Commit Graph

4 Commits

Author SHA1 Message Date
Mityno 26683f83c2 ActorUnkRMSD: Unify code structure between RMSX files (#94)
* feat: Unify code structure to fit other RMSX files

fix: Change type of ActorUnkRMSD.mUnk_158 that was too big to unk32 as placeholder

* feat: Apply patch from Yanis

Co-authored-by: Yanis <35189056+Yanis002@users.noreply.github.com>

* fix: Update code to get rid of GetResource and use new function

* Update src/063_Shrine/Actor/ActorUnkRMSD.cpp

Co-authored-by: Yanis <35189056+Yanis002@users.noreply.github.com>

* Merge branch 'main' into ActorUnkRMSD

* fix: Format file

* feat: Rename RMSX base class

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Co-authored-by: Yanis <35189056+Yanis002@users.noreply.github.com>
2026-06-29 14:12:28 +02:00
Yanis 14cae7cbb1 Identify model-related structures (#75) 2026-06-04 21:57:16 +02:00
Yanis 24d9e00c80 Decompile overlay 0 map objects (#49)
* add missing scratch link

* ActorUnk_ov000_020a8bb0_a4_00 -> UnkSystem4

* match mapobj switch step

* SWST -> SwitchStep

* dsd format

* fix playerget regression

* fix fake match

* BLCM -> MiniBlocks

* match mapobj miniblocks

* minor improvement

* fix regressions
2026-04-14 21:39:26 +02:00
Yanis 1b31487fee Improve or match actor static initializers (#44)
* use the new DECL_PROFILE macro to match static initializers

* forgot to keep the mode macro

* same thing with mapobjects

* create profile.hpp

* update delink and symbols for eur

* update delink and symbols for jp

* ninja format

* fix some stuff 1

* fix jp build
2026-04-12 04:36:32 +02:00