* gcc fixes
* document random things in UnkStruct_027e09b8_00
* match func_ov001_020ba670 and rabbit docs
* match func_ov026_0211f394
* fix build issues
* match func_ov026_0211e3e0
* match func_ov026_02102924
* move structs to header
* document train rope thing
* MapObject OK and ActorRef stuff
* match more actor funcs
* fix regressions
* fix build issues
* more regressions fixes
* name keyt grab func
* UnkSubStruct19 -> CellAnimObject (based on the only assert string)
* fix build issues due to merge
* Actor::mUnk_4C -> Actor::mState + related changes
* create GetActorPtr template inline for Actor_c4
* ActorUnk_ov000_020a8bb0 -> Actor_Derived1
* actor: add comments about mUnk_50/52 and change type of mAngle
* Add CMakeList to create compilation database with minimal instructions
* Tidy up CMakeLists and add documentation
* Rename project in CMakeLists to generalize
* Add details to the LSP doc
* Add editor config files to `.gitignore`
* name func_01ffd3d8 and func_01ffd400
* name func_01ffd3b0
* match func_ov024_020cf9d4 + improve the Random struct
* UnkStruct_027e0cf8_00_0C_024 45%
* match PassengerManager::GetRandomIndex
* UnkStruct_027e0cf8_00_0C_024 OK
* UnkStruct_027e0cf8_00_0C_024: do other sections
* UnkStruct_027e0cf8_08_024 55%
* cleanup: remplace delete into null by the delete macro
* UnkStruct_027e0cf8_08_024 OK
* fix build issues
* UnkStruct_ov024_020d86a0_024 OK
* PlayerActor_A0_38_024 .text OK, CreditsEndingType OK
* tools: create courselist.py to convert .CLB data to yaml
* UnkDataStruct4_14 OK
* UnkDataStruct4 17%
* UnkDataStruct4 OK
* MiscAdvManager OK
* PassengerManager OK
* fix build issues
* ZeldaTrainBinary OK
* mark PassengerManager as complete and adjust delinks
* UnkStruct_027e0cf8_08_00_024 OK
* document more of UnkStruct_027e0ce0
* savefile hotfixes
* UnkStruct_027e0ce0_34_024 OK
* code_020d46b4_024 OK
* UnkStruct_027e0d00 & UnkStruct_027e0d00_20 OK
* code_020d51dc_024 OK
* fix weird formatting
* UnkTrainSystem1 OK
* fix jp broken match
* UnkTrainSystem2 OK
* UnkStruct_027e0d08_024 31%
* fix build issues
* UnkStruct_027e0d08 OK!!!
* remove useless parenthesis
* ActorUnk_ov000_020a8bb0_EC OK
* move ActorUnk_ov000_020a8bb0_EC to MainGame/Actor/
* ActorUnkOBPC OK
* add sjiswrap support
* solve remaining gaps and fix build issues
* reorganise files + counter docs
* tools: remove format command execution from defaults
* refactor: change Q20 in macros to FX32
* fix: renaming macros does not renamed every occurrence
* fix: opaque IDE magic occurred
* refactor: revert order of libs
* refactor: remove unused macros for FX31(Q19) and FX33(Q21)
* feat: change symbols for ActorHeart
* feat: begin ActorHeart decompilation
* feat: continue decompilation (some changes should be refactored)
* improvements
* fix build issues
* feat: improve matching code
* fix: remove back nitro/math
* feat: load s8 as u8
* refactor: remove shady variadic function
* feat: better function, reg order issue
* refactor: switch EC, F0 and F4 to a single VecFx32 variable and improve vfunc_20
* feat: improvements in vfunc_v20
* docs: add what should be written in comments
* feat: match with temporary unknown actor structure
* style: remove unnecessary curly brackets in switch cases
* style: move external functions to the top
* docs: mark unmatched functions as non-matching
* refactor: use FLOAT_TO_Q20 instead of raw hex values
* style: remove unnecessary cast
* refactor: use macros to manipulate flags
* refactor: better floating values
* refactor: use hex values over bin values
* feat: use ROUND_Q20 to increase matching
* refactor: use Cylinder::Init instead of assigning each variable
* refactor: change mangled names
---------
Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
* merge headers from nitro decomp
* cleanup: use inlines from g2.h and gx.h when changing registers
* cleanup: remove externs declarations in source files
* GameModeAdventure_001 OK
* GameModeAdventure_024 17%
* GameModeAdventure_024 73%
* GameModeAdventure_024 99%
* jp region differences
* rename GameModeAdventure_024 and GameModeAdventure + UnkStruct_ov000_020d8660_024 OK
* UnkActorSystem1OK
* UnkActorSystem2 OK
* delink more of ov024 & UnkStruct_027e0998_024 OK
* improve instance stuff & UnkStruct_027e0cf8_024 OK
* AdventureModeManager_160_024 OK & GameModeStartUp OK
* fix regressions
* fix regressions 2
* AdventureModeManager_170 OK
* AdventureModeManager_174_Base OK
* AdventureModeManager_174 OK
* mark GameModeAdventure_024 as complete
* AdventureModeManager_178 OK
* AdventureModeManager_180 OK
* AdventureModeManager_184_024 OK
* AdventureModeManager_18C_024 OK & AdventureModeManager_190_024 OK
* AdventureModeManager_15C_20_00 61%
* AdventureModeManager_15C_20_00 OK
* jp version differences
* delink what's left in the overlay
* fix regressions
* AdventureModeManager_1B8_Base_024 98%
* AdventureModeManager_1B8 48% and link AdventureModeManager_024
* AdventureModeManager_1B8_Base and AdventureModeManager_1B8 OK
* oops
* mark statics as local
* name item 31 to 34
* name item 25 to 29
* decompile PassengerManager (95%)
* started cargo manager
* local attribute
* passenger/cargo manager ov001 functions
* name item manager functions
* fix build issues & more docs on 027e0cd8
* format
* playrget progress and match treasuremanager remaining functions
* some docs
* fix build issues
* random docs
* match func_ov094_02172290
* random docs
* actor cleanup
* match freestanding item funcs
* mType -> mpProfile
* decompile random functions
* docs and start of wip chest stuff
* random docs
* more random docs
* match func_ov036_0211d0a8
* match func_ov036_0211d2dc & func_ov036_0211d570
* match func_ov110_02184a40
* random doc
* document letter/stamps system
* match func_ov001_020bb9f8
* fix build issues
* decompile tres
* start decomp chest base
* fix regressions
* name TRES
* name UnkStruct_ov024_020d86b0
* name stamp types and update save struct stuff
* name things and document BMG IDs
* cutscene stuff
* fix build issues
* revert accidental change and document random stuff
* document cutscene indices
* make mUnk_0D a bool + disambiguate a reloc
* decomp some itcm functions
* set the right base class size
* actor and map object changes
* rename id getters functions
* document unknown file system used in mapobjectprofile
* start to document MapObjectProfile
* use the new DECL_PROFILE macro to match static initializers
* forgot to keep the mode macro
* same thing with mapobjects
* create profile.hpp
* update delink and symbols for eur
* update delink and symbols for jp
* ninja format
* fix some stuff 1
* fix jp build
* match UnkStruct_ov000_020b4f84_00_Base
* lots of random stuff
* match other funcs from game.cpp
* data_02049a2c -> gGame, UnkStruct_02049a2c -> Game
* match operator new
* fix regressions
* fix some warnings
* another round of random things
* another round of random things 2
* complete slots column in overlays.md
* add scene indices
* gamemode stuff
* misc stuff
* fix build issues
* document random things
* fix regressions
* final round of random things (for now)
* match random init
* UnkSystem2_UnkSubSystem1_Derived1 related docs
* match func_ov031_020e9108 and FileSelect_UnkClass7::vfunc_00
* improve func_02017ea4
* rename next functions
* actor rupee improvements
* update gitignore
* fix broken match
* fileselectmain improvements
* fix broken match
* more misc progress
* fix build issues
* fix regressions
* improve configure.py part 1
* compile settings per-file instead of global
* remove dont_reuse_strings in sources
* multiversion support
* update docs
* report filename change
* fixed objdiff not being able to create context file
* add version define to decompme cflags/m2ctx