Commit Graph

6 Commits

Author SHA1 Message Date
Yanis 07a5bd9fcc Create Timer struct, improve angle usage and name known virtual functions (#154)
* name some actor vfuncs

* name some map object vfuncs

* remove angle union

* fix lots of clangd errors

* create Timer struct

* fix regressions
2026-10-02 20:54:43 +02:00
Yanis 205dc5a1ca Decompile overlay 17 (CourseExec Part 1) (#152)
* day 1

* delink overlay 17

* UnkStruct_027e0ce0_30_017 & UnkStruct_027e0ce0_40_017

* ItemManager_017 OK

* UnkStruct_027e0ce0_40_Base_94_017 95%

* UnkStruct_027e0ce0_017 OK

* PlayerLinkActor_017 OK

* PlayerLinkActor_A0_20_017 OK

* code_020be2ec_017 99%

* ActorManager_017 OK

* Actor_017 OK

* ActorEventIcon_017 OK

* code_020be2ec_017 OK

* MapObjectManager_017 97%

* MapObject_017 OK

* MapObjectSwitchStep_017 OK

* fix build issues

* fix other versions build issues
2026-10-02 13:18:22 +02:00
Alessevan 58b1255fd4 Decompiling Keese (#149)
* feat: init decompiling

* fix: build issues

* style: add override

* feat: progress matching

* feat: some progress

* feat: some progress

* feat: match vfunc_08

* feat: increase matching a bit

* fix: add back includes removed from circular inclusion

* fix: function symbol and definition

* fix: include gpMapObjManager for Boomerang

* feat: try fixing missing .data

* feat: progression ig

* fix: apply suggestions

* fix: match func_ov032_0211f3ac
2026-10-02 12:42:43 +02:00
Yanis 04d20febb1 Decompile overlay 101 (#118)
* delink the overlay

* ItemManager_101 OK

* UnkStruct_027e0ce0_40_101 OK

* PlayerLinkActor_A0_1C_101 OK

* UnkStruct_027e09a4_54_101 OK

* UnkStruct_027e0cd8_0C_101 OK and MapObjectProfile_Derived6_101 OK
2026-07-20 01:30:08 +02:00
Yanis 4daa8d8e86 Decompile overlay 1 (Part 6) (#105)
* UnkStruct_027e0ce0_30_001 OK

* UnkStruct_027e0ce0_40_Base_001 OK

* item manager files stuff

* ItemManager_001 OK

* other file things

* forgot to delete a file

* UnkStruct_027e0ce0_001 53%

* UnkStruct_027e0ce0_001 OK
2026-07-06 17:15:04 +02:00
Yanis bf559e183d Decompile overlay 1 (Part 5) (#100)
* start PlayerActorBase_70_001

* PlayerActorBase_70_001 OK

* PlayerActor -> PlayerLinkActor

* Player_001 35%

* fix regressions

* organise files better

* PlayerLinkActor_001 40%

* PlayerLinkActor_001 OK

* tiny self-review
2026-07-05 13:44:41 +02:00