Yanis
8490ce55c3
Make hex number case more consistent ( #83 )
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* consistent hex in vfunc names
* consistent hex in code
* Actor_c4 -> Actor_C4, Actor_9c -> Actor_9C
2026-06-17 22:34:56 +02:00
Alessevan
dfc8f2748c
Match ActorItemDrop ( #82 )
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* feat: begin decompilation
* feat: improve
* feat: update symbols
* feat: huge improvements on decompiling
* feat: rename files and add function to give item
* feat: improvements
* feat: decompiling stuff
* feat: remove deprecated comment
* feat: other improvements
* feat: use float values for mUnk_50 and mUnk_52
* ActorDroppedItem OK
* fix build issues
* fix regressions
* DroppedItem -> ItemDrop and name actor ids
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Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com >
2026-06-17 20:08:35 +02:00
Yanis
69ef244371
Merge headers from nitro decomp ( #69 )
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* merge headers from nitro decomp
* cleanup: use inlines from g2.h and gx.h when changing registers
* cleanup: remove externs declarations in source files
2026-05-25 02:55:16 +02:00
Yanis
0698c28bb0
Vector improvements ( #67 )
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* clean up math.h and attempt to improve existing vector maths
* fix broken matches and match new stuff
2026-05-24 01:33:53 +02:00
Yanis
66ad81ba15
Port sbc.c progress from PH ( #53 )
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* move nitro headers to libs/nitro/include and setup sbc.c
Co-authored-by: enzofc708 <47937189+enzofc708@users.noreply.github.com >
* sbc.c 95%
* move sbc in the right folder (and fix a warning)
* revert formating changes
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Co-authored-by: enzofc708 <47937189+enzofc708@users.noreply.github.com >
2026-04-17 00:56:47 +02:00
Yanis
72aa60b96f
Decompile overlay 112 (PlayerSceneChange) ( #38 )
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* fix scratch upload?
* start overlay 112
* comment format thing
* build fixes 1
* name cs index
* started vfunc_0c and vfunc_10
* added scratch links
* config changes
* fix build issues
* first wave of broken matches
* second wave of broken matches
* fix build issue
* third wave of broken matches
* forth wave of broken matches
2026-04-01 02:20:31 +02:00