* GameModeAdventure_001 OK
* GameModeAdventure_024 17%
* GameModeAdventure_024 73%
* GameModeAdventure_024 99%
* jp region differences
* rename GameModeAdventure_024 and GameModeAdventure + UnkStruct_ov000_020d8660_024 OK
* UnkActorSystem1OK
* UnkActorSystem2 OK
* delink more of ov024 & UnkStruct_027e0998_024 OK
* improve instance stuff & UnkStruct_027e0cf8_024 OK
* AdventureModeManager_160_024 OK & GameModeStartUp OK
* fix regressions
* fix regressions 2
* AdventureModeManager_170 OK
* AdventureModeManager_174_Base OK
* AdventureModeManager_174 OK
* mark GameModeAdventure_024 as complete
* AdventureModeManager_178 OK
* AdventureModeManager_180 OK
* AdventureModeManager_184_024 OK
* AdventureModeManager_18C_024 OK & AdventureModeManager_190_024 OK
* AdventureModeManager_15C_20_00 61%
* AdventureModeManager_15C_20_00 OK
* jp version differences
* delink what's left in the overlay
* fix regressions
* AdventureModeManager_1B8_Base_024 98%
* AdventureModeManager_1B8 48% and link AdventureModeManager_024
* AdventureModeManager_1B8_Base and AdventureModeManager_1B8 OK
* oops
* mark statics as local
* name item 31 to 34
* name item 25 to 29
* decompile PassengerManager (95%)
* started cargo manager
* local attribute
* passenger/cargo manager ov001 functions
* name item manager functions
* fix build issues & more docs on 027e0cd8
* format
* playrget progress and match treasuremanager remaining functions
* some docs
* fix build issues
* random docs
* match func_ov094_02172290
* random docs
* actor cleanup
* match freestanding item funcs
* mType -> mpProfile
* decompile random functions
* docs and start of wip chest stuff
* random docs
* more random docs
* match func_ov036_0211d0a8
* match func_ov036_0211d2dc & func_ov036_0211d570
* match func_ov110_02184a40
* random doc
* document letter/stamps system
* match func_ov001_020bb9f8
* fix build issues
* decompile tres
* start decomp chest base
* fix regressions
* name TRES
* name UnkStruct_ov024_020d86b0
* name stamp types and update save struct stuff
* name things and document BMG IDs
* cutscene stuff
* fix build issues
* revert accidental change and document random stuff
* document cutscene indices
* make mUnk_0D a bool + disambiguate a reloc
* decomp some itcm functions
* match UnkStruct_ov000_020b4f84_00_Base
* lots of random stuff
* match other funcs from game.cpp
* data_02049a2c -> gGame, UnkStruct_02049a2c -> Game
* match operator new
* fix regressions
* fix some warnings
* another round of random things
* another round of random things 2
* complete slots column in overlays.md
* add scene indices
* gamemode stuff
* misc stuff
* fix build issues
* document random things
* fix regressions
* final round of random things (for now)