Files
st/include/input.hpp
T
Yanis 205dc5a1ca Decompile overlay 17 (CourseExec Part 1) (#152)
* day 1

* delink overlay 17

* UnkStruct_027e0ce0_30_017 & UnkStruct_027e0ce0_40_017

* ItemManager_017 OK

* UnkStruct_027e0ce0_40_Base_94_017 95%

* UnkStruct_027e0ce0_017 OK

* PlayerLinkActor_017 OK

* PlayerLinkActor_A0_20_017 OK

* code_020be2ec_017 99%

* ActorManager_017 OK

* Actor_017 OK

* ActorEventIcon_017 OK

* code_020be2ec_017 OK

* MapObjectManager_017 97%

* MapObject_017 OK

* MapObjectSwitchStep_017 OK

* fix build issues

* fix other versions build issues
2026-10-02 13:18:22 +02:00

28 lines
501 B
C++

#pragma once
#include "types.h"
#include <nitro/pad.h>
#define CHECK_BUTTON_COMBO(value, btn) (((value) & (btn)) != 0)
struct Input {
/* 00 */ u16 cur;
/* 02 */ volatile u16 press;
/* 04 */ u16 release;
/* 06 */
Input() {
this->Init();
}
BOOL CheckCurButtonCombo(u16 combo) {
return CHECK_BUTTON_COMBO(this->cur, combo);
}
void Init();
unk32 func_02013c08(u32 param1);
unk32 func_02013b24(unk32 param1);
unk32 func_02013bbc();
};