Files
st/include/Actor/ActorUnkRMSV.hpp
T
Mityno 58235d4f98 Start decompiling Actors RMSX (#96)
* feat: Decompile ActorUnkRMSS

* feat: Rename symbols for ActorUnkRMSD and finish ActorUnkRMSS

* feat: Start decompiling ActorUnkRMSV (port changes from ActorUnkRMSX)

* feat: Start decompiling ActorUnkRMSW (port changes from ActorUnkRMSX)

* feat: Start to decompile RMSW::vfunc_18

* feat: Match ActorUnkRMSW::vfunc_18

* feat: Match ActorUnkRMSD::vfunc_18

* feat: Match ActorUnkRMSV::vfunc_18 and vfunc_20

* fix: Style reviews
2026-07-02 19:39:05 +02:00

58 lines
1.7 KiB
C++

//! TODO: This file was generated automatically and might contain errors
#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "global.h"
#include "nns/g3d/g3d.h"
#include "types.h"
class ActorUnkRMSV_C4 : public Actor_C4 {
public:
ActorUnkRMSV_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkRMSV : public Actor { //! INFO: ActorUnkRMSBase ? -> weirdly doesn't match first dtor
public:
/* 00 (base) */
/* 94 */ STRUCT_PAD(0x94, 0x158);
/* 158 */ unk32 mUnk_158; //! INFO: Some class with a vfunc_34
/* 15C */ STRUCT_PAD(0x15C, 0x1D4); //! INFO: Force alignment to match ::Create
/* 1D4 */ unk32 mUnk_1D4; //! INFO: Some class with a vfunc_34
/* 1D8 */ STRUCT_PAD(0x1D8, 0x250); //! INFO: Force alignment to match ::Create
/* 250 */
ActorUnkRMSV();
/* 18 */ virtual unk32 vfunc_18(void);
/* 20 */ virtual void vfunc_20(void);
/* 24 */ virtual void vfunc_24(void);
/* 4C */ virtual ~ActorUnkRMSV() override;
/* 50 */ virtual void vfunc_50(void); // dtor, override?
/* 54 */ virtual G3d_Model *vfunc_54(void);
/* 58 */ virtual G3d_Model *vfunc_58(void);
void func_ov063_0215bd44(void);
void func_ov063_0215bdec(void);
void func_ov063_0215bed0(void);
void func_ov063_0215bee0(void);
};
class ActorProfileUnkRMSV : public ActorProfile_Derived1 {
public:
/* 00 (base) */
ActorProfileUnkRMSV();
~ActorProfileUnkRMSV();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkRMSV *GetProfile();
};