mirror of
https://github.com/zeldaret/st
synced 2026-05-28 00:16:01 -04:00
overlay id pointer trick
This commit is contained in:
+231
-117
@@ -2,127 +2,241 @@
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#include "types.h"
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#include <nitro/Overlay.h>
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// #include "Item/Item.hpp"
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typedef u32 ItemFlag;
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EXTERN_OVERLAY_ID(0);
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EXTERN_OVERLAY_ID(1);
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EXTERN_OVERLAY_ID(2);
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EXTERN_OVERLAY_ID(3);
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EXTERN_OVERLAY_ID(4);
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EXTERN_OVERLAY_ID(5);
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EXTERN_OVERLAY_ID(6);
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EXTERN_OVERLAY_ID(7);
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EXTERN_OVERLAY_ID(8);
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EXTERN_OVERLAY_ID(9);
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EXTERN_OVERLAY_ID(10);
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EXTERN_OVERLAY_ID(11);
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EXTERN_OVERLAY_ID(12);
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EXTERN_OVERLAY_ID(13);
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EXTERN_OVERLAY_ID(14);
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EXTERN_OVERLAY_ID(15);
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EXTERN_OVERLAY_ID(16);
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EXTERN_OVERLAY_ID(17);
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EXTERN_OVERLAY_ID(18);
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EXTERN_OVERLAY_ID(19);
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EXTERN_OVERLAY_ID(20);
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EXTERN_OVERLAY_ID(21);
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EXTERN_OVERLAY_ID(22);
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EXTERN_OVERLAY_ID(23);
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EXTERN_OVERLAY_ID(24);
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EXTERN_OVERLAY_ID(25);
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EXTERN_OVERLAY_ID(26);
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EXTERN_OVERLAY_ID(27);
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EXTERN_OVERLAY_ID(28);
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EXTERN_OVERLAY_ID(29);
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EXTERN_OVERLAY_ID(30);
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EXTERN_OVERLAY_ID(31);
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EXTERN_OVERLAY_ID(32);
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EXTERN_OVERLAY_ID(33);
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EXTERN_OVERLAY_ID(34);
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EXTERN_OVERLAY_ID(35);
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EXTERN_OVERLAY_ID(36);
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EXTERN_OVERLAY_ID(37);
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EXTERN_OVERLAY_ID(38);
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EXTERN_OVERLAY_ID(39);
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EXTERN_OVERLAY_ID(40);
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EXTERN_OVERLAY_ID(41);
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EXTERN_OVERLAY_ID(42);
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EXTERN_OVERLAY_ID(43);
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EXTERN_OVERLAY_ID(44);
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EXTERN_OVERLAY_ID(45);
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EXTERN_OVERLAY_ID(46);
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EXTERN_OVERLAY_ID(47);
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EXTERN_OVERLAY_ID(48);
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EXTERN_OVERLAY_ID(49);
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EXTERN_OVERLAY_ID(50);
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EXTERN_OVERLAY_ID(51);
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EXTERN_OVERLAY_ID(52);
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EXTERN_OVERLAY_ID(53);
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EXTERN_OVERLAY_ID(54);
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EXTERN_OVERLAY_ID(55);
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EXTERN_OVERLAY_ID(56);
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EXTERN_OVERLAY_ID(57);
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EXTERN_OVERLAY_ID(58);
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EXTERN_OVERLAY_ID(59);
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EXTERN_OVERLAY_ID(60);
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EXTERN_OVERLAY_ID(61);
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EXTERN_OVERLAY_ID(62);
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EXTERN_OVERLAY_ID(63);
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EXTERN_OVERLAY_ID(64);
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EXTERN_OVERLAY_ID(65);
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EXTERN_OVERLAY_ID(66);
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EXTERN_OVERLAY_ID(67);
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EXTERN_OVERLAY_ID(68);
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EXTERN_OVERLAY_ID(69);
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EXTERN_OVERLAY_ID(70);
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EXTERN_OVERLAY_ID(71);
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EXTERN_OVERLAY_ID(72);
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EXTERN_OVERLAY_ID(73);
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EXTERN_OVERLAY_ID(74);
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EXTERN_OVERLAY_ID(75);
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EXTERN_OVERLAY_ID(76);
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EXTERN_OVERLAY_ID(77);
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EXTERN_OVERLAY_ID(78);
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EXTERN_OVERLAY_ID(79);
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EXTERN_OVERLAY_ID(80);
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EXTERN_OVERLAY_ID(81);
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EXTERN_OVERLAY_ID(82);
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EXTERN_OVERLAY_ID(83);
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EXTERN_OVERLAY_ID(84);
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EXTERN_OVERLAY_ID(85);
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EXTERN_OVERLAY_ID(86);
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EXTERN_OVERLAY_ID(87);
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EXTERN_OVERLAY_ID(88);
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EXTERN_OVERLAY_ID(89);
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EXTERN_OVERLAY_ID(90);
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EXTERN_OVERLAY_ID(91);
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EXTERN_OVERLAY_ID(92);
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EXTERN_OVERLAY_ID(93);
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EXTERN_OVERLAY_ID(94);
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EXTERN_OVERLAY_ID(95);
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EXTERN_OVERLAY_ID(96);
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EXTERN_OVERLAY_ID(97);
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EXTERN_OVERLAY_ID(98);
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EXTERN_OVERLAY_ID(99);
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EXTERN_OVERLAY_ID(100);
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EXTERN_OVERLAY_ID(101);
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EXTERN_OVERLAY_ID(102);
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EXTERN_OVERLAY_ID(103);
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EXTERN_OVERLAY_ID(104);
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EXTERN_OVERLAY_ID(105);
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EXTERN_OVERLAY_ID(106);
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EXTERN_OVERLAY_ID(107);
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EXTERN_OVERLAY_ID(108);
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EXTERN_OVERLAY_ID(109);
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EXTERN_OVERLAY_ID(110);
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EXTERN_OVERLAY_ID(111);
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EXTERN_OVERLAY_ID(112);
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EXTERN_OVERLAY_ID(113);
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typedef u32 OverlayId;
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enum OverlayId_ {
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/* -1 */ OverlayId_None = -1,
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/* 00 */ OverlayId_Second,
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/* 01 */ OverlayId_SceneInit,
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/* 02 */ OverlayId_Collect,
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/* 03 */ OverlayId_SoftKeyboard,
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/* 04 */ OverlayId_Factory,
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/* 05 */ OverlayId_NormalScreen,
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/* 06 */ OverlayId_Paint,
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/* 07 */ OverlayId_RailEdit,
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/* 08 */ OverlayId_GameOver,
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/* 09 */ OverlayId_CloseUp,
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/* 10 */ OverlayId_TabMenu,
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/* 11 */ OverlayId_WorldMap,
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/* 12 */ OverlayId_PanFlute,
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/* 13 */ OverlayId_TetsuoMap,
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/* 14 */ OverlayId_Stamp,
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/* 15 */ OverlayId_Shop,
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/* 16 */ OverlayId_RabbitCapture,
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/* 17 */ OverlayId_CourseExec,
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/* 18 */ OverlayId_StartUp,
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/* 19 */ OverlayId_MainSelect,
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/* 20 */ OverlayId_WirelessCommon,
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/* 21 */ OverlayId_BattleGame,
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/* 22 */ OverlayId_Download,
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/* 23 */ OverlayId_Wxc,
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/* 24 */ OverlayId_MainGame,
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/* 25 */ OverlayId_Title,
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/* 26 */ OverlayId_Train,
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/* 27 */ OverlayId_TrainForest,
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/* 28 */ OverlayId_TrainSnow,
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/* 29 */ OverlayId_TrainWater,
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/* 30 */ OverlayId_TrainFlame,
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/* 31 */ OverlayId_Land,
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/* 32 */ OverlayId_MapA1,
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/* 33 */ OverlayId_MapA2,
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/* 34 */ OverlayId_MapA3,
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/* 35 */ OverlayId_MapA4,
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/* 36 */ OverlayId_MapA5,
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/* 37 */ OverlayId_MapA6,
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/* 38 */ OverlayId_MapA7,
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/* 39 */ OverlayId_MapA8,
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/* 40 */ OverlayId_MapB1,
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/* 41 */ OverlayId_MapB2,
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/* 42 */ OverlayId_MapB3,
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/* 43 */ OverlayId_MapB4,
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/* 44 */ OverlayId_MapB5,
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/* 45 */ OverlayId_MapB6,
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/* 46 */ OverlayId_MapB7,
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/* 47 */ OverlayId_MapC1,
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/* 48 */ OverlayId_MapC2,
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/* 49 */ OverlayId_MapC3,
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/* 50 */ OverlayId_MapC4,
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/* 51 */ OverlayId_MapC5,
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/* 52 */ OverlayId_MapC6,
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/* 53 */ OverlayId_MapD1,
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/* 54 */ OverlayId_MapD2,
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/* 55 */ OverlayId_MapD3,
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/* 56 */ OverlayId_MapD4,
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/* 57 */ OverlayId_MapD5,
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/* 58 */ OverlayId_Field,
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/* 59 */ OverlayId_InTrain,
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/* 60 */ OverlayId_Castle,
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/* 61 */ OverlayId_CastleTown,
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/* 62 */ OverlayId_Village,
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/* 63 */ OverlayId_Shrine,
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/* 64 */ OverlayId_FldForest,
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/* 65 */ OverlayId_FldSnow,
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/* 66 */ OverlayId_FldWater,
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/* 67 */ OverlayId_FldFlame,
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/* 68 */ OverlayId_FldAjito,
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/* 69 */ OverlayId_FldRabbit,
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/* 70 */ OverlayId_Dungeon,
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/* 71 */ OverlayId_Tower,
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/* 72 */ OverlayId_TowerLobby,
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/* 73 */ OverlayId_BossDeago,
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/* 74 */ OverlayId_BossLast1,
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/* 75 */ OverlayId_BossLast2,
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/* 76 */ OverlayId_DgnLv1,
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/* 77 */ OverlayId_DgnForest,
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/* 78 */ OverlayId_BossForest,
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/* 79 */ OverlayId_DgnSnow,
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/* 80 */ OverlayId_BossSnow,
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/* 81 */ OverlayId_DgnLv3,
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/* 82 */ OverlayId_DgnWater,
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/* 83 */ OverlayId_BossWater,
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/* 84 */ OverlayId_BossFlame,
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/* 85 */ OverlayId_DgnLv5,
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/* 86 */ OverlayId_DgnDesert,
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/* 87 */ OverlayId_BossDesert,
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/* 88 */ OverlayId_Stb,
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/* 89 */ OverlayId_ASR,
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/* 90 */ OverlayId_TrainNormal,
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/* 91 */ OverlayId_TrainExtra,
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/* 92 */ OverlayId_TrainDark,
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/* 93 */ OverlayId_PlayerSub,
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/* 94 */ OverlayId_Land2,
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/* 95 */ OverlayId_PlayerPhantom,
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/* 96 */ OverlayId_PlayerZelda,
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/* 97 */ OverlayId_TrainMsg,
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/* 98 */ OverlayId_MapWater,
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/* 99 */ OverlayId_MapLava,
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/* 100 */ OverlayId_CollectMsg,
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/* 101 */ OverlayId_SceneInitLand,
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/* 102 */ OverlayId_CourseExecLand,
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/* 103 */ OverlayId_PlayerTornado,
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/* 104 */ OverlayId_PlayerBoomerang,
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/* 105 */ OverlayId_PlayerWhip,
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/* 106 */ OverlayId_PlayerBow,
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/* 107 */ OverlayId_PlayerSandrock,
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/* 108 */ OverlayId_PlayerPanFlute,
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/* 109 */ OverlayId_PlayerBomb,
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/* 110 */ OverlayId_PlayerGet,
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/* 111 */ OverlayId_PlayerDown,
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/* 112 */ OverlayId_PlayerSceneChange,
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/* 113 */ OverlayId_PlayerDemo,
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};
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#define OverlayId_None -1
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#define OverlayId_Second OVERLAY_ID(0)
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#define OverlayId_SceneInit OVERLAY_ID(1)
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#define OverlayId_Collect OVERLAY_ID(2)
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#define OverlayId_SoftKeyboard OVERLAY_ID(3)
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#define OverlayId_Factory OVERLAY_ID(4)
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#define OverlayId_NormalScreen OVERLAY_ID(5)
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#define OverlayId_Paint OVERLAY_ID(6)
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#define OverlayId_RailEdit OVERLAY_ID(7)
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#define OverlayId_GameOver OVERLAY_ID(8)
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#define OverlayId_CloseUp OVERLAY_ID(9)
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#define OverlayId_TabMenu OVERLAY_ID(10)
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#define OverlayId_WorldMap OVERLAY_ID(11)
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#define OverlayId_PanFlute OVERLAY_ID(12)
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#define OverlayId_TetsuoMap OVERLAY_ID(13)
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#define OverlayId_Stamp OVERLAY_ID(14)
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#define OverlayId_Shop OVERLAY_ID(15)
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#define OverlayId_RabbitCapture OVERLAY_ID(16)
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#define OverlayId_CourseExec OVERLAY_ID(17)
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#define OverlayId_StartUp OVERLAY_ID(18)
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#define OverlayId_MainSelect OVERLAY_ID(19)
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#define OverlayId_WirelessCommon OVERLAY_ID(20)
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#define OverlayId_BattleGame OVERLAY_ID(21)
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#define OverlayId_Download OVERLAY_ID(22)
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#define OverlayId_Wxc OVERLAY_ID(23)
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#define OverlayId_MainGame OVERLAY_ID(24)
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#define OverlayId_Title OVERLAY_ID(25)
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#define OverlayId_Train OVERLAY_ID(26)
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#define OverlayId_TrainForest OVERLAY_ID(27)
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#define OverlayId_TrainSnow OVERLAY_ID(28)
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#define OverlayId_TrainWater OVERLAY_ID(29)
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#define OverlayId_TrainFlame OVERLAY_ID(30)
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#define OverlayId_Land OVERLAY_ID(31)
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#define OverlayId_MapA1 OVERLAY_ID(32)
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#define OverlayId_MapA2 OVERLAY_ID(33)
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#define OverlayId_MapA3 OVERLAY_ID(34)
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#define OverlayId_MapA4 OVERLAY_ID(35)
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#define OverlayId_MapA5 OVERLAY_ID(36)
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#define OverlayId_MapA6 OVERLAY_ID(37)
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#define OverlayId_MapA7 OVERLAY_ID(38)
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#define OverlayId_MapA8 OVERLAY_ID(39)
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#define OverlayId_MapB1 OVERLAY_ID(40)
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#define OverlayId_MapB2 OVERLAY_ID(41)
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#define OverlayId_MapB3 OVERLAY_ID(42)
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#define OverlayId_MapB4 OVERLAY_ID(43)
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#define OverlayId_MapB5 OVERLAY_ID(44)
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#define OverlayId_MapB6 OVERLAY_ID(45)
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#define OverlayId_MapB7 OVERLAY_ID(46)
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#define OverlayId_MapC1 OVERLAY_ID(47)
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#define OverlayId_MapC2 OVERLAY_ID(48)
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#define OverlayId_MapC3 OVERLAY_ID(49)
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#define OverlayId_MapC4 OVERLAY_ID(50)
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#define OverlayId_MapC5 OVERLAY_ID(51)
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#define OverlayId_MapC6 OVERLAY_ID(52)
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#define OverlayId_MapD1 OVERLAY_ID(53)
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#define OverlayId_MapD2 OVERLAY_ID(54)
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#define OverlayId_MapD3 OVERLAY_ID(55)
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#define OverlayId_MapD4 OVERLAY_ID(56)
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#define OverlayId_MapD5 OVERLAY_ID(57)
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#define OverlayId_Field OVERLAY_ID(58)
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#define OverlayId_InTrain OVERLAY_ID(59)
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#define OverlayId_Castle OVERLAY_ID(60)
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#define OverlayId_CastleTown OVERLAY_ID(61)
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#define OverlayId_Village OVERLAY_ID(62)
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#define OverlayId_Shrine OVERLAY_ID(63)
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#define OverlayId_FldForest OVERLAY_ID(64)
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#define OverlayId_FldSnow OVERLAY_ID(65)
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#define OverlayId_FldWater OVERLAY_ID(66)
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#define OverlayId_FldFlame OVERLAY_ID(67)
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#define OverlayId_FldAjito OVERLAY_ID(68)
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#define OverlayId_FldRabbit OVERLAY_ID(69)
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#define OverlayId_Dungeon OVERLAY_ID(70)
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#define OverlayId_Tower OVERLAY_ID(71)
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#define OverlayId_TowerLobby OVERLAY_ID(72)
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#define OverlayId_BossDeago OVERLAY_ID(73)
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#define OverlayId_BossLast1 OVERLAY_ID(74)
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#define OverlayId_BossLast2 OVERLAY_ID(75)
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#define OverlayId_DgnLv1 OVERLAY_ID(76)
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#define OverlayId_DgnForest OVERLAY_ID(77)
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#define OverlayId_BossForest OVERLAY_ID(78)
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#define OverlayId_DgnSnow OVERLAY_ID(79)
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#define OverlayId_BossSnow OVERLAY_ID(80)
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#define OverlayId_DgnLv3 OVERLAY_ID(81)
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#define OverlayId_DgnWater OVERLAY_ID(82)
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#define OverlayId_BossWater OVERLAY_ID(83)
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#define OverlayId_BossFlame OVERLAY_ID(84)
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#define OverlayId_DgnLv5 OVERLAY_ID(85)
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#define OverlayId_DgnDesert OVERLAY_ID(86)
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#define OverlayId_BossDesert OVERLAY_ID(87)
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#define OverlayId_Stb OVERLAY_ID(88)
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#define OverlayId_ASR OVERLAY_ID(89)
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#define OverlayId_TrainNormal OVERLAY_ID(90)
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#define OverlayId_TrainExtra OVERLAY_ID(91)
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#define OverlayId_TrainDark OVERLAY_ID(92)
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#define OverlayId_PlayerSub OVERLAY_ID(93)
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#define OverlayId_Land2 OVERLAY_ID(94)
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#define OverlayId_PlayerPhantom OVERLAY_ID(95)
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#define OverlayId_PlayerZelda OVERLAY_ID(96)
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#define OverlayId_TrainMsg OVERLAY_ID(97)
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#define OverlayId_MapWater OVERLAY_ID(98)
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#define OverlayId_MapLava OVERLAY_ID(99)
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#define OverlayId_CollectMsg OVERLAY_ID(100)
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#define OverlayId_SceneInitLand OVERLAY_ID(101)
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#define OverlayId_CourseExecLand OVERLAY_ID(102)
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#define OverlayId_PlayerTornado OVERLAY_ID(103)
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#define OverlayId_PlayerBoomerang OVERLAY_ID(104)
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#define OverlayId_PlayerWhip OVERLAY_ID(105)
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#define OverlayId_PlayerBow OVERLAY_ID(106)
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#define OverlayId_PlayerSandrock OVERLAY_ID(107)
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#define OverlayId_PlayerPanFlute OVERLAY_ID(108)
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#define OverlayId_PlayerBomb OVERLAY_ID(109)
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#define OverlayId_PlayerGet OVERLAY_ID(110)
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#define OverlayId_PlayerDown OVERLAY_ID(111)
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#define OverlayId_PlayerSceneChange OVERLAY_ID(112)
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#define OverlayId_PlayerDemo OVERLAY_ID(113)
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typedef u32 OverlayIndex;
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enum OverlayIndex_ {
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@@ -7,6 +7,9 @@
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extern "C" {
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#endif
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#define EXTERN_OVERLAY_ID(name_or_index) extern u32 OVERLAY_##name_or_index##_ID;
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#define OVERLAY_ID(name_or_index) ((u32) & OVERLAY_##name_or_index##_ID)
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typedef struct Overlay {
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/* 00 */ unk32 mId;
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/* 04 */ void* mBaseAddress;
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||||
@@ -30,8 +33,8 @@ bool Overlay_func_020423e8(s32 param1, unk32 param2, unk32 param3);
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void Overlay_Init(Overlay* overlay);
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void Overlay_RunGlobalDestructors(Overlay* overlay);
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bool Overlay_Destroy(Overlay* overlay);
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bool Overlay_Load(Overlay* overlay, unk32 param2);
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bool Overlay_Unload(Overlay* overlay, unk32 param2);
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bool FS_LoadOverlay(Overlay* overlay, unk32 param2);
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||||
bool FS_UnloadOverlay(Overlay* overlay, unk32 param2);
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||||
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||||
#ifdef __cplusplus
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||||
}
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||||
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||||
@@ -40,7 +40,7 @@ THUMB void OverlayManager::LoadIfNotLoaded(OverlayIndex index, OverlayId id) {
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||||
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||||
THUMB void OverlayManager::Load(OverlayIndex index, OverlayId id) {
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||||
if (id != OverlayId_None) {
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||||
Overlay_Load(NULL, data_0203e0e8[id]);
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||||
FS_LoadOverlay(NULL, data_0203e0e8[id]);
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||||
}
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||||
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||||
gOverlayManager.mLoadedOverlays[index] = id;
|
||||
@@ -50,7 +50,7 @@ THUMB void OverlayManager::Unload(OverlayIndex index) {
|
||||
OverlayId loadedId = gOverlayManager.mLoadedOverlays[index];
|
||||
|
||||
if (loadedId != OverlayId_None) {
|
||||
Overlay_Unload(NULL, data_0203e0e8[index]);
|
||||
FS_UnloadOverlay(NULL, data_0203e0e8[index]);
|
||||
gOverlayManager.mLoadedOverlays[index] = OverlayId_None;
|
||||
}
|
||||
}
|
||||
@@ -72,7 +72,7 @@ THUMB void OverlayManager::LoadOverlaySetup(s32 index) {
|
||||
overlayId = pSetup->slot12Overlay;
|
||||
|
||||
if (index == 6 && data_ov000_020ee698.mUnk_2c == 2) {
|
||||
overlayId = OverlayId_61;
|
||||
overlayId = OverlayId_CastleTown;
|
||||
}
|
||||
|
||||
this->Load(OverlayIndex_3, pSetup->slot3Overlay);
|
||||
@@ -84,7 +84,7 @@ THUMB void OverlayManager::UnloadOverlaySetup() {
|
||||
this->Unload(OverlayIndex_12);
|
||||
this->Unload(OverlayIndex_3);
|
||||
|
||||
if (this->mLoadedOverlays[2] == OverlayId_07) {
|
||||
if (this->mLoadedOverlays[2] == OverlayId_RailEdit) {
|
||||
func_ov007_021028a0(data_027e0ce0);
|
||||
this->Unload(OverlayIndex_2);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user