mirror of
https://github.com/zeldaret/st
synced 2026-05-23 15:01:41 -04:00
a12d3af472
* fixed Actor_c4 hierarchy and create default derived classes for all actors * forgot public + fixed actorrupee ctor
50 lines
1.2 KiB
C++
50 lines
1.2 KiB
C++
//! TODO: This file was generated automatically and might contain errors
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#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "global.h"
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#include "types.h"
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class ActorUnkBLST_c4 : public Actor_c4 {
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public:
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ActorUnkBLST_c4(Actor *param1);
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/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
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/* 04 */ virtual void vfunc_04() override;
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/* 08 */ virtual void vfunc_08() override;
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/* 0C */ virtual void vfunc_0c(unk32 param1) override;
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};
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class ActorUnkBLST : public Actor {
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public:
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/* 00 (base) */
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/* 94 */
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ActorUnkBLST();
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/* 4C */ virtual ~ActorUnkBLST() override;
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void func_ov031_020e351c(void);
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void func_ov031_020e373c(void);
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void func_ov031_020e3750(void);
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void func_ov031_020e39c4(void);
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void func_ov031_020e3b44(void);
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void func_ov031_020e3b94(void);
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void func_ov031_020e3b9c(void);
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void func_ov031_020e3c60(void);
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};
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class ActorProfileUnkBLST : public ActorProfile {
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public:
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/* 00 (base) */
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ActorProfileUnkBLST();
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~ActorProfileUnkBLST();
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/* 0C */ virtual Actor *Create();
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static ActorProfileUnkBLST *GetProfile();
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};
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