Files
st/include/Actor/ActorRef.hpp
T
Yanis 205dc5a1ca Decompile overlay 17 (CourseExec Part 1) (#152)
* day 1

* delink overlay 17

* UnkStruct_027e0ce0_30_017 & UnkStruct_027e0ce0_40_017

* ItemManager_017 OK

* UnkStruct_027e0ce0_40_Base_94_017 95%

* UnkStruct_027e0ce0_017 OK

* PlayerLinkActor_017 OK

* PlayerLinkActor_A0_20_017 OK

* code_020be2ec_017 99%

* ActorManager_017 OK

* Actor_017 OK

* ActorEventIcon_017 OK

* code_020be2ec_017 OK

* MapObjectManager_017 97%

* MapObject_017 OK

* MapObjectSwitchStep_017 OK

* fix build issues

* fix other versions build issues
2026-10-02 13:18:22 +02:00

126 lines
2.3 KiB
C++

#pragma once
#include "types.h"
// mapping:
// 0011 1111 1111 1111 = index
// 1100 0000 0000 0000 = type
//
// 0000 1111 1111 1111 = id
// 1111 0000 0000 0000 = unk
#define REF_TYPE_INDEX(type, index) (((type) << 14) | (index))
enum ActorRefType_ {
ActorRefType_0,
ActorRefType_1,
ActorRefType_2,
};
enum ActorRefId_ {
ActorRefId_0,
ActorRefId_1,
ActorRefId_2,
ActorRefId_4,
ActorRefId_5,
ActorRefId_6,
ActorRefId_7,
//! TODO: more ids?
};
struct ActorRef {
union {
struct {
/* 00 */ u16 index : 14;
/* 00 */ u16 type : 2;
/* 02 */ u16 id : 12;
/* 02 */ u16 unk : 4;
/* 04 */
};
struct {
/* 00 */ u16 type_index;
/* 02 */ u16 unk_id;
/* 04 */
};
u32 data;
};
ActorRef() {}
ActorRef(u32 value) {
this->data = value;
}
void Reset() {
this->data = 0;
}
const bool operator==(const ActorRef &other) const {
return other.data == this->data;
}
const bool operator!=(const ActorRef &other) const {
return !(*this == other);
}
void operator=(const ActorRef &other) {
this->data = other.data;
}
const u32 Get32() const {
return this->data;
}
const u16 GetTypeIndex1() {
if (this->type_index == REF_TYPE_INDEX(ActorRefType_0, 0x101)) {
return 0x00;
}
return this->unk_id;
}
const bool HasTypeIndexValue(u16 value) {
return this->type_index == value;
}
const bool UnkCheck1() {
bool ret = true;
if (this->type_index != REF_TYPE_INDEX(ActorRefType_0, 0x100) &&
this->type_index != REF_TYPE_INDEX(ActorRefType_0, 0x101)) {
ret = false;
}
return ret;
}
const bool UnkCheck2() {
bool ret = false;
if (this->UnkCheck1() && this->GetTypeIndex1() == 0x01) {
ret = true;
}
return ret;
}
const bool UnkCheck3(u16 value) {
BOOL ret = false;
if (this->HasTypeIndexValue(value) && (this->unk_id == 1 || this->unk_id == 3)) {
ret = true;
}
return ret;
}
};
// for arrays
struct ActorRefElem {
ActorRef ref;
ActorRefElem() {
this->ref.Reset();
}
};