Actor::mType field (#7)

* `Actor::mType` field

* Fix struct sizes

* Update symbols
This commit is contained in:
Aetias
2025-08-24 18:41:23 +02:00
committed by GitHub
parent 758f36f10c
commit c925fce03c
10 changed files with 118 additions and 86 deletions
+2 -2
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@@ -2315,7 +2315,7 @@ _ZN5ActorC2Ev kind:function(arm,size=0xe8) addr:0x02098388
_ZN5ActorD1Ev kind:function(arm,size=0x4) addr:0x02098470
_ZN5ActorD0Ev kind:function(arm,size=0x14) addr:0x02098474
_ZN5ActorD2Ev kind:function(arm,size=0x4) addr:0x02098488
_ZN5Actor19func_ov000_0209848cEP27UnkStruct_ov000_020b539c_30 kind:function(arm,size=0x1c) addr:0x0209848c
_ZN5Actor19func_ov000_0209848cEP9ActorType kind:function(arm,size=0x1c) addr:0x0209848c
_ZN5Actor8vfunc_18Ev kind:function(arm,size=0x8) addr:0x020984a8
_ZN5Actor8vfunc_1cEv kind:function(arm,size=0x4) addr:0x020984b0
_ZN5Actor8vfunc_20Ev kind:function(arm,size=0x4) addr:0x020984b4
@@ -3033,7 +3033,7 @@ _ZN23ActorUnk_ov000_020a8bb08vfunc_54Ei kind:function(arm,size=0x4) addr:0x020a8
_ZN23ActorUnk_ov000_020a8bb08vfunc_1cEv kind:function(arm,size=0xc) addr:0x020a8da4
_ZN23ActorUnk_ov000_020a8bb019func_ov000_020a8db0Ev kind:function(arm,size=0x20) addr:0x020a8db0
_ZN23ActorUnk_ov000_020a8bb019func_ov000_020a8dd0Ev kind:function(arm,size=0x20) addr:0x020a8dd0
_ZN23ActorUnk_ov000_020a8bb019func_ov000_020a8df0Eii kind:function(arm,size=0x94) addr:0x020a8df0
_ZN23ActorUnk_ov000_020a8bb019func_ov000_020a8df0E8ActorRefi kind:function(arm,size=0x94) addr:0x020a8df0
_ZN23ActorUnk_ov000_020a8bb08vfunc_b4Ev kind:function(arm,size=0x18) addr:0x020a8e84
_ZN23ActorUnk_ov000_020a8bb019func_ov000_020a8e9cEP5Vec3p kind:function(arm,size=0x24) addr:0x020a8e9c
_ZN23ActorUnk_ov000_020a8bb08vfunc_b0Ev kind:function(arm,size=0x94) addr:0x020a8ec0
+2 -2
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@@ -2312,7 +2312,7 @@ _ZN5ActorC2Ev kind:function(arm,size=0xe8) addr:0x02099b30
_ZN5ActorD1Ev kind:function(arm,size=0x4) addr:0x02099c18
_ZN5ActorD0Ev kind:function(arm,size=0x14) addr:0x02099c1c
_ZN5ActorD2Ev kind:function(arm,size=0x4) addr:0x02099c30
_ZN5Actor19func_ov000_0209848cEP27UnkStruct_ov000_020b539c_30 kind:function(arm,size=0x1c) addr:0x02099c34
_ZN5Actor19func_ov000_0209848cEP9ActorType kind:function(arm,size=0x1c) addr:0x02099c34
_ZN5Actor8vfunc_18Ev kind:function(arm,size=0x8) addr:0x02099c50
_ZN5Actor8vfunc_1cEv kind:function(arm,size=0x4) addr:0x02099c58
_ZN5Actor8vfunc_20Ev kind:function(arm,size=0x4) addr:0x02099c5c
@@ -3032,7 +3032,7 @@ _ZN23ActorUnk_ov000_020a8bb08vfunc_54Ei kind:function(arm,size=0x4) addr:0x020aa
_ZN23ActorUnk_ov000_020a8bb08vfunc_1cEv kind:function(arm,size=0xc) addr:0x020aa5a4
_ZN23ActorUnk_ov000_020a8bb019func_ov000_020a8db0Ev kind:function(arm,size=0x20) addr:0x020aa5b0
_ZN23ActorUnk_ov000_020a8bb019func_ov000_020a8dd0Ev kind:function(arm,size=0x20) addr:0x020aa5d0
_ZN23ActorUnk_ov000_020a8bb019func_ov000_020a8df0Eii kind:function(arm,size=0x94) addr:0x020aa5f0
_ZN23ActorUnk_ov000_020a8bb019func_ov000_020a8df0E8ActorRefi kind:function(arm,size=0x94) addr:0x020aa5f0
_ZN23ActorUnk_ov000_020a8bb08vfunc_b4Ev kind:function(arm,size=0x18) addr:0x020aa684
_ZN23ActorUnk_ov000_020a8bb019func_ov000_020a8e9cEP5Vec3p kind:function(arm,size=0x24) addr:0x020aa69c
_ZN23ActorUnk_ov000_020a8bb08vfunc_b0Ev kind:function(arm,size=0x94) addr:0x020aa6c0
+9 -20
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@@ -1,7 +1,9 @@
#pragma once
#include "Actor/ActorId.hpp"
#include "Actor/ActorRef.hpp"
#include "Actor/ActorType.hpp"
#include "Physics/Cylinder.hpp"
#include "System/SysNew.hpp"
#include "global.h"
#include "nitro/math.h"
@@ -18,23 +20,10 @@ public:
void func_ov000_020975f8();
};
class UnkStruct_ov000_020b539c_30 {
public:
/* 00 */ unk32 mUnk_00;
/* 04 */ unk32 mUnk_04;
/* 08 */ unk8 mUnk_08[0x18 - 0x08];
/* 1c */ unk8 mUnk_18;
/* 1c */ unk8 mUnk_19;
/* 1c */ unk16 mUnk_1a;
/* 1c */ unk16 mUnk_1c;
/* 1e */ u16 mUnk_1e;
/* 20 */
};
class UnkStruct_ov000_020b539c {
public:
/* 00 */ unk8 mUnk_00[0x30];
/* 30 */ UnkStruct_ov000_020b539c_30 *mUnk_30;
/* 30 */ ActorType *mUnk_30;
/* 34 */
void func_02028cdc(Actor_5c *param1, unk32 param2);
@@ -50,7 +39,7 @@ enum ActorFlag_ {
ActorFlag_5,
ActorFlag_6,
ActorFlag_7,
ActorFlag_8,
ActorFlag_Grabbed,
ActorFlag_9,
ActorFlag_Interacting, // set when player interacts with actor
ActorFlag_11,
@@ -85,8 +74,8 @@ public:
/* 28 */ u16 mAngle;
/* 2a */ unk16 mUnk_2a;
/* 2c */ unk32 mUnk_2c; // gravity?
/* 30 */ unk32 *mUnk_30;
/* 34 */ ActorTypeData *mUnk_34;
/* 30 */ Cylinder *mUnk_30;
/* 34 */ Cylinder *mUnk_34;
/* 38 */ unk32 *mUnk_38;
/* 3c */ unk32 mUnk_3c;
/* 40 */ void *mUnk_40; // pointer to `Actor_c4`
@@ -116,8 +105,8 @@ public:
/* 80 */ unk16 mUnk_82;
/* 84 */ unk32 mUnk_84;
/* 88 */ unk32 mUnk_88;
/* 8c */ unk32 mUnk_8c;
/* 90 */ UnkStruct_ov000_020b539c_30 *mUnk_90;
/* 8c */ ActorRef mRef;
/* 90 */ ActorType *mType;
/* 94 */
/* 00 */ virtual void vfunc_00(Vec3p *param1);
@@ -145,7 +134,7 @@ public:
unk32 func_01fff5d0(unk32 param1, unk32 param2);
Actor();
void func_ov000_0209848c(UnkStruct_ov000_020b539c_30 *param1);
void func_ov000_0209848c(ActorType *param1);
void func_ov000_020984b0();
void func_ov000_020984b4();
void func_ov000_020984b8();
+23
View File
@@ -0,0 +1,23 @@
#pragma once
#include "types.h"
#define ACTOR_INDEX_MASK 0x3fff
struct ActorRef {
/* 0 */ s16 index;
/* 2 */ s16 id;
/* 4 */
inline void Reset() {
*(u32 *) this = 0;
}
inline bool operator==(const ActorRef &other) const {
return this->index == other.index && this->id == other.id;
}
inline bool operator!=(const ActorRef &other) const {
return !(*this == other);
}
};
+16 -20
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@@ -1,34 +1,30 @@
#pragma once
#include "Actor/ActorId.hpp"
#include "Physics/Cylinder.hpp"
#include "System/SysNew.hpp"
#include "types.h"
struct ActorTypeData {
/* 00 */ unk32 mUnk_00;
/* 04 */ unk32 mUnk_04;
/* 08 */ unk32 mUnk_08;
/* 0c */ unk32 mUnk_0c;
/* 10 */ unk8 mUnk_10[0x16 - 0x10];
/* 16 */ unk16 mUnk_16;
/* 18 */ unk16 mUnk_18;
/* 1a */ unk16 mUnk_1a;
/* 1c */ ActorId mActorId;
/* 20 */ unk32 mUnk_20;
/* 24 */ unk32 mUnk_24;
/* 28 */ unk32 mUnk_28;
/* 2c */ unk32 mUnk_2c;
/* 30 */ unk32 mUnk_30;
/* 34 */ unk8 mUnk_34;
/* 35 */ unk8 mUnk_35;
};
class Actor;
class ActorType : public SysObject {
public:
/* 00 (vtable) */
/* 04 */ ActorTypeData mData;
/* 04 */ Cylinder mUnk_04;
/* 14 */ unk8 mUnk_14[0x18 - 0x14];
/* 18 */ unk8 mUnk_18;
/* 19 */ unk8 mUnk_19;
/* 1a */ unk16 mUnk_1a;
/* 1c */ unk16 mUnk_1c;
/* 1e */ u16 mUnk_1e;
/* 20 */ ActorId mActorId;
/* 24 */ unk32 mUnk_24;
/* 28 */ unk32 mUnk_28;
/* 2c */ unk32 mUnk_2c;
/* 30 */ unk32 mUnk_30;
/* 34 */ unk32 mUnk_34;
/* 38 */ unk8 mUnk_38;
/* 39 */ unk8 mUnk_39;
/* 3a */
ActorType(ActorId actorId);
+2 -2
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@@ -79,7 +79,7 @@ public:
/* 0b0 */ u16 mUnk_0b0;
/* 0b4 */ unk32 mUnk_0b4;
/* 0b8 */ unk32 mUnk_0b8;
/* 0bc */ unk32 mUnk_0bc;
/* 0bc */ ActorRef mUnk_0bc;
/* 0c0 */ Vec3p mUnk_0c0;
/* 0cc */ unk16 mUnk_0cc;
/* 0cc */ unk16 mUnk_0ce;
@@ -152,7 +152,7 @@ public:
ActorUnk_ov000_020a8bb0(ActorUnk_ov000_020a8bb0_a4_00 *param1, unk32 param2);
unk32 func_ov000_020a8db0();
unk32 func_ov000_020a8dd0();
void func_ov000_020a8df0(unk32 param1, unk32 param2);
void func_ov000_020a8df0(ActorRef param1, unk32 param2);
void func_ov000_020a8e9c(Vec3p *param1);
void func_ov000_020a8ff4();
void func_ov000_020a91b8(Vec3p *param1, unk32 param2);
+24
View File
@@ -0,0 +1,24 @@
#pragma once
#include "types.h"
#include "nitro/math.h"
struct Cylinder {
Vec3p pos;
q20 size; // height and radius
inline Cylinder() {}
inline Cylinder(q20 size) {
pos.x = 0;
pos.y = size;
pos.z = 0;
this->size = size;
}
inline void MakeEmpty() {
pos = gVec3p_ZERO;
size = -1;
}
};
+14 -14
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@@ -18,8 +18,8 @@ ARM Actor::Actor() {
this->mFlags = 0;
this->mUnk_84 = 0;
this->mUnk_5c.func_ov000_020975f8();
this->mUnk_8c = 0;
this->mUnk_90 = 0;
this->mRef.Reset();
this->mType = NULL;
data_ov000_020b539c.func_02028cdc(&this->mUnk_5c, 0x30);
this->mPrevPos = this->mPos = this->mUnk_5c.mUnk_00;
this->mAngle = this->mUnk_5c.mUnk_0c;
@@ -33,16 +33,16 @@ ARM Actor::Actor() {
ARM Actor::~Actor() {}
// non-matching (equivalent)
ARM void Actor::func_ov000_0209848c(UnkStruct_ov000_020b539c_30 *param1) {
ARM void Actor::func_ov000_0209848c(ActorType *param1) {
s16 unk_1c;
unk32 *temp_r3;
Cylinder *temp_r3;
unk_1c = param1->mUnk_1c;
temp_r3 = &param1->mUnk_04;
this->mUnk_90 = param1;
this->mUnk_30 = (unk32 *) this->mUnk_34 = temp_r3;
this->mUnk_4e = unk_1c;
this->mType = param1;
this->mUnk_30 = this->mUnk_34 = temp_r3;
this->mUnk_4e = unk_1c;
}
ARM unk32 Actor::vfunc_18(unk32 param1) {
@@ -97,15 +97,15 @@ ARM void Actor::func_ov000_0209853c(void) {
}
ARM bool Actor::vfunc_04() {
return this->mUnk_90->mUnk_1e & 1;
return this->mType->mUnk_1e & 1;
}
ARM unk16 Actor::vfunc_08() {
return this->mUnk_90->mUnk_1a;
return this->mType->mUnk_1a;
}
ARM unk8 Actor::vfunc_0c() {
return this->mUnk_90->mUnk_18;
return this->mType->mUnk_18;
}
// non-matching
@@ -115,11 +115,11 @@ ARM unk32 Actor::vfunc_38(unk32 param1) {
var_r3 = param1 >> 16;
if (GET_FLAG(&this->mFlags, ActorFlag_8)) {
if (GET_FLAG(&this->mFlags, ActorFlag_Grabbed)) {
return 0;
}
SET_FLAG(&this->mFlags, ActorFlag_8);
SET_FLAG(&this->mFlags, ActorFlag_Grabbed);
stack_c = this->mFlags;
switch (stack_c) {
@@ -141,12 +141,12 @@ ARM unk32 Actor::vfunc_38(unk32 param1) {
// non-matching
ARM bool Actor::vfunc_3c(unk32 param2, Vec3p *param3) {
if (!GET_FLAG(&this->mFlags, ActorFlag_8)) {
if (!GET_FLAG(&this->mFlags, ActorFlag_Grabbed)) {
return false;
}
this->mVel = *param3;
UNSET_FLAG(&this->mFlags, ActorFlag_8);
UNSET_FLAG(&this->mFlags, ActorFlag_Grabbed);
return true;
}
@@ -24,24 +24,24 @@ ARM ActorUnk_ov000_020a8bb0::ActorUnk_ov000_020a8bb0(ActorUnk_ov000_020a8bb0_a4_
this->mUnk_0a4.mUnk_08 = 0;
this->mUnk_0b4 = -1;
this->mUnk_0b8 = 0;
this->mUnk_0bc = 0;
this->mUnk_0c0.x = 0;
this->mUnk_0c0.y = 0;
this->mUnk_0c0.z = 0;
this->mUnk_0cc = 0;
this->mUnk_0ce = 0;
this->mUnk_0d0 = 0;
this->mUnk_0d4 = 0;
this->mUnk_0d8 = 0;
this->mUnk_0da = 0;
this->mUnk_0dc = 0x2AAB;
this->mUnk_0de = 0xEAAB;
this->mUnk_0e0 = 0x1555;
this->mUnk_0e4 = 0;
this->mUnk_0e8 = 0;
this->mUnk_0ea = 0;
this->mUnk_0bc.Reset();
this->mUnk_0c0.x = 0;
this->mUnk_0c0.y = 0;
this->mUnk_0c0.z = 0;
this->mUnk_0cc = 0;
this->mUnk_0ce = 0;
this->mUnk_0d0 = 0;
this->mUnk_0d4 = 0;
this->mUnk_0d8 = 0;
this->mUnk_0da = 0;
this->mUnk_0dc = 0x2AAB;
this->mUnk_0de = 0xEAAB;
this->mUnk_0e0 = 0x1555;
this->mUnk_0e4 = 0;
this->mUnk_0e8 = 0;
this->mUnk_0ea = 0;
this->mUnk_0ec.func_ov024_020d6668();
uVar2 = this->mUnk_34->mUnk_0c;
uVar2 = this->mUnk_34->size;
this->mUnk_114 = -1;
this->mUnk_118 = 0x1000;
this->mUnk_11c = 0x019A;
@@ -49,7 +49,7 @@ ARM ActorUnk_ov000_020a8bb0::ActorUnk_ov000_020a8bb0(ActorUnk_ov000_020a8bb0_a4_
this->mUnk_108 = uVar2;
this->mUnk_10c = 0;
this->mUnk_110 = uVar2;
this->mUnk_30 = &this->mUnk_104;
this->mUnk_30 = (Cylinder *) &this->mUnk_104;
this->mUnk_4a = 5;
this->mUnk_44 = 0x1F;
this->mUnk_094.mUnk_08 = 3;
@@ -88,14 +88,14 @@ ARM unk32 ActorUnk_ov000_020a8bb0::func_ov000_020a8dd0() {
}
// non-matching
ARM void ActorUnk_ov000_020a8bb0::func_ov000_020a8df0(unk32 param1, unk32 param2) {
ARM void ActorUnk_ov000_020a8bb0::func_ov000_020a8df0(ActorRef param1, unk32 param2) {
if (!((u32) (((param2 + 8) - param2) / 2) < 2)) {
this->mUnk_0b0 |= 2;
} else {
this->mUnk_0b0 &= ~2;
}
if (this->mUnk_8c != param1) {
if (this->mRef != param1) {
this->vfunc_b4();
this->mUnk_0bc = param1;
this->mUnk_0c0.x = 0;
@@ -118,7 +118,7 @@ ARM void ActorUnk_ov000_020a8bb0::func_ov000_020a8e9c(Vec3p *param1) {
this->mUnk_0c0.x = x;
this->mUnk_0c0.y = y;
this->mUnk_0c0.z = x;
this->mUnk_0bc = 0;
this->mUnk_0bc.Reset();
}
ARM void ActorUnk_ov000_020a8bb0::vfunc_b0() {
+5 -5
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@@ -29,10 +29,10 @@ ARM Actor *ActorTypeRupee::Create() {
ARM ActorTypeRupee::ActorTypeRupee() :
ActorType(ActorId_Rupee) {
this->mData.mUnk_00 = 0;
this->mData.mUnk_04 = 0x556;
this->mData.mUnk_08 = 0;
this->mData.mUnk_0c = 0x556;
this->mUnk_04.pos.x = 0;
this->mUnk_04.pos.y = 0x556;
this->mUnk_04.pos.z = 0;
this->mUnk_04.size = 0x556;
}
// non-matching
@@ -755,7 +755,7 @@ ARM bool ActorRupee::func_ov031_020e9e5c() {
#define GET_ACTOR_RUPEE(pActor) ((ActorRupee *) (pActor))
ARM Actor_c4::Actor_c4(Actor *param1) :
Actor_c4_Base(&param1->mUnk_8c, 0) {
Actor_c4_Base(&param1->mRef, 0) {
this->mUnk_20 = param1;
this->mUnk_04 = 1;
}