Files
st/include/Actor/ActorUnkIBBA.hpp
T
Alessevan dfc8f2748c Match ActorItemDrop (#82)
* feat: begin decompilation

* feat: improve

* feat: update symbols

* feat: huge improvements on decompiling

* feat: rename files and add function to give item

* feat: improvements

* feat: decompiling stuff

* feat: remove deprecated comment

* feat: other improvements

* feat: use float values for mUnk_50 and mUnk_52

* ActorDroppedItem OK

* fix build issues

* fix regressions

* DroppedItem -> ItemDrop and name actor ids

---------

Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
2026-06-17 20:08:35 +02:00

66 lines
1.7 KiB
C++

//! TODO: This file was generated automatically and might contain errors
#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "global.h"
#include "types.h"
class ActorUnkIBBA_c4 : public Actor_c4 {
public:
ActorUnkIBBA_c4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
};
class ActorUnkIBBA : public Actor {
public:
/* 00 (base) */
/* 94 */
ActorUnkIBBA();
/* 4C */ virtual ~ActorUnkIBBA() override;
void func_ov044_0212a4fc(void);
void func_ov044_0212a5ec(void);
void func_ov044_0212a814(void);
void func_ov044_0212a828(void);
void func_ov044_0212a83c(void);
void func_ov044_0212a850(void);
void func_ov044_0212a980(void);
void func_ov044_0212aa1c(void);
void func_ov044_0212aa64(void);
void func_ov044_0212ad0c(void);
void func_ov044_0212ad40(void);
void func_ov044_0212ad44(void);
void func_ov044_0212add4(void);
void func_ov044_0212b020(void);
void func_ov044_0212b374(void);
void func_ov044_0212b510(void);
void func_ov044_0212b538(void);
void func_ov044_0212b54c(void);
void func_ov044_0212b5d8(void);
void func_ov044_0212b614(void);
void func_ov044_0212b670(void);
void func_ov044_0212b6a8(void);
void func_ov044_0212b6c4(void);
void func_ov044_0212b6e0(void);
};
class ActorProfileUnkIBBA : public ActorProfile {
public:
/* 00 (base) */
ActorProfileUnkIBBA();
~ActorProfileUnkIBBA();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkIBBA *GetProfile();
};