* name item 31 to 34
* name item 25 to 29
* decompile PassengerManager (95%)
* started cargo manager
* local attribute
* passenger/cargo manager ov001 functions
* name item manager functions
* fix build issues & more docs on 027e0cd8
* format
* playrget progress and match treasuremanager remaining functions
* some docs
* fix build issues
* random docs
* match func_ov094_02172290
* random docs
* actor cleanup
* match freestanding item funcs
* mType -> mpProfile
* decompile random functions
* docs and start of wip chest stuff
* random docs
* more random docs
* match func_ov036_0211d0a8
* match func_ov036_0211d2dc & func_ov036_0211d570
* match func_ov110_02184a40
* random doc
* document letter/stamps system
* match func_ov001_020bb9f8
* fix build issues
* decompile tres
* start decomp chest base
* fix regressions
* name TRES
* name UnkStruct_ov024_020d86b0
* name stamp types and update save struct stuff
* name things and document BMG IDs
* match UnkStruct_ov000_020b4f84_00_Base
* lots of random stuff
* match other funcs from game.cpp
* data_02049a2c -> gGame, UnkStruct_02049a2c -> Game
* match operator new
* fix regressions
* fix some warnings
* another round of random things
* another round of random things 2
* complete slots column in overlays.md
* add scene indices
* gamemode stuff
* misc stuff
* fix build issues
* document random things
* fix regressions
* final round of random things (for now)
* delink overlay 110
* mangled functions names in symbols
* improve how versions are defined in the compiler's command
* add version-exclusive function + fix data_ov110_021861ec size
* match .rodata
* dsd sig apply
* progress
* vfunc_18 & func_ov110_02185d3c + format
* symbols renames
* remove force_data pragma
* started func_ov110_02184a40
* improve vfunc_18 match thanks to nepecam
* fixed relocs issues
* match func_ov110_02186b8c
* continue the awful function (and rename the folder)
* format
* build issues
* almost match func_ov110_02184a40!!!
* start vfunc_10 + misc
* vfunc_10 progress (91%)
* symbol fix
* vfunc_10 big switch fix
* turn some structs into a class
* update symbols
* vfunc_10 prog, move func_ov110_02185da4 to itemmanaager and some docs/cleanup
* progress on playerget and itemmanager
* fix build issues
* remove accidental header from merge and name mUnk_60
* add hex value comment in item id enum
* random stuff
* started vfunc_0c
* move externs around
* match/docs stuff related to item usage in PlayerGet
* format
* vfunc_10 version diff
* improve func_ov110_02186b8c handling and fix broken matches
* vfunc_0c small improvements
* progress on item manager
* complete item manager and add upgrade capacities
* some cleanup
* header cleanup
* match data (kind of)
* symbol naming
* name more symbols 1
* name more symbols 2
* name more symbols 3
* more jp syncing
* mystery actor stuff
* rename the file and fix build errors
* delink ActorRupee and match few functions
* add missing functions, mangle names and match func_ov031_020e9d54
* random stuff (literally)
* decomp more of ActorRupee
* rng stuff (thanks to aetias)
* decomp more of ActorRupee (36%)
* sync symbols
* format
* random: fixed wrong function call in configure.py
* decomp more of ActorRupee (51%)
* add actor ids and move them to their own header + small docs on actor class
* format
* improvements and small progress
* progress
* progress
* sync eur with jp
* fix build issues
* missed a file