mirror of
https://github.com/zeldaret/st
synced 2026-06-17 23:21:10 -04:00
dfc8f2748c
* feat: begin decompilation * feat: improve * feat: update symbols * feat: huge improvements on decompiling * feat: rename files and add function to give item * feat: improvements * feat: decompiling stuff * feat: remove deprecated comment * feat: other improvements * feat: use float values for mUnk_50 and mUnk_52 * ActorDroppedItem OK * fix build issues * fix regressions * DroppedItem -> ItemDrop and name actor ids --------- Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
66 lines
1.7 KiB
C++
66 lines
1.7 KiB
C++
//! TODO: This file was generated automatically and might contain errors
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#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "global.h"
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#include "types.h"
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class ActorUnkIBBA_c4 : public Actor_c4 {
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public:
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ActorUnkIBBA_c4(Actor *param1);
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/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
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/* 04 */ virtual void vfunc_04() override;
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/* 08 */ virtual void vfunc_08() override;
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/* 0C */ virtual void vfunc_0c(unk32 param1) override;
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};
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class ActorUnkIBBA : public Actor {
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public:
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/* 00 (base) */
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/* 94 */
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ActorUnkIBBA();
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/* 4C */ virtual ~ActorUnkIBBA() override;
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void func_ov044_0212a4fc(void);
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void func_ov044_0212a5ec(void);
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void func_ov044_0212a814(void);
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void func_ov044_0212a828(void);
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void func_ov044_0212a83c(void);
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void func_ov044_0212a850(void);
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void func_ov044_0212a980(void);
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void func_ov044_0212aa1c(void);
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void func_ov044_0212aa64(void);
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void func_ov044_0212ad0c(void);
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void func_ov044_0212ad40(void);
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void func_ov044_0212ad44(void);
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void func_ov044_0212add4(void);
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void func_ov044_0212b020(void);
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void func_ov044_0212b374(void);
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void func_ov044_0212b510(void);
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void func_ov044_0212b538(void);
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void func_ov044_0212b54c(void);
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void func_ov044_0212b5d8(void);
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void func_ov044_0212b614(void);
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void func_ov044_0212b670(void);
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void func_ov044_0212b6a8(void);
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void func_ov044_0212b6c4(void);
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void func_ov044_0212b6e0(void);
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};
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class ActorProfileUnkIBBA : public ActorProfile {
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public:
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/* 00 (base) */
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ActorProfileUnkIBBA();
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~ActorProfileUnkIBBA();
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/* 0C */ virtual Actor *Create();
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static ActorProfileUnkIBBA *GetProfile();
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};
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