Decompile overlay 1 (Part 5) (#100)

* start PlayerActorBase_70_001

* PlayerActorBase_70_001 OK

* PlayerActor -> PlayerLinkActor

* Player_001 35%

* fix regressions

* organise files better

* PlayerLinkActor_001 40%

* PlayerLinkActor_001 OK

* tiny self-review
This commit is contained in:
Yanis
2026-07-05 13:44:41 +02:00
committed by GitHub
parent 9987fee73a
commit bf559e183d
42 changed files with 1224 additions and 428 deletions
+3 -2
View File
@@ -3,15 +3,16 @@
#include "global.h"
#include "types.h"
class UnkStruct_027e0cdc {
class UnkStruct_027e0cdc : public AutoInstance<UnkStruct_027e0cdc> {
public:
/* 00 */ unk32 mUnk_00;
UnkStruct_027e0cdc();
~UnkStruct_027e0cdc();
unk32 func_ov000_02082a28(unk32 param1);
unk32 func_ov000_02082a48(unk32 param1);
static void Destroy();
};
extern UnkStruct_027e0cdc *data_027e0cdc;