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# Overlays
Below is a list of all the overlays and what they called them. These can also be found in `OverlayManager.hpp`. Feel free to
contribute to this list!
Each overlay is tied to an index which is used to access the overlay in two different arrays:
- `data_0203e0e8`: maps the overlay index to the original ID.
- `data_02043c88`: maps the overlay index to its internal name (which is how we know how their names).
ID | Internal Name | Index | Slot | Description
------|-------------------|---------|------|-------------
`000` | Second | `000` | | Core game engine
`001` | SceneInit | `001` | |
`002` | Collect | `002` | |
`003` | SoftKeyboard | `003` | |
`004` | Factory | `014` | |
`005` | NormalScreen | `004` | |
`006` | Paint | `005` | |
`007` | RailEdit | `006` | |
`008` | GameOver | `007` | |
`009` | CloseUp | `009` | |
`010` | TabMenu | `008` | |
`011` | WorldMap | `010` | |
`012` | PanFlute | `011` | |
`013` | TetsuoMap | `012` | |
`014` | Stamp | `013` | |
`015` | Shop | `015` | |
`016` | RabbitCapture | `016` | |
`017` | CourseExec | `017` | |
`018` | StartUp | `021` | | Exists briefly on game startup. Initializes RNG, messages, and more.
`019` | MainSelect | `024` | |
`020` | WirelessCommon | `025` | |
`021` | BattleGame | `026` | |
`022` | Download | `027` | | Handles DS download play.
`023` | Wxc | `028` | |
`024` | MainGame | `022` | |
`025` | Title | `023` | |
`026` | Train | `030` | |
`027` | TrainForest | `058` | |
`028` | TrainSnow | `059` | |
`029` | TrainWater | `060` | |
`030` | TrainFlame | `061` | |
`031` | Land | `029` | |
`032` | MapA1 | `077` | |
`033` | MapA2 | `078` | |
`034` | MapA3 | `079` | |
`035` | MapA4 | `080` | |
`036` | MapA5 | `081` | |
`037` | MapA6 | `082` | |
`038` | MapA7 | `083` | |
`039` | MapA8 | `084` | |
`040` | MapB1 | `085` | |
`041` | MapB2 | `086` | |
`042` | MapB3 | `087` | |
`043` | MapB4 | `088` | |
`044` | MapB5 | `089` | |
`045` | MapB6 | `090` | |
`046` | MapB7 | `091` | |
`047` | MapC1 | `092` | |
`048` | MapC2 | `093` | |
`049` | MapC3 | `094` | |
`050` | MapC4 | `095` | |
`051` | MapC5 | `096` | |
`052` | MapC6 | `097` | |
`053` | MapD1 | `098` | |
`054` | MapD2 | `099` | |
`055` | MapD3 | `100` | |
`056` | MapD4 | `101` | |
`057` | MapD5 | `102` | |
`058` | Field | `032` | |
`059` | InTrain | `047` | |
`060` | Castle | `048` | |
`061` | CastleTown | `049` | |
`062` | Village | `050` | |
`063` | Shrine | `051` | |
`064` | FldForest | `052` | |
`065` | FldSnow | `053` | |
`066` | FldWater | `054` | |
`067` | FldFlame | `055` | |
`068` | FldAjito | `056` | |
`069` | FldRabbit | `057` | |
`070` | Dungeon | `031` | |
`071` | Tower | `033` | |
`072` | TowerLobby | `034` | |
`073` | BossDeago | `040` | |
`074` | BossLast1 | `041` | |
`075` | BossLast2 | `042` | |
`076` | DgnLv1 | `071` | |
`077` | DgnForest | `043` | |
`078` | BossForest | `035` | |
`079` | DgnSnow | `044` | |
`080` | BossSnow | `036` | |
`081` | DgnLv3 | `072` | |
`082` | DgnWater | `045` | |
`083` | BossWater | `037` | |
`084` | BossFlame | `038` | |
`085` | DgnLv5 | `073` | |
`086` | DgnDesert | `046` | |
`087` | BossDesert | `039` | |
`088` | Stb | `062` | |
`089` | ASR | `063` | |
`090` | TrainNormal | `066` | |
`091` | TrainExtra | `067` | |
`092` | TrainDark | `068` | |
`093` | PlayerSub | `064` | |
`094` | Land2 | `065` | |
`095` | PlayerPhantom | `069` | |
`096` | PlayerZelda | `070` | |
`097` | TrainMsg | `076` | |
`098` | MapWater | `074` | |
`099` | MapLava | `075` | |
`100` | CollectMsg | `020` | |
`101` | SceneInitLand | `018` | |
`102` | CourseExecLand | `019` | |
`103` | PlayerTornado | `103` | | Handles the Whirlwind.
`104` | PlayerBoomerang | `104` | | Handles the Boomerang.
`105` | PlayerWhip | `105` | | Handles the Whip.
`106` | PlayerBow | `106` | | Handles the Bow.
`107` | PlayerSandrock | `107` | | Handles the Sand Wand.
`108` | PlayerPanFlute | `109` | | Handles the Spirit Flute.
`109` | PlayerBomb | `108` | | Handles the Bombs (and potions?)
`110` | PlayerGet | `110` | |
`111` | PlayerDown | `111` | |
`112` | PlayerSceneChange | `112` | |
`113` | PlayerDemo | `113` | |