Yanis
c3c34ebe5a
Decompile Door Map Objects 1 (DRDS, DRCK, DRKY, DRSW, DRTC) ( #56 )
...
* random docs
* "match" ctor
* match ctor and link miniblocks
* DRDS 98%
* jp differences
* improve MapObjectUnkDRDS::vfunc_04
* MapObjectDoorBase 78%
* fix regressions
* MapObjectDoorBase 98%
* MapObjectUnkDRKY 98%
* MapObjectUnkDRSW 100%
* fix build issues
* MapObjectUnkDRTC 100%
* DRCK delinks
* MapObjectUnkDRCK 98%
2026-04-23 18:42:59 +02:00
Yanis
4a07ec0baa
Misc Stuff 3 ( #39 )
...
* cutscene stuff
* fix build issues
* revert accidental change and document random stuff
* document cutscene indices
* make mUnk_0D a bool + disambiguate a reloc
* decomp some itcm functions
2026-04-17 02:16:40 +02:00
Yanis
ec62ef3392
Make hex digits consistent ( #55 )
2026-04-17 01:16:33 +02:00
Yanis
66ad81ba15
Port sbc.c progress from PH ( #53 )
...
* move nitro headers to libs/nitro/include and setup sbc.c
Co-authored-by: enzofc708 <47937189+enzofc708@users.noreply.github.com >
* sbc.c 95%
* move sbc in the right folder (and fix a warning)
* revert formating changes
---------
Co-authored-by: enzofc708 <47937189+enzofc708@users.noreply.github.com >
2026-04-17 00:56:47 +02:00
Yanis
24d9e00c80
Decompile overlay 0 map objects ( #49 )
...
* add missing scratch link
* ActorUnk_ov000_020a8bb0_a4_00 -> UnkSystem4
* match mapobj switch step
* SWST -> SwitchStep
* dsd format
* fix playerget regression
* fix fake match
* BLCM -> MiniBlocks
* match mapobj miniblocks
* minor improvement
* fix regressions
2026-04-14 21:39:26 +02:00
Yanis
59a312e30a
Start MapObject documentation ( #47 )
...
* set the right base class size
* actor and map object changes
* rename id getters functions
* document unknown file system used in mapobjectprofile
* start to document MapObjectProfile
2026-04-13 18:55:04 +02:00
Yanis
72aa60b96f
Decompile overlay 112 (PlayerSceneChange) ( #38 )
...
* fix scratch upload?
* start overlay 112
* comment format thing
* build fixes 1
* name cs index
* started vfunc_0c and vfunc_10
* added scratch links
* config changes
* fix build issues
* first wave of broken matches
* second wave of broken matches
* fix build issue
* third wave of broken matches
* forth wave of broken matches
2026-04-01 02:20:31 +02:00