Decompile Title overlay (#20)

* Decompile Title overlay

* math structs as cpp when applicable

* fixes and improvements

* regressions fix 1

* regressions fix 2
This commit is contained in:
Yanis
2026-01-15 19:04:43 +01:00
committed by GitHub
parent 76c1ec9acf
commit ed672be03f
57 changed files with 1788 additions and 784 deletions
+3 -37
View File
@@ -14,40 +14,6 @@
extern const unk16 data_ov019_020d1bb0[];
extern "C" void func_ov001_020bd6a8();
class UnkStructSub2 {
public:
UnkStructSub2();
/* 00 */ virtual void vfunc_00();
/* 04 */ virtual void vfunc_04();
};
class UnkStructSub4 {
public:
/* 00 */ unk8 mUnk_00[0x18];
/* 18 */ unk32 mUnk_0018;
/* 1C */ unk32 mUnk_001C;
/* 20 */ unk32 mUnk_0020;
/* 20 */ unk32 mUnk_0024;
/* 28 */ u8 mUnk_0028; // bool?
/* 28 */ unk8 mUnk_0029;
/* 28 */ unk8 mUnk_002A;
/* 28 */ unk8 mUnk_002B;
/* 2C */ UnkStructSub2 mUnk_002C;
/* 30 */ STRUCT_PAD(0x30, 0x5C);
/* 5C */ unk16 mUnk_5C;
/* 5C */ unk16 mUnk_5E;
/* 60 */ STRUCT_PAD(0x60, 0x6E);
/* 6E */ unk8 mUnk_6E;
/* 6F */ unk8 mUnk_6F;
/* 70 */ unk32 mUnk_70;
/* 74 */ unk16 mUnk_74;
/* 76 */ unk16 mUnk_76;
/* 78 */
void func_ov000_02060b64(void);
};
// related to UnkStructSub2 but unsure how
class FileSelect_UnkClass7 {
public:
@@ -58,7 +24,7 @@ public:
};
/* 0000 (vtable) */
/* 0004 */ UnkStructSub4 mUnk_0004[30];
/* 0004 */ UnkSubStruct19 mUnk_0004[30];
/* 0E14 */ Sub5 mUnk_0E14[30];
// data_ov019_020d22a8 vtable
@@ -104,8 +70,8 @@ public:
// data_ov019_020d22b8 vtable
/* 00 */ virtual ~FileSelectSubScreen() override {}
/* 08 */ virtual void vfunc_08() override;
/* 10 */ virtual void vfunc_10() override;
/* 08 */ virtual void vfunc_08(GameModePTMFParam2Struct *param1, TouchControl *pTouchControl) override;
/* 10 */ virtual void vfunc_10(unk8 *param1) override;
};
class FileSelectManager : public GameModeManagerBase { // 0x02262dbc
+2 -40
View File
@@ -55,44 +55,6 @@ enum FileSelectExitMode_ {
/* 0x03 */ FileSelectExitMode_Unk_3 = 3,
};
// used to draw the swords from the adventure and battle buttons
class UnkSubStruct19 {
public:
/* 00 */ void *mUnk_00;
/* 04 */ void *mUnk_04;
/* 08 */ unk32 mUnk_08;
/* 0C */ unk32 mUnk_0C; // pause the animation timer (in this context: pause the shiny animation on the sword)
/* 10 */ unk32 mUnk_10; // animation timer
/* 14 */ unk32 mUnk_14; // animation speed (also affects above timer)
/* 18 */ unk32 mUnk_18;
/* 1C */ void *mUnk_1C; // pointer to animation bank ("ABNK")
/* 20 */ unk32 mUnk_20;
/* 24 */ unk32 mUnk_24;
/* 28 */ unk32 mUnk_28;
/* 2C */ unk32 mUnk_2C;
/* 30 */ void *mUnk_30; // pointer to somewhere inside "CEBK"
/* 34 */ void *mUnk_34;
/* 38 */ unk32 mUnk_38;
/* 3C */ unk32 mUnk_3C;
/* 40 */ unk32 mUnk_40; // related to the width of the texture (scaling matrix?)
/* 44 */ unk32 mUnk_44; // related to the height of the texture
/* 48 */ Vec2us mUnk_48;
/* 4C */ unk32 mUnk_4C;
/* 50 */ unk32 mUnk_50;
/* 54 */ unk32 mUnk_54;
/* 58 */ unk32 mUnk_58; // another timer?
/* 5C */ Vec2us mUnk_5C; // position of the animated texture
/* 60 */ unk32 mUnk_60;
/* 64 */ unk32 mUnk_64;
/* 68 */ unk32 mUnk_68;
/* 6C */ unk32 mUnk_6C;
/* 70 */ unk32 mUnk_70;
/* 74 */ unk32 mUnk_74;
/* 78 */
UnkSubStruct19();
};
class FileSelectMain : public GameModeManagerBase_104 { // 022E5F70
public:
/* 0000 (base) */
@@ -293,7 +255,7 @@ public:
// data_ov019_020d1ec0 vtable
/* 00 */ virtual ~FileSelectMain() override;
/* 08 */ virtual void vfunc_08() override;
/* 10 */ virtual void vfunc_10() override;
/* 08 */ virtual void vfunc_08(GameModePTMFParam2Struct *param1, TouchControl *pTouchControl) override;
/* 10 */ virtual void vfunc_10(unk8 *param1) override;
/* 18 */ virtual void vfunc_18(void) override;
};
+4 -39
View File
@@ -1,7 +1,7 @@
#pragma once
#include "FileSelect/Common.hpp"
#include "Game/GameModeManager.hpp"
#include "Unknown/Common.hpp"
#include "global.h"
#include "nitro/math.h"
#include "types.h"
@@ -21,41 +21,6 @@ enum FSMicTestState_ {
/* 0x04 */ FSMicTestState_Max = 4
};
class UnkStruct_ov019_020d24c8_28_258 {
public:
/* 00 */ void *mUnk_00;
/* 04 */ unk32 mUnk_04;
/* 08 */ unk16 mUnk_08;
/* 0A */ Vec2us_cpp mPos;
/* 0E */ unk16 mUnk_0E;
/* 10 */ unk16 mUnk_10;
/* 12 */ unk16 mUnk_12;
/* 14 */ unk16 mUnk_14;
/* 16 */ unk16 mUnk_16;
/* 18 */
UnkStruct_ov019_020d24c8_28_258() {
mUnk_00 = NULL;
mUnk_04 = 0;
mPos.x = 0;
mPos.y = 0;
};
UnkStruct_ov019_020d24c8_28_258(unk32 param1, unk32 param2) :
mUnk_00(0),
mUnk_04(0) {
this->UnknownAction(param1, param2);
}
void UnknownAction(unk32 param1, unk32 param2) {
this->func_ov000_0205fc20(param1, param2, &this->mPos, &this->mUnk_0E);
this->mUnk_12 = param1;
this->mUnk_14 = param2;
}
void func_ov000_0205fc20(unk32 param1, unk32 param2, void *param3, void *param4);
};
class UnkStruct_ov019_020d24c8_28_270_18 {
public:
/* 00 */ UnkStruct_ov019_020d24c8_28_258 mUnk_00[MAX_MIC_LEVELS];
@@ -122,7 +87,7 @@ public:
// data_ov019_020d2284 vtable
/* 00 */ virtual ~FileSelectMicTest() override;
/* 08 */ virtual void vfunc_08() override;
/* 10 */ virtual void vfunc_10() override;
/* 14 */ virtual void vfunc_14() override;
/* 08 */ virtual void vfunc_08(GameModePTMFParam2Struct *param1, TouchControl *pTouchControl) override;
/* 10 */ virtual void vfunc_10(unk8 *param1) override;
/* 14 */ virtual void vfunc_14(unk8 *param1) override;
};
+3 -3
View File
@@ -1,9 +1,9 @@
#pragma once
#include "FileSelect/Common.hpp"
#include "FileSelect/FileSelectMicTest.hpp"
#include "Game/GameModeManager.hpp"
#include "System/SysNew.hpp"
#include "Unknown/Common.hpp"
#include "global.h"
#include "types.h"
@@ -166,8 +166,8 @@ public:
// data_ov019_020d2200 vtable
/* 00 */ virtual ~FileSelectOptions() override;
/* 08 */ virtual void vfunc_08() override;
/* 10 */ virtual void vfunc_10() override;
/* 08 */ virtual void vfunc_08(GameModePTMFParam2Struct *param1, TouchControl *pTouchControl) override;
/* 10 */ virtual void vfunc_10(unk8 *param1) override;
static GameModeManagerBase_104 *Create(void *param1, s32 saveSlotIndex);
};
@@ -1,7 +1,7 @@
#pragma once
#include "FileSelect/Common.hpp"
#include "System/SysNew.hpp"
#include "Unknown/Common.hpp"
#include "global.h"
#include "nitro/math.h"
#include "types.h"
@@ -35,7 +35,7 @@ public:
// data_ov019_020d2224 vtable
/* 00 */ virtual ~FileSelectOptionsManager() override;
/* 08 */ virtual void vfunc_08() override;
/* 08 */ virtual void vfunc_08(GameModePTMFParam2Struct *param1, TouchControl *pTouchControl) override;
static GameModeManagerBase_104 *Create(void *param1, s32 saveSlotIndex);
};
+10 -41
View File
@@ -7,37 +7,6 @@
#include "nitro/math.h"
#include "types.h"
class UnkStructSub4_2 {
public:
/* 00 */ void *mUnk_00;
/* 04 */ void *mUnk_04;
/* 08 */ unk32 mUnk_08;
/* 08 */ unk32 mUnk_0C;
/* 10 */ unk32 mUnk_10;
/* 14 */ unk32 mUnk_14;
/* 18 */ unk32 mUnk_18;
/* 1C */ unk32 mUnk_1C;
/* 20 */ unk32 mUnk_20;
/* 24 */ unk32 mUnk_24;
/* 28 */ u8 mUnk_28; // bool?
/* 29 */ unk8 mUnk_29;
/* 2A */ unk8 mUnk_2A;
/* 2B */ unk8 mUnk_2B;
/* 2C */ unk32 mUnk_2C;
/* 30 */ STRUCT_PAD(0x30, 0x5C);
/* 5C */ unk16 mUnk_5C;
/* 5E */ unk16 mUnk_5E;
/* 60 */ STRUCT_PAD(0x60, 0x6E);
/* 6E */ unk8 mUnk_6E;
/* 6F */ unk8 mUnk_6F;
/* 70 */ unk32 mUnk_70;
/* 74 */ unk16 mUnk_74;
/* 76 */ unk16 mUnk_76;
/* 78 */
void func_ov000_02060b64(void);
};
// file tab manager?
class UnkSubStruct9 : public SysObject {
public:
@@ -49,16 +18,16 @@ public:
/* 064 */ UnkSystem2_UnkSubSystem5 mUnk_064;
/* 29C */ UnkStruct_ov019_020d24c8_28_258 mUnk_29C; // top-left 1 and 2 icons
/* 2B4 */ UnkStruct_ov019_020d24c8_28_258 mUnk_2B4; // static hearts (hearts before beating heart)
/* 2CC */ UnkStructSub4_2 mUnk_2CC;
/* 344 */ UnkStructSub4_2 mUnk_344;
/* 3BC */ UnkStructSub4_2 mUnk_3BC;
/* 434 */ UnkStructSub4_2 mUnk_434;
/* 4AC */ UnkStructSub4_2 mUnk_4AC;
/* 524 */ UnkStructSub4_2 mUnk_524; // forest dungeon icon
/* 59C */ UnkStructSub4_2 mUnk_59C; // snow dungeon icon
/* 614 */ UnkStructSub4_2 mUnk_614; // ocean dungeon icon
/* 68C */ UnkStructSub4_2 mUnk_68C; // fire dungeon icon
/* 704 */ UnkStructSub4_2 mUnk_704; // desert dungeon icon
/* 2CC */ UnkSubStruct19 mUnk_2CC;
/* 344 */ UnkSubStruct19 mUnk_344;
/* 3BC */ UnkSubStruct19 mUnk_3BC;
/* 434 */ UnkSubStruct19 mUnk_434;
/* 4AC */ UnkSubStruct19 mUnk_4AC;
/* 524 */ UnkSubStruct19 mUnk_524; // forest dungeon icon
/* 59C */ UnkSubStruct19 mUnk_59C; // snow dungeon icon
/* 614 */ UnkSubStruct19 mUnk_614; // ocean dungeon icon
/* 68C */ UnkSubStruct19 mUnk_68C; // fire dungeon icon
/* 704 */ UnkSubStruct19 mUnk_704; // desert dungeon icon
/* 77C */ Vec2us mUnk_77C;
// int pad[10];
/* 780 */
+17 -6
View File
@@ -1,5 +1,6 @@
#pragma once
#include "Player/TouchControl.hpp"
#include "System/SysNew.hpp"
#include "nitro/math.h"
#include "types.h"
@@ -8,7 +9,7 @@ class GameModeManagerBase_004 : public SysObject {
public:
void func_ov001_020bd734(unk32 *param1);
void func_ov001_020bd784();
void func_0201c00c(unk32 param1, unk32 param2, unk32 param3);
void func_0201c00c(unk32 param1, unk32 param2);
};
class GameModeManagerBase_104_04 {
@@ -19,8 +20,10 @@ public:
void func_020166ac(void);
void func_020166cc(void *param1);
void func_020166f4(void *param1);
GameModeManagerBase_104_04();
~GameModeManagerBase_104_04();
};
class GameModeManagerBase_104_0C_04 {
@@ -41,22 +44,30 @@ public:
/* 0C */ virtual void vfunc_0C();
};
struct GameModePTMFParam2Struct {
/* 00 */ unk16 mUnk_00;
/* 00 */ volatile u16 mButtons;
};
class GameModeManagerBase_104 : public SysObject {
public:
/* 00 (vtable) */
/* 04 */ GameModeManagerBase_104_04 mUnk_04;
/* 0C */ GameModeManagerBase_104_0C mUnk_0C;
/* 18 */ u32 mUnk_18;
/* 18 */ unk8 mUnk_18;
/* 19 */ unk8 mUnk_19;
/* 1A */ unk8 mUnk_1A;
/* 1B */ unk8 mUnk_1B;
/* 1C */
GameModeManagerBase_104();
// data_ov000_020b1e60 vtable
/* 00 */ virtual ~GameModeManagerBase_104();
/* 08 */ virtual void vfunc_08();
/* 0C */ virtual void vfunc_0C();
/* 10 */ virtual void vfunc_10();
/* 14 */ virtual void vfunc_14();
/* 08 */ virtual void vfunc_08(GameModePTMFParam2Struct *param1, TouchControl *pTouchControl);
/* 0C */ virtual void vfunc_0C(unk32 param1);
/* 10 */ virtual void vfunc_10(unk8 *param1);
/* 14 */ virtual void vfunc_14(unk8 *param1);
/* 18 */ virtual void vfunc_18(void);
static GameModeManagerBase_104 *Create(void *param1, s32 saveSlotIndex);
+27
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@@ -0,0 +1,27 @@
#pragma once
#include "Game/GameMode.hpp"
#include "Unknown/UnkStruct_0204a060.hpp"
#include "global.h"
#include "types.h"
class GameModeTitleScreen : public GameModeBase {
public:
/* 00 (base) */
/* 04 */
GameModeTitleScreen();
// data_ov025_020c5a68 vtable
/* 00 */ virtual ~GameModeTitleScreen() override;
/* 08 */ virtual void vfunc_08(unk32 param1, unk32 param2, unk32 param3) override;
/* 0C */ virtual void vfunc_0C() override;
/* 10 */ virtual void vfunc_10() override;
/* 14 */ virtual void vfunc_14() override;
/* 18 */ virtual void vfunc_18() override;
/* 1C */ virtual void vfunc_1C() override;
/* 20 */ virtual void vfunc_20() override;
};
extern void func_ov018_020c4b08(unk16 *param1);
extern void func_ov018_020c4e8c(void);
+26
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@@ -0,0 +1,26 @@
#pragma once
#include "types.h"
typedef u16 TouchFlags;
enum TouchFlag_ {
TouchFlag_TouchedNow = 0x0001,
TouchFlag_UntouchedNow = 0x0002,
TouchFlag_Repeat = 0x0004,
};
#define CHECK_TOUCH_FLAGS(pTC, flags) ((pTC)->mFlags & (flags))
class TouchControl {
public:
/* 00 */ u16 mUnk_00;
/* 00 */ u16 mUnk_02;
/* 04 */ unk32 mUnk_04;
/* 08 */ unk32 mUnk_08;
/* 0C */ unk32 mUnk_0C;
/* 10 */ unk32 mUnk_10;
/* 14 */ unk32 mUnk_14;
/* 18 */ unk32 mUnk_18;
/* 1C */ unk32 mUnk_1C;
/* 20 */ TouchFlags mFlags;
};
+221
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@@ -0,0 +1,221 @@
#pragma once
#include "Game/GameModeManager.hpp"
#include "Unknown/Common.hpp"
#include "regs.h"
#include "types.h"
extern "C" {
void GX_SetGraphicsMode(unk32 param1, unk32 param2, unk32 param3);
void GXS_SetGraphicsMode(unk32 param1);
}
DECL_PTMF(TitleScreenPTMF, GameModePTMFParam2Struct *param1, TouchControl *pTouchControl);
typedef u32 TitleScreenState;
enum TitleScreenState_ {
TitleScreenState_None = 0, // does nothing
TitleScreenState_IdleBeforeUI = 1,
TitleScreenState_DrawUIOnInput = 2,
TitleScreenState_DrawUIOnCsCmd = 3, //! TODO: definitely related to the cs, "cs cmd" is assumed
TitleScreenState_IdleBeforeFileSelect = 4,
TitleScreenState_ToFileSelect = 5,
TitleScreenState_Max = 6
};
class TitleScreenManager_Base : public GameModeManagerBase {
public:
/* 000 (base) */
/* 154 */
TitleScreenManager_Base();
// data_ov000_020b1d14 vtable
/* 08 */ virtual ~TitleScreenManager_Base() override;
/* 10 */ virtual void vfunc_10(unk32 param1, unk32 param2, unk32 param3) override;
/* 38 */ virtual void vfunc_38();
/* 3C */ virtual void vfunc_3C();
/* 40 */ virtual void vfunc_40();
/* 44 */ virtual void vfunc_44();
/* 48 */
};
class TitleScreen_Sub2_Base {
public:
/* 00 */ GameModeManagerBase_104_04 mUnk_00;
/* 08 */
TitleScreen_Sub2_Base() {}
};
class TitleScreen_Sub2 : public TitleScreen_Sub2_Base {
public:
/* 00 (vtable) */
/* 0C */ unk32 mUnk_0C;
/* 10 */ bool mUnk_10;
/* 11 */ unk8 mUnk_11;
/* 12 */ unk8 mUnk_12;
/* 13 */ unk8 mUnk_13;
TitleScreen_Sub2() :
mUnk_0C(0),
mUnk_10(false) {}
// data_ov025_020c5b24 vtable
/* 00 */ virtual void vfunc_00();
};
// similar to UnkSubStruct1
class TitleScreen_Sub3 {
public:
/* 00 (vtable) */
/* 04 */ u16 mUnk_04;
/* 04 */ u16 mUnk_06;
/* 08 */ u16 mUnk_08; // 220
/* 08 */ bool mUnk_0A; // 222
/* 08 */ bool mUnk_0B; // 223
/* 0C */ bool mUnk_0C; // 224
/* 0C */ bool mUnk_0D;
/* 0C */ bool mUnk_0E;
/* 0C */ bool mUnk_0F;
/* 10 */ unk32 mUnk_10;
/* 14 */ unk32 mUnk_14;
/* 18 */ unk32 mUnk_18;
/* 1C */ unk32 mUnk_1C;
/* 20 */ unk32 mUnk_20;
TitleScreen_Sub3();
void func_0201effc(unk32 param1, unk32 param2, unk32 param3);
bool func_0201f04c();
// data_020442d4 vtable
/* 00 */ virtual void vfunc_00();
/* 04 */ virtual void vfunc_04();
/* 08 */ virtual void vfunc_08();
/* 0C */
void UnkOperations() {
int iVar1;
if (this->mUnk_08 != 0) {
iVar1 = this->mUnk_08 - this->mUnk_0D;
this->mUnk_08 = CLAMP(iVar1, 0, 0xFFFF);
} else {
if (this->mUnk_0A) {
if (this->mUnk_04 < this->mUnk_06) {
iVar1 = this->mUnk_04 + this->mUnk_0D;
if (iVar1 > this->mUnk_06) {
iVar1 = this->mUnk_06;
} else if (iVar1 < 0) {
iVar1 = 0;
}
this->mUnk_04 = iVar1;
this->vfunc_00();
if (this->mUnk_04 >= this->mUnk_06) {
this->mUnk_10 = this->mUnk_18;
this->mUnk_0A = false;
this->mUnk_0C = true;
}
}
} else {
if (this->mUnk_0B && this->mUnk_04 != 0) {
iVar1 = this->mUnk_04 - this->mUnk_0D;
if (iVar1 > this->mUnk_06) {
iVar1 = this->mUnk_06;
} else if (iVar1 < 0) {
iVar1 = 0;
}
this->mUnk_04 = iVar1;
this->vfunc_04();
if (this->mUnk_04 == 0) {
this->mUnk_10 = this->mUnk_14;
this->mUnk_0B = false;
this->mUnk_0C = true;
}
}
}
}
}
};
class TitleScreen : public GameModeManagerBase_104 { // 0233c6d4
public:
/* 000 (base) */
/* 01C */ TitleScreenState mState;
/* 020 */ bool mShowUI;
/* 021 */ u8 mUnk_021;
/* 022 */ unk8 mUnk_022;
/* 023 */ unk8 mUnk_023;
/* 024 */ UnkSubStruct19 mUnk_024; // feather
/* 09C */ UnkSubStruct19 mUnk_09C; // green rectangle
/* 114 */ UnkSubStruct19 mUnk_114; // "touch screen!" text
/* 18C */ UnkSubStruct19 mUnk_18C; // copyright text
/* 204 */ TitleScreen_Sub2 mUnk_204;
/* 218 */ TitleScreen_Sub3 mUnk_218;
/* 23C */ UnkStruct_ov019_020d24c8_28_258 mUnk_23C;
/* 254 */ UnkSubStruct19 mUnk_254; // logo shine
/* 2CC */ UnkSubStruct19 mUnk_2CC; // logo shine outline (it's barely visible)
/* 344 */ unk32 mUnk_344;
/* 348 */
TitleScreen();
void func_ov025_020c4e54();
void func_ov025_020c4e6c();
void func_ov025_020c4e90();
void func_ov025_020c4ea0(TitleScreenState state);
void func_ov025_020c592c();
void func_ov025_020c5964();
void func_ov025_020c5988();
// data_ov025_020c5aec
void func_ov025_020c5200(GameModePTMFParam2Struct *param1, TouchControl *pTouchControl);
void func_ov025_020c5204(GameModePTMFParam2Struct *param1, TouchControl *pTouchControl);
void func_ov025_020c5240(GameModePTMFParam2Struct *param1, TouchControl *pTouchControl);
void func_ov025_020c53d0(GameModePTMFParam2Struct *param1, TouchControl *pTouchControl);
void func_ov025_020c55a4(GameModePTMFParam2Struct *param1, TouchControl *pTouchControl);
void func_ov025_020c55e4(GameModePTMFParam2Struct *param1, TouchControl *pTouchControl);
// data_ov025_020c5b30 vtable
/* 00 */ virtual ~TitleScreen() override;
/* 08 */ virtual void vfunc_08(GameModePTMFParam2Struct *param1, TouchControl *pTouchControl) override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
/* 10 */ virtual void vfunc_10(unk8 *param1) override;
/* 14 */ virtual void vfunc_14(unk8 *param1) override;
};
class TitleScreenManager : public TitleScreenManager_Base {
public:
/* 000 (base) */
/* 154 */ TitleScreen *mpTitleScreen;
/* 158 */
TitleScreenManager(unk32 param1) NO_INLINE {
this->mpTitleScreen = NULL;
GX_SetGraphicsMode(1, 0, 1);
GXS_SetGraphicsMode(5);
REG_BG3CNT_SUB = (REG_BG3CNT_SUB & 0x0043) | 0x4E14;
}
void func_ov025_020c4c20();
void func_ov025_020c4c30();
// data_ov025_020c5a98 vtable
/* 08 */ virtual ~TitleScreenManager() override;
/* 14 */ virtual void vfunc_14() override;
/* 18 */ virtual void vfunc_18() override;
/* 24 */ virtual void vfunc_24() override;
/* 28 */ virtual void vfunc_28(unk32 param1) override;
/* 2C */ virtual void vfunc_2C(unk32 param1) override;
/* 38 */ virtual void vfunc_38() override;
static TitleScreenManager *Create(unk32 param1);
};
extern TitleScreenManager *data_027e0994;
@@ -8,68 +8,6 @@
extern "C" void func_0201e8d4(void *param1, void *param2);
struct Vec2s_cpp {
/* 0 */ s16 x;
/* 1 */ s16 y;
/* 2 */
Vec2s_cpp() {};
Vec2s_cpp(s16 __x, s16 __y) {
x = __x;
y = __y;
}
void operator=(Vec2s_cpp &from) {
x = from.x;
y = from.y;
}
void operator+=(Vec2s_cpp &from) {
x = from.x + x;
y = from.y + y;
}
Vec2s_cpp &operator+(Vec2s_cpp &from) {
Vec2s_cpp vec(x + from.x, y + from.y);
return vec;
}
Vec2s_cpp *operator&() {
return this;
}
};
struct Vec2us_cpp {
/* 0 */ u16 x;
/* 1 */ u16 y;
/* 2 */
Vec2us_cpp() {};
Vec2us_cpp(u16 __x, u16 __y) {
x = __x;
y = __y;
}
void operator=(Vec2us_cpp &from) {
x = from.x;
y = from.y;
}
void operator+=(Vec2us_cpp &from) {
x += from.x;
y += from.y;
}
Vec2us_cpp &operator+(Vec2us_cpp &from) {
Vec2us_cpp vec(x + from.x, y + from.y);
return vec;
}
Vec2us_cpp *operator&() {
return this;
}
};
class UnkSubStruct1 : public SysObject {
public:
/* 00 (vtable) */
@@ -172,6 +110,67 @@ public:
pPos->y = local_4c.y;
}
}
void UnkOperations2(Vec2s *pPos, bool doSetPos) {
int iVar1;
if (this->mUnk_08 != 0) {
iVar1 = this->mUnk_08 - this->mUnk_0D;
this->mUnk_08 = CLAMP2(iVar1, 0, 0xFFFF);
} else {
if (this->mUnk_0A) {
if (this->mUnk_04 < this->mUnk_06) {
iVar1 = this->mUnk_04 + this->mUnk_0D;
if (iVar1 > this->mUnk_06) {
iVar1 = this->mUnk_06;
} else if (iVar1 < 0) {
iVar1 = 0;
}
this->mUnk_04 = iVar1;
this->vfunc_00();
if (this->mUnk_04 >= this->mUnk_06) {
this->mUnk_10 = this->mUnk_20;
this->mUnk_14 = this->mUnk_24;
this->mUnk_0A = false;
this->mUnk_0C = true;
}
}
} else {
if (this->mUnk_0B && this->mUnk_04 != 0) {
iVar1 = this->mUnk_04 - this->mUnk_0D;
if (iVar1 > this->mUnk_06) {
iVar1 = this->mUnk_06;
} else if (iVar1 < 0) {
iVar1 = 0;
}
this->mUnk_04 = iVar1;
this->vfunc_04();
if (this->mUnk_04 == 0) {
this->mUnk_10 = this->mUnk_18;
this->mUnk_14 = this->mUnk_1C;
this->mUnk_0B = false;
this->mUnk_0C = true;
}
}
}
}
if (doSetPos) {
Vec2us local_4c_copy;
Vec2us local_4c;
func_0201e8d4(&local_4c_copy, this);
local_4c.x = local_4c_copy.y;
local_4c.y = local_4c_copy.x;
pPos->x = local_4c.x;
pPos->y = local_4c.y;
}
}
};
class UnkSystem2_UnkSubSystem1_Base {
@@ -517,3 +516,103 @@ struct UnkResult {
UnkResult(const char *path);
};
class UnkStruct_ov019_020d24c8_28_258 {
public:
/* 00 */ void *mUnk_00;
/* 04 */ unk32 mUnk_04;
/* 08 */ unk16 mUnk_08;
/* 0A */ union { //! TODO: figure out
Vec2s mPos;
Vec2us mPosU;
};
/* 0E */ unk16 mUnk_0E;
/* 10 */ unk16 mUnk_10;
/* 12 */ unk16 mUnk_12;
/* 14 */ unk16 mUnk_14;
/* 16 */ unk16 mUnk_16;
/* 18 */
UnkStruct_ov019_020d24c8_28_258() {
this->mUnk_00 = NULL;
this->mUnk_04 = 0;
this->mPos.x = 0;
this->mPos.y = 0;
};
UnkStruct_ov019_020d24c8_28_258(unk32 param1, unk32 param2) :
mUnk_00(0),
mUnk_04(0) {
this->UnknownAction(param1, param2);
}
void UnknownAction(unk32 param1, unk32 param2) {
this->func_ov000_0205fc20(param1, param2, &this->mPos, &this->mUnk_0E);
this->mUnk_12 = param1;
this->mUnk_14 = param2;
}
void func_ov000_0205fc20(unk32 param1, unk32 param2, void *param3, void *param4);
};
class UnkStructSub2 {
public:
UnkStructSub2();
/* 00 */ virtual void vfunc_00();
/* 04 */ virtual void vfunc_04();
};
// used to draw the swords from the adventure and battle buttons
class UnkSubStruct19 {
public:
/* 00 */ void *mUnk_00;
/* 04 */ void *mUnk_04;
/* 08 */ unk32 mUnk_08;
/* 0C */ unk32 mUnk_0C; // pause the animation timer (in this context: pause the shiny animation on the sword)
/* 10 */ unk32 mUnk_10; // animation timer
/* 14 */ unk32 mUnk_14; // animation speed (also affects above timer)
/* 18 */ unk32 mUnk_18;
/* 1C */ void *mUnk_1C; // pointer to animation bank ("ABNK")
/* 20 */ unk32 mUnk_20;
/* 24 */ unk32 mUnk_24;
/* 28 */ u8 mUnk_28; // bool?
/* 29 */ unk8 mUnk_29;
/* 2A */ unk8 mUnk_2A;
/* 2B */ unk8 mUnk_2B;
/* 2C */ UnkStructSub2 mUnk_2C;
/* 30 */ void *mUnk_30; // pointer to somewhere inside "CEBK"
/* 34 */ void *mUnk_34;
/* 38 */ unk32 mUnk_38;
/* 3C */ unk32 mUnk_3C;
/* 40 */ unk32 mUnk_40; // related to the width of the texture (scaling matrix?)
/* 44 */ unk32 mUnk_44; // related to the height of the texture
/* 48 */ Vec2us mUnk_48;
/* 4C */ unk32 mUnk_4C;
/* 50 */ unk32 mUnk_50;
/* 54 */ unk32 mUnk_54;
/* 58 */ unk32 mUnk_58; // another timer?
/* 5C */ Vec2us mUnk_5C; // position of the animated texture
/* 60 */ unk32 mUnk_60;
/* 64 */ unk32 mUnk_64;
/* 68 */ unk32 mUnk_68;
/* 6C */ unk16 mUnk_6C;
/* 6E */ bool mUnk_6E;
/* 6F */ unk8 mUnk_6F;
/* 70 */ unk32 mUnk_70;
/* 74 */ unk16 mUnk_74;
/* 76 */ unk16 mUnk_76;
/* 78 */
UnkSubStruct19();
void func_ov000_0206082c(unk32 param1, unk32 param2);
void func_ov000_02060950();
void func_ov000_020609b0();
void func_ov000_020609c4(void);
void func_ov000_02060a98();
void func_ov000_02060ad0();
unk32 func_ov000_02060af8(void);
void func_ov000_02060b50();
void func_ov000_02060b64(void);
};
+16
View File
@@ -0,0 +1,16 @@
#pragma once
#include "global.h"
#include "types.h"
class UnkStruct_02049be0 {
public:
/* 00 */ unk32 mUnk_00;
UnkStruct_02049be0();
~UnkStruct_02049be0();
char *func_02014ff4();
};
extern UnkStruct_02049be0 data_02049be0;
+1 -1
View File
@@ -1,8 +1,8 @@
#pragma once
#include "FileSelect/Common.hpp"
#include "Game/GameModeManager.hpp"
#include "System/SysNew.hpp"
#include "Unknown/Common.hpp"
#include "Unknown/UnkStruct_ov000_02067bc4.hpp"
#include "types.h"
+6 -4
View File
@@ -15,10 +15,12 @@ public:
class UnkStruct_0204a088 : public UnkStruct_0204a088_Base {
public:
/* 00 */ unk32 mUnk_00;
/* 00 */ unk32 mUnk_04;
/* 00 */ unk32 mUnk_08;
/* 0C */ FileSelectManager_UnkDrawBase mUnk_0C[23];
/* 000 */ unk32 mUnk_00;
/* 000 */ unk32 mUnk_04;
/* 000 */ unk32 mUnk_08;
/* 00C */ FileSelectManager_UnkDrawBase mUnk_0C[23];
/* 120 */ u16 mUnk_120;
/* 122 */ unk16 mUnk_122;
void func_ov000_02061098(void);
void func_ov000_020611dc(void *param1, unk32 param2);
+1 -4
View File
@@ -193,10 +193,7 @@ public:
/* DF2 */ unk8 mUnk_DF2;
/* DF3 */ unk8 mUnk_DF3;
/* DF4 */ unk32 mUnk_DF4;
/* DF8 */ unk8 mUnk_DF8;
/* DF9 */ unk8 mUnk_DF9;
/* DFA */ unk8 mUnk_DFA;
/* DFB */ unk8 mUnk_DFB;
/* DF8 */ unk32 mUnk_DF8;
/* DFC */ unk8 mUnk_DFC;
/* DFD */ unk8 mUnk_DFD;
/* DFE */ unk8 mUnk_DFE;
+17
View File
@@ -0,0 +1,17 @@
#pragma once
#include "global.h"
#include "types.h"
class UnkStruct_0204aeac {
public:
/* 00 */ unk32 mUnk_00;
UnkStruct_0204aeac();
~UnkStruct_0204aeac();
void func_0201c494(unk32 param1);
void func_0201c4d8(unk32 param1, unk32 param2, unk32 param3);
void func_0201c504(unk32 param1, unk32 param2, unk32 param3, unk32 param4);
};
extern UnkStruct_0204aeac data_0204aeac;
+20
View File
@@ -0,0 +1,20 @@
#pragma once
#include "Game/GameModeManager.hpp"
#include "global.h"
#include "types.h"
class UnkStruct_027e0954 {
public:
/* 00 */ unk32 mUnk_00;
/* 04 */ unk32 mUnk_04;
/* 08 */ unk32 mUnk_08;
/* 0C */ unk32 mUnk_0C;
/* 10 */ unk32 mUnk_10;
/* 14 */ GameModeManagerBase_104_04 mUnk_14;
UnkStruct_027e0954();
~UnkStruct_027e0954();
};
extern UnkStruct_027e0954 *data_027e0954;
+16 -1
View File
@@ -1,12 +1,27 @@
#pragma once
#include "System/SysNew.hpp"
#include "types.h"
class UnkStruct_027e09a4 {
class UnkStruct_027e09a4 : public SysObject {
public:
/* 00 */ unk32 mUnk_00;
~UnkStruct_027e09a4();
unk8 func_ov000_02070bd0(unk32, unk32);
void func_ov000_020707a8(void *param1);
void func_ov000_02070834(void *param1);
void func_ov000_0207087c(unk32 param1);
void func_ov000_020708d8(unk32 param1);
void func_ov000_02070938(unk32 param1);
void func_ov000_02070a4c(unk32 param1);
void func_ov017_020bb994(void *param1);
void func_ov017_020bb994(unk32 param1);
void func_ov017_020bb994(void *, void *);
static void func_ov025_020c4a60();
};
extern UnkStruct_027e09a4 *data_027e09a4;
+2 -1
View File
@@ -45,8 +45,9 @@ public:
UnkStruct_ov000_020b5214();
void func_ov000_0206db44(unk32 param1);
void func_ov000_0206d6b4(unk32 param1, unk32 param2);
void func_ov000_0206d83c(unk32 param1);
void func_ov000_0206db44(unk32 param1);
};
extern UnkStruct_ov000_020b5214 data_ov000_020b5214;
+14
View File
@@ -0,0 +1,14 @@
#pragma once
#define BTN_A (1 << 0) // 0x0001
#define BTN_B (1 << 1) // 0x0002
#define BTN_SELECT (1 << 2) // 0x0004
#define BTN_START (1 << 3) // 0x0008
#define BTN_DRIGHT (1 << 4) // 0x0010
#define BTN_DLEFT (1 << 5) // 0x0020
#define BTN_DUP (1 << 6) // 0x0040
#define BTN_DDOWN (1 << 7) // 0x0080
#define BTN_R (1 << 8) // 0x0100
#define BTN_L (1 << 9) // 0x0200
#define CHECK_BUTTON_COMBO(value, btn) ((value) & (btn))
+175 -26
View File
@@ -10,6 +10,7 @@ extern "C" {
#define ABS(x) ((x) < 0 ? -(x) : (x))
#define CLAMP(x, min, max) ((x) > (max) ? (max) : (x) < (min) ? (min) : (x))
#define CLAMP2(x, min, max) ((x) > (max) ? (max) : (x) >= (min) ? (x) : (min))
// Q20.12 fixed point number
typedef s32 q20;
@@ -28,41 +29,154 @@ typedef s16 q4;
#define SIN(n) (gSinCosTable[2 * ((n) >> 4)])
#define COS(n) (gSinCosTable[2 * ((n) >> 4) + 1])
u32 func_01ff9f3c(s32 a, s32 b);
s32 Atan2(s32 x, s32 y);
#ifdef __cplusplus
}
#endif
u32 CoDivide64By32(u32 a, u32 b);
u32 func_01ff98f0(u32 a, u32 b);
u32 CoReciprocal(u32 x);
u64 func_01ff992c(u32 x);
u32 CoSqrt(u32 x);
u32 CoInvSqrt(u32 x);
u32 AwaitDivisionResult();
u32 GetDivisionResult();
void StartReciprocal(u32 x);
void StartSqrt(u32 x);
void func_01ff9ac4(u32 x);
u32 AwaitSqrtResult();
void StartDivision64By32(u32 a, u32 b);
u32 CoDivide32(u32 a, u32 b);
u32 CoRemainder(u32 a, u32 b);
#ifdef __cplusplus
struct Vec2b {
/* 0 */ u8 x;
/* 1 */ u8 y;
/* 2 */
bool Approach(unk32 *src, unk32 dest, unk32 step);
bool Approach_thunk(unk32 *src, unk32 dest, unk32 step);
extern q4 gSinCosTable[];
Vec2b() {}
Vec2b(u8 X, u8 Y) {
x = X;
y = Y;
}
};
struct Vec2s {
/* 0 */ s16 x;
/* 1 */ s16 y;
/* 2 */
Vec2s() {}
Vec2s(s16 X, s16 Y) {
x = X;
y = Y;
}
};
struct Vec2us {
/* 0 */ u16 x;
/* 2 */ u16 y;
/* 4 */
Vec2us() {}
Vec2us(u16 X, u16 Y) {
x = X;
y = Y;
}
};
struct Vec2p {
/* 0 */ q20 x;
/* 4 */ q20 y;
/* 8 */
Vec2p() {}
Vec2p(q20 X, q20 Y) {
x = X;
y = Y;
}
};
struct Vec3p {
/* 0 */ q20 x;
/* 4 */ q20 y;
/* 8 */ q20 z;
/* c */
Vec3p() {}
Vec3p(q20 X, q20 Y, q20 Z) {
x = X;
y = Y;
z = Z;
}
};
struct Vec4p {
/* 00 */ q20 x;
/* 04 */ q20 y;
/* 08 */ q20 z;
/* 0c */ q20 w;
/* 10 */
Vec4p() {}
Vec4p(q20 X, q20 Y, q20 Z, q20 W) {
x = X;
y = Y;
z = Z;
w = W;
}
};
struct Mat2p {
/* 00 */ Vec2p xColumn;
/* 08 */ Vec2p yColumn;
/* 10 */
Mat2p() {}
Mat2p(Vec2p X, Vec2p Y) {
xColumn = X;
yColumn = Y;
}
};
struct Mat3p {
/* 00 */ Vec3p xColumn;
/* 0c */ Vec3p yColumn;
/* 18 */ Vec3p zColumn;
/* 24 */
Mat3p() {}
Mat3p(Vec3p X, Vec3p Y, Vec3p Z) {
xColumn = X;
yColumn = Y;
zColumn = Z;
}
};
struct Mat4x3p {
/* 00 */ Vec3p xColumn;
/* 0c */ Vec3p yColumn;
/* 18 */ Vec3p zColumn;
/* 24 */ Vec3p wColumn;
/* 30 */
Mat4x3p() {}
Mat4x3p(Vec3p X, Vec3p Y, Vec3p Z, Vec3p W) {
xColumn = X;
yColumn = Y;
zColumn = Z;
wColumn = W;
}
};
struct Mat4p {
/* 00 */ Vec4p xColumn;
/* 10 */ Vec4p yColumn;
/* 20 */ Vec4p zColumn;
/* 30 */ Vec4p wColumn;
/* 40 */
Mat4p() {}
Mat4p(Vec4p X, Vec4p Y, Vec4p Z, Vec4p W) {
xColumn = X;
yColumn = Y;
zColumn = Z;
wColumn = W;
}
};
#else
extern "C" {
typedef struct Vec2b {
/* 0 */ u8 x;
/* 1 */ u8 y;
/* 2 */
} Vec2b;
typedef struct Vec2s {
/* 0 */ s16 x;
/* 1 */ s16 y;
/* 2 */
} Vec2s;
typedef struct Vec2us {
/* 0 */ u16 x;
/* 2 */ u16 y;
@@ -118,6 +232,41 @@ typedef struct Mat4p {
/* 30 */ Vec4p wColumn;
/* 40 */
} Mat4p;
}
#endif
#ifdef __cplusplus
extern "C" {
#endif
typedef struct VEC2S {
/* 0 */ s16 x;
/* 1 */ s16 y;
/* 2 */
} VEC2S;
u32 func_01ff9f3c(s32 a, s32 b);
s32 Atan2(s32 x, s32 y);
u32 CoDivide64By32(u32 a, u32 b);
u32 func_01ff98f0(u32 a, u32 b);
u32 CoReciprocal(u32 x);
u64 func_01ff992c(u32 x);
u32 CoSqrt(u32 x);
u32 CoInvSqrt(u32 x);
u32 AwaitDivisionResult();
u32 GetDivisionResult();
void StartReciprocal(u32 x);
void StartSqrt(u32 x);
void func_01ff9ac4(u32 x);
u32 AwaitSqrtResult();
void StartDivision64By32(u32 a, u32 b);
u32 CoDivide32(u32 a, u32 b);
u32 CoRemainder(u32 a, u32 b);
bool Approach(unk32 *src, unk32 dest, unk32 step);
bool Approach_thunk(unk32 *src, unk32 dest, unk32 step);
extern q4 gSinCosTable[];
extern const Vec3p gVec3p_ZERO;
+2
View File
@@ -31,4 +31,6 @@
#define REG_WININ_SUB REG_HALFWORD(ARM9_IO_BASE | 0x00001048)
#define REG_WINOUT_SUB REG_HALFWORD(ARM9_IO_BASE | 0x0000104A)
#define REG_BG3CNT_SUB REG_HALFWORD(ARM9_IO_BASE | 0x0000100E)
#define SHARED_WORK_C3C REG_WORD(SHARED_WORK_BASE | 0xC3C)
+17 -15
View File
@@ -23,30 +23,32 @@ typedef s32 unk32;
#define CEIL_DIV(a, b) (((a) + (b) - 1) / (b))
#ifdef __cplusplus
template <typename T> struct PTMF {
typedef void (T::*PTMFCallback)();
#define DECL_PTMF(name, ...) \
template <typename T> struct name { \
typedef void (T::*PTMFCallback)(__VA_ARGS__); \
\
PTMFCallback callback; \
};
PTMFCallback callback;
#define CALL_PTMF(cls, data, ...) \
#define CALL_PTMF(type, data, ...) \
{ \
PTMF<cls> &ptr = (data); \
type &ptr = (data); \
(this->*ptr.callback)(__VA_ARGS__); \
}
#define STATIC_CALL_PTMF(cls, data, thisx, ...) \
{ \
PTMF<cls> &ptr = (data); \
((thisx)->*ptr.callback)(__VA_ARGS__); \
#define STATIC_CALL_PTMF(type, data, thisx, ...) \
{ \
type &ptr = (data); \
((thisx)->*ptr.callback)(__VA_ARGS__); \
}
#define STATIC_PTMFCALLBACK(cls, data, thisx, ...) \
{ \
PTMF<cls>::PTMFCallback &ptr = (data); \
((thisx)->*ptr)(__VA_ARGS__); \
#define STATIC_PTMFCALLBACK(type, data, thisx, ...) \
{ \
type::PTMFCallback &ptr = (data); \
((thisx)->*ptr)(__VA_ARGS__); \
}
};
DECL_PTMF(PTMF);
typedef void (*UnkCallback)(u16 param1);
#endif