mirror of
https://github.com/zeldaret/st
synced 2026-06-17 23:21:10 -04:00
dfc8f2748c
* feat: begin decompilation * feat: improve * feat: update symbols * feat: huge improvements on decompiling * feat: rename files and add function to give item * feat: improvements * feat: decompiling stuff * feat: remove deprecated comment * feat: other improvements * feat: use float values for mUnk_50 and mUnk_52 * ActorDroppedItem OK * fix build issues * fix regressions * DroppedItem -> ItemDrop and name actor ids --------- Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
66 lines
1.7 KiB
C++
66 lines
1.7 KiB
C++
//! TODO: This file was generated automatically and might contain errors
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#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "global.h"
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#include "types.h"
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class ActorUnkNSSW_c4 : public Actor_c4 {
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public:
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ActorUnkNSSW_c4(Actor *param1);
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/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
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/* 04 */ virtual void vfunc_04() override;
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/* 08 */ virtual void vfunc_08() override;
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/* 0C */ virtual void vfunc_0c(unk32 param1) override;
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};
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class ActorUnkNSSW : public Actor {
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public:
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/* 00 (base) */
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/* 94 */
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ActorUnkNSSW();
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/* 4C */ virtual ~ActorUnkNSSW() override;
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void func_ov032_0211fefc(void);
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void func_ov032_0211ff10(void);
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void func_ov032_0211ff38(void);
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void func_ov032_02120118(void);
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void func_ov032_02120190(void);
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void func_ov032_0212025c(void);
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void func_ov032_021202d8(void);
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void func_ov032_021203fc(void);
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void func_ov032_0212074c(void);
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void func_ov032_02120880(void);
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void func_ov032_02120894(void);
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void func_ov032_02120b34(void);
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void func_ov032_02120b6c(void);
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void func_ov032_02120b7c(void);
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void func_ov032_02120bc0(void);
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void func_ov032_02120bfc(void);
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void func_ov032_02120c64(void);
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void func_ov032_02120cf0(void);
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void func_ov032_02120d24(void);
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void func_ov032_02120d60(void);
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void func_ov032_02120d7c(void);
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void func_ov032_02120dbc(void);
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void func_ov032_02120df8(void);
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void func_ov032_02120e4c(void);
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};
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class ActorProfileUnkNSSW : public ActorProfile {
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public:
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/* 00 (base) */
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ActorProfileUnkNSSW();
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~ActorProfileUnkNSSW();
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/* 0C */ virtual Actor *Create();
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static ActorProfileUnkNSSW *GetProfile();
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};
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