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https://github.com/zeldaret/st
synced 2026-08-23 07:09:33 -04:00
Improvements in SWBM (#133)
* feat: improvements in SWBM * feat: improvements * feat: increase matching for jp version * feat: add vfuncs from fields' classes * feat: improve matching * feat: rename parameters to reflect staticness of the function * refactor: change mangled name * feat: remove unused variable from bss * style: explicite parenthesis * feat: better matching * feat: replace if/else by a switch statement
This commit is contained in:
@@ -36,7 +36,7 @@ public:
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/* 00 */ virtual ~ActorItemBoomerang_11C() override;
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/* 08 */ virtual bool vfunc_08(const UnkStruct_ov031_020f3310 *param1) override;
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/* 0C */ virtual bool vfunc_0C(const UnkStruct_ov031_020e54d4 *param1, unk32 param2, unk32 param3) override;
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/* 0C */ virtual bool vfunc_0C(const UnkStruct_ov031_020e54d4 *param1, unk32 *param2, unk32 param3) override;
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};
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class ActorItemBoomerang_A0 : public UnkStruct_ov031_Items_01 {
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@@ -33,7 +33,7 @@ public:
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/* 04 */
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// data_ov031_02114a5c
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/* 0C */ virtual bool vfunc_0C(const UnkStruct_ov031_020e54d4 *param1, unk32 param2,
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/* 0C */ virtual bool vfunc_0C(const UnkStruct_ov031_020e54d4 *param1, unk32 *param2,
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unk32 param3) override; // func_ov031_020f8354
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/* 10 */ virtual void vfunc_10() override; // func_ov031_020f83e4
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/* 14 */
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@@ -50,7 +50,7 @@ public:
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// data_ov031_02114288
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/* 00 */ virtual ~ActorShotArrow_178() override;
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/* 08 */ virtual bool vfunc_08(const UnkStruct_ov031_020f3310 *param1) override;
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/* 0C */ virtual bool vfunc_0C(const UnkStruct_ov031_020e54d4 *param1, unk32 param2, unk32 param3) override;
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/* 0C */ virtual bool vfunc_0C(const UnkStruct_ov031_020e54d4 *param1, unk32 *param2, unk32 param3) override;
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void func_ov031_020f3304();
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};
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@@ -42,7 +42,7 @@ public:
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/* 00 (base) */ virtual ~UnkStruct_ov063_02162ea8();
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/* 08 */ virtual bool vfunc_08(UnkStruct_ov031_020f3310 *param1) override;
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/* 0C */ virtual bool vfunc_0C(const UnkStruct_ov031_020e54d4 *param1, unk32 param2, unk32 param3) override;
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/* 0C */ virtual bool vfunc_0C(const UnkStruct_ov031_020e54d4 *param1, unk32 *param2, unk32 param3) override;
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};
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class UnkStruct_ov063_02162ee8 : public UnkStruct_ov000_020b3268 {
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@@ -1,43 +1,81 @@
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//! TODO: This file was generated automatically and might contain errors
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#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "Player/PlayerGet.hpp"
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#include "global.h"
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#include "types.h"
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class ActorUnkSWBM_C4 : public Actor_C4 {
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public:
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ActorUnkSWBM_C4(Actor *param1);
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class ActorUnkSWBM;
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enum ActorUnkSWBMState_ {
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ActorUnkSWBMState_0 = 0,
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ActorUnkSWBMState_1 = 1,
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ActorUnkSWBMState_2 = 2,
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ActorUnkSWBMState_Max
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};
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/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
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/* 04 */ virtual bool vfunc_04() override;
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/* 08 */ virtual void vfunc_08() override;
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/* 0C */ virtual void vfunc_0C(unk32 param1) override;
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class ActorUnkSWBM_94 : public UnkStruct_ov031_Items_00_Base {
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public:
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/* 00 (base) */
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/* 04 */
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// data_ov031_02113148
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/* 08 */ virtual bool vfunc_08(const UnkStruct_ov031_020f3310 *param1) override; // func_ov031_020e68d8
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/* 0C */ virtual bool vfunc_0C(const UnkStruct_ov031_020e54d4 *param1, unk32 *param2,
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unk32 param3) override; // func_ov031_020e6900
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};
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class ActorUnkSWBM_98 : public UnkStruct_ov031_Items_01 {
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public:
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/* 00 (base) */
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/* 2C */ ActorUnkSWBM *mUnk_2C;
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/* 30 */
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ActorUnkSWBM_98(ActorUnkSWBM *param1) :
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mUnk_2C(param1) {}
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// data_ov031_0211312c
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/* 0C */ virtual bool vfunc_0C(Actor *param1, VecFx32 *vector) override; // func_ov031_020e691c
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/* 10 */ virtual void vfunc_10(Actor *actor) override; // func_ov031_020e6974
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};
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class ActorUnkSWBM_C8 : public UnkStruct_PlayerGet_74_base {
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public:
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/* 00 (base) */
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/* 04 */ STRUCT_PAD(0x04, 0x14);
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/* 14 */ ActorUnkSWBM *mUnk_14;
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/* 18 */
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ActorUnkSWBM_C8(ActorUnkSWBM *param1) :
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mUnk_14(param1) {}
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// data_ov031_02113110
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/* 00 */ virtual void vfunc_00(unk32 param1, unk32 param2, unk32 param3) override; // func_ov031_020e69cc
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};
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class ActorUnkSWBM : public Actor {
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public:
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/* 00 (base) */
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/* 94 */
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/* 000 (base) */
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/* 094 */ ActorUnkSWBM_94 mUnk_094;
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/* 098 */ ActorUnkSWBM_98 mUnk_098;
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/* 0C8 */ ActorUnkSWBM_C8 mUnk_0C8;
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/* 0E0 */ unk16 mUnk_0E0;
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/* 0E4 */ VecFx32 mUnk_0E4[0x3];
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/* 108 */ unk16 mUnk_108;
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/* 10A */ unk16 mUnk_10A;
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/* 10C */
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ActorUnkSWBM();
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/* 4C */ virtual ~ActorUnkSWBM() override;
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/* 18 */ virtual bool vfunc_18(unk32 param1) override;
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/* 20 */ virtual void vfunc_20() override;
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/* 24 */ virtual void vfunc_24() override;
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/* 2C */ virtual void vfunc_2C(unk32 param1) override;
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void func_ov031_020e6c60(void);
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void func_ov031_020e6c74(void);
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void func_ov031_020e6c88(void);
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void func_ov031_020e6d48(void);
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void func_ov031_020e6d80(void);
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void func_ov031_020e6e84(void);
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void func_ov031_020e6ef8(void);
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void func_ov031_020e7160(void);
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void func_ov031_020e718c(void);
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void func_ov031_020e7294(void);
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void func_ov031_020e72f0(void);
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void func_ov031_020e7334(void);
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void func_ov031_020e6d48();
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void func_ov031_020e6d80(unk32 param1);
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void func_ov031_020e6e84(ActorState state);
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static void func_ov031_020e718c(VecFx32 *param0, Mat3p *param1, s32 param2, s16 param3, u16 param4, s16 param5);
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};
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class ActorProfileUnkSWBM : public ActorProfile {
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@@ -45,7 +83,6 @@ public:
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/* 00 (base) */
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ActorProfileUnkSWBM();
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~ActorProfileUnkSWBM();
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/* 0C */ virtual Actor *Create();
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@@ -13,6 +13,9 @@ struct Cylinder {
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Cylinder(fx32 size) {
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this->Init(size);
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}
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Cylinder(fx32 x, fx32 y, fx32 z, fx32 size) {
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this->Init(x, y, z, size);
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}
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void Init(fx32 size) {
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pos.x = 0;
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@@ -1303,6 +1303,7 @@ public:
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class UnkStruct_PlayerGet_74_base {
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public:
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/* 00 (vtable) */
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/* 04 */
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/* 00 */ virtual void vfunc_00(unk32 param1, unk32 param2, unk32 param3);
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@@ -14,7 +14,7 @@ public:
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static UnkStruct_027e0958 *Create();
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static void Destroy();
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void func_ov000_02058fc4(UnkStruct_PlayerGet_74 *param1, VecFx32 *param2);
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void func_ov000_02058fc4(UnkStruct_PlayerGet_74_base *param1, VecFx32 *param2);
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};
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extern UnkStruct_027e0958 *data_027e0958;
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@@ -302,7 +302,7 @@ public:
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// data_ov000_020b2838
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/* 00 */ virtual ~UnkStruct_027e0ce0_38_Base();
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/* 08 */ virtual bool vfunc_08(const UnkStruct_ov031_020f3310 *param1);
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/* 0C */ virtual bool vfunc_0C(const UnkStruct_ov031_020e54d4 *param1, unk32 param2, unk32 param3);
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/* 0C */ virtual bool vfunc_0C(const UnkStruct_ov031_020e54d4 *param1, unk32 *param2, unk32 param3);
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/* 10 */ virtual void vfunc_10();
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/* 14 */
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};
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@@ -21,6 +21,7 @@ public:
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static void Destroy();
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// overlay 31
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bool func_ov031_020d9714();
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bool func_ov031_020d9758();
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bool func_ov031_020d97e4();
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bool func_ov031_020d97f4();
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