Decompile overlay 1 (Part 5) (#100)

* start PlayerActorBase_70_001

* PlayerActorBase_70_001 OK

* PlayerActor -> PlayerLinkActor

* Player_001 35%

* fix regressions

* organise files better

* PlayerLinkActor_001 40%

* PlayerLinkActor_001 OK

* tiny self-review
This commit is contained in:
Yanis
2026-07-05 13:44:41 +02:00
committed by GitHub
parent 9987fee73a
commit bf559e183d
42 changed files with 1224 additions and 428 deletions
+14
View File
@@ -0,0 +1,14 @@
#pragma once
#include "Player/PlayerActorBase.hpp"
class UnkStruct_027e0ce0_40;
class PlayerPhantomActor : public PlayerActorBase {
public:
/* 000 (base) */
/* 094 */ unk32 mUnk_94;
/* 098 */ unk32 mUnk_98;
PlayerPhantomActor(unk32 param1, unk32 param2, UnkStruct_027e0ce0_40 *param3, bool *param4);
};