* sig apply main usa
* sig apply main eur1
* eur1 main
* usa main
* relocs and symbol fixes
* sig apply ov000 eur1
* sig apply ov000 usa
* eur1 ov000
* usa ov000
* fix duplicates
* fix issue with -lang flag
* make usa build OK
* make eur1 build OK
* ninja format
* name all functions from eur names
* eur1 overlay 18 and 19
* usa overlay 18 and 19
* eur1 version differences + fileselect fix
* overlay 17
* various overlays 1
* various overlays 2
* various overlays 3
* add missing last delinks
* various overlays 4
* usa overlay 32
* eur1 overlays 32, 36, 37, 41, 44, 49, 57, 68, 70, 73, 75, 80 and 94
* eur1 overlays 32 (for real this time) and 63
* eur1 overlay 31
* eur1 overlay 24
* add 97, 100 and itcm
* run ninja format
* run ninja format
* delink what's left from overlay 1 (except dsprotect)
* fix regressions
* UnkStruct_027e0ce0_1C_001 97%
* UnkStruct_0204a110_001 OK
* UnkStruct_ov024_020d86a0_001 OK
* UnkStruct_ov000_020b50c0_001 OK
* GameModeCreate OK
* AdventureModeManager_001 OK
* GameModeAdventure_001 OK
* AdventureModeManager_001 OKn't because weak issues
* ZeldaCollisionBinary OK
* UnkStruct_027e09c0_001 OK
* UnkStruct_ov000_020b504c_001 OK
* UnkStruct_ov000_02067bc4.hpp -> UnkStruct_ov000_020b504c.hpp
* match overlay 97
* match overlay 100
* run ninja format
* gcc fixes
* document random things in UnkStruct_027e09b8_00
* match func_ov001_020ba670 and rabbit docs
* match func_ov026_0211f394
* fix build issues
* match func_ov026_0211e3e0
* match func_ov026_02102924
* move structs to header
* document train rope thing
* MapObject OK and ActorRef stuff
* match more actor funcs
* fix regressions
* fix build issues
* more regressions fixes
* name keyt grab func
* UnkSubStruct19 -> CellAnimObject (based on the only assert string)
* fix build issues due to merge
* Actor::mUnk_4C -> Actor::mState + related changes
* create GetActorPtr template inline for Actor_c4
* ActorUnk_ov000_020a8bb0 -> Actor_Derived1
* actor: add comments about mUnk_50/52 and change type of mAngle
* merge headers from nitro decomp
* cleanup: use inlines from g2.h and gx.h when changing registers
* cleanup: remove externs declarations in source files
* match random init
* UnkSystem2_UnkSubSystem1_Derived1 related docs
* match func_ov031_020e9108 and FileSelect_UnkClass7::vfunc_00
* improve func_02017ea4
* rename next functions
* actor rupee improvements
* update gitignore
* fix broken match
* fileselectmain improvements
* fix broken match
* more misc progress
* fix build issues
* fix regressions