_ov063_02159ec0

* feat: Match func_ov063_0215a428

* feat: Match func_ov063_0215a474

* feat: Update lots of symbols (mainly for jp)

* feat: Start decompiling two funcs with fx mul

* fix: Fix broken symbol def after merge

* feat: Match func_ov063_0215a514

* feat: Match func_ov063_0215a56c

* feat: Match func_ov063_0215a5a0

* feat: Match func_ov063_0215a5bc

* feat: Match func_ov063_0215a5d8

* feat: Decompile most of func_ov063_0215a678

* fix: Fix some regalloc order in func_ov063_0215a678

* feat: Update symbols and create unk class

* feat: Update CANS member with the new class

* feat: Update symbols, remove dead variables

* feat: Improve ctor and some local struct layout

* feat: Improve ActorUnkCANS ctor

* fix: Fix ActorUnkCANS members layout

* feat: Improve ActorUnkCANS ctor more

* fix: Fix wrong symbol reloc

* feat: Add intermediate struct and update symbols

* feat: Match some jp only code, symbols

* feat: Decompile part of func_ov063_0215a2c0

* fix: Fix jp only code in func_ov063_0215a2c0

* feat: Update symbols

* feat: Cleanup unused functions

* feat: Cleanup JP ifguards handling

* feat: Remove lot of useless temps, use DEG_TO_ANG where it seems appropriate

* feat: Small code cleanup

* Apply suggestions from code review

Co-authored-by: Alessevan <44125445+Alessevan@users.noreply.github.com>

* fix: Fix style

* feat: Apply suggestions from review

* feat: More code cleanup

* feat: Some more improvements

* fix: Remove auto-generated comment headers

* fix broken matches

* fix broken matches 2

---------

Co-authored-by: Alessevan <44125445+Alessevan@users.noreply.github.com>
Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
This commit is contained in:
Mityno
2026-08-02 13:27:10 +00:00
committed by GitHub
parent 418954b3cd
commit 7c266293a7
34 changed files with 1636 additions and 300 deletions
+6 -5
View File
@@ -104,7 +104,8 @@ public:
/* 20 */
/* 00 */ virtual void vfunc_00(); // corresponds to func_ov000_02097c14
/* 04 */ virtual void vfunc_04(); // corresponds to func_ov000_02097c20
/* 04 */ virtual unk32 vfunc_04(ActorRef param1, unk32 param2, unk32 param3,
unk32 *param4) override; // corresponds to func_ov000_02097c20
/* 08 */
Actor_9C();
@@ -134,8 +135,8 @@ public:
/* 10 */ VecFx32 mPrevPos;
/* 1C */ VecFx32 mVel;
/* 28 */ union {
s16 mAngle;
UnkAngleStruct mAngleStruct;
/* 28 */ fx16 mAngle;
/* 28 */ UnkAngleStruct mAngleStruct;
};
/* 2A */ unk16 mUnk_2A;
/* 2C */ unk32 mUnk_2C; // gravity?
@@ -226,7 +227,7 @@ public:
u32 func_ov000_02098800(bool param1);
bool func_ov000_02098838();
unk32 func_ov000_02098910(UnkStruct_ov031_Items_00 *param1, unk32 param2);
void func_ov000_02098b8c(unk32 param1, unk32 param2);
void func_ov000_02098b8c(unk32 param1, void *param2);
s32 func_ov000_02098518(unk32 *param1);
VecFx32 *func_ov000_0209853c(unk32 param1);
s32 func_ov000_02098554();
@@ -304,7 +305,7 @@ public:
/* 30 */ virtual void vfunc_30(Actor_vfunc_30 *param1);
/* 4C */ WEAK virtual ~Actor_Derived2() {}
/* 54 */ virtual void vfunc_54();
/* 54 */ virtual void vfunc_54(unk32 param1);
};
extern UnkStruct_ov000_020b539c data_ov000_020b539c_eur;
+1 -1
View File
@@ -36,7 +36,7 @@ public:
/* 00 */ virtual ~ActorItemBoomerang_11C() override;
/* 08 */ virtual bool vfunc_08(const UnkStruct_ov031_020f3310 *param1) override;
/* 0C */ virtual bool vfunc_0C(const UnkStruct_ov031_020e54d4 *param1, unk32 param2) override;
/* 0C */ virtual bool vfunc_0C(const UnkStruct_ov031_020e54d4 *param1, unk32 param2, unk32 param3) override;
};
class ActorItemBoomerang_A0 : public UnkStruct_ov031_Items_01 {
+6 -6
View File
@@ -36,7 +36,7 @@ public:
~ActorProfile();
/* 00 */ virtual Actor *Create() = 0;
/* 04 */ virtual void vfunc_04();
/* 04 */ virtual unk32 vfunc_04();
/* 08 */ virtual void vfunc_08();
/* 0C */ virtual void vfunc_0C();
/* 10 */ virtual void vfunc_10();
@@ -59,7 +59,7 @@ public:
ActorProfile_Derived1(ActorId actorId1, ActorId actorId2);
~ActorProfile_Derived1();
/* 04 */ virtual void vfunc_04() override;
/* 04 */ virtual unk32 vfunc_04() override;
/* 10 */ virtual void vfunc_10() override;
/* 14 */ virtual void vfunc_14() override;
/* 18 */ virtual void vfunc_18() override;
@@ -73,10 +73,10 @@ public:
ActorProfile_Derived2(ActorId actorId1, ActorId actorId2) :
ActorProfile_Derived1(actorId1, actorId2) {}
/* 04 */ virtual void vfunc_04() override; // func_ov000_02097944
/* 10 */ virtual void vfunc_10() override; // func_ov000_0209794c
/* 14 */ virtual void vfunc_14() override; // func_ov000_0209796c
/* 18 */ virtual void vfunc_18() override; // func_ov000_02097998
/* 04 */ virtual unk32 vfunc_04() override; // func_ov000_02097944
/* 10 */ virtual void vfunc_10() override; // func_ov000_0209794c
/* 14 */ virtual void vfunc_14() override; // func_ov000_0209796c
/* 18 */ virtual void vfunc_18() override; // func_ov000_02097998
};
// typedef ActorProfile *(*GetActorProfile)();
+3 -2
View File
@@ -33,8 +33,9 @@ public:
/* 04 */
// data_ov031_02114a5c
/* 0C */ virtual bool vfunc_0C(const UnkStruct_ov031_020e54d4 *param1, unk32 param2) override; // func_ov031_020f8354
/* 10 */ virtual void vfunc_10() override; // func_ov031_020f83e4
/* 0C */ virtual bool vfunc_0C(const UnkStruct_ov031_020e54d4 *param1, unk32 param2,
unk32 param3) override; // func_ov031_020f8354
/* 10 */ virtual void vfunc_10() override; // func_ov031_020f83e4
/* 14 */
};
+1 -1
View File
@@ -50,7 +50,7 @@ public:
// data_ov031_02114288
/* 00 */ virtual ~ActorShotArrow_178() override;
/* 08 */ virtual bool vfunc_08(const UnkStruct_ov031_020f3310 *param1) override;
/* 0C */ virtual bool vfunc_0C(const UnkStruct_ov031_020e54d4 *param1, unk32 param2) override;
/* 0C */ virtual bool vfunc_0C(const UnkStruct_ov031_020e54d4 *param1, unk32 param2, unk32 param3) override;
void func_ov031_020f3304();
};
+159 -43
View File
@@ -1,44 +1,170 @@
//! TODO: This file was generated automatically and might contain errors
#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "Actor/ActorUnkCASE.hpp"
#include "Actor/ActorUnkZLSL_ZSRS.hpp"
#include "Actor/Actor_Derived1.hpp"
#include "Physics/Cylinder.hpp"
#include "Render/ModelRender.hpp"
#include "Unknown/UnkStruct_ov031_Items.hpp"
#include "global.h"
#include "nitro/fx.h"
#include "nitro/types.h"
#include "nns/g3d/g3d.h"
#include "types.h"
class ActorUnkCANS_C4 : public Actor_C4 {
public:
ActorUnkCANS_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual bool vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
// Try to match vfunc_0C but poor results
struct UnkStruct_02162ea8_vfunc_0C {
/* 00 */ union {
unk32 mUnk_00;
Vec2bCpp vec;
};
/* 04 */ union {
unk32 mUnk_04;
struct {
u8 mUnk_04_0;
u8 mUnk_04_1;
u8 mUnk_04_2;
u8 mUnk_04_3;
};
};
};
class ActorUnkCANS : public Actor {
class UnkStruct_ov063_02162ea8 : public UnkStruct_ov031_Items_00 {
public:
/* 00 (base) */
/* 94 */
/* 04 */ STRUCT_PAD(0x4, 0x8);
/* 08 */ VecFx32 mUnk_08;
/* 14 */
UnkStruct_ov063_02162ea8();
/* 00 (base) */ virtual ~UnkStruct_ov063_02162ea8();
/* 08 */ virtual bool vfunc_08(UnkStruct_ov031_020f3310 *param1) override;
/* 0C */ virtual bool vfunc_0C(const UnkStruct_ov031_020e54d4 *param1, unk32 param2, unk32 param3) override;
};
class UnkStruct_ov000_020b19f0 : public ModelRender {
public:
UnkStruct_ov000_020b19f0(G3d_Model *pModel);
};
class UnkStruct_ov000_020b3268 : public UnkStruct_ov000_020b19f0 {
public:
UnkStruct_ov000_020b3268(G3d_Model *pModel);
};
class UnkStruct_ov063_02162ee8 : public UnkStruct_ov000_020b3268 {
public:
/* 00 (base) */
/* 60 */ STRUCT_PAD(0x60, 0x6C);
/* 6C */ unk32 mUnk_6C;
/* 70 */ unk32 mUnk_70;
/* 74 */ unk32 mUnk_74;
/* 78 */
UnkStruct_ov063_02162ee8(G3d_Model *pModel);
};
class UnkStruct_ov063_02162f14 : public UnkStruct_ov000_020b31f0 {
public:
/* 2C */
/* 2C */ UnkSystem5 mUnk_2C;
/* 4C */ unk32 mUnk_4C;
/* 50 */ STRUCT_PAD(0x50, 0x7C);
/* 7C */ UnkSystem5 mUnk_7C;
/* 9C */ unk32 mUnk_9C;
UnkStruct_ov063_02162f14(void *param3, unk32 param4) :
UnkStruct_ov000_020b31f0(&mUnk_2C, &mUnk_7C, param3, param4),
mUnk_2C(&mUnk_4C, NULL),
mUnk_7C(&mUnk_9C, NULL) {
if (param4 != 0) {
*(unk32 *) &mUnk_7C = mUnk_10;
*(unk32 *) &mUnk_2C = mUnk_10;
}
}
/* 38 */ virtual void vfunc_38(unk32 param1, unk32 param2) override;
/* 3C */ virtual void vfunc_3C(void) override;
};
class UnkStruct_ov063_02162e88 : public Actor_9C {
public:
/* 20 */ void *mUnk_20; // ActorUnkCANS*
/* 24 */
UnkStruct_ov063_02162e88(void *param1);
/* 04 */ virtual unk32 vfunc_04(ActorRef param1, unk32 param2, unk32 param3, unk32 *param4) override;
};
class UnkStruct_func_ov063_0215a678 {
public:
/* 00 */ STRUCT_PAD(0x00, 0x04);
/* 04 */ ModelRender *mUnk_04; //! INFO: Placeholder that matches
/* 08 */ unk32 mUnk_08;
/* 0C */ STRUCT_PAD(0x0C, 0x92);
/* 92 */ s8 mUnk_92;
/* 93 */ STRUCT_PAD(0x93, 0xAE);
/* AE */ u8 mUnk_AE;
};
class UnkStruct_ActorUnkCANS_224 {
public:
/* 00 (base) */
/* 04 */
UnkStruct_ActorUnkCANS_224(); // func_ov000_02099820
};
class ActorUnkCANS : public Actor_Derived2 {
public:
/* 000 (base) */
/* 0AE */ STRUCT_PAD(0xAE, 0xB0);
/* 0B0 */ UnkStruct_ov063_02162ee8 mUnk_B0;
/* 128 */ UnkStruct_ov063_02162f14 mUnk_128;
/* 1C8 */ STRUCT_PAD(0x1C8, 0x1F4);
/* 1F4 */ Actor_Derived1_94 mUnk_1F4;
/* 200 */ UnkStruct_ov063_02162e88 mUnk_200;
/* 224 */ UnkStruct_ActorUnkCANS_224 mUnk_224;
/* 226 */ STRUCT_PAD(0x226, 0x22C);
/* 22C */ unk16 mUnk_22C;
/* 22E */ unk16 mUnk_22E;
/* 230 */ STRUCT_PAD(0x230, 0x234);
/* 234 */ volatile u16 mUnk_234;
/* 236 */ u16 mUnk_236;
/* 238 */ volatile u16 mUnk_238;
/* 23A */ u16 mUnk_23A;
/* 23C */ UnkStruct_ov063_02162ea8 mUnk_23C;
/* 250 */ VecFx32 mUnk_250;
/* 25C */ unk32 mUnk_25C;
/* 260 */ unk32 mUnk_260;
/* 264 */ unk32 mUnk_264;
/* 268 */ ActorUnkCASE *mUnk_268;
/* 26C */ fx16 mUnk_26C; // Some kind of angle, probably
/* 26E */ STRUCT_PAD(0x26E, 0x270);
/* 270 */ unk32 mUnk_270;
/* 274 */ u16 mUnk_274;
/* 276 */ s8 mUnk_276;
/* 277 */ s8 mUnk_277;
/* 278 */
ActorUnkCANS();
/* 10 */ virtual void vfunc_10(Cylinder *param1);
/* 18 */ virtual unk32 vfunc_18(void);
/* 1C */ virtual void vfunc_1C(void);
/* 20 */ virtual void vfunc_20(void);
/* 24 */ virtual void vfunc_24(void);
/* 2C */ virtual void vfunc_2C(unk32 param1);
/* 4C */ virtual ~ActorUnkCANS() override;
void func_ov063_02157f20(void);
void func_ov063_02157f7c(void);
void func_ov063_02157fa4(void);
void func_ov063_021582f8(void);
void func_ov063_0215830c(void);
void func_ov063_02158320(void);
void func_ov063_02158388(void);
unk32 func_ov063_02157fa4(ActorRef param1, unk32 param2, unk32 param3, unk32 *param4);
void func_ov063_02158424(void);
void func_ov063_02158448(void);
void func_ov063_02158448(unk32 param1);
void func_ov063_02158490(void);
void func_ov063_021584c4(void);
void func_ov063_021584f0(void);
void func_ov063_02158a2c(void);
void func_ov063_02158b0c(void);
void func_ov063_02158b34(void);
void func_ov063_02158b98(void);
@@ -62,27 +188,17 @@ public:
void func_ov063_02159e1c(void);
void func_ov063_02159e20(void);
void func_ov063_02159ec0(void);
void func_ov063_02159f3c(void);
void func_ov063_0215a0f0(void);
void func_ov063_0215a2c0(void);
unk32 func_ov063_02159f3c(unk32 param1);
unk32 func_ov063_0215a0f0(void);
unk32 func_ov063_0215a2c0(void);
void func_ov063_0215a428(void);
void func_ov063_0215a474(void);
void func_ov063_0215a514(void);
void func_ov063_0215a56c(void);
void func_ov063_0215a5a0(void);
void func_ov063_0215a5bc(void);
void func_ov063_0215a5d8(void);
void func_ov063_0215a5f8(void);
void func_ov063_0215a678(void);
void func_ov063_0215a7d4(void);
void func_ov063_0215a834(void);
void func_ov063_0215a880(void);
void func_ov063_0215a94c(void);
void func_ov063_0215a970(void);
void func_ov063_0215a99c(void);
void func_ov063_0215a9b8(void);
void func_ov063_0215a9d4(void);
void func_ov063_0215aa58(void);
unk32 func_ov063_0215a474(void);
unk32 func_ov063_0215a514(void);
unk32 func_ov063_0215a56c(unk32 param1);
void func_ov063_0215a5a0(VecFx32 *param1);
unk32 func_ov063_0215a5bc(void);
unk32 func_ov063_0215a5d8(void);
static void func_ov063_0215a678(ActorUnkCANS *param1, UnkStruct_func_ov063_0215a678 *param2);
};
class ActorProfileUnkCANS : public ActorProfile_Derived1 {
+3 -2
View File
@@ -4,6 +4,7 @@
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "Actor/ActorRef.hpp"
#include "global.h"
#include "types.h"
@@ -33,7 +34,7 @@ public:
void func_ov063_0215ac68(void);
void func_ov063_0215ac8c(void);
void func_ov063_0215acc8(void);
void func_ov063_0215acec(void);
static void func_ov063_0215acec(ActorRef *ref1, ActorRef ref2); // copy ?
void func_ov063_0215ae6c(void);
void func_ov063_0215ae80(void);
void func_ov063_0215ae94(void);
@@ -53,7 +54,7 @@ public:
void func_ov063_0215b2c8(void);
void func_ov063_0215b2ec(void);
void func_ov063_0215b624(void);
void func_ov063_0215b6c8(void);
void func_ov063_0215b6c8(VecFx32 *param1, UnkAngleStruct angle);
void func_ov063_0215b724(void);
void func_ov063_0215b7cc(void);
void func_ov063_0215b814(void);
+32 -10
View File
@@ -3,10 +3,13 @@
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "Actor_Derived1.hpp"
#include "Player/PlayerGet.hpp"
#include "Render/ModelRender.hpp"
#include "global.h"
#include "types.h"
// --- Actor ZLSL ---
class UnkStruct_ov031_0211361c {
public:
// data_ov031_0211361c
@@ -42,7 +45,16 @@ public:
class UnkStruct_ov000_020b31a8 {
public:
/* 00 (vtable) */
/* 04 */
/* 04 */ UnkSystem5 *mUnk_04;
/* 08 */ ModelRender *mUnk_08;
/* 0C */ unk32 mUnk_0C;
/* 10 */ unk32 mUnk_10;
/* 14 */ unk32 mUnk_14;
/* 18 */ unk8 mUnk_18; // deduced from strb [..., 0x18]
/* 19 */ STRUCT_PAD(0x19, 0x1C);
/* 1C */
UnkStruct_ov000_020b31a8(unk32 param1, unk32 param2, unk32 param3);
// data_ov000_020b31a8
/* 00 */ virtual ~UnkStruct_ov000_020b31a8();
@@ -54,7 +66,7 @@ public:
/* 1C */ virtual void vfunc_1C(ActorUnkZLSL_AnimationTag param1, unk32 param2, unk32 param3, unk32 param4);
/* 20 */ virtual void vfunc_20();
/* 24 */ virtual void vfunc_24();
/* 28 */ virtual void vfunc_28();
/* 28 */ virtual UnkStruct_PlayerGet_50 *vfunc_28();
/* 2C */ virtual void vfunc_2C();
/* 30 */ virtual s8 vfunc_30();
/* 34 */ virtual void vfunc_34();
@@ -65,11 +77,9 @@ public:
class ActorUnkZLSL_27CC : public UnkStruct_ov000_020b31a8 {
public:
/* 00 (base) */
/* 04 */ unk32 mUnk_04;
/* 08 */ ModelRender *mUnk_08;
/* 0C */ STRUCT_PAD(0x0C, 0x18);
/* 18 */ s8 mUnk_18;
/* 19 */
/* 1C */
ActorUnkZLSL_27CC();
// data_ov031_0211369c
/* 30 */ virtual s8 vfunc_30() override;
@@ -90,7 +100,15 @@ public:
class UnkStruct_ov000_020b31f0 : public UnkStruct_ov000_020b31a8 {
public:
/* 00 (vtable) */
/* 04 */
/* 1C */ UnkSystem5 *mUnk_1C;
/* 20 */ unk32 mUnk_20;
/* 24 */ unk32 mUnk_24;
/* 28 */ unk8 mUnk_28; // deduced from strb [..., 0x18]
/* 29 */ STRUCT_PAD(0x29, 0x2A);
/* 2A */ unk16 mUnk_2A;
/* 2C */
UnkStruct_ov000_020b31f0(void *param1, void *param2, void *param3, unk32 param4);
// data_ov000_020b31f0
/* 00 */ virtual ~UnkStruct_ov000_020b31f0() override;
@@ -98,9 +116,9 @@ public:
/* 0C */ virtual void vfunc_0C() override;
/* 10 */ virtual UnkSystem5 *vfunc_10() override;
/* 14 */ virtual void vfunc_14() override;
/* 1C */ virtual void vfunc_1C(char param1[], unk32 param2, unk32 param3, unk32 param4) override;
/* 1C */ virtual void vfunc_1C(ActorUnkZLSL_AnimationTag param1, unk32 param2, unk32 param3, unk32 param4) override;
/* 20 */ virtual void vfunc_20() override;
/* 28 */ virtual void vfunc_28() override;
/* 28 */ virtual UnkStruct_PlayerGet_50 *vfunc_28() override;
/* 2C */ virtual void vfunc_2C() override;
/* 30 */ virtual s8 vfunc_30() override;
/* 34 */ virtual void vfunc_34() override;
@@ -118,6 +136,8 @@ public:
/* 1C */ UnkSystem5 *mUnk_1C;
/* 20 */
UnkStruct_ov031_0211372c(void *param1, void *param2, void *param3, unk32 param4);
// data_ov031_0211372c
/* 18 */ virtual void vfunc_18() override;
/* 38 */ virtual void vfunc_38(unk32 param1, unk32 param2) override;
@@ -130,6 +150,8 @@ public:
/* 00 (base) */
/* 20 */
UnkStruct_ov031_02113d14();
// data_ov031_02113d14
/* 00 */ virtual ~UnkStruct_ov031_02113d14();
};
+1 -1
View File
@@ -214,7 +214,7 @@ public:
void func_ov000_020a9a94();
void func_ov000_020a9abc();
static void func_ov000_020a9804();
static void func_ov000_020a9804(void *param1, unk32 param2);
// overlay 1
void func_ov001_020bff2c();
+3 -7
View File
@@ -313,10 +313,6 @@ struct UnkStruct_func_ov000_020830d4 {
u32 mUnk_0C;
};
struct UnkStruct_func_ov001_020bbe18 {
u16 mUnk_00;
};
class PlayerActorBase_70 {
private:
/* 000 */ BOOL mIsNotLink;
@@ -364,10 +360,10 @@ public:
// overlay 0
void func_ov000_02082e78(unk32 param1, unk32 param2, unk32 param3, unk32 param4);
void func_ov000_020830d4(UnkStruct_func_ov001_020bbe18 param1, u32 param2, u8 param3, unk32 param4);
void func_ov000_020830d4(UnkAngleStruct param1, u32 param2, u8 param3, unk32 param4);
// overlay 1
void func_ov001_020bbe18(unk32 param1, UnkStruct_func_ov001_020bbe18 param2, u32 param3, u8 param4);
void func_ov001_020bbe18(unk32 param1, UnkAngleStruct param2, u32 param3, u8 param4);
};
class PlayerActorBase_74 {
@@ -432,7 +428,7 @@ public:
/* 24 */ VecFx32 mAccel;
/* 30 */ union {
u16 mAngle;
UnkStruct_func_ov001_020bbe18 mAngleStruct;
UnkAngleStruct mAngleStruct;
};
/* 32 */ u8 mInvincibilityTimer;
/* 33 */ u8 mInvincibilityIconTimer; // the blinking icon on top-screen
+4 -2
View File
@@ -1,7 +1,9 @@
#pragma once
#include "global.h"
#include "math.hpp"
#include "nitro/fx.h"
#include "profile.hpp"
#include "types.h"
#include <nns/g3d/g3d.h>
@@ -9,7 +11,7 @@
class UnkSystem5;
extern "C" void *func_ov000_02057750(size_t allocSize);
typedef void (*UnkSystem4_UnkCallback)(void);
typedef void (*UnkSystem4_UnkCallback)(void *, unk32);
class UnkSystem4_vfunc_1C_B4 {
public:
@@ -109,7 +111,7 @@ public:
/* 00 */ virtual ~UnkSystem6_Derived2() {}
/* 0C */ virtual void vfunc_0C() override;
void func_01ffc6d4(u16 angle, VecFx32 *pos);
void func_01ffc6d4(UnkAngleStruct angleStruct, VecFx32 *pos);
};
class ModelRender_ov000_020b198c : public ModelRenderBase {
+3 -2
View File
@@ -289,7 +289,8 @@ public:
class UnkStruct_ov031_020e54d4 {
public:
/* 00 */ STRUCT_PAD(0x00, 0x08);
/* 00 */ STRUCT_PAD(0x00, 0x04);
/* 04 */ unk32 mUnk_04;
/* 08 */ u32 mUnk_08;
};
@@ -301,7 +302,7 @@ public:
// data_ov000_020b2838
/* 00 */ virtual ~UnkStruct_027e0ce0_38_Base();
/* 08 */ virtual bool vfunc_08(const UnkStruct_ov031_020f3310 *param1);
/* 0C */ virtual bool vfunc_0C(const UnkStruct_ov031_020e54d4 *param1, unk32 param2);
/* 0C */ virtual bool vfunc_0C(const UnkStruct_ov031_020e54d4 *param1, unk32 param2, unk32 param3);
/* 10 */ virtual void vfunc_10();
/* 14 */
};