Files
st/include/Actor/ActorUnkBEEE.hpp
T
Alessevan dfc8f2748c Match ActorItemDrop (#82)
* feat: begin decompilation

* feat: improve

* feat: update symbols

* feat: huge improvements on decompiling

* feat: rename files and add function to give item

* feat: improvements

* feat: decompiling stuff

* feat: remove deprecated comment

* feat: other improvements

* feat: use float values for mUnk_50 and mUnk_52

* ActorDroppedItem OK

* fix build issues

* fix regressions

* DroppedItem -> ItemDrop and name actor ids

---------

Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
2026-06-17 20:08:35 +02:00

63 lines
1.6 KiB
C++

//! TODO: This file was generated automatically and might contain errors
#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "global.h"
#include "types.h"
class ActorUnkBEEE_c4 : public Actor_c4 {
public:
ActorUnkBEEE_c4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
};
class ActorUnkBEEE : public Actor {
public:
/* 00 (base) */
/* 94 */
ActorUnkBEEE();
/* 4C */ virtual ~ActorUnkBEEE() override;
void func_ov049_02130514(void);
void func_ov049_02130638(void);
void func_ov049_0213073c(void);
void func_ov049_02130780(void);
void func_ov049_02130808(void);
void func_ov049_02130858(void);
void func_ov049_021308ec(void);
void func_ov049_02130970(void);
void func_ov049_02130a54(void);
void func_ov049_02130b74(void);
void func_ov049_02130ca0(void);
void func_ov049_02130cfc(void);
void func_ov049_02130ea8(void);
void func_ov049_02130eec(void);
void func_ov049_02130f00(void);
void func_ov049_02131208(void);
void func_ov049_0213123c(void);
void func_ov049_021312c0(void);
void func_ov049_02131304(void);
void func_ov049_0213136c(void);
void func_ov049_021313b0(void);
};
class ActorProfileUnkBEEE : public ActorProfile_Derived1 {
public:
/* 00 (base) */
ActorProfileUnkBEEE();
~ActorProfileUnkBEEE();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkBEEE *GetProfile();
};