mirror of
https://github.com/zeldaret/st
synced 2026-06-17 23:21:10 -04:00
dfc8f2748c
* feat: begin decompilation * feat: improve * feat: update symbols * feat: huge improvements on decompiling * feat: rename files and add function to give item * feat: improvements * feat: decompiling stuff * feat: remove deprecated comment * feat: other improvements * feat: use float values for mUnk_50 and mUnk_52 * ActorDroppedItem OK * fix build issues * fix regressions * DroppedItem -> ItemDrop and name actor ids --------- Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
85 lines
2.4 KiB
C++
85 lines
2.4 KiB
C++
//! TODO: This file was generated automatically and might contain errors
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#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "global.h"
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#include "types.h"
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class ActorUnkFIML_c4 : public Actor_c4 {
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public:
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ActorUnkFIML_c4(Actor *param1);
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/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
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/* 04 */ virtual void vfunc_04() override;
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/* 08 */ virtual void vfunc_08() override;
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/* 0C */ virtual void vfunc_0c(unk32 param1) override;
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};
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class ActorUnkFIML : public Actor {
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public:
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/* 00 (base) */
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/* 94 */
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ActorUnkFIML();
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/* 4C */ virtual ~ActorUnkFIML() override;
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void func_ov035_0211bdf8(void);
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void func_ov035_0211be0c(void);
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void func_ov035_0211bf40(void);
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void func_ov035_0211bf74(void);
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void func_ov035_0211bfe8(void);
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void func_ov035_0211c55c(void);
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void func_ov035_0211c594(void);
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void func_ov035_0211c5c4(void);
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void func_ov035_0211c5e8(void);
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void func_ov035_0211c68c(void);
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void func_ov035_0211c754(void);
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void func_ov035_0211c768(void);
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void func_ov035_0211c780(void);
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void func_ov035_0211c8f0(void);
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void func_ov035_0211cc70(void);
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void func_ov035_0211ccd8(void);
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void func_ov035_0211cd0c(void);
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void func_ov035_0211cdd0(void);
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void func_ov035_0211d128(void);
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void func_ov035_0211d1a8(void);
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void func_ov035_0211d270(void);
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void func_ov035_0211d2d8(void);
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void func_ov035_0211d37c(void);
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void func_ov035_0211d430(void);
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void func_ov035_0211d5a0(void);
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void func_ov035_0211d620(void);
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void func_ov035_0211d7b8(void);
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void func_ov035_0211d7f4(void);
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void func_ov035_0211d814(void);
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void func_ov035_0211d870(void);
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void func_ov035_0211d8fc(void);
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void func_ov035_0211db34(void);
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void func_ov035_0211db48(void);
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void func_ov035_0211db74(void);
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void func_ov035_0211dc10(void);
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void func_ov035_0211dc68(void);
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void func_ov035_0211dcc4(void);
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void func_ov035_0211dd10(void);
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void func_ov035_0211dd2c(void);
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void func_ov035_0211e050(void);
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void func_ov035_0211e05c(void);
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void func_ov035_0211e370(void);
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void func_ov035_0211e460(void);
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};
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class ActorProfileUnkFIML : public ActorProfile_Derived1 {
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public:
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/* 00 (base) */
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ActorProfileUnkFIML();
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~ActorProfileUnkFIML();
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/* 0C */ virtual Actor *Create();
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static ActorProfileUnkFIML *GetProfile();
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};
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