Files
st/include/Actor/ActorUnkNSSW.hpp
T
Alessevan dfc8f2748c Match ActorItemDrop (#82)
* feat: begin decompilation

* feat: improve

* feat: update symbols

* feat: huge improvements on decompiling

* feat: rename files and add function to give item

* feat: improvements

* feat: decompiling stuff

* feat: remove deprecated comment

* feat: other improvements

* feat: use float values for mUnk_50 and mUnk_52

* ActorDroppedItem OK

* fix build issues

* fix regressions

* DroppedItem -> ItemDrop and name actor ids

---------

Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
2026-06-17 20:08:35 +02:00

66 lines
1.7 KiB
C++

//! TODO: This file was generated automatically and might contain errors
#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "global.h"
#include "types.h"
class ActorUnkNSSW_c4 : public Actor_c4 {
public:
ActorUnkNSSW_c4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
};
class ActorUnkNSSW : public Actor {
public:
/* 00 (base) */
/* 94 */
ActorUnkNSSW();
/* 4C */ virtual ~ActorUnkNSSW() override;
void func_ov032_0211fefc(void);
void func_ov032_0211ff10(void);
void func_ov032_0211ff38(void);
void func_ov032_02120118(void);
void func_ov032_02120190(void);
void func_ov032_0212025c(void);
void func_ov032_021202d8(void);
void func_ov032_021203fc(void);
void func_ov032_0212074c(void);
void func_ov032_02120880(void);
void func_ov032_02120894(void);
void func_ov032_02120b34(void);
void func_ov032_02120b6c(void);
void func_ov032_02120b7c(void);
void func_ov032_02120bc0(void);
void func_ov032_02120bfc(void);
void func_ov032_02120c64(void);
void func_ov032_02120cf0(void);
void func_ov032_02120d24(void);
void func_ov032_02120d60(void);
void func_ov032_02120d7c(void);
void func_ov032_02120dbc(void);
void func_ov032_02120df8(void);
void func_ov032_02120e4c(void);
};
class ActorProfileUnkNSSW : public ActorProfile {
public:
/* 00 (base) */
ActorProfileUnkNSSW();
~ActorProfileUnkNSSW();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkNSSW *GetProfile();
};