mirror of
https://github.com/zeldaret/st
synced 2026-07-10 06:56:59 -04:00
Actor::mType field (#7)
* `Actor::mType` field * Fix struct sizes * Update symbols
This commit is contained in:
+9
-20
@@ -1,7 +1,9 @@
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#pragma once
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#include "Actor/ActorId.hpp"
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#include "Actor/ActorRef.hpp"
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#include "Actor/ActorType.hpp"
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#include "Physics/Cylinder.hpp"
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#include "System/SysNew.hpp"
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#include "global.h"
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#include "nitro/math.h"
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@@ -18,23 +20,10 @@ public:
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void func_ov000_020975f8();
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};
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class UnkStruct_ov000_020b539c_30 {
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public:
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/* 00 */ unk32 mUnk_00;
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/* 04 */ unk32 mUnk_04;
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/* 08 */ unk8 mUnk_08[0x18 - 0x08];
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/* 1c */ unk8 mUnk_18;
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/* 1c */ unk8 mUnk_19;
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/* 1c */ unk16 mUnk_1a;
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/* 1c */ unk16 mUnk_1c;
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/* 1e */ u16 mUnk_1e;
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/* 20 */
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};
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class UnkStruct_ov000_020b539c {
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public:
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/* 00 */ unk8 mUnk_00[0x30];
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/* 30 */ UnkStruct_ov000_020b539c_30 *mUnk_30;
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/* 30 */ ActorType *mUnk_30;
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/* 34 */
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void func_02028cdc(Actor_5c *param1, unk32 param2);
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@@ -50,7 +39,7 @@ enum ActorFlag_ {
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ActorFlag_5,
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ActorFlag_6,
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ActorFlag_7,
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ActorFlag_8,
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ActorFlag_Grabbed,
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ActorFlag_9,
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ActorFlag_Interacting, // set when player interacts with actor
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ActorFlag_11,
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@@ -85,8 +74,8 @@ public:
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/* 28 */ u16 mAngle;
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/* 2a */ unk16 mUnk_2a;
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/* 2c */ unk32 mUnk_2c; // gravity?
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/* 30 */ unk32 *mUnk_30;
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/* 34 */ ActorTypeData *mUnk_34;
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/* 30 */ Cylinder *mUnk_30;
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/* 34 */ Cylinder *mUnk_34;
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/* 38 */ unk32 *mUnk_38;
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/* 3c */ unk32 mUnk_3c;
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/* 40 */ void *mUnk_40; // pointer to `Actor_c4`
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@@ -116,8 +105,8 @@ public:
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/* 80 */ unk16 mUnk_82;
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/* 84 */ unk32 mUnk_84;
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/* 88 */ unk32 mUnk_88;
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/* 8c */ unk32 mUnk_8c;
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/* 90 */ UnkStruct_ov000_020b539c_30 *mUnk_90;
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/* 8c */ ActorRef mRef;
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/* 90 */ ActorType *mType;
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/* 94 */
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/* 00 */ virtual void vfunc_00(Vec3p *param1);
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@@ -145,7 +134,7 @@ public:
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unk32 func_01fff5d0(unk32 param1, unk32 param2);
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Actor();
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void func_ov000_0209848c(UnkStruct_ov000_020b539c_30 *param1);
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void func_ov000_0209848c(ActorType *param1);
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void func_ov000_020984b0();
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void func_ov000_020984b4();
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void func_ov000_020984b8();
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@@ -0,0 +1,23 @@
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#pragma once
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#include "types.h"
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#define ACTOR_INDEX_MASK 0x3fff
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struct ActorRef {
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/* 0 */ s16 index;
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/* 2 */ s16 id;
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/* 4 */
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inline void Reset() {
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*(u32 *) this = 0;
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}
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inline bool operator==(const ActorRef &other) const {
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return this->index == other.index && this->id == other.id;
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}
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inline bool operator!=(const ActorRef &other) const {
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return !(*this == other);
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}
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};
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+16
-20
@@ -1,34 +1,30 @@
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#pragma once
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#include "Actor/ActorId.hpp"
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#include "Physics/Cylinder.hpp"
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#include "System/SysNew.hpp"
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#include "types.h"
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struct ActorTypeData {
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/* 00 */ unk32 mUnk_00;
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/* 04 */ unk32 mUnk_04;
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/* 08 */ unk32 mUnk_08;
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/* 0c */ unk32 mUnk_0c;
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/* 10 */ unk8 mUnk_10[0x16 - 0x10];
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/* 16 */ unk16 mUnk_16;
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/* 18 */ unk16 mUnk_18;
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/* 1a */ unk16 mUnk_1a;
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/* 1c */ ActorId mActorId;
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/* 20 */ unk32 mUnk_20;
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/* 24 */ unk32 mUnk_24;
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/* 28 */ unk32 mUnk_28;
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/* 2c */ unk32 mUnk_2c;
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/* 30 */ unk32 mUnk_30;
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/* 34 */ unk8 mUnk_34;
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/* 35 */ unk8 mUnk_35;
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};
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class Actor;
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class ActorType : public SysObject {
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public:
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/* 00 (vtable) */
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/* 04 */ ActorTypeData mData;
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/* 04 */ Cylinder mUnk_04;
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/* 14 */ unk8 mUnk_14[0x18 - 0x14];
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/* 18 */ unk8 mUnk_18;
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/* 19 */ unk8 mUnk_19;
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/* 1a */ unk16 mUnk_1a;
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/* 1c */ unk16 mUnk_1c;
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/* 1e */ u16 mUnk_1e;
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/* 20 */ ActorId mActorId;
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/* 24 */ unk32 mUnk_24;
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/* 28 */ unk32 mUnk_28;
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/* 2c */ unk32 mUnk_2c;
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/* 30 */ unk32 mUnk_30;
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/* 34 */ unk32 mUnk_34;
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/* 38 */ unk8 mUnk_38;
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/* 39 */ unk8 mUnk_39;
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/* 3a */
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ActorType(ActorId actorId);
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@@ -79,7 +79,7 @@ public:
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/* 0b0 */ u16 mUnk_0b0;
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/* 0b4 */ unk32 mUnk_0b4;
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/* 0b8 */ unk32 mUnk_0b8;
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/* 0bc */ unk32 mUnk_0bc;
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/* 0bc */ ActorRef mUnk_0bc;
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/* 0c0 */ Vec3p mUnk_0c0;
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/* 0cc */ unk16 mUnk_0cc;
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/* 0cc */ unk16 mUnk_0ce;
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@@ -152,7 +152,7 @@ public:
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ActorUnk_ov000_020a8bb0(ActorUnk_ov000_020a8bb0_a4_00 *param1, unk32 param2);
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unk32 func_ov000_020a8db0();
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unk32 func_ov000_020a8dd0();
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void func_ov000_020a8df0(unk32 param1, unk32 param2);
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void func_ov000_020a8df0(ActorRef param1, unk32 param2);
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void func_ov000_020a8e9c(Vec3p *param1);
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void func_ov000_020a8ff4();
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void func_ov000_020a91b8(Vec3p *param1, unk32 param2);
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@@ -0,0 +1,24 @@
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#pragma once
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#include "types.h"
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#include "nitro/math.h"
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struct Cylinder {
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Vec3p pos;
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q20 size; // height and radius
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inline Cylinder() {}
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inline Cylinder(q20 size) {
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pos.x = 0;
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pos.y = size;
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pos.z = 0;
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this->size = size;
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}
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inline void MakeEmpty() {
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pos = gVec3p_ZERO;
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size = -1;
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}
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};
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