Files
st/include/Actor/ActorUnkMAGR.hpp
T
Alessevan dfc8f2748c Match ActorItemDrop (#82)
* feat: begin decompilation

* feat: improve

* feat: update symbols

* feat: huge improvements on decompiling

* feat: rename files and add function to give item

* feat: improvements

* feat: decompiling stuff

* feat: remove deprecated comment

* feat: other improvements

* feat: use float values for mUnk_50 and mUnk_52

* ActorDroppedItem OK

* fix build issues

* fix regressions

* DroppedItem -> ItemDrop and name actor ids

---------

Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
2026-06-17 20:08:35 +02:00

63 lines
1.6 KiB
C++

//! TODO: This file was generated automatically and might contain errors
#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "global.h"
#include "types.h"
class ActorUnkMAGR_c4 : public Actor_c4 {
public:
ActorUnkMAGR_c4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
};
class ActorUnkMAGR : public Actor {
public:
/* 00 (base) */
/* 94 */
ActorUnkMAGR();
/* 4C */ virtual ~ActorUnkMAGR() override;
void func_ov074_02151b6c(void);
void func_ov074_02151b80(void);
void func_ov074_02151dc4(void);
void func_ov074_0215200c(void);
void func_ov074_02152258(void);
void func_ov074_0215237c(void);
void func_ov074_02152540(void);
void func_ov074_021525dc(void);
void func_ov074_021525f0(void);
void func_ov074_0215260c(void);
void func_ov074_02152780(void);
void func_ov074_021527c8(void);
void func_ov074_02152818(void);
void func_ov074_021529d0(void);
void func_ov074_02152a90(void);
void func_ov074_02152ae0(void);
void func_ov074_02152b74(void);
void func_ov074_02152c3c(void);
void func_ov074_02152c74(void);
void func_ov074_02152c88(void);
void func_ov074_02152df0(void);
};
class ActorProfileUnkMAGR : public ActorProfile_Derived1 {
public:
/* 00 (base) */
ActorProfileUnkMAGR();
~ActorProfileUnkMAGR();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkMAGR *GetProfile();
};