Yanis
c3c34ebe5a
Decompile Door Map Objects 1 (DRDS, DRCK, DRKY, DRSW, DRTC) ( #56 )
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* random docs
* "match" ctor
* match ctor and link miniblocks
* DRDS 98%
* jp differences
* improve MapObjectUnkDRDS::vfunc_04
* MapObjectDoorBase 78%
* fix regressions
* MapObjectDoorBase 98%
* MapObjectUnkDRKY 98%
* MapObjectUnkDRSW 100%
* fix build issues
* MapObjectUnkDRTC 100%
* DRCK delinks
* MapObjectUnkDRCK 98%
2026-04-23 18:42:59 +02:00
Yanis
ec62ef3392
Make hex digits consistent ( #55 )
2026-04-17 01:16:33 +02:00
Yanis
59a312e30a
Start MapObject documentation ( #47 )
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* set the right base class size
* actor and map object changes
* rename id getters functions
* document unknown file system used in mapobjectprofile
* start to document MapObjectProfile
2026-04-13 18:55:04 +02:00
Yanis
72aa60b96f
Decompile overlay 112 (PlayerSceneChange) ( #38 )
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* fix scratch upload?
* start overlay 112
* comment format thing
* build fixes 1
* name cs index
* started vfunc_0c and vfunc_10
* added scratch links
* config changes
* fix build issues
* first wave of broken matches
* second wave of broken matches
* fix build issue
* third wave of broken matches
* forth wave of broken matches
2026-04-01 02:20:31 +02:00
Yanis
0b367ecdfb
Decompile ActorManager_001.cpp ( #31 )
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* started ActorManager_001.cpp
* create, ctor, dtor
* prog
* fix build
* fix build issues
* progress
* struct comments
* match ClearInstance
2026-02-04 04:08:40 +01:00
Aetias
758f36f10c
ActorType documentation, delink ActorManager_001 ( #6 )
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* ActorUnk_ov000_0209767c -> ActorType
* ActorRupee instance
* ActorManager
* Delink ActorManager_001
* Fix build
* Document actor types
* Actor flags
* Fix build
* ActorSCCN
2025-08-24 16:59:13 +02:00