Files
st/include/Actor/ActorUnkHLMG.hpp
T
Alessevan dfc8f2748c Match ActorItemDrop (#82)
* feat: begin decompilation

* feat: improve

* feat: update symbols

* feat: huge improvements on decompiling

* feat: rename files and add function to give item

* feat: improvements

* feat: decompiling stuff

* feat: remove deprecated comment

* feat: other improvements

* feat: use float values for mUnk_50 and mUnk_52

* ActorDroppedItem OK

* fix build issues

* fix regressions

* DroppedItem -> ItemDrop and name actor ids

---------

Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
2026-06-17 20:08:35 +02:00

65 lines
1.7 KiB
C++

//! TODO: This file was generated automatically and might contain errors
#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "global.h"
#include "types.h"
class ActorUnkHLMG_c4 : public Actor_c4 {
public:
ActorUnkHLMG_c4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
};
class ActorUnkHLMG : public Actor {
public:
/* 00 (base) */
/* 94 */
ActorUnkHLMG();
/* 4C */ virtual ~ActorUnkHLMG() override;
void func_ov030_0214b258(void);
void func_ov030_0214b260(void);
void func_ov030_0214b27c(void);
void func_ov030_0214b29c(void);
void func_ov030_0214b664(void);
void func_ov030_0214ba60(void);
void func_ov030_0214bb38(void);
void func_ov030_0214bb6c(void);
void func_ov030_0214bbb8(void);
void func_ov030_0214bc00(void);
void func_ov030_0214bc50(void);
void func_ov030_0214bcdc(void);
void func_ov030_0214bd74(void);
void func_ov030_0214bd84(void);
void func_ov030_0214bdb4(void);
void func_ov030_0214c084(void);
void func_ov030_0214c178(void);
void func_ov030_0214c1ac(void);
void func_ov030_0214c1c0(void);
void func_ov030_0214c21c(void);
void func_ov030_0214c268(void);
void func_ov030_0214c30c(void);
void func_ov030_0214c31c(void);
};
class ActorProfileUnkHLMG : public ActorProfile {
public:
/* 00 (base) */
ActorProfileUnkHLMG();
~ActorProfileUnkHLMG();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkHLMG *GetProfile();
};