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Decompile overlay 1 (Part 5) (#100)
* start PlayerActorBase_70_001 * PlayerActorBase_70_001 OK * PlayerActor -> PlayerLinkActor * Player_001 35% * fix regressions * organise files better * PlayerLinkActor_001 40% * PlayerLinkActor_001 OK * tiny self-review
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@@ -3,15 +3,16 @@
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#include "global.h"
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#include "types.h"
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class UnkStruct_027e0cdc {
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class UnkStruct_027e0cdc : public AutoInstance<UnkStruct_027e0cdc> {
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public:
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/* 00 */ unk32 mUnk_00;
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UnkStruct_027e0cdc();
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~UnkStruct_027e0cdc();
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unk32 func_ov000_02082a28(unk32 param1);
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unk32 func_ov000_02082a48(unk32 param1);
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static void Destroy();
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};
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extern UnkStruct_027e0cdc *data_027e0cdc;
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