Files
st/include/Unknown/UnkStruct_027e0d34.hpp
T
Yanis bf559e183d Decompile overlay 1 (Part 5) (#100)
* start PlayerActorBase_70_001

* PlayerActorBase_70_001 OK

* PlayerActor -> PlayerLinkActor

* Player_001 35%

* fix regressions

* organise files better

* PlayerLinkActor_001 40%

* PlayerLinkActor_001 OK

* tiny self-review
2026-07-05 13:44:41 +02:00

32 lines
649 B
C++

#pragma once
#include "Item/Item.hpp"
#include "global.h"
#include "types.h"
class UnkStruct_027e0d34_04 {
public:
bool func_ov000_02093bc8(unk32 param1);
};
class UnkStruct_027e0d34 : public AutoInstance<UnkStruct_027e0d34> {
public:
/* 00 */ unk32 mUnk_00;
/* 04 */ UnkStruct_027e0d34_04 *mUnk_04;
UnkStruct_027e0d34();
// overlay 1
static void Destroy();
// overlay 31
bool func_ov031_020d97e4();
bool func_ov031_020d97f4();
void func_ov031_020d9844();
void func_ov031_020d994c();
void func_ov031_020d996c();
bool TryItemGive(ItemId itemId);
};
extern UnkStruct_027e0d34 *data_027e0d34;