14 Commits

Author SHA1 Message Date
Yanis 0f74fd4201 Misc Stuff 5 (#63)
* name item 31 to 34

* name item 25 to 29

* decompile PassengerManager (95%)

* started cargo manager

* local attribute

* passenger/cargo manager ov001 functions

* name item manager functions

* fix build issues & more docs on 027e0cd8

* format
2026-05-11 17:27:59 +02:00
Yanis 645ed65b76 Misc stuff 4 (#59)
* playrget progress and match treasuremanager remaining functions

* some docs

* fix build issues

* random docs

* match func_ov094_02172290

* random docs

* actor cleanup

* match freestanding item funcs

* mType -> mpProfile

* decompile random functions

* docs and start of wip chest stuff

* random docs

* more random docs

* match func_ov036_0211d0a8

* match func_ov036_0211d2dc & func_ov036_0211d570

* match func_ov110_02184a40

* random doc

* document letter/stamps system

* match func_ov001_020bb9f8

* fix build issues

* decompile tres

* start decomp chest base

* fix regressions

* name TRES

* name UnkStruct_ov024_020d86b0

* name stamp types and update save struct stuff

* name things and document BMG IDs
2026-05-03 18:57:01 +02:00
Yanis c3c34ebe5a Decompile Door Map Objects 1 (DRDS, DRCK, DRKY, DRSW, DRTC) (#56)
* random docs

* "match" ctor

* match ctor and link miniblocks

* DRDS 98%

* jp differences

* improve MapObjectUnkDRDS::vfunc_04

* MapObjectDoorBase 78%

* fix regressions

* MapObjectDoorBase 98%

* MapObjectUnkDRKY 98%

* MapObjectUnkDRSW 100%

* fix build issues

* MapObjectUnkDRTC 100%

* DRCK delinks

* MapObjectUnkDRCK 98%
2026-04-23 18:42:59 +02:00
Yanis ec62ef3392 Make hex digits consistent (#55) 2026-04-17 01:16:33 +02:00
Yanis 66ad81ba15 Port sbc.c progress from PH (#53)
* move nitro headers to libs/nitro/include and setup sbc.c

Co-authored-by: enzofc708 <47937189+enzofc708@users.noreply.github.com>

* sbc.c 95%

* move sbc in the right folder (and fix a warning)

* revert formating changes

---------

Co-authored-by: enzofc708 <47937189+enzofc708@users.noreply.github.com>
2026-04-17 00:56:47 +02:00
Yanis 24d9e00c80 Decompile overlay 0 map objects (#49)
* add missing scratch link

* ActorUnk_ov000_020a8bb0_a4_00 -> UnkSystem4

* match mapobj switch step

* SWST -> SwitchStep

* dsd format

* fix playerget regression

* fix fake match

* BLCM -> MiniBlocks

* match mapobj miniblocks

* minor improvement

* fix regressions
2026-04-14 21:39:26 +02:00
Yanis 72aa60b96f Decompile overlay 112 (PlayerSceneChange) (#38)
* fix scratch upload?

* start overlay 112

* comment format thing

* build fixes 1

* name cs index

* started vfunc_0c and vfunc_10

* added scratch links

* config changes

* fix build issues

* first wave of broken matches

* second wave of broken matches

* fix build issue

* third wave of broken matches

* forth wave of broken matches
2026-04-01 02:20:31 +02:00
Yanis 804b25cb90 Misc Stuff 2 (#33)
* match UnkStruct_ov000_020b4f84_00_Base

* lots of random stuff

* match other funcs from game.cpp

* data_02049a2c -> gGame, UnkStruct_02049a2c -> Game

* match operator new

* fix regressions

* fix some warnings

* another round of random things

* another round of random things 2

* complete slots column in overlays.md

* add scene indices

* gamemode stuff

* misc stuff

* fix build issues

* document random things

* fix regressions

* final round of random things (for now)
2026-02-18 22:23:42 +01:00
Yanis 3e57b7c175 Decompile TouchControl (98%) (#24)
* decompile touchcontrol (98%)

* fix broken match
2026-01-19 18:54:06 +01:00
Yanis e9789bf360 Match GameModeManager and nearby/related functions (#22)
* match GameModeManager and surroundings

* add small comment about data_ov000_020b1e48

* minor fixes

* overlay 0 gamemode stuff

* tool hotfix
2026-01-19 02:23:52 +01:00
Yanis ed672be03f Decompile Title overlay (#20)
* Decompile Title overlay

* math structs as cpp when applicable

* fixes and improvements

* regressions fix 1

* regressions fix 2
2026-01-15 19:04:43 +01:00
Yanis 1713ffc43b Decompile MainSelect overlay (#8)
* Decompile MainSelect overlay (~90%)

* cleanup

* jp delinks

* fixed build and linking errors
2026-01-11 01:31:08 +01:00
Yanis 550f01708e Overlay 110 - PlayerGet (#2)
* delink overlay 110

* mangled functions names in symbols

* improve how versions are defined in the compiler's command

* add version-exclusive function + fix data_ov110_021861ec size

* match .rodata

* dsd sig apply

* progress

* vfunc_18 & func_ov110_02185d3c + format

* symbols renames

* remove force_data pragma

* started func_ov110_02184a40

* improve vfunc_18 match thanks to nepecam

* fixed relocs issues

* match func_ov110_02186b8c

* continue the awful function (and rename the folder)

* format

* build issues

* almost match func_ov110_02184a40!!!

* start vfunc_10 + misc

* vfunc_10 progress (91%)

* symbol fix

* vfunc_10 big switch fix

* turn some structs into a class

* update symbols

* vfunc_10 prog, move func_ov110_02185da4 to itemmanaager and some docs/cleanup

* progress on playerget and itemmanager

* fix build issues

* remove accidental header from merge and name mUnk_60

* add hex value comment in item id enum

* random stuff

* started vfunc_0c

* move externs around

* match/docs stuff related to item usage in PlayerGet

* format

* vfunc_10 version diff

* improve func_ov110_02186b8c handling and fix broken matches

* vfunc_0c small improvements

* progress on item manager

* complete item manager and add upgrade capacities

* some cleanup

* header cleanup

* match data (kind of)

* symbol naming

* name more symbols 1

* name more symbols 2

* name more symbols 3

* more jp syncing

* mystery actor stuff

* rename the file and fix build errors
2025-08-06 12:12:32 +02:00
Yanis e80f625b50 Decompile 031_Land/Actor/ActorRupee.cpp (#3)
* delink ActorRupee and match few functions

* add missing functions, mangle names and match func_ov031_020e9d54

* random stuff (literally)

* decomp more of ActorRupee

* rng stuff (thanks to aetias)

* decomp more of ActorRupee (36%)

* sync symbols

* format

* random: fixed wrong function call in configure.py

* decomp more of ActorRupee (51%)

* add actor ids and move them to their own header + small docs on actor class

* format

* improvements and small progress

* progress

* progress

* sync eur with jp

* fix build issues

* missed a file
2025-08-04 13:33:17 +02:00