mirror of
https://github.com/zeldaret/st
synced 2026-06-18 15:35:30 -04:00
dfc8f2748c
* feat: begin decompilation * feat: improve * feat: update symbols * feat: huge improvements on decompiling * feat: rename files and add function to give item * feat: improvements * feat: decompiling stuff * feat: remove deprecated comment * feat: other improvements * feat: use float values for mUnk_50 and mUnk_52 * ActorDroppedItem OK * fix build issues * fix regressions * DroppedItem -> ItemDrop and name actor ids --------- Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
65 lines
1.7 KiB
C++
65 lines
1.7 KiB
C++
//! TODO: This file was generated automatically and might contain errors
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#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "global.h"
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#include "types.h"
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class ActorUnkHLMG_c4 : public Actor_c4 {
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public:
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ActorUnkHLMG_c4(Actor *param1);
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/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
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/* 04 */ virtual void vfunc_04() override;
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/* 08 */ virtual void vfunc_08() override;
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/* 0C */ virtual void vfunc_0c(unk32 param1) override;
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};
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class ActorUnkHLMG : public Actor {
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public:
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/* 00 (base) */
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/* 94 */
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ActorUnkHLMG();
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/* 4C */ virtual ~ActorUnkHLMG() override;
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void func_ov030_0214b258(void);
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void func_ov030_0214b260(void);
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void func_ov030_0214b27c(void);
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void func_ov030_0214b29c(void);
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void func_ov030_0214b664(void);
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void func_ov030_0214ba60(void);
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void func_ov030_0214bb38(void);
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void func_ov030_0214bb6c(void);
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void func_ov030_0214bbb8(void);
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void func_ov030_0214bc00(void);
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void func_ov030_0214bc50(void);
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void func_ov030_0214bcdc(void);
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void func_ov030_0214bd74(void);
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void func_ov030_0214bd84(void);
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void func_ov030_0214bdb4(void);
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void func_ov030_0214c084(void);
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void func_ov030_0214c178(void);
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void func_ov030_0214c1ac(void);
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void func_ov030_0214c1c0(void);
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void func_ov030_0214c21c(void);
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void func_ov030_0214c268(void);
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void func_ov030_0214c30c(void);
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void func_ov030_0214c31c(void);
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};
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class ActorProfileUnkHLMG : public ActorProfile {
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public:
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/* 00 (base) */
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ActorProfileUnkHLMG();
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~ActorProfileUnkHLMG();
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/* 0C */ virtual Actor *Create();
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static ActorProfileUnkHLMG *GetProfile();
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};
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